Hey hey everyone! Did an oopsie nad forgot to post this Monday but have no fear the new Development update is here! Check out the progress we've made this past week!
Fixing the bugs related to Metahumans.
Fixed the issue with the master server.
Created the cache system for items in chests.
Created the cache system for bullets in magazines. (both should result in better performance of servers)
Fixing the issues with Phoenix tears.
Fixed the issue with whitelisted servers.
Fixed the issues with caching textures.
Further work on trader UI.
Optimizing the crafting cache system.
Backend work for UI.
Created location damage model for airplanes.
Working on a mount weapon system for airplanes.
Working on a solution for possible disconnects when player is flying around.
Adding new server admin options,
Further work on inventory rework.
Bug fixing.
Exporting the meta human heads for traders.
Fixing the issues with facial hair on meta humans.
Working on model for Mr. Brenner.
Reworking the bicycle animations.
Creating new concept art.
Creating a fireproof suit.
New clothing.
Re texturing the Block.
Creating different versions of the plane.
Added mounting pylons on the plane.
Texturing the new car interior.
Reworking the primal weapons.
Created the medical containers.
Created new firework particles.
Level optimizations.
Optimizations of building interior.
Further work on stone houses.
Further work on ruined buildings.
Re texturing the furniture.
Further optimizations for 0.7.
Working on traders.
Testing the aircraft mechanics.
Cheater hunting.
Collecting feedback.
Reporting bugs.
Testing the Traders.
Re committed changes for the merge.
Feedback document and changes to the plane design.
Feedback document and changes to the traders.
We also have revisited our official servers for Hardcore and PvE experience. If you are looking for that kind of experience you can check them out here!
Hardcore servers
SCUM Official Server Hardcore #1 - Europe IP: 176.57.168.191:28102
SCUM Official Server Hardcore #1 - US East IP: 172.107.179.31:28202
PvE servers
SCUM Server Official PvE #1 - Europe IP: 176.57.168.191:28202
SCUM Server Official PvE #1 - US East IP: 172.107.179.31:28302
Hello everyone happy year of the Tiger! To celebrate we have another regular update for you! Some new things, tons of bugfixes and an announcement. Check it out!
Alright lets start with the announcement:
This will be our last regular update before 0.7 (potential hotfix not included) as we are all hands on deck for it from now on. So keep an eye out on news and announcements and we will see you all on 0.7!
First off let's start with celebrating the Lunar New Year! As a part of the ongoing Steam sale you can get SCUM for 40% off right now! So what are you waiting for? Get it for yourself if you haven't already, get it for your friends, hell get it for your next door neighbor. Just in time before 0.7 hits in soon future.
But that is not all. To help you celebrate the New Year we added a new item inspired by a tradition we heard about from our Chinese community.
The Double bang firecracker can now be found on the island.
Find this thingy on the island before the Lunar year ends so you can light it and keep the evil spirits away, and have good luck for the rest of the year.
Alright up next we have a quite an important one. This one has been teased a little bit and is a prequel to the story and a faction you will encounter in the future. The PT-29 rapid recovery serum or codenamed "Phoenix Tears" can now be found on the island. This extremely rare item is more valuable than gold. Rather than explaining what it does to you I am just going to past the text from the design document.
Kids and women were mostly testing subjects and they were seldom exposed to different experiments which included drugs cocktails, synthetic hormones and radiation in order to provoke their immune system. The purpose was to create the serum capable of restoring the body from almost any type of disease or physical damage. The company soon got results and Phoenix Tears were created, an experimental secret military grade injectable. Provides rapid and near instantaneous stabilization and recovery of ANY and ALL injuries at once, perhaps even death. Rare as a snowflake touching down in hell.
Well they are rare as a snowflake touching down in hell but how do you find them? Well in certain bunkers around the island you will find new containers mounted on the walls.
These are secure locked boxes for which you will need to be highly skilled in order to open them, and then you have chance to either get a random medical item or the highly valued PT-29.
We got your feedback about bicycles and heavily reworked how they are utilized. First off you will see that all of the animations have been reworked so you will now have a more natural feeling when riding a bike.
You can tell now that depending on the speed of your pedaling your character will adjust the position on the bike to maximize the speed. We have also adjusted the max speed of the bicycle making it a much more useful vehicle for moving around the island. Not only that but we adjusted the physics on bikes to be much more realistic, one of the products is that you no longer need to pedal to go forward when going downhill.
This and many tweaks are awaiting your Dave Mirra experience.
And since you asked we have added new variations of items because we can, and you guys like loot.
Bows
We have added new variations of the compound bow, now in multiple camouflage patterns.
Quivers
And what is a proper bow without a matching quiver.
Spears
Spears have also been touched upon with new textures.
Fixed the bug where handguns would clip through cars when aiming.
Fixed the bug where lockpicking items would not properly remove usage left number.
Fixed the bug where water buckets would spill their content when picked up.
Fixed the bug where zappers would deal damage even if they are turned off in custom zones.
Fixed the bug where holding a handgun as passenger would sometimes bug the prisoners vision.
Fixed the bug where the Thai language was not selectable.
Fixed the bug where the Polish language was not selectable.
Fixed the bug where Empty bag would hover in hand when picked up.
Fixed the bug where the prisoner would sometimes aim sideways when in vehicle.
Fixed the bug where you could lockpick doors even though it was disabled in custom zones.
Fixed the bug where iron sights would be disappear from weapons when messing around with the inventory.
Fixed the big where player was unable to draw a weapon on some cruiser motorbikes.
Fixed the bug where some melee weapons could be thrown through walls.
Fixed the bug where the camera would sometimes clip through vehicles.
Fixed the bug where default weapon sights would appear on weapon after relogging with attachment sights equipped.
Fixed the bug where prisoner was unable to draw the compound bow after adjusting draw weight on it.
Fixed the bug where prisoners could see each other behind trees when they shouldn't.
Fixed the bug where metal detector would drop to floor instead to holster when holster button from quick access is pressed.
Fixed the bug where shovels could not be placed on the ground via drag and drop.
Fixed the bug where player could not hear the repair sounds when someone else is repairing something.
Fixed the bug where if the player was fishing and enters the event the fishing line would automatically break.
Fixed a bug where if prisoner would try to holster an item mid jump the item would drop on the floor instead.
Fixed the bug where vehicles would not take damage when colliding with other vehicles.
Fixed the bug where it was possible to stack barbed spike traps infinitely.
Fixed the bug where you couldn't place items or BB elements over buried items.
Fixed the bug where shooting any game object would give XP.
Fixed the bug where fortification health was not properly loaded to clients.
Fixed the bug where you could disarm suicide puppets through doors.
Fixed the bug where bicycles would start burning and explode when damaged.
Fixed some grammatical errors on items.
Potential fix for the invisible bug.
Prisoners will now also pee when they poop.
You can no longer put grenades back into inventory once the pin is pulled.
Mine detectors will now detect barbed wire BB elements.
Lowered the percentage of health on vehicles when they get set on fire.
Increased the time the vehicle can be on fire before it explodes.
Vehicles are now detectable with metal detectors.
All BB elements with metal parts are now detectable with metal detectors.
Compound bow max draw weight is now increased to 120 pounds.
Buffed the damage for the Katana.
Nerfed the damage for the Bushman knife.
Decreased the Christmas item spawning ratio.
Tweaked the bicycle camera.
Added tooltips for Custom Zone Settings.
Disabled the ability to light fireworks when in hands.
#Silence <Player> [Duration (hours), 0 or no argument = Indefinitely] Prevents the silenced player from sending messages to other players.
New server parameter: [SCUM.Zombies] ZombieDamageMultiplier=1 DisableSuicidePuppetSpawning=0 "DisableSuicidePuppetSpawning" That is set by default on 0 and turning it to 1 will disable suicide puppets from spawning on server.
[SCUM.BaseBuilding] UseMapBasedBuildingRestriction=1 DisableBaseBuilding=0 FlagOvertakeDuration=86400 That is default value of this setting it's measured in second and it determines how long the flag overtake will last.
Added an Admin chat channel in ingame chat.
Added new option to disable BB damage on Admin panel zones.
Hello everyone, happy New Year! Let's get with the development update.
There were a lot of comments that the updates have stopped well that's not the case.
We have returned to the office after the holidays and the winter break, so there were no posts. But rest assured we are now back and in full swing with the work on the game and will have more news for you next week.
Heya folks, we're back with a quick hotfix! Check it out!
Fixed the bug where you could not choose the Thai language.
Fixed the bug where a certain bridge could not be crossed.
Added Christmas radio.
Implemented DLSS 2.0.
Added the Cruiser bike in multiple colors.
Also a PSA:
We are aware of the issues with the corrupted DBs on the servers hosted by GPortal and are working on resolving it for them. It is a more complicated issue since it made an appearance before the patch, so it is not related with us. We are aware of the inconvenience and thank you for your patience.
In the meanwhile we are also happy to announce we have opened up new official servers hosted with Ping Perfect you can check out!
51.161.132.88:7040 SCUM Server Official #01 - Australia
173.244.217.224:7020 SCUM Server Official #01 - US East
185.209.176.83:7040 SCUM Server Official #01 - US West
185.70.107.6:7160 SCUM Server Official #01 - Russia
156.146.56.48:7000 SCUM Server Official #02 - Singapore
51.83.238.172:7000 SCUM Server Official #01 - Europe East
206.217.202.45:7020 SCUM Server Official #01 - US Central
138.199.46.215:7060 SCUM Server Official #01 - Singapore
189.1.168.113:7000 SCUM Server Official #01 - Brazil
Hello everyone, happy holidays! We are back with another update, bringing you some seasonal joy, some new stuff and ton of optimizations! So get your reindeer antlers on, and check out what we have in store for yall!
To start off lets begin with the Seasonal items. The Holiday season is upon us and we've been smitten with the Christmas spirit. As always we have a new dedicated Main menu screen this time with the dynamic theme!
But it's not all cosmetic, if you are a good little prisoner this year and hardworking there is a chance that Santa might visit you and bring you a present. Now Santa works in mysterious ways and told me if I write how he works here I will be put on the naughty list. Now how am I not already on it beats me, but I'm not taking any further chances.
Christmas decorations are also making a return so make sure you decorate your bases with trees and decorations, who knows it might be useful if Santa decides to visit you on Christmas!
Next up highly requested one since we introduced motorcycles! Get your motor running, shine your leather pants and get the brothers. Time for a road trip in style!
The chopper/cruiser type of the motorcycle is now on the island! And let me tell you know they are cool af! Just make sure you have enough gas, some food for the road and ammo for road pirates!
Also a highly requested feature and just in time to shoot reindeers out of the sky (this is a joke, we did not add flying reindeers), The double barrel shotgun is in!
The ol reliable, perfect for hunting trips. You know since it only chambers 2 less chance to shoot your buddy once you have a couple of beers in your system.
You might've already seen a certain someone wearing this and posting it on social media. Well we thought it looked that good we decided to add it in the game. After all we received the real thing and had the perfect reference.
This helmet is the best head protection you can have! Able to stop almost all small caliber rounds and reduce the damage from some rifle ones it is the perfect pointman protection.
Next up is something we wanted to do since the first talks of revolvers and also requested by you. You can now play Russian roulette with the revolvers. The process is really easy! First up you load a round in the revolver. Then right click in inventory and choose roll drum.
The round is now randomized and you can choose to either fire at someone else or choose another option. On this second option you have either 2 outcomes: safe.
Not safe.
So no more arguments or voting in groups, settle disputes like men.
Now for a big feature we wanted to implement last update but was not completely ready. We have worked on the temperature system a lot. As with the metabolism rework introduced, temperature became a major factor to look out for on the island. You can't just hop a lot of gear with 4 layers of clothing and sprint around the coast with no consequences. So cooling off is a major factor in optimizing your characters performance. Now we have revamped the way sunlight and shadows work on the island.
In real life if you feel you are suffering from extreme heat what would you do? Well go into nice cool shade ofc. But no game out there offered that function. No game till now! If your character is sweating profusely just get into some shade and cool off. Don't believe it works? Well we added a new item as well.
The thermometer will show you that it's true. You can equip one and hold it in your hands and it will show you exactly the temperature of your surroundings.
Temperature in the direct sunlight.
A few meters beside in the shade.
You have a lot of terrain on the SCUM island and now you can utilize it even more to better optimize your travels and your character by watching your temperature.
Fixed the bug where Painkillers were not usable.
Fixed the bug where you could not add triggers to traps.
Fixed the bug where the pause menu would not show up when UI is hidden.
Fixed the bug where you could not wash clothes.
Fixed the bug where sometimes lockpicking would make the screen go black.
Fixed the bug where vehicle lights would turn off when exited.
Fixed the bug where suicide puppet sound would still hang when killed.
Fixed the bug where switching weapon in hand with the item in one of the holsters would end up in another holster.
Fixed the bug where BB defenses would not cause bleeding.
Fixed the bug where the M1 clips would bug out when the rifle was placed on the wall rack.
Fixed the bug where the weapon would clip through a car when mounted.
Fixed the bug where the player would lower their weapon when jumping.
Fixed the bug where certain actions while holding binocs would freeze the UI.
Fixed the issue where inventory actions while in vehicles would bug out.
Fixed the bug where open containers would not spill their contents when added to chests.
Fixed the bug where the players head would explode even when hit in the body.
Fixed the bug where containers would not show total contained weight properly.
Heavy wave of optimizations for the lag and client server communications.
Level bugfixing.
Added new translations for the Russian, Spanish, Japanese, Polish and Thai languages.
Increased the settings text visibility.
Removed the useless items from the spawn pool.
Lowered the resource requirement for the Wooden weapon rack.
Another Monday and as promised, another Development update. Check out what we've been up to this past week.
No pictures this time as your boi and his camera were grounded. Actually I was helping with the stress testing and could not snap the photos, will make it up to you guys next time!
Optimizations of damage to structures.
Setting the new intro cinematic.
Completed the plane damage system.
Placing spawn points for planes on the island.
Further development of plane controls.
Plane flight HUD development.
Finishing up the traders HUD.
Bugfixing major issues.
Creating and separating new spawn groups.
Creating a secret feature.
Finishing up driving model of the new motorbike.
Further work on optimizations, reducing the lag and stuttering in the game.
More work on implementing DLSS 2.0
Further network optimizations, to decrease the lag between client and server.
Research of Unreal RPC, to explore further options of network optimizations.
Resolving the future game economy issues.
Further work on master server to resolve issues where servers can end up blacklisted when they should not.
Further work on the inventory rework.
Reworking the trees and bushes shadows so they can work with the new temperature rework.
Placement of the trader NPCs on the island.
Implemented the new boat house on the island.
Created trader flags.
Optimization of the saloon assets.
Creating the snow rework.
Creating new mesh assets for the secret feature.
Creating new particles for the secret feature.
Finishing up the armory.
Creating flying bugs (actual insects not the other thing, contrary to popular belief we don't intentionally make bugs) particles.
Re-texturing stone houses.
Finishing up the new airfield.
Creating the weather vane.
Further optimizations of the island to reduce the level bugs and boost performance.
Working on the windmills.
Testing the heatmap of the island.
Finishing the new motorcycle shaders.
Creating the new traders outfits.
Finishing up the collision boxes for the new motorcycle.
Creating new cars models.
Finishing the Russian roulette animations.
Creating the holiday Main menu.
Finishing up the new trailer.
Creating concept art for the trader quarters.
Finishing up the new loading screen.
Further texturing of the VHS rifle.
Finishing the low and high poly of new women clothing.
Started texturing new women clothing.
Finished the new thermometer/compass item.
Working on the new anemometer model.
Finishing up the new motorcycle sounds.
Finishing up the new shotgun sounds.
Finishing up the secret feature sounds.
Working with the community on the blood donation event,
Further cheater hunting.
Testing the new features.
Reporting the issues from the community.
Responding to the community questions.
Further stress testing and lag identification testing.
Developing new features.
Streamlining the pipeline process.
Further balancing of the damage, health items and everything else that needed balancing.
Started work on the loot table rework.
Tweaking the headshot damage multiplier.
Tweaking the holiday items blueprints.
Tweaking the inventory space and weight of the new motorcycle.
Increased the holiday items spawn ratio.
Removed the items from the spawn pool that had no use,
That's all form us for now folks, talk to yall soon. Real soon.