SCUM - Beda
Monday is here and so is the Development update, on time this time!




  • Divided the kills from events to log into separate kill log.
  • Fixed the airplane spawners in Single player.
  • Research for item rework.
  • Working on modular vehicles attachment system.
  • Research for farming system.
  • Created a script for redictories in the editor.
  • Working on different mushroom effects.
  • Created the prototype of modular vehicles.
  • Optimizing data.
  • Setting up Fisherman trader items.
  • Bugfixing.


  • Outpost optimizations.
  • Inspecting the texture memory status.
  • Optimizing Samobor city. (like 70% of the team is on that)
  • Finishing bathroom props and decals.
  • Setting up the fisherman traders post.


  • Setting up VHS recoil animation.
  • Setting up VHS down the sights and first person animations.
  • Facial animations for the remaining traders.
  • Rigging assets for Mr Brenner.
  • Worked on weapon decay visuals.
  • Adapting the new vehicle model for modular vehicles.
  • Working on new armored vest.
  • Re-texturing bulletproof vests.
  • Improvised GL animations.
  • Painting vertex weight on female character models.
  • New motorbike animations.
  • Remaining trader body animations.


  • Bugfixing audio.
  • Cleaning up and syncing remaining trader audio.
  • Improving water sounds.


  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Writing the patch notes.
  • Giving feedback on new features.
  • Working on a mystery event.


  • Researching the electricity system.
  • Reviewing design documents.


SCUM - Beda
I'm running out of joke lines about how we always have a hotfix for a patch but nonetheless here we are:




  • Fixed the bug that caused crashes on puppet spawn.
  • Fixed the bug where arrows and bolts would spawn an incorrect amount.
  • Fixed the bug where car mechanic audio would not play.
  • Fixed the bug where player was able to remove the clip from M1 when the M1 was holstered.
  • Fixed the wrong base selling price for small fish hook.
  • Fixed the bug where player was unable to destroy base building elements in singleplayer.
  • Fixed an issue with the EconomyOverride.json file where prices were applied to all traders instead of only specific ones.
  • Level design fixes.
SCUM - Beda
Hey everyone, been a while but we are here with another patch. We have some new stuff and a lot of fixes, so lets get to it!





Let's start with the new trader NPC the good ol fisherman.



Now found around the outposts this good ol geezer will have some good nautical goodies to buy and sell.
Of course not only does he sell boats, rafts and the sort but you can also get fishing supplies and use them to sell fish. It's an honest peaceful life. And remember don't talk to the raven.



We have revamped the way weapon decay looks on weapons. With these new details you will be able to see the condition of weapons much easier and give you that gritty look to the abandoned weapons.

















  • Fixed the bug where the players would sometime not able to fill an empty bottle.
  • Fixed the bug where sometimes loading more rounds into the M1 would make rounds go void.
  • Fixed the bug where it was possible to remove partial empty clips from the M1.
  • Fixed the bug where "puppet damage" custom zone setting affected animals as well.
  • Fixed the bug where airplane propellers could deal damage in safe zones.
  • Fixed the bug where lasers in killboxes sometimes would not activate.
  • Fixed some icon issues.
  • Fixed the issue where sometimes the server would crash due to price cache.
  • Fixed the bug where the tire skid audio would play when it shouldn't.
  • Fixed the bug where planes would not spawn in Singleplayer properly.
  • Fixed the bug where suppressed AK would not produce sounds after more than 30 rounds were fired.
  • Fixed the nutrient data on wrong inputs.
  • Fixed the bug where some items would still show in hands even though dropped.
  • Fixed the issue where the RPK bullet chamber audio would desync.
  • Fixed the bug where no audio would be played when filling up some blueprints.
  • Fixed the bug where wrong audio would be played on door interactions.
  • Fixed the bug where checking ammo with no magazine would give wrong max possible number.
  • Fixed up the issues in item descriptions.
  • Fixed the issues with some tooltips.
  • Fixed the issue where crafting improvised shotgun would not spend resources properly.
  • Fixed the text formating when checking battery status on auto crossbow.
  • Fixed the bug where pressing the ESC button with metal detector equipped would now open menu screen.
  • Fixed the bug where name-able items would not save names properly when named with non-ascii characters.
  • Fixed the animation bug regarding the wheelbarrow.
  • Fixed the bug where items activated in killbox were not interactable after server restart.
  • Fixed the bug where editing custom zones would crash the server.
  • Fixed the bug where the contents of vinegar bottle could not be spilled.
  • Fixed the bug where you could get food abrasions when prone.
  • Fixed the bug where you could control your character in pause menu.
  • Fixed a bug where rowing in a boat would not drain stamina.
  • Fixed the stuttering on car mechanic trader.
  • Fixed the bug where killbox would sometimes not initialize properly.
  • Fixed the bug where the character would not loose oxygen when fainting into water.
  • Fixed the bug where camera is not returning to car view after exiting photo mode in SP.
  • Fixed the bug where items left behind in killbox would not get destroyed on killbox end.
  • Big wave of streaming optimizations.
  • Another wave of network optimizations.
  • Reduced RAM usage of the game.



  • Increased the plane audio range.
  • Decreased audio range for cutting actions.
  • Poisonous mushrooms now generate food repulsion.
  • Head bag can now be sliced into rags.
  • Optimized the lasers in the killbox.
  • Made cauliflower edible.
  • Made salted bleak filet edible.
  • Added missing eating sounds.
  • Added description to DW715 rail.
  • Gold Deagle can now be spawned under BPC_Weapon_DEagle_50Gold name.
  • Increased admin drone top speed.
  • Improvised/Animal skin quiver now gives survival skill xp when crafted.
  • Sand bag can now be crafted with little spades.
  • Adjusted trader prices.
  • Aeroplane and car repair kits now have 20 uses.
  • Aeroplane repair kit now properly repairs the plane per use.
  • Skills can no longer be leveled up in trader zones.
  • Isopropyl alcohol is not drinkable anymore.
  • Mines will no longer show up on trader inventory if server setting disables mines.
  • Reduced the lense flare effect on red dot sights.
  • Chainsaw no longer falls under blade crafting category.
  • Adjusted water spline parameters.
  • Puppet meat can't be used with recipes anymore.
  • All vehicles can now be repaired with no skill.
  • Slicing medical gloves now produces rubber bands.
  • Implemented separate kill logs for events.
  • Standing torches can no longer be placed in inventory.
  • Updated localizations.
  • Changed the announcement font to support international characters.


  • Added new possibiltiy to spawn command. You can now spawn exact number of ammo and cash with ammo count and cash value variables.
    Examples:
    • #spawnitem Cal_22 1 AmmoCount 3
    • #spawnitem BP_Cash 1 CashValue 6969
SCUM - Beda
Monday is here and so is the Development update, on time this time!




  • Resolving the issues with ammunition.
  • Further backend work on modular vehicles.
  • Researching vehicle network issues.
  • Research on the replication graph.
  • Researching the prerequisites for the inventory rework.
  • Adjusting the engine devkit fix some graphical environmental issues.
  • Further network testing.
  • Testing the new physics plugins.
  • Fixing up the admin commands.
  • Resolving some economy issues.
  • Optimization of the pricing cache system.
  • Optimizing the killbox mechanics.
  • Transferring the master server to better hardware.
  • Upgrading the internal task management system.


  • Further optimizing outposts.
  • Implementing virtual textures.
  • Finished another version of ruined houses.
  • Fixup of the distant cleanup redirectory.
  • Fixing the level bugs.
  • Reworking the gas stations.
  • Optimizing the traders.
  • Creating new set of buildings for Samobor city.
  • Optimizing the mesh assets.
  • Profiling the outpost.
  • Profiling garbage collection system.
  • Building folder fixup.
  • Working on furniture and props.


  • Working on the new tattoos.
  • Rigging the VHS rifle.
  • Rigging the Grenade Launcher.
  • Started with the VHS animations.
  • Finished low poly interior of the new car.
  • Started mapping the new car.
  • Further work on the Wild hunters caves concept art.
  • Working on the doctor facial animations.
  • Finished the new variation of the Hunter rifle model.
  • Working on new bolt action rifle.
  • Working on the improvised grenade launcher model.
  • Working on the seaplane skeleton mesh.
  • Reworking shaders for weapon decay.
  • Revamping the stabproof vests.
  • Finished the fisherman facial animations.
  • Working on the animations of the new motorbike variation.


  • Resolving sound issues.
  • Optimizing the audio library.
  • Working on special masks to separate water sounds.


  • Resolving the issues with whitelisting.
  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.


  • Adjusted repair kits.
  • Creating design documents for further regular updates.


SCUM - Beda
Hey people, sorry it is a bit late but we are here with it. Check it out!




  • Made an editor script for editing static meshes.
  • Solving issues with airplane spawning in Single Player.
  • Research for the item rework.
  • Heavy bug fixing.
  • Optimizations for streaming and garbage collection.
  • Implemented fixes to the engine ini file.
  • Cleaning up refractors.
  • Pricing fixes.
  • Fixing the issues that allowed exploitations.
  • Fixing the issues for airplanes.
  • Working on a new attachment system.
  • Working on network optimizations.
  • Working on physics optimizations.
  • Working on a new zone notification system.
  • Reworking revive system with Phoenix tears item.
  • Testing the RCON plugins.
  • Working on the master server


  • Optimizing outposts.
  • Profiling the garbage collectors.
  • Optimizing heavier assets.
  • Optimizing the boss building.
  • Working on virtual textures.
  • Cleaning up distant meshes.
  • Finished the stone houses.
  • Reducing the number of actors on the level.
  • Fixing the level bugs.
  • Reworking the gas stations.
  • Optimizing the traders.
  • Creating new set of buildings for Samobor city.
  • Creation of bathroom props.
  • Optimizing the mesh assets.


  • Finishing up the new character model.
  • Preparing materials for new weapon motion capture.
  • Concept art for Wild hunters concept art.
  • Creating low poly floater for new vehicle.
  • Further work on the M1887 shotgun.
  • Working on the new clothing.
  • Cleaning up new NPC voice line animations.


  • Fixing up and cleaning the audio issues.


  • Resolving the issues with whitelisting.
  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.
  • Adjusted Hardcore server settings.


  • Adjusted prices for traders.
  • Adjusted available items on traders.
  • Preparation for further regular updates.


SCUM - Beda
And we are back with our regular program of Monday Development updates. Check it out!




  • Fixing the issues with the water reflection.
  • Working on further networking improvements and fixes.
  • Re factoring vehicles.
  • Fixing the issues with traders.
  • Implementing new version of EAC.
  • Upgrading the admin tools panel.
  • Fixing the economy bugs.
  • Adding requested economy QoL.
  • Implementing asynchronous loading of traders.
  • Fixing the bugs and issues.


  • Optimizing outposts.
  • Reducing the number of actors on the level.
  • Fixing the level bugs.
  • Reworking the gas stations.
  • Optimizing the traders.
  • Creating new set of buildings for Samobor city.
  • Creation of bathroom props.
  • Optimizing the mesh assets.


  • Fixing the bolt action animations.
  • Creating new character animations.
  • Creating new character clothing.
  • Creating new character tattoos.
  • Creating concept art for wild hunters.
  • Reworking the stone axes.
  • Created skies for the new plane model.
  • Created low poly assets for a new rifle.
  • M1887 rework.
  • High poly chassis for new vehicle.
  • Created new clothing.
  • Finished the animations for the rest of the traders.


  • Recording the new voice lines,


  • Resolving the issues with whitelisting.
  • Catching and banning cheaters.
  • Reporting feedback from the community.
  • Reporting the bugs.


  • Adjusted prices for traders.
  • Preparation for further regular updates.


SCUM - Beda
Hello everyone, long time no see. We have gathered here today to release another hotfix for you. With the release of this one we are still monitoring the situation and continuing to work out the issues, so keep the feedback rolling.




  • Potential fix for desync on vehicles.
  • Change of zone settings will now correctly log in admin logs.


  • Adjusted prices on traders.
SCUM - Beda


Hello everyone this is the time when we release the regular Development update. Currently we don't have an update for you as all we are doing right now is collecting feedback from you guys to resolve the issues that arrived with 0.7 and balance things out according to the feedback.

WE are also releasing the file of default prices for you so private server owners can more easily compare and set their own. see you soon!

Trader prices
SCUM - Beda
There ain't no rest for the wicked, and so we are dropping the hotfix to resolve the biggest issues you guys found! Also new servers, because you asked nicely.




  • Potential fix for startup crashes that sometimes occur.
  • Fixed the bug where you were not able to enter tractor passenger seats.
  • Fixed the bug where vehicle would sometimes fall through the floor on relog.
  • Fixed the bug where trader funds would not correctly fill up in Singleplayer.
  • Potential fix for connection time out error.


  • Tweaked some item prices.

We have also added new Hardcore and PvE servers for other regions. The first ones we implemented were a huge hit and you asked for more so we are here to deliver!

  • 173.244.217.224:7042 - SCUM Official Server Hardcore #01 - US East
  • 51.178.68.211:7022 - SCUM Official Server Hardcore #01 -EU West
  • 206.217.202.12:7062 - SCUM Official Server PvE #01 - US Central
  • 103.2.196.114:7062 - SCUM Official Server Hardcore #01 - Australia
  • 185.70.107.6:7082 - SCUM Official Server Hardcore #01 - Russia
  • 189.1.169.120:7022 - SCUM Official Server Hardcore #01 - Brazil
  • 143.244.33.43:7002 - SCUM Official Server Hardcore #01 - Singapore
  • 103.2.196.114:7082 - SCUM Official Server PvE #01 - Australia
  • 138.199.57.153:7042 - SCUM Official Server Hardcore #01 - Canada
  • 165.73.241.82:7022 - SCUM Official Server Hardcore #01 - South Africa
SCUM - Beda
Hey everyone this is a short post for private server owners to further explain how to set their own settings on traders and economy.

So when you open up the EconomyOverride.josn file you will find this text in it:


{
"economy-override":
{
"enable-economy" : "1",
"economy-reset-time-hours" : "-1.0",
"prices-randomization-time-hours" : "-1.0",
"fully-restock-tradeable-hours" : "2.0",
"trader-funds-change-rate-per-hour-multiplier" : "1.0",
"traders-unlimited-funds" : "0",
"limited-tradeables" :
{
"limited-vehicles":
[
{"vehicle-group" : "VehicleSpawnGroup.PickupTruck", "vehicle-group-max-amount" : "14"},
{"vehicle-group" : "VehicleSpawnGroup.Quad", "vehicle-group-max-amount" : "8"},
{"vehicle-group" : "VehicleSpawnGroup.SUV", "vehicle-group-max-amount" : "14"},
{"vehicle-group" : "VehicleSpawnGroup.Tractor", "vehicle-group-max-amount" : "9"},
{"vehicle-group" : "VehicleSpawnGroup.Wheelbarrow", "vehicle-group-max-amount" : "10"},
{"vehicle-group" : "VehicleSpawnGroup.Motorboat", "vehicle-group-max-amount" : "10"},
{"vehicle-group" : "VehicleSpawnGroup.SUP", "vehicle-group-max-amount" : "5"},
{"vehicle-group" : "VehicleSpawnGroup.Bicycle", "vehicle-group-max-amount" : "10"},
{"vehicle-group" : "VehicleSpawnGroup.Dirtbike", "vehicle-group-max-amount" : "5"},
{"vehicle-group" : "VehicleSpawnGroup.CruiserBike", "vehicle-group-max-amount" : "5"},
{"vehicle-group" : "VehicleSpawnGroup.Sportbike", "vehicle-group-max-amount" : "5"}
]
},
"traders" :
{
"A_0_Armory":
[
{"tradeable-code" : "BP_Frag_Grenade", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default"},
{"tradeable-code" : "BP_Weapon_AK47", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default"}
],
"A_0_BoatShop":
[
],
"A_0_Mechanic":
[
],
"A_0_Trader":
[
],
"B_4_Armory":
[
],
"B_4_BoatShop":
[
],
"B_4_Mechanic":
[
],
"B_4_Trader":
[
],
"C_2_Armory":
[
],
"C_2_BoatShop":
[
],
"C_2_Mechanic":
[
],
"C_2_Trader":
[
],
"Z_3_Armory":
[
],
"Z_3_BoatShop":
[
],
"Z_3_Mechanic":
[
],
"Z_3_Trader":
[
]
}
}
}


So let's get to it section by section:
  • "enable-economy" : "1", // 0 to completely disable economy and disable trader spawning, 1 (default) to enable.
  • "economy-reset-time-hours" : "-1.0", // how many hours it takes to reset trader funds to 0 and stocked goods to their set default value.(if the value is less than 0 it never resets, -1.0 is the default value.)
  • "prices-randomization-time-hours" : "-1.0", // how many hours it takes to randomize prices (if the value is less than 0, it never randomizes, defaults to -1.0)
  • "fully-restock-tradeable-hours" : "2.0", // how many hours it takes to fully restock tradeable amount in store (if the value is less than 0, it never restocks, defaults to 2.0)
  • "trader-funds-change-rate-per-hour-multiplier" : "1.0", // how fast traders refill their available funds (defaults to 1.0)
  • "traders-unlimited-funds" : "0", // default 0, if set to 1 trader funds will never deplete when players sell tradeables to them.
  • "limited-vehicles": // limits how many vehicles total can be present in the world for purchase. Purchasable vehicles are counted differently to spawned vehicles.
  • traders section lets you set and limit what items can be bought and for how much for each trader in each outpost. It goes by formula

    {"tradeable-code" : "Itemspawnname", "base-purchase-price" : "-1", "base-sell-price" : "-1", "delta-price" : "-1.0", "can-be-purchased" : "default"},

    "tradeable-code" : "Itemspawnname", // under spawn name you put the item code like BP_Frag_Grenade for an axeample.

    "base-purchase-price" : "-1", // you set the base purchase price of the item, -1 will set the value to default price.

    "base-sell-price" : "-1", // you set the base sell price of the item, -1 will set the value to default price.

    "delta-price" : "-1.0", // base price multiplier that determines the increase/decrease of the price displayed in store, defaults to -1 which means delta is determined by random chance. If the edited value is 0 or more, that delta will never change, even after price randomization.

    "can-be-purchased" : "default" // Sets if the item can or cannot be purchased at the trader, "default" gives it vanilla availability, "true" is enabled and "false" is disabled.

...