SCUM - Beda
We should really come up for a term when you make a hotfix for a hotfix. Anyway here it is:




  • Fixed the bug where entering photomode would delete the fish from your hands when fishing.
  • Fixed the bug where you could not remove locks.
  • Fixed the server crash bug.

Happy Thursday, go get em.
SCUM - Beda
Hello everyone, happy Tuesday! We have hotfix for you with an important update. Check it out!




  • Here it is folks! We have heard your feedback and got to work to address a concern that has been troubling us. We started with the first wave of new anti-cheat methods and reprimands. We cannot exactly say what that entails for obvious reasons but you should be having a much better experience.

    Remember the more feedback and reports you provide us the better experience we can provide you, so keep them rolling


  • Fixed the bug where items in inventory would sometimes overlap.
  • Fixed the bug where camo jacket would stay floating when dropped.
  • Fixed the bug where sewing kits would still disappear even if the repair action was cancelled.
  • Fixed the bug where it was possible to do shenanigans with burying items.
  • Fixed the bug where it was possible to build BB elements on top of cargo drops.
  • Fixed the bug where it was possible to reignite flares indefinitely.
  • Fixed the bug where igniting flares would sometimes cause a crash.
  • Fixed the bug where entering photo mod with weapon in hand would bug out your character.
  • Fixed the bug where blueprint would recognize items with 0 uses.
  • Fixed the bug where you could not jump through windows that recently had fortifications on them.
  • Fixed the bug where some items would not get destroyed when reaching 0 usages.
  • Fixed the bug where it was not possible to bury items on steeper slopes.
  • Fixed the bug where player could move for a while before the cutting interaction.


  • M16A4 folding sights are now repairable with toolbox
  • Bonfires and fireplaces can now be crafted with both dirt and clean rags.
  • Reduced the range of where you can start defusing suicide puppets.
  • Players can now damage signs with melee weapons.
  • Hatchets are now repairable with grinding stones.


  • Logs will now show traps when activated not every time they deal damage.
SCUM - Beda
A small hotfix regarding latest issues. Check it out:


  • Fixed the bug where players were not able to repair bases when toolbox was in inventory.
  • Fixed the bug where cement and gravel bags would not get destroyed when used up.
  • Fixed the bug where HUD noise indicator would not decrease properly.
  • Fixed the bug where inventory would get messed up.
SCUM - Beda
The long wait is over, we have another update for you! Highly requested features, from new location to new features and much needed bugfixes and optimizations, check out what awaits you:



Introducing a new City down in the Z2 sector! That is right a city. Novigrad has been established and it truly shows the lure of Adriatic coastline cities.
A bit smaller than the big City we have, but it still has all the good stuff. From beautiful beachfront, construction sites (always something under construction in Croatia), a once luxury hotel to small apartment buildings. If you can't take a trip to the Adriatic sea this is the next best thing, including mindless puppets and all!











What is the name of the new city you ask? Novigrad. See you there!



Well we teased it and some of you already guessed it, we have some updates on the base building front.

Remember how we added the brick factory and some other construction sites, telling you how important they will be? Well the time is now. Introducing 2 new layers to the BB elements: brick and concrete.

That is right. What you are still on your old wooden or metal walls? Weak. Time to go heavy construction.





These new layers are hard and sturdy and will make explosive solutions to your defenses a bit more nullified. But there is a kicker. The materials for them are extremely rare. So rare in fact you can only gather them in 2 locations. Bricks in, well the brick factory. Cement and concrete materials we will leave for you to find.





Btw told you that you will be selling bricks like a true Croatian.

Removing elements made of metal, brick and concrete require blunt tool equipped not sharp tool.

Doors on BB walls have only one new upper upgrade.



We added a lot of new content since we introduced achievements so it is about time we caught up with them on the achievement side. Added a couple of new ones for all of you achievement hunters and stats comparison junkies. With the new achievements new stat trackers are in naturally as well.

So here they are:





Arrrlright you scurvy dogs. Yer might've seen the new pirate themed achievements here, yet what is a proper pirate without proper arrrtirre! Gear yourself mate and sail the sea.





Are you hungry? Starving? Want some more food? We got you. First up traditional Croatian meal Mlinci! These bad boys are a must have for any real holiday meal.



Next up we have the African Biltong! A special shoutout to our SA community, we see you, we hear you and are happy to provide.





So here is the kicker. we heard your feedback and we took a deep dive into the optimizations. Both client and server side so you should see improvements, especially in populated areas where people like to build their own bases and the coastline. We are still, as always, monitoring the situation and looking into the feedback.


  • Fixed the bug where sentries would sometimes duplicate themselves.
  • Fixed the bug where WASD keys would not end autorun.
  • Fixed the bug when player is underwater at night and there was no light.
  • Fixed the bug where holographic sights would mess up when aiming at rivers.
  • Fixed the bug where in some areas puppets would not spawn properly.
  • Fixed the bug where crafting a torch could use stick bundles.
  • Fixed the bug where some wrong icons would show up.
  • Fixed the bug where closing chest inventory would prevent players form using the map.
  • Fixed the bug where catching fish and releasing them would sometimes make them stuck in your hands.
  • Fixed the bug where AKs would show wrong max ammo when RPK drum mag is equipped.
  • Fixed the bug where practice trap did not have infinite defuse attempts.
  • Fixed the bug when charging NVG the icon would not show charge level properly.
  • Fixed the bug where alt tabbing out of the game in the middle of fishing would bug out the game.
  • Fixed the bug where crafting explosive arrows would not use up arrows.
  • Fixed the bug where censor mode would not work on corpses.
  • Fixed the bug where improvised raft and bottom bed would not use materials properly.


  • Disabled chats will now skip automatically when going through them in chat box.
  • Reworked the item naming system ingame. This will result in chests loosing their names and will need to be set again.
  • You can now store tree branches in log sheds.
  • BB doors will now show absolute HP instead of percentages.
  • Reduced the amount of gunpowder needed to craft explosive arrows/bolts.


  • Other player markers now have different color on the map.

New commands

  • #ShowFlagInfo true / false (shows location and information of the flag on the map)
  • #ShowFlagLocations true / false (shows location of the flag on the map)
  • #ShowVehicleInfo true / false (shows location and information of vehicles on the map)
  • #ShowVehicleLoactions true / false (shows location of vehicles on the map)

New server settings
  • EnableLockedLootContainers=1 / 0 (If this setting is set to 1 lockers in the world will be locked and players will need to either lockpick them or open them by force and if it's set to 0 all lockers will be unlocked and they will be free to search, this dose not include cargo drops whatever setting is set to cargo drop will always be locked)

  • DisableBaseBuilding=0 / 1 (It was already functional and in the game but it wasn't shown in the ServerSettings.ini) (If commands are set to 0 players will be able to build BB elements and if it's set to 1 BB element's will not be able to get placed)
Drone additions
  • As a drone admins will now able to move items on the ground and in the chest, due to some limitations it won't be able to move items from chest to the ground. Moving the items can be done by pressing TAB that will then show mouse icon on the screen and you will be free to interact with items and chests in vicinity.

New logs and addition to already existing logs
  • Mine interactions like arming the mine, triggering the mine and disarming the mine will now be written down in Mines.log file with both owners of the mines / traps and victim.
  • Now it is possible to see comatose logs under kill.log as separate input in the log file with information of the comatose player and the one responsible for his state.

SCUM - Beda
Happy Friday everyone, we are coming at you swift with the hotfix. Happy SCUM weekend and check it out!

Also if you haven't already seen we are currently participating in the Steam Open world sale, so you can cop SCUM for 40% off! Go get it for your neighbor!




  • Fixed the bug where the player could sometimes get stuck after exiting photo mode.
  • Fixed the bug where the music player would sometimes show wrong song name.
  • Fixed the bug where some cooked food could not be consumed.
  • Fixed the bug where turning on photo mode in the tab menu would turn on music player.
  • Fixed the bug where it was difficult to pick up items in water.
  • Another wave of level fixes.


  • Tactical handgun holsters now spawn only in millitary POIs.


  • ShowNameplates command should now work correctly.



As you might've seen we have released Supporter pack #2 but we have not forgotten Supporter pack #1.

We have added files to the Supporter pack that will let you print your own masks with the SCUM motif, so you can represent and stay safe at the same time! Here is a couple of the DEVs doing awkward posing with them because I made them do it:

SCUM - Beda
Hello everyone, long time no see! We have another update for you and a special announcement! We also focused on a lot of long awaited issues and server optimizations so make sure you check out the bug fixes column as well! So kick back, relax and enjoy!



To start off we have a new weapon making an appearance on the island! The Vintóvka Snáyperskaya Spetsiálnaya or VSS "Vintorez" is the big older brother of the AS Val. Chambered in the same 9x39 caliber round the VSS is a more stable and accurate sibling of the two. But it also takes up more of your inventory space since the stock is not foldable. So if you are taking accurate shots, which you cannot pinpoint where from, you know that the VSS is smiling at you.





Introducing new smoke grenades, now in more colors! Use them for concealment, use them for signals, use them as distraction or use them however else you like. These are a great tool for squads, alliances or RP servers. Enjoy!





We also included an item that a lot of you have desired and asked for a very long time! New millitary holsters are in! For all you super cool tactical operator operators out there, you can now die in style!







We added a new POI to the D0 sector. New millitary barracks have been set up with tons of high end loot, yet still fitting into that wild abandoned theme.
















Now let's announce what you already read in the title: you all requested it and we are here to deliver. If you want to spend a couple of extra bucks to support the development of the game, we are now offering Supporter pack#2!

So let's get to the meat and potatoes of the pack:





  • Let's start with the headliner, dance emotes.

    Whether you want to show off your moves in one of our VIP night clubs or add insult to injury on that satisfying kill? The new dance emotes are here to make that dream happen. Show of your moves with brand new dance emotes!





  • Ever wanted to have some music playing while you get to that next POI and decided to walk? Maybe you have some wood to gather to upgrade your base walls and want to fill that empty space with our amazing radio stations? Personal Music player is now available as software update for your personal BCU.
    Whether you enjoy the radio or, and yes it is possible, want to add your own: you are now able to have soundtrack wherever you go.

The controls for the music player are as follows:
  • J - (Play / Pause)
  • CTRL + J - (Turn on / Turn off)
  • ALT + J - (Switch bettwen radio / music player)
  • U (Shuffle) - (It can be enabled on the radio also but doesn't have any effect on it)
  • O - (Loop) (It can be enabled on the radio also but doesn't have any effect on it)
  • K - (Music player Previous song / Radio previous radio station)
  • L - (Music player Next song / Radio next radio station)
  • PAGE UP - (Turn up the volume)
  • PAGE DOWN - (Turn down the volume)

You can also control it through the TAB circular menu:



And if you want you can enable the UI for the music player in the menu so it shows you which song is playing and, in the case of the radio, which station:





To add your own music to the music player, you can do so by adding files to the C:\\Program Files (x86)\\Steam\\steamapps\common\\SCUM\\SCUM\\Music folder. Only .wav and .flac typo of files are supported.



  • A popular feature that will allow all of you creative people to utilize our beautiful island for creative screenshots. Complemented with free look camera, different settings and poses. It even works in the multiplayer with your squadmates!

We know there are a lot of art freaks within our community and we cannot wait to see what you will do with this tool. Here are some of the examples what can be done:











Your pictures will be saved at C:\\Users\\UserName\\AppData\\Local\\SCUM\\Saved\\Screenshots.

  • Ever wanted more of the SCUM lore and background story? We are happy to provide! Presenting an idea that was bubbling and we are now comfortable to present to the world. Meet the key characters, the world, and events that lead to the current situation on the TEC01 island. Who knows maybe even meet a future NPC or two!

    The pack includes a movie script, full comic in pdf format, concept art of the outside world and wallpapers for multiple resolutions!


For those early birds that want the worm, the pack is releasing with a discount of 10%! Get it while it's fresh!


  • Fixed a duplication bug.
  • Fixed the bug where bow attachments would not have proper icons.
  • Fixed the bug where interrupted double feed malfunction would bug the magazine.
  • Fixed the bug where drones would fly in circles trying to reach their destination.
  • Fixed the bug where some skewers could not be placed in hands.
  • Fixed the bug where you could infinite repair melee weapons on a drill press.
  • Fixed the bug where smoke grenades and flashbangs would become nuclear devices when thrown in fire.
  • Fixed the bug where it was not able to fuel fires.
  • Fixed the bug where the raft blueprint would turn red after relog.
  • Fixed the bug where 3m basic walls and 5m metal walls were not repairable.
  • Fixed the bug where firework traps would not activate.
  • Fixed the bug where shotguns were not able to clear malfunctions in some states.
  • Fixed the bug where it was not possible to place stick and plank bundles in log sheds.
  • Fixed the bug where it was not possible to fuel lanterns and chainsaws with bottles.
  • Fixed the bug where it was possible to illegally steal flags.
  • Fixed the bug where the handgun was not visible in the weapon holster.
  • Fixed the bug where an item in hands would not sometimes render.
  • Fixed the bug where it was possible to burry the small improvised raft.
  • Massive amount of level fixes.
  • Major server optimizations.


  • Players can now switch firing modes while in ADS mode.
  • Reworked handling of explosive damage to base building elements.
  • Further adjusted sentry aiming.
  • You will now see wall length when placing bb walls.
  • Adjusted the positions of sight pins on the compound bow.


  • Added a parameter that allows you to set the number of boats available on the island.
  • Moved admin door unlock interaction to interaction menu.




SCUM - Beda
Hello again everyone, we got another update for you.



A small content update with a couple of bugfixes are ready so here you go:



First off lets get medieval on that ass. Introducing a couple of new items for that castle hermit roleplay.

First off we have a new helmet, inspired by that one guy. Forgot his name tho. Anyway here it is!



Use it well to either help dames in distress or burn someone's village. Find you a man who can do both.

Next up we have a new sword:



Also hiding in random castles around the island you can find this old relic, once a pinnacle of infantry combat weapons. Whoever said pen is mightier than a sword obviously never got stabbed by it.

Alrighty there mateys, arrrrrre ya ready for tha seas?

Now ya landlubbers, since tha 0.5 dropped on the world, yar have been sailing me oceans not dressed properly. Rectify this mistake immediately or the next time you venture out into the deep blue, me black flag is tha last thing you will see!





Now it is time for a whole new collection I like to call:



Alright, alright we heard you with the requests and here they are. A required fashion accessories for any proper man of Albian heritage:







Now combine all of these and you can create something like this (thank you Pong for already leaking this ːsteamsaltyː ):



I don't know about you, but I would NOT mess with that guy.


  • Fixed the bug where a whole bridge disappeared.
  • Fixed the bug where sharks would fail to release the player after the grapple attack.
  • Fixed the bug where wrong audio played on small shocker activation.
  • Fixed the bug where bread would not despawn when it has 0 usage.
  • Fixed the bug where flare traps would not properly use matches when crafting them.
  • Fixed a bug where grenades placed in fire would deal massive damage to BB elements.
  • Possible bug fix for server crashes.
  • Massive wave of level bug fixes.


  • You can now use improvised ropes to craft improvised fishing rod.
  • Drones now drop metal scraps when destroyed.
  • Added new drone behavior.
  • Adjusted the sentry accuracy, sentries should no longer one tap players.
  • Sentries will now focus on prisoners (as long as they're visible) that they have seen leaving the guarded area instead of focusing on their last known location.
  • Fixing melee weapon on the drill press/workbench now should not take sewing kit or car repair kit as additional required items, it will only consider toolboxes.
  • Disabled gaining experience when hitting objects with melee weapons in events.
  • Drones should no longer visit players in events.
  • Drones should no longer follow player when the player is affected by teleport.
  • Added metal and carbon explosive arrows.
  • Assigned new icons for explosive arrows.
  • Renamed the RPK-74 to RPK due to it actually being RPK not RPK-74.



Some news about the SCUM international program. Thank you all for applying and showing interest but for now new applications are CLOSED. For those of you who have sent your contact but have not received the response already, you will be receiving a message in the coming days.

See you soon!









SCUM - Beda
Hello hello, we have another small fix for you. 2 changes incoming.


  • Potential fix for the connection lost issue.


  • Added and fixed a new video setting Texture memory.

Texture memory is a bit important so listen up:

This determines how much memory your graphics card has to load in textures in higher quality so set it up accordingly.

  • Low 1 GB
  • Medium 2 GB
  • High 3 GB
  • Epic 4 GB

So if you have a lower end graphics card with let's say 2-3 GB of memory available pick the Low setting, as for mid range and higher end ones see which one works best for you accordingly.
SCUM - Beda
We are back and we bring more fixes for you all. That's right, we got so many hotfixes that someone will need to call the fire brigade.




  • Fixed the bug where birds would sink boats when landing on them.
  • Fixed the bug where scopes would sometimes glitch out.
  • Fixed the bug where Brick factory walls had no collision.
  • Fixed the bug where animals could spawn inside flag area.
  • Fixed the bug where BB wall building would give more walls than it should
  • Fixed the bug where going underwater would darken the screen too much.
  • Fixed the bug where it was possible to stick items on walls.
  • Fixed the bug where inflatable motorboat would have wrong description.
  • Fixed the duplication bug.
  • Fixed the bug where some streams and rivers would not actually contain water.
  • Fixed the bug where some icons would not show up properly.
  • Fixed the bug where ghillie suit would cast too much shade hence being visible.
  • Fixed the bug where car wrecks would pop out their ambience only when player is close to them.
  • Fixed the bug where camera would twitch between changing stances.
  • Fixed the bug where some gas stations and wells would not replenish properly.
  • Fixed the bug where some ponds would not spawn fish.
  • Multiple level fixes.
  • Further streaming optimizations.


  • Crafting improvised rails now require engineering instead of rifle skill.
  • Reduced the intensity of reflections on scopes.
  • Adjusted parameters of items that spawn in WW2 bunkers.
  • Adjusted time of day speed so it is more randomized on the server.
  • Improved the visuals of the night sky.
  • Improved distant loading and performance of certain terrain items.
  • You can no longer fortify white office containers in military's POIs.
  • Increased render distance for boats to 500m.


  • Added new Server setting to set Time of day under [SCUM.Weather]:
    • TimeOfDaySpeed=3.84



As you might've already seen we are having a weeklong sale, so what better time to get your friends to join you on the island?


SCUM - Beda
Hey hey people some important news.

We noticed a recent boom in our player count from all corners of planet earth and that some of our translations are outdated for these parts, or even some languages completely missing. We also had a lot of you guys messaging us, offering help with translations. Well we are now launching a new program: SCUM international.




Launching this program with goal of bringing SCUM and it's community globally we are looking for volunteers to help us with translations and community feedback.

Whether you think you have what it takes to translate text in game, patch notes or you want to help us link up with people that do not speak or write English, we are looking for your help.

Hopefully this will help us all to connect with our scummunity worldwide and open up more channels of communication.

If you are interested in helping us out and being part of this program, you can contact us at:



See you soon!
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