Say delays to 0.7 no more because Wings of Fury is finally here! We worked hard on this one and are very excited to show you guys what is in store for you on the SCUM island.
Also to celebrate we have put the game on 50% sale so if you don't have the game yet, first of all, what are you waiting for, secondly now is the perfect time to get it!
Let's start with the feature that named the update. Airplanes are now controlling the sky over the SCUM island!
This new vehicle type is one of 2 features that will completely switch up the meta on the island as you know it. Not only will it be a new transportation method but also a useful tool for scouting, chasing and maneuvering around the island. We have 2 versions of airplanes currently, both 2 seaters and both biplanes. The Red Kinglet Scout and the Blue Kinglet Duster.
The difference between the 2 is that the scout is a little bit faster and more agile but the Duster consumes less fuel. So either speed and agility or conserving resources is the choice here, that is if you can get them first of all. The airplanes only spawn at 2 locations:
The Zeljava airfield in D4 sector:
And the main airfield at the main B2 airport:
As you already know these are highly secure Military POIs so you will need to sneak around the mechs to get them out. But that will not be the only difficulty when getting them out, as these are old planes left behind they are also not maintained and out of fuel. So make sure you have a fuel canister with you when trying to get one out and the Aeroplane repair kit to fix it up so it survives those first mech shots as you make a quick getaway.
Note: The airplane has a battery system for internal dial lights but you don't need battery for starting the plane.
Alright so you got to the plane now how do you control this thing? Well, the controls are pretty simple.
You will use the SCROLLWHEEL to control the gas lever.
You will use the WASD keys to control the flaps of the plane.
You will use the Q and E keys to control the rudder.
And you can use SPACE to use the brake/airbrake.
And yes you can find all the useful dials on the dashboard including the altimeter.
We have also included 2 new small airstrips on the island with refueling stations for when you need to make those quick pitstops, one in A4 sector and one in A0 sector.
We also added the pilot hat and jacket you saw in the trailer so you can fly in style!
But we know you and we know the first thing you would want to do with planes is to shoot stuff with them, and yes you can do that. As you already guessed you can have a gunner upfront to shoot but you can also mount 2 RPK machineguns on the nose of the plane. Just have a loaded rifle in your hands, walk up to the nose and interact with the slot.
Now you are ready for the aerial combat. But what happens if you get shot down? Well, you better hope you have an item of the next feature.
Parachutes are now ready to use. You can't have planes without parachutes so we finally finished the work on them. Not only are they useful for jumping from high places but they also completely rework how respawning works.
From now on, on first spawn, random or sector spawn you will spawn high up in the air with a parachute on your back. This was the original vision for the game as you could see before on the comic panel we released a while ago.
So we are very happy to finally be able to implement it.
So how do you use the parachute?
Well once dropping you can use the scrollwheel to adjust different poses mid air which will slow down or increase your falling speed, and use WASD in poses to control your descent.
Once you are at an appropriate height make sure your character is in the level pose and press F to open the parachute!
IMPORTANT NOTE: YOU WILL NEED TO DELETE THE SAVED FOLDER IN YOUR APP DATA IN ORDER FOR IT TO WORK ON THE F KEY, OTHERWISE IT WILL BE BOUND ON THE SPACE KEY.
There you go you are now ready for those high altitude jumps or breaking your knees trying to do the same from Samobor apartment buildings. Yeah I know you will attempt to do it.
Now for the big one and we are really excited to bring it to you. Outposts with working NPC traders are now on the island!
These are the first NPCs we are able to implement but really mark the milestone for us because it opens the door for so many possibilities in the future. So let's start from the beginning, the locations.
The first outpost you will find on the well known C2 island in the middle of the lake (RPI church island) This outpost is in the cold and can be approached from the air via its own airstrip, by water of course and it has 3 landmass approaches, a bridge and 2 shallow water ones.
The other 3 are spread around the southern part of the map, in B4, Z3, and A0 sectors.
Now let's meet the traders, for now we have three:
The general goods.
The armorer.
The mechanic.
Each of them have different stock of items to sell and will only buy certain things from the prisoner.
Also every outpost has each of the traders but not the same economy or stock!
We have implemented a prosperity system for each outpost. What does that exactly mean? Well let me tell you.
So each outpost tracks on the traffic of the same outpost and the more trade in it the higher the prosperity. That means that traders in that outpost will have more funds and a bigger stock available to do business with players. We also have a stock system for all traders. Not every trader have what you need in stock even if it is on the list. If you are trying to buy something and the count remains the same it means that trader has no more stock of the same item. And lastly of course the price you will get for an item will be affected by the durability of the said item. How to buy and sell to the trader? Look here:
Buy
For the buy option interact with the trader and interact to the buy menu.
On the screen you will see selection of items available at the trader.
Once you select the item you wish the buy you can choose the amount of which you want to add to cart and it will show the related items if you want to get those as well. Once you selected what you want to get press on the CART button.
In the cart you will get a chance to review the items you want to buy one more time. If you are satisfied with your choice and you have the funds you can go ahead and purchase the items.
Your purchased items are going to temporarily be placed in the depot and await for you to transfer them to your inventory. Be careful tho, if you logout, leave the area or sit around for too long the trader will take items back with no refund. This is not your personal safe to keep the items.
Sell
For the sell option interact with the trader and interact to the sell menu.
Just click to pick the items you wish to sell and then press the sell button. If the trader has enough funds the cash will be transferred to a free inventory slot you have or be dropped in vicinity if not, where it is finder keepers.
Vehicles
Buying/selling vehicles work similarly to the rest of the items. The difference is for selling you need to park near the mechanic for it to show up in vicinity so you can sell it, and when buying a vehicle it will spawn in front of the mechanic.
Yes we had to wipe the servers with all the changes but we have the new system in place! Now the wipes are done separately from total wipes. That means that we can wipe the server state without deleting your characters and the progress you made on them. So you if you grinded for a month to finally raise that driving skill it is not going to waste. We are super happy about this as it fits with the original vision where you need to take care of your character.
We have also made a huge wave of optimizations in the game. From graphic level optimizations, vehicle optimizations, network optimizations, desync optimizations, optimizations on all fronts. We are like Oprah on these optimizations, you get some, you get some, everybody gets optimizations!!!! You are going to see a lot smoother sailing on the island with this update.
We have also added the new Sportbike from the trailer. This fast boi is the best 2 wheel vehicle you can ride on the roads.
Be careful offroad though, with its low suspension it is highly susceptible to environment damage.
Fixed the bug where it was not possible to destroy fortifications while in admin drone mode.
Fixed the bug where barbed spike trap could be buried.
Fixed the bug where the lockpicking minigame UI would show the wrong number of screwdriver usages left.
Fixed the bug where double clicking items when looting would drop them in vicinity instead of players inventory.
Fixed the bug where you could not interact with practice items while they are in inventory.
Fixed the bug where BCUs could be claimed illegally.
Fixed the bug where the death count statistic would not record right.
Fixed the bug where handguns had a bolt clipping through their chamber in events on reload.
Fixed the bug where you would raise melee skill by hitting anything in the environment.
Fixed the bug where canned sardine would give food repulsion.
Fixed drag and dropping items not working correctly in some cases.
Fixed the bug where player could not complete suicide action when alt tabbed.
Fixed the bug where consuming vitamin pills would sometime crash the game.
Fixed the bug where bleeding injury tooltip would say Body Loss Rate instead of Blood Loss Rate.
Decreased minimum mouse sensitivity for all categories in settings.
Corrected inventory size of certain clothing.
Buffed the damage on SVD, Kar98 and Mosin rifles.
Increased the stack of 9*39mm ammo from 20 to 30 rounds per stack.
Switched the order of Drink and Spill interactions on containers.
Localization pass for French, German, Japanese, Polish, Russian, Spanish and Thai languages.
Tweaked the damage of baseball bats and clubs.
Needles will now take less inventory space.
All vehicles now spawn with 0 battery and fuel.
Brass knuckles now take a bit less inventory space.
Renamed the Magnum items to Viper 357.
Tweaked the third person camera for vehicles.
Hearing protection items will now reduce the loud wind when flying a plane.
Explosives now do more damage to vehicles.
You can now emergency exit vehicles if blocked in.
Reworked the money item so it can stack better and work with the new economy.
Improved tooltips for Rifles and Handgun skills.
Pressing TAB to access vehicle inventory is now re enabled.
Pressing ALT+H on drone mode will let you turnoff the drone hud while nameplates are still shown.
Private server admins will have chance to modify pretty much any aspect of the economy. We have created a new file where you will be able to modify anything economy related. You should be seeing it in your servers dashboard, if there are any issues please contact your server provider.
If you want to you can completely disable the entire economy system by placing the "enable-economy" setting to 0.
To modify the time it takes to completely fill the traders funds and his stock, you modify the "economy-reset-time-hours" . If you set it to 0, his stock and funds never reset.
The "prices-randomization-time-hours" is the setting describing how many hours it takes to randomize prices.
With the "fully-restock-tradeable-hours" setting you can modify how fast the new stock for an item will arrive.
Same for the "trader-funds-change-rate-per-hour-multiplier" setting which says how fast his funds fill up.
Beneath you have the all the traders listed. At the time of 0.7 release you can only modify the general goods, mechanic and armory traders and what they sell. There is a couple of example items at the A_0 armory with their default values. Of course you won't be able to sell an M82 at a mechanic, so think of that when modifying which items a trader can and cannot sell (you can't modify apple prices at the mechanic, since mechanics only operate with vehicle related tradeables). The "tradeable-code" is the assets name - same one used in the #spawnitem or #spawnvehicle commands. The "base-purchase-price" and "base-sell-price" : modifies base values of purchase and sell prices (before deltas are applied). The "delta-price" setting is the base price multiplier that determines the increase/decrease of the price displayed in store, defaults to -1 which means delta is determined by random chance. If the edited value is more than 0, that delta will never change, even after price randomization. Lastly, the "can-be-purchased" is the setting where you can enable or completely disable the purchase of an item. A tradeable item can always be sold, regardless of its price.
You can also limit the amount of vehicles you can purchase at the mechanic in the "limited-vehicles" section. Vehicles purchased and vehicles spawned in the world normally are counted independently.
The "vehicle-group" says which vehicle group is being limited (same tag as the one used to limit vehicles spawned in the world in your serversettings.ini file) The "vehicle-group-max-amount" setting limits the amount of bought vehicles (although the value can be set to -1, which will imply that there is no limit, this option is very much not advisable)
Hey hey everyone! Did an oopsie nad forgot to post this Monday but have no fear the new Development update is here! Check out the progress we've made this past week!
Fixing the bugs related to Metahumans.
Fixed the issue with the master server.
Created the cache system for items in chests.
Created the cache system for bullets in magazines. (both should result in better performance of servers)
Fixing the issues with Phoenix tears.
Fixed the issue with whitelisted servers.
Fixed the issues with caching textures.
Further work on trader UI.
Optimizing the crafting cache system.
Backend work for UI.
Created location damage model for airplanes.
Working on a mount weapon system for airplanes.
Working on a solution for possible disconnects when player is flying around.
Adding new server admin options,
Further work on inventory rework.
Bug fixing.
Exporting the meta human heads for traders.
Fixing the issues with facial hair on meta humans.
Working on model for Mr. Brenner.
Reworking the bicycle animations.
Creating new concept art.
Creating a fireproof suit.
New clothing.
Re texturing the Block.
Creating different versions of the plane.
Added mounting pylons on the plane.
Texturing the new car interior.
Reworking the primal weapons.
Created the medical containers.
Created new firework particles.
Level optimizations.
Optimizations of building interior.
Further work on stone houses.
Further work on ruined buildings.
Re texturing the furniture.
Further optimizations for 0.7.
Working on traders.
Testing the aircraft mechanics.
Cheater hunting.
Collecting feedback.
Reporting bugs.
Testing the Traders.
Re committed changes for the merge.
Feedback document and changes to the plane design.
Feedback document and changes to the traders.
We also have revisited our official servers for Hardcore and PvE experience. If you are looking for that kind of experience you can check them out here!
Hardcore servers
SCUM Official Server Hardcore #1 - Europe IP: 176.57.168.191:28102
SCUM Official Server Hardcore #1 - US East IP: 172.107.179.31:28202
PvE servers
SCUM Server Official PvE #1 - Europe IP: 176.57.168.191:28202
SCUM Server Official PvE #1 - US East IP: 172.107.179.31:28302
Hello everyone happy year of the Tiger! To celebrate we have another regular update for you! Some new things, tons of bugfixes and an announcement. Check it out!
Alright lets start with the announcement:
This will be our last regular update before 0.7 (potential hotfix not included) as we are all hands on deck for it from now on. So keep an eye out on news and announcements and we will see you all on 0.7!
First off let's start with celebrating the Lunar New Year! As a part of the ongoing Steam sale you can get SCUM for 40% off right now! So what are you waiting for? Get it for yourself if you haven't already, get it for your friends, hell get it for your next door neighbor. Just in time before 0.7 hits in soon future.
But that is not all. To help you celebrate the New Year we added a new item inspired by a tradition we heard about from our Chinese community.
The Double bang firecracker can now be found on the island.
Find this thingy on the island before the Lunar year ends so you can light it and keep the evil spirits away, and have good luck for the rest of the year.
Alright up next we have a quite an important one. This one has been teased a little bit and is a prequel to the story and a faction you will encounter in the future. The PT-29 rapid recovery serum or codenamed "Phoenix Tears" can now be found on the island. This extremely rare item is more valuable than gold. Rather than explaining what it does to you I am just going to past the text from the design document.
Kids and women were mostly testing subjects and they were seldom exposed to different experiments which included drugs cocktails, synthetic hormones and radiation in order to provoke their immune system. The purpose was to create the serum capable of restoring the body from almost any type of disease or physical damage. The company soon got results and Phoenix Tears were created, an experimental secret military grade injectable. Provides rapid and near instantaneous stabilization and recovery of ANY and ALL injuries at once, perhaps even death. Rare as a snowflake touching down in hell.
Well they are rare as a snowflake touching down in hell but how do you find them? Well in certain bunkers around the island you will find new containers mounted on the walls.
These are secure locked boxes for which you will need to be highly skilled in order to open them, and then you have chance to either get a random medical item or the highly valued PT-29.
We got your feedback about bicycles and heavily reworked how they are utilized. First off you will see that all of the animations have been reworked so you will now have a more natural feeling when riding a bike.
You can tell now that depending on the speed of your pedaling your character will adjust the position on the bike to maximize the speed. We have also adjusted the max speed of the bicycle making it a much more useful vehicle for moving around the island. Not only that but we adjusted the physics on bikes to be much more realistic, one of the products is that you no longer need to pedal to go forward when going downhill.
This and many tweaks are awaiting your Dave Mirra experience.
And since you asked we have added new variations of items because we can, and you guys like loot.
Bows
We have added new variations of the compound bow, now in multiple camouflage patterns.
Quivers
And what is a proper bow without a matching quiver.
Spears
Spears have also been touched upon with new textures.
Fixed the bug where handguns would clip through cars when aiming.
Fixed the bug where lockpicking items would not properly remove usage left number.
Fixed the bug where water buckets would spill their content when picked up.
Fixed the bug where zappers would deal damage even if they are turned off in custom zones.
Fixed the bug where holding a handgun as passenger would sometimes bug the prisoners vision.
Fixed the bug where the Thai language was not selectable.
Fixed the bug where the Polish language was not selectable.
Fixed the bug where Empty bag would hover in hand when picked up.
Fixed the bug where the prisoner would sometimes aim sideways when in vehicle.
Fixed the bug where you could lockpick doors even though it was disabled in custom zones.
Fixed the bug where iron sights would be disappear from weapons when messing around with the inventory.
Fixed the big where player was unable to draw a weapon on some cruiser motorbikes.
Fixed the bug where some melee weapons could be thrown through walls.
Fixed the bug where the camera would sometimes clip through vehicles.
Fixed the bug where default weapon sights would appear on weapon after relogging with attachment sights equipped.
Fixed the bug where prisoner was unable to draw the compound bow after adjusting draw weight on it.
Fixed the bug where prisoners could see each other behind trees when they shouldn't.
Fixed the bug where metal detector would drop to floor instead to holster when holster button from quick access is pressed.
Fixed the bug where shovels could not be placed on the ground via drag and drop.
Fixed the bug where player could not hear the repair sounds when someone else is repairing something.
Fixed the bug where if the player was fishing and enters the event the fishing line would automatically break.
Fixed a bug where if prisoner would try to holster an item mid jump the item would drop on the floor instead.
Fixed the bug where vehicles would not take damage when colliding with other vehicles.
Fixed the bug where it was possible to stack barbed spike traps infinitely.
Fixed the bug where you couldn't place items or BB elements over buried items.
Fixed the bug where shooting any game object would give XP.
Fixed the bug where fortification health was not properly loaded to clients.
Fixed the bug where you could disarm suicide puppets through doors.
Fixed the bug where bicycles would start burning and explode when damaged.
Fixed some grammatical errors on items.
Potential fix for the invisible bug.
Prisoners will now also pee when they poop.
You can no longer put grenades back into inventory once the pin is pulled.
Mine detectors will now detect barbed wire BB elements.
Lowered the percentage of health on vehicles when they get set on fire.
Increased the time the vehicle can be on fire before it explodes.
Vehicles are now detectable with metal detectors.
All BB elements with metal parts are now detectable with metal detectors.
Compound bow max draw weight is now increased to 120 pounds.
Buffed the damage for the Katana.
Nerfed the damage for the Bushman knife.
Decreased the Christmas item spawning ratio.
Tweaked the bicycle camera.
Added tooltips for Custom Zone Settings.
Disabled the ability to light fireworks when in hands.
#Silence <Player> [Duration (hours), 0 or no argument = Indefinitely] Prevents the silenced player from sending messages to other players.
New server parameter: [SCUM.Zombies] ZombieDamageMultiplier=1 DisableSuicidePuppetSpawning=0 "DisableSuicidePuppetSpawning" That is set by default on 0 and turning it to 1 will disable suicide puppets from spawning on server.
[SCUM.BaseBuilding] UseMapBasedBuildingRestriction=1 DisableBaseBuilding=0 FlagOvertakeDuration=86400 That is default value of this setting it's measured in second and it determines how long the flag overtake will last.
Added an Admin chat channel in ingame chat.
Added new option to disable BB damage on Admin panel zones.