We noticed a recent boom in our player count from all corners of planet earth and that some of our translations are outdated for these parts, or even some languages completely missing. We also had a lot of you guys messaging us, offering help with translations. Well we are now launching a new program: SCUM international.
Launching this program with goal of bringing SCUM and it's community globally we are looking for volunteers to help us with translations and community feedback.
Whether you think you have what it takes to translate text in game, patch notes or you want to help us link up with people that do not speak or write English, we are looking for your help.
Hopefully this will help us all to connect with our scummunity worldwide and open up more channels of communication.
If you are interested in helping us out and being part of this program, you can contact us at:
Major update regarding the island, in more ways than one. Here is what awaits you:
As you have seen before we have expanded the map with a new row and column of sectors!
To the east you will find new wild lands, filled with cold tundra and dangerous mountain terrain, starting with a river that is moving south through lush forest area with a few buildings here and there giving that authentic rural feeling. Some bunkers remain here to there from former TEC01 operations , giving you access to that sweet high tear loot.
These new sectors are named A0, B0, C0, D0 respectfully because where do you go from 1?
And then we have South. You already saw it but we have a complete new island fleshed out and ready for players to entertain the SCUM audience worldwide on. New POIs docks and much more. As for the docks, more on that later but enjoy some screenshots for now.
Brick factory
First up of the new POI you will find, we have the brick factory. A common sight across Croatia as we are used to selling bricks to each other. If you are looking for them building materials, this will be a must visit location. Or just need bricks to throw at others, that works too.
Weapons factory
Next one up is the weapons factory. Highly dangerous new military area, filled with that sweet loot. Approachable by sea or land, just be careful about the still active mechs roaming around and other snipers waiting for you to exit with "their" loot.
Small shipyard
Here is something the RP community and fishermen will appreciate. A small shipyard in the middle of nowhere.
Windmills
It would not be true Croatian coastline without them windmills. One of the tallest landmarks on the island will make sure you will be able to meet your friends or foes with little issue on the island.
And many more secrets wait for you on the island, but why spoil the surprise.
Now new terrain is not the only change we have on the island. Let me introduce the next big change.
We have completely revamped the weather system in the game. From day and night cycles, clouds and chance of rain to the night time and moon phases. It is a major overhaul, and it looks amazing if I may say so myself. Now I know what you are thinking, "Hey Dev team are you really gonna make it so just NASA computers can run this". Well worry not friends. Remember last patch how we mentioned 4.26 and how it was crucial for this one? There were a lot of optimizations for this, so the game will run smoother than it did. But without boring you with all the technical stuff let's just show you what we mean.
The weather now also influences the waves as well, more wind and worse the weather is, the bigger the waves are.
Now there were a lot of complaints about nights being too dark or too light depending on which version we are talking about. We promised we will look into it and do it properly and are now delivering on that promise. We now have simulated moon cycles. Depending on the weather and which moon cycle it is, you will now be able to see/not see more clearly at night.
We have a new island, we have a new river, so it is time for some naval means of transportation. Boats are now available. There are different kinds of boats and we will divide them into 3 categories:
Motor boats.
Sail boats.
Paddle boards
By those categories it is pretty self explanatory, there are 3 different propulsion systems: Motors, sails and paddles. Let's start with the simplest one:
Motor boats
Well it's boat with a big ass motor attached to it, what more do you want? What more do you need? How they work is pretty simple. First off you will need some gas in the tank, then you need to enter the driver seat and start the engine. After that your boat goes brrrm and on your merry way you go.
And if you happen to run out of fuel in the middle of nowhere, don't worry. The boats come with side paddles. Going to take a little longer and you will be prime target for snipers, but hey you are still moving.
Paddle boards
There are 2 in the game, the found on level PDU boards and craftable small rafts. The smallest and slowest in the game, but also the stealthiest. To operate it, you will not only need to craft or find the board you will also need to find or craft a paddle. Once you have both, you just climb on and paddle away.
Sail boats
Currently we only have one, but the support is there for possibly more. The improvised big raft is one of the new boats you can craft. it is a big one that can carry more people and inventory so it will require quite a bit of materials. On first hand sailing these boats might seem simple enough but it has nuances. Wind actually does matter. That is right, don't expect you will be able to just drop the sail and go whatever direction you wish. Direct the raft against the wind and it will slow you down, or even push you backwards. You will need to actually watch the wind and sail with it to get where you need to go.
But the deep blue is not without it's dangers. Striking from the deep and just waiting for their prey, sharks now roam these waters. Sharp teeth, big fins, and swimming around humming dum dum dum dum dum, at least that's what moves showed me. So careful on the boats and don't fall off.
If you do fall off and you see one of these magnificent creatures, swim hard and swim fast. Unfortunately for you, sharks are faster. So what happens when one snatches you? Well you still have a chance. A new minigame is set up: mash that F button, but not to pay respects, but to escape free. You have a little circle that you need to keep on green for the big circle to fill. Once full you have successfully escaped the jaws, for now.
Alright survival fanatics, here is the one you've been wanting and asked for a long time. Fishy fish fishing. Lot of information here so pay close attention!
Instead of making fish puns here, and trust me I have a lot of them, you will find the important details about fish, fishing equipment and how to actually fish. So let's start with fish and types.
Saltwater
Sardine
Size: S
Weight: 0.1-0.4kg
Predator: Yes
Dentex
Size: L
Weight: 8-16kg
Predator: Yes
Orata
Size: L
Weight: 5-10kg
Predator: Yes
Tuna
Size: XL
Weight: 2-4kg
Predator: Yes
Shark
Size: XXL
Weight: 300-800kg
Predator: Yes
Freshwater fish.
Bass
Size: M
Weight: 1-3kg
Predator: Yes
Catfish
Size: L
Weight: 5-30kg
Predator: Yes
Pike
Size: M
Weight: 1-3kg
Predator: Yes
Carp
Size: L
Weight: 5-20kg
Predator: No
Amur
Size: M
Weight: 2-5kg
Predator: No
Bleak
Size: S
Weight: 0.1-0.4kg
Predator: No
Chub
Size: M
Weight: 2-4kg
Predator: No
Ruffe
Size: S
Weight: 0.1-0.3kg
Predator: No
Prussian carp
Size: M
Weight: 0.2-1kg
Predator: No
Crucian carp
Size: M
Weight: 0.5-2kg
Predator: No
Now let's get to fishing itself.
First thing you need the necessary tools: A rod, reel, line, bait, hook and floater.
Here are all the available:
You got it? Good, now read carefully.
Once you have all of those equipped and the rod in your hands , if you enter combat mode or press left click, you will enter the first phase of fishing: casting the line. Depending how long you hold the left click, that's how far you will throw the line.
After the line has hit the waters , you will have to keep an eye out for your floater. When it goes under water, press left click to yank the line and see if anything has been hooked. If a fish has bitten then you enter the second phase of fishing : the reeling.
You will see a bar on your right side that will rise and fall as you reel and let go of your hooked fish. The fish will pull back and try to snap your line. Various fishing lines will have different strengths and you will be able to catch bigger fish. You can reel by using the scroll wheel (scroll down to reel the line closer, scroll up to release the line). You can also use the shift key to reel in faster. If you stay in the red zone for too long while trying to reel in your fish, your fishing line will snap and you will lose your line, floater, hook and bait so you will need to balance your reeling while fishing.
If you manage to reel the fish in, you will see your catch in front of you, with a little window showcasing its length, weight, and if you want to keep the fish or release it back into the water.
Keep in mind that you need different bait to capture different fish. We will let you experiment with that. A little hint, try converting the little fish into baits to catch bigger fish.
Presenting the Automatic slingshot crossbow created by the one and only Jörg Sprave. Completely craftable this thing will make you one of the most feared people on the island. Especially once you load it with one of these:
For all of you that wanted to RP Rambo we added explosive arrows and explosive bolts. Load it in, fire, wait for the beeping to stop, KABOOOM. We also added another new type of arrow and bolt to spread love on the island, but I'm not adding that here.
As for audio changes, along all of the new sounds for the features implemented, we have another nifty little feature.
You can now hear the direction the wind blows.
Now Rale can't tweet I forgot about him in the patch notes again.
Fixed the bug where some windows could not have window fortifications but they should.
Cleaned some typos from descriptions.
Multiple level fixes.
Fixed the bug where it was able to drag traps after exploding.
Fixed the bug where the game would sometimes crash when interacting with metal detectors.
Fixed the bug where a cabin destroyed by decay would not destroy the doors as well.
Fixed the bug where PROM mines were not detectable by metal detectors.
Fixed the bug where you could place multiple doors on one frame.
Fixed the bug where it would cost the same amount of resources to build 5m and 10m walls.
Fixed the bug where the options menu could remain open when you resume the game.
Fixed the bug where handguns could disappear when placed in damaged weapon holster.
Fixed the bug where clients would not see chopping animations.
Fixed the bug where chopping equipped clothes would not unequip them.
Fixed lockpicking mouse sensitivity being overridden with drone mouse sensitivity.
Fixed the bug when pistol is dropped when being dragged from container to prisoner back holsters
Fixed items sometimes not dropping when destroying bb towers.
Fixed the exploit where players could sometimes pass through walls.
Reduced wetness extra weight for improvised bulletproof armor.
Added new rebindable hotkeys for weapon malfunctions.
Added Vulkan support to the launch options (experimental).
You can now get full AKS47u, RPK and SVD sets in killboxes.
Added craftable improvised bucket.
Added ability to put out fires with liquids.
Added ability to fill Gas Canisters with water.
Added major streaming optimizations.
Added the option to adjust Streaming speed
Better FP animations when entering vehicles.
The malfunction widget will now restrict the mouse cursor to pick one of its options, making aiming for those buttons a bit easier.
Mines are now always triggered when walking over them.
Added mouse raw input support.
Wooden chests now decay faster if burried.
Trap kills will now be logged even if the mine does not have an owner.
Added new command: #SetTimeSpeed <Value> Sets the time of day speed to a specified value.
New Jack City
Two Servers dedicated to the players. Looking for a real adventure. Whether it’s on an official like server or maximum action PVP setting. You can find it with New Jack City servers.
NEW JACK CITY - VANILLA -US EAST provides an Official Like experience with active and experienced admins. All are encouraged to come play and get their New Jack Hustle on. All the settings are the same as an official server. Play the game it was meant to be played with an admin staff watching out for true scum (cheats and hacks).
NEW JACK CITY MAX provides an action packed and loot filled experience without the distractions of MECHS, MINES, and PLAYER MADE BASES (all those are turned off). What is turned on is loot and loot drops and the puppet hordes....We took the base game to the MAX on NEW JACK CITY MAX.
PK condemned island
PK initially brought Pathfinder back to SCUM , then Pathfinder reached out and invited PK to create a server within his community. Path-House-Condemned started 7 months ago, during this time we have been finding ways to build a unique server to offer our community some "purpose" during the development of the game, integrating QOL features within Discord and the server. We have Automated systems married with the organic interaction between players on the server, allowing players to complete Missions & Quests, hand in their hard earned bucks -efficiently, which are wipe protected and they are stored in our Trade Network in Discord, for you to complete player to player trade with. The Core of the server promotes survival and it offers many challenges for New and Veteran Prisoners a like, with a Boot camp with tutorials courtesy of Alistarz. Players here choose how they play, We just set the stage and all server features are Strictly optional. The servers actual debut will be at 0.5. The servers Season 2: Insurgence -'New Dawn' and will be under a NEW name: PK's -Condemned due to the sad departure of Pathfinder plays. Pathfinder plays leaving video: https://www.youtube.com/watch?v=NUeZ-UdsqMY Come and give us a try. We hope to see you there. Any questions feel free to DM PK ,Gunslinger or Kairos, who will be more than happy to help. Even though Pathfinder won't be around, feel free to join the community at Pathfinder Playhouse Discord https://discord.gg/6PGVRHTqPw. -Thank you once again Pathfinder! x
Established on May 1, 2019, our then still German community SH-Gaming has expanded further and has now been made accessible to English speakers.
With us, the community decides on PvP and PvE zones as well as the strength and number of PvE opponents through regular voting. You too can take part!
We have a successful roleplay trading system in which many people are involved and take on different roles. After 22 months we have managed to improve the whole system more and more. The dealers are waiting for you!
With us you also get access to a very extensive bot system with:
- Zombie hordes Huge hordes that appear randomly on the map. -WarZones Equipped with high loot and guarded by zombies. - Vote Day and Vote Weather Voting for nice weather or time of day. - Kill ranking The top 3 expect big prizes every week. - lotteries The winner receives some 100 coins. - Drones shop 240 different packages to buy. - Welcome package Everything you need including a car! - Free pack Every day a free pack for you. - Bank system Everything with money goes through the BOT and is not lost at WIPE. - Drones PvE protection The drone throws you in jail if you shoot one of them. - many more...
PvP and PvE zones are drawn every 2 weeks by a random generator.
Our admins have different rules, they are mostly there but don't play very much themselves. Admin abuse is strictly prohibited.
You are also invited to be part of the totally different community of SH - Gaming. In which from young to old, PvP and PvE, everything is there.
Hey everyone, welcome back to another hotfix, we heard some of you are experiencing crashes so we got you covered.
Fixed the crash related to character creation.
Fixed the crash related to placing down blueprints.
We would also like to inform you that this will be the last update before 0.5. We are going all hands on deck from now on until we have it in release state, so we can bring it to you in best state possible. When this will be we cannot say for certain yet, but you have been informed.
Hey hey, people. Time for another regular update! Not 0.5 yet but an important step towards it. Find out more below!
With this update we have transitioned from 4.25 to 4.26.
Now what does this mean? Well a lot of things in the future and a major step towards 0.5. One might say the biggest step. It allows us much needed support for the features planned for 0.5. The transition tho might not be as easy as we see it or is expected. Or better yet some issues and problems are expected right now but better to get them away now rather than have them in 0.5.
So please any and all issues you may encounter in this patch, no matter how small or big please report them to us so we can improve the experience for everyone!
Thank you!
Even though we know yall managed to make your own "improvised metal/mine detectors", here are some actual legit ones. Heading to a well known POI and don't want to die from mines? Pop out the metal detector. You have a suspicion that some sneaky nemesis buried his loot in the area? Pop out the metal detector. You want to roleplay that weird old guy at the beach looking for treasure? Pop out the metal detector. Want to find remnants of aliens so you can bother everyone on social media? Pop out the metal detector.
So how does it work ingame?
First off we have 2 of them as the picture shows, military and improvised. So here is the difference between them.
Improvised cannot be repaired while Military can be with Electrician toolkit.
Military has bigger range than improvised.
Military holds bigger battery than improvised.
To craft an improvised metal detector, in addition to items required you will also need at least medium engineering skill.
Now, as for the mechanic itself it's pretty simple. You will need to have the detector in your hands and some battery charge. Then simply press TAB and right click it for the Turn on option.
Your character will start sweeping the ground looking for any metal. Proper metal not that pozer stuff the mainstream listens to, but that hardcore band you found one night drunk at 3am on youtube.
You will hear beeping sound and closer you are to a find the more frequent will beeping be. It is that simple.
Alright hoarders your time to shine now. Presenting further lock protection!
Got tired of the same old zappers and want some spice in that zap? We got you.
There are now 3 different zappers:
Level 1- Basic
Level 2 - Medium
Level 3 - Advanced
For each zapper you need the appropriate engineering skill. So basic for basic, medium for medium and advanced for advanced. Appropriately they each do different damage:
Level 1- 0.5 per fail.
Level 2 - 1 per fail.
Level 3 - 1.5 per fail.
Now you see the previous change of separating slots was actually planned, shocking I know!
Or better to say one sign. Yo want to tell people you mean business about protecting your base? Or you could just place it on empty field to troll others. A new sign got you covered:
Fixed the bug where it was possible to build some floating elements.
Fixed a possible ammo duplication bug.
Fixed the bug where the game would reset your settings on restart.
Fixed the bug where some parts of scope reticles could become invisible.
Fixed the bug where flare sound would hang after player would get shot by it.
Fixed the bug where it was possible to melee autolock on players behind cover (walls etc.).
Fixed the bug where lock breaking would not give Thievery XP.
Fixed the bug where Sentry audio would hang.
Fixed the bug where some placed items could not be destroyed.
Fixed the bug where killbox drops would give incorrect loot.
Fixed the bug where puppet growl sounds would sometimes hang.
Fixed the bug where admin drone would become a fidget spinner when slowing down.
Fixed the bug where you could get stuck when opening the map and searching the container.
Fixed the bug where arrows and bolts shot in events could be used after the event.
Multiple level fixes.
Fixed the bug where C4 was still visible after detonation.
Fixed the bug where you could build window fortifications outside of windows.
Squad rank lock accessibility now available for doors as well.
You can now adjust light level on lanterns.
You can now drink soy sauce if you want.
You can no longer bury items in H barriers.
Item attachments will now take damage if the item takes damage.
Added an option to map ADS hold/toggle.
Remapped scope zoom to mousewheel due to feature above.
Chests are no longer damaged by melee or explosives.
Mines now decay after 10 days when inside friendly flag area.
Mines now decay faster when outside friendly flag area.
Mines now activate on anyone when outside friendly flag area.
Player names are now hidden when drone HUD is disabled.
Admins can now spawn small animals.
Server owners can now choose to disable lethal traps/mines on the server.
A new command is added: #renameVehicle <idOrAlias> <Alias>
First argument is the ID (or alias if it has one) of the vehicle. The other argument is the new alias of the vehicle. Alias is case insensitive and it cannot be a number.
Command #destroyVehicle <idOrAlias> can be used with ID or alias.
Command #listSpawnedVehicles will now also display the alias of the vehicle if it has one as the last column.
Command #teleportToVehicle <idOrAlias> <player> can be used with ID or alias.
That's all from us for now folks, but there is still one more thing. If you are reading this and still don't have the game, what are you waiting for? SCUM is currently 40% off on Steam. Get it for yourself, get it for your friends, hell get it for your nana. See you out there on the island!
Hey hey everyone, long time no see with one of these. Just in time for the weekend we got another round of private server shoutouts! So here we go!
The Bierbunker
The Bierbunker on its island has been home to many serious criminals and petty criminals since October 2019. Okay, let's be honest - especially petty criminals who think they're felons.
There is no escape from the island, so be careful. Because dangers lurk everywhere - animals, zombies and of course the other prisoners not to be forgotten. They all make life difficult for you.
Even on a prison island like the beer bunker, there are a few rules that are monitored by three guards.
Of course, the mob - uh - want to be entertained, the dangerous felons. The ancient Romans already knew that. In addition to occasional Friday events for light entertainment, all inmates are therefore invited to take part in the purge every Saturday from 8:00 p.m. to 12:00 p.m. Because during the purge, the peaceful areas of the island are also transformed into a battlefield in which robberies and murders take place.
How do you survive in the beer bunker? Do you take care of yourself or are you looking for the protection of a group? Do you work for yourself or do you take it from others? Maybe you're trying to bribe the guards to get weapons and ammunition? But be careful - if you forge too many intrigues, your fellow prisoners could put a bounty on you!
Visit us on our Discord server to find out more and immerse yourself in the great community of the beer bunker.
Hello SCUMers! We at Alcatrazium server have decided, that It is time for a change. We are setting a new era for the Alcatrazium server.
We will be shifting to PvP Heavily. the new era will be a lot more hardcore than it ever was. The only thing containing in the welcome pack are 1000 coins that you will be able to spend on resources, guns, food and so on. You will have to earn everything. Nothing will be given anymore. With a new event every month players will be motivated to kill as many players as possible, obtain certain items, find certain items on the map with clues, etc. for some great rewards.
Players will be able to separate into 3 different gangs across the scum island. The gangs will not be run by the admins, but by players themselves. All the names will be chosen by the Community. If everyone will agree the sectors will be able to be bought via the gang’s money, resources, guns, etc. Maximum of three gangs will be allowed on the server.
But don't get gangs mixed up with squads in SCUM. Squads are just allied in the same gang. They will be able to gather resources on the gang area, or risk going on the rival side of the territory. With that said the players are of course allowed to speak to each other trade with each other attend events with each other but of course the gangs will set their own rules as well.
A lot more can be added as the community grows and more and more ideas are presented to admins and the owner. With these updates to the Alcatrazium scum server we are trying to return to the roots that scum has given us with the difficulty of survival but at the same time keep the shop bot active for at least some fun and economy on the server.
With economy being a lot harder than it was, there will be exclusive items added either daily or weekly depending on its rarity and price. The rarer the item, the pricier and the shorter its lifespan on the shop. Don't worry this won't be the only time that such item can be in the shop it can be included multiple times but note, that these items will be a lot pricier than normal ones since they are very difficult to obtain in the game.
There will be some events where the whole community comes to one place to talk with each other share experiences, live chat with the owner himself and present them with new ideas for the server. This will be hosted by the owner himself so no food or drinks needed. Also the guns will be prohibited on the barbecue.
Come and join us as we become a great Alcatrazium community! Welcome to The ALCATRAZIUM SCUM server!
We are the oldest SCUM server in existence. Formed in early October of 2018, the Boom Boom Room community has been there through all of SCUM's growth. We have four admins, two player admins who stream and two non player admins. We cater to the survival experience, 500 puppets with amplified damage. If you do not create a spear after spawning in, you will certainly die quickly. Lower loot to keeps end game out of reach and creates value to high end items. We run on a dedicated server, we do not share our machine with other servers allowing for smooth gameplay. Coming soon with the release of .5 patch we will have a trader in a small PVE zone. A functioning economy will be implemented using in game currency, people will be paid for missions, services, bounties, and items. All trader inventory will be looted and NOT spawned in. Our trader will be a single player/streamer with no affiliation to any other group. Once our economy has kicked off we will be posting applications for other traders who would like to create some economic competition. Join in and loot up, be a part of our server and community!
70 Slots
Dedicated Server
Live Admin Logs on Discord
Mechs Damage = .3
500 zombies
25 SUVs 25 Pickups 30 quads 10 Tractors
Loot = 0.8x
Zombie Damage = 1.5
Complete Weekly Vehicle Wipes/vehicle respawn if not used in 3 days
There it is folks, hotfix for yall just in time for the weekend. Check it out!
Fixed camera exposure bug at night
Fixed sometimes not being able to place BB wells
Fixed being able to build watchtowers on top of cabins
Fixed not being able to place cabins under existing flags
Fixed issue where you could build under enemy flags
Fixed the bug where some cargo lockers were lockpick proof.
Fixed the bug where charging the smartphone battery would not work properly.
Fixed the bug where car cables would not work in Multiplayer.
Fixed old (pre-patch) bottles/containers not working well with the fuel/water system causing them to drain the items you tried to fill. If you fill them now nothing will happen. Please find new batteries or refuel your gasoline canisters with fuel from after the patch for normal use.
Fixed the bug where players could see enemy traps after leaving the squad.
Fixed issue where animals would not move at certain locations.
Fixed the bug where prisoner was unable to enter focus mode in vehicle if it was in boxing combat mode while entering the vehicle.
Fixed the bug where metabolism UI would not display liquid names correctly.
Fixed not being able to eat food when close to usage limit
Fixed an issue where you were able to interact with locked containers
Base Building Wells now have the wash option.
Removed Spill interactions from items where it made no sense.
Added base building restrictions on more tunnels, bridges and narrow roads.
Rebalanced cargo drop loot with new packs and improved randomness.
Buffed the damage on arrows and bolts again.
Electrician and medical gloves are not repairable anymore.
Puppet damage and Lock picking can now be disabled in the PvE zones -PlayerLockpicking will allow or block lockpicking of player placed locks -WorldLockpicking will allow or block lockpicking of world placed locks (Cargo drops, weapon lockers on the island, killbox electrical and normal locks)
Hello folks happy Friday! Nope, it's not 0.5 yet but don't worry it's coming just a little bit more patience. In the meanwhile we are back with our regular updates for you, so kick back, relax and enjoy.
Single doors
It's been a while but fret no further, the single BB doors are making their return. Weather you want to make a whole maze system, make an escape route or just don't want people entering with vehicles.
And yes these new doors are upgradeable!
Locks
As you might've already seen in an announcement made, we have changed the way locking doors work. Instead of just having 5 slots free willy nilly, it is now divided into sections:
Locks
Lock protection.
This was setup due to balancing reasons. Originally there were always 3 locks maximum planned for the doors.
Level 1 doors will have 2 slots for locks and 1 slot for zappers. Level 2 doors will have 2 slots for locks and 2 slots for zappers. Level 3 doors will have 3 slots for locks and 2 slots for zappers. Pre built doors and cabin doors will have 3 slots for locks and 1 slot for zappers.
Some major changes coming to the cargo drop.
From now on you will see a screen on the cargo drop giving you a timer of how long you got before the drop goes kaboom. Why is this important? Well from now on all lockers inside cargo drops will be locked. That's right, from now on you won't be able to just rush it get all the gear grab it and run off in 1min. Need to put the effort in. However, when the timer hits 25 seconds all lockers will automatically get unlocked. So you still have time to grab something and run.
Now you might be thinking: "I don't like lockpicking, these changes seem to be a bit harsh."
Well finally we have a solution for you.
Crowbar lock breaking can be done only on lockers on the island ( in police stations, inside bunkers, cargo drop lockers).
So what else do you need to break those pesky locks? Well the action is tied to the STR stat and Thievery skill. Higher those numbers are the quicker you will get it open, but if those 2 are too low don't worry you can still get it open, it just takes a bit longer. Also be careful about the noise there, breaking locks is not exactly a ninja thing to do.
Breaking locks this way will damage your crowbar and the contents of the container.
Gone are the days of endlessly drinking from wells!
Wells and water pumps now have a finite amount of water in them. They refill over time and you can always check the amount of water in a well by holding F on it and pressing the new "Check" function.
Now why does that matter you ask? Because now you can do so much more with your bottles instead of drinking them and throwing them away. You can now transfer liquids between different containers!
Don't want to carry an entire gasoline canister with only 6 uses? Fill that empty Lime Soda in your inventory with gasoline! You want to gather some fuel reserves at the gas station but don't have a gasoline canister? Those 11 empty water bottles will do the trick!
By holding "F" on a container with liquid, you have 2 new options - Check and Spill. By using the "Check" function you will get a notification telling you which liquid is in the container. By using the "Spill" function, you will spill its contents on the ground, allowing you to fill it with a different liquid.
You also do not have to trek to the nearest shore or lake or river to wash you clothes, you can now scrub that blood off at any well! Squeaky clean!
Oh and btw before you madmen start building wells on top of wells on top of wells, only one 1 Water well can be placed per flag, and water wells are disabled outside flag areas.
No longer will you have to fret about sneaky squadmates grabbing stuff from chests and vehicles they shouldn't have access to!
Now you can set specific permissions for locks on vehicles and chests in regards to the squad rank!
If you want a chest or vehicle to be locked for everyone regarding of squad rank, you have the "Private" option.
The squad ranks from highest to lowest are as follows: Boss, Underboss, Enforcer, Member.
'Underboss' lock access allows only him and the Boss ranks to access the inventory. 'Member' lock access allows all ranks to access the inventory.
The person who placed the lock on the chest or vehicle will always have access to it.
Weapons and attachments, always had a special place in our hearts. Everyone likes to costumize their weapons their own way so we added 2 more attachments to the roster.
2 new suppresors for all you loud ninjas out there, one for the Mosin Nagant M1891 and one for the Kar98 rifle. These can be found in WW2 bunkers, just be careful with the mines!
Fixed the bug where destroying foundations near walls or frames it would destroy them as well.
Fixed the bug where it was possible to build floating platforms.
Fixed the bug where buried traps would sometimes show wrong materials.
Fixed the bug where it was possible to arm traps while still in inventory.
Fixed the bug where it was possible to see Pick Lock interaction even though it should not be possible.
Fixed the bug where wardrobe name would disappear after lockpicking.
Fixed the bug where you could not fix construction boots.
Fixed the bug where you could not sharpen cleavers.
Fixed the bug where wire cutters were not repairable.
Fixed the bug where large items in hands would clip through vehicles while entering/exiting.
Fixed the bug where holstered weapons would be visible after swapping them while in vehicle.
Fixed the bug where Graphic Presets and Dynamic Shadows Quality not showing correct values even though they were properly applied.
Fixed the bug where hitting players with cut off arms would not produce correct sound.
Multiple level fixes.
Modified glove pressure stats when lockpicking.
M9 bayonets now deal insignificant damage to BB elements.
Reduced damage arrows and bolts deal to players.
Disabled the ability to place BB elements on pre constructed Hunting towers.
Major improvement in optimizations concerning the amount of items around player.
Returning from a game event will now restore the players stance that was active before the event.
Adjusted max contained weight on longsheds and tractors.
Vehicles should no longer decay in Singleplayer.
Replace Rusty lock with Iron lock
We have a new feature incoming for Private servers, and a highly requested one. You can now officially set up your own PvE zones!
PVE SafeZones:
Something new you should find in your server settings is a section dedicated to Custom PvE Zones.
They work similar to how you setup custom zones to play in. Set your X and Y coordinates where the center of the zone will be, set the radius of the zone, determine which types of damage do you want to block or allow, and give your zone a cool name! Server needs to be restarted after each change .
The following damages can be blocked or allowed:
Boxing Damage,
Melee Weapon Damage,
Throwing Damage,
Projectile Damage,
Explosive Damage (including vehicle explosions and suicide puppet explosions)
Thought we were done didn't ya? Nope, as always we got to work and got you a hotfix. Here it is:
Fixed the bug where it was possible to build walls on top of cabins.
Fixed the inventory size for construction rubber boots.
Fixed the bug where items that took glove slots but were not gloves would add pressure to the lockpicking minigame (ex. armguard).
Fixed the bug where suicide puppets body parts would cause collision.
Increased silent alarm, trap kill and cargo drop notification pop up time to 15 seconds.
Renamed the destroy interaction in upgrade blueprints to Cancel.
Blueprints no longer offer the flip interaction while you are placing it.
Crossbow fire will now attract AI in the same range as bows.
Weapon ghillies are now repairable.
Black and pink ghillie suits can now only be found in the Killbox.
Adjusted pressure stats for thin and thick gloves.
Returned Christmas items to the island.
Added the winter main menu.
Added the ability to choose between auto-reloading or manually reloading the crossbow. When crossbow is equipped press the Check fire mode combination to switch between modes.
Vehicles will now list their ID as written in the server database. So when you, for example, delete the #72 vehicle on the list, the new vehicle that spawns will not replace that same ID, but will be placed at the end of the list with a new ID.
- Now you can use the true/false command to copy it directly to your clipboard (#listspawnedvehicles true) - You can now filter specific vehicles types you want listed as well Example: #ListSpawnedVehicles true SUVs - this will list all the SUV's and put the output of the command in your clipboard You can search all the different types of vehicles we have: SUV's,Quads, Pickups, Tractors,Wheelbarrows. If you want all MotorizedVehicles in one place, you can type out #listspawnedvehicles true MotorizedVehicle. If you want all player-controlled vehicles (wheelbarrows) you can use the argument #listspawnedvehicles true HumanPoweredVehicles
When using any of the commands listed above, you will also get a total number of vehicles listed at the end.