First of all, as you may have noticed, this is not the 0.5 update you have been waiting for. The major features for 0.5, the ones you've been waiting for a long time now, are not quite in release steady state so we have decided to push the update a bit. Don't worry, it is still coming and quite soon. In the meantime, we are not coming empty handed for this holiday season. We gathered some of the release ready content and much requested balancing tweaks and are releasing them as our regular update to make sure you have something to play with this holiday season. So kick back, enjoy and see what you can wait for in this one:
As promised we looked further into your feedback to the killbox, and made some appropriate changes. Hopefully these will improve the experience we envisioned and make it a bit more balanced.
Here are the changes to the Killbox:
C4
A lot of changes hit the C4 so make sure you familiarize yourself with it:
First of, we will start with how the C4 is being looted in the first place. Don't worry it's still a Killbox only item, but you can no longer straight up just pick up a ready to go C4 explosive device. Now you have a chance to obtain one of 4 items:
Packed C4
Timer Circuit Board with cables
Keypad
Detonator with cables
These 4 items and a couple of more will be needed to craft your own C4 device, as was originally intended. With those items you will also need:
Duct tape
Wire 2x
Blastcap
Mobilephone
Electrician tools
You will also require a medium demolitions skill. This will hopefully also increase the rarity of the devices making them an item of awe and fear for anyone else that has something looking even remotely to a wall.
Another change hitting the C4 is the damage system. Up until now, C4 had one single radius for damage in which it dealt maximum damage to everything. A new system with 3 layers has been implemented to rectify that.
Level 1 - The smallest radius. Everything in it is either dead or destroyed
Level 2 - Simulates the initial strongest shock wave, deals massive damage in range to whatever it hits first.
Level 3- Simulates the remaining force after the shockwave hits the item in front of it. Damage varies to what the object that took initial hit was.
Keycard
Keycards can now only spawn behind locked lockers. WW2 bunker lockers do not count.
Door defusal
We have implemented a new system for the defusal of the electric doors in the killbox. For each failed attempt at defusing the door, you will have increased time for next attempt.
Gas
The room should now fill with gas sooner than before. The gas will start releasing at the 5 minute mark instead of 2. This means unless you have a gasmask, you should consume a lethal dose around 3 minute mark, depending on your CON skill.
Weapon locker changes
We have also added new weapon packs in the Killbox. The new packs are as follows:
AK15 pack
weapon
suppressor
mag x 3
ammo box x 3
OKP holographic sight
ACOG scope
Standard military Pack 1, 2, 3
MK18/ M16/ AK15
Bulletproof vest
Military jacket
Military pants
Helmet
NVG
mag x 2
Ammo box x2
Armored Military Pack 1, 2, 3
MK18/ M16/ AK15
Heavy bulletproof vest
Military jacket
Military pants
Helmet
NVG
mag x 2
Ammo box x2
Kar98 pack
weapon
bayonet
rails
scope
ammo box x 3
ghillie jacket
ghillie pants
ghillie weapon
M16A4 pack
weapon
mags x3
ammo box x3
suppressor
ACOG scope
Red dot sight
M1 pack
weapon
clip x3
ammo box x3
bayonet
sight experimental
suppressor
M82A1 pack
weapon
suppressor
scope
mag x 3
ammo box x 3
ear muffs
MK18 pack
weapon
suppressor
mag x3
ammo box x3
XPS holographic sight
ACOG
MP5 K pack
weapon
mags x3
ammo x3
suppressor
Red dot sight
rail
MP5 SD pack
weapon
mags x3
ammo box x3
ACOG scope
Red dot sight
rail
Ninja pack
katana
scout black
kunai
shuriken
black boots
black gas mask
smoke grenade
ghillie jacket (black)
ghillie pants (black)
night vision goggles
Kinky pack
pink ghillie jacket
pink ghillie pants
pink gas mask
pink boots
cigarettes
rope
dildo
candle
lighter
duct tape
UMP 45 pack
weapon
mags x3
ammo box x3
suppressor
ACOG scope
Red dot sight
Vietnam pack
M1 helmet
bulletproof vest
tactical jacket
military pants
combat boots
M16
mag x2
ammo box x2
World War 2 pack
WW2 helmet
tactical jacket (dark green)
work pants (dark green)
stabproof vest (dark green)
karabiner
rail + scope
ammo box x2
bayonet
Other changes
Zappers now have multipliers depending on how many players are in the killbox.
You requested it, you've been teased with it and now it is finally here. Crossbows!!!
Silent yet deadly, these beauties come in 2 variants as is tradition by now.
Improvised crossbow.
Blackhawk crossbow.
And of course we have more types of bolts for it as well:
Metal bolts.
Carbon bolts.
Wooden bolts.
Wooden bolts with stone tips.
Wooden bolts with metal tips.
Here is what you need to know about Crossbows:
It is tied with rifles skill, due to usage of crossbows is more similar to rifles than archery.
Crafting bolts however is tied to Archery skill as it is more similar to arrows.
If you have STR under 3.0 you will have a hard time knocking the crossbow.
Gloves will now have an impact on how you lockpick and will influence several different factors. For example, how much pressure is on the lockpick (how easy they break)
Because of this, we have a few categories of gloves:
Open-finger gloves:
they recieve full damage from lock protection items (zappers)
they don't add any pressure to lockpicks
Thin gloves
they recieve full damage from lock protection items (zappers)
pressure increased by 25%
Thick gloves
they recieve 50% of damage from lock protection items (zappers)
pressure increased by 50%
Special gloves
special parameters are set for these gloves
for example, bear gloves will not get damaged a lot from zappers, but pressure on lockpicks will be massive
We previously added electrician gloves (thick) and medical gloves (thin) in the game. Both of those will now protect you from zapper damage, but will also take damage from them and wear out. Also, please don't try to fight zappers with wet gloves.
We have added 3 more ghillies to the game, reflecting some areas of the map.
First off we have the snow ghillie for that high altitude hunting.
And then we have the Dark ghillie for those Night time operations, or you want to roleplay a modern ninja.
We have also added a Pink ghillie if you are really brave and ready to get shot from a mile away. Because we can.
We have now implemented multiple Radio stations!!! You can switch between them by pressing ALT+J. So now you can choose thematic tunes to your killings all across the island.
Fixed the bug where it was possible to upgrade walls that were not yours.
Potential fix for a bug where C4 would appear to stay armed after defusal.
Fixed the Night vision goggles exploit bug.
Fixed the bug where new BB walls could not be placed even though they should be.
Fixed the bug where weapon lockers in cargo drops were not locked.
Fixed the lock duplication bug exploit.
Fixed the bug where the diving mask did not have the filter in 1st person.
Fixed the bug where it was possible to glitch out locks making them unpickable.
Fixed the bug where it was not possible to bury traps in SP mode.
Fixed the bug where it was possible to see items in vicinity through BB elements.
Fixed the bug where it was possible to place cabin doors outside of their designated place.
Fixed the bug where player would be stuck in rifle holding stance after throwing an item.
Fixed the bug where it was not possible to repair the Improvised Workbench.
Fixed the bug where locked doors would display locked despite having all lockpicking items ready.
Fixed the bug where it was not possible to arm traps on stairs.
Fixed the bug where commands would not autocomplete when using combination of upper and lower class letters.
Fixed the bug where upgrading BB elements would not give XP points.
Fixed the bug where arrows would do max damage regardless of their durability strength.
Fixed the bug where sometimes during loading memory spike would occur and crash the game.
Fixed the bug where scopes and sights would not render properly on First person only servers.
Fixed the bug where lockpicking minigame would display both success and failed on successful lockpick with the last lockpick.
Fixed the bug where puppets would not take damage from suicide puppets.
Fixed the bug where sentries were not distracted by signal flares.
Fixed the bug where you can place blueprints inside the killbox.
Lockpicks now have proper weight.
Gas lanterns can now be repaired with tool boxes.
Gas mask is now repairable with tool boxes.
The game will now inform you of any file integrity problems and disable Multiplayer mode until resolved.
Reworked the AKS-74u with new motion captured animations.
Repeated usage of painkillers should now properly extend limping removal.
You are now able to set your own time for the lockpicking and bomb defusal practice boards.
Added spikes on basic BB walls to prevent people jumping over them.
You are now able to use voice chat with a drone!
NVG, Radio, Boombox and flashlights now need to be fueled by batteries.
Improved wall placement.
#NightBrightness (0 - 1) - allows admins to increase nighttime brightness in the game (client side only).
NEW - [SCUM.KillBox]
ElectricalDoorUnlockFailureAssistanceBonus=0.25
- Time added in seconds on every consecutive failure of the electric door defusal inside Killbox.
GoldLockZapperDamageModifier=1.0
- Modification of the gold lock zapper damage inside Killbox.
[SCUM]
LockProtectionDamageMultiplier=1.0
- Modification of the damage on zappers (excluding killbox zappers)
[SCUM.Vehicles]
MaxNumberOfDaysVehicleInactivity=10.0
- Number of days that a vehicle has to be inactive before it gets destroyed.
[SCUM.RespawnSettings]
CommitSuicideInitialTime=0
- Initial wait time before 'Commit Suicide' option becomes available
CommitSuicideCooldownTime=60
-Penalty wait time applied to 'Commit Suicide' option after each use
CommitSuicideCooldownResetMultiplier=1.25
-Amount of time required for the penalty to reset for 'Commit Suicide' option
That will be all from us for now. We wish all of the Scummunity Happy holidays, we will see you all in 2021 with even more great things and updates for SCUM. Cheers
Hello everyone happy Saturday! Hope you all enjoy the patch, we are dropping a little hotfix/balance fix to address some of the issues. Hope you enjoy and have a great weekend!
Fixed the bug where the Portable Work Light would discharge too fast.
Fixed the duplication bug.
Fixed the bug where prisoners entering vehicles would glitch out when teleported to events.
Potential fix for key cards expiring after relog.
Fixed the invisible exploit.
Fixed the bug where improvised workbench would disappear in SP.
Increased the rarity of key cards.
Decreased the blast radius on the C4 explosive device.
Reduced Frag grenade damage to BB elements.
Added a panic button to the killbox. Killbox doors now properly close when entered and you can hit the Panic button which opens the door and gives you 30 seconds to exit. Gas starts to fill the room.
P.S. We are fortunate enough to be nominated on the Steam awards for the Labor of love this year. So head on over and vote for us, we would really appreciate it. It's free and takes only 5 seconds. Thanky you all for all your support!
We have another update for you and this one is a big one. So prepare your lockpicks and sharpen your screwdrives, let's dive into it!
No video update from us for this one but we have shared the info with some of the content creators you may know. This is experimental as we wanted to provide some content to people that supported us through the years and gave exposure to the game. It also lightens the load from our dev team so we have more manpower on the patch itself. You can find them here:
Introducing the, queue the dramatic drumroll, the Killbox! A new area added to bunkers all around the map that will surely make you fight in the forums how it should work.
This new area works pretty different to the rest of the high loot areas and will require some work to be put into it. So how does it work?
First off you will need to find a brand new item. Keycard. Keycards can be found all over the map, but there is a catch. All keycards only open a certain bunker and can only be used once. To know which bunker the keycard opens look into the keycards description.
Once you managed to make your way to that bunker and unlocking the door you will enter the Killbox and will be greeted by a friendly voice. Once the Killbox door is opened, the 15 minute timer is started.
When the timer hits 2 minutes, the Killbox starts to fill with deadly poisonous gas, which you can withstand if you have the brand new gas mask.
After the timer runs out lasers activate and the Killbox is purged of all living things inside.
"Sounds horrible why would I go in there then?" you ask.
Well my curiosity killed the cat friend, the rooms are filled with high stakes high rewards military loot, guns and ammo. These are going to be even more important since all weapon lockers across the map are now locked and need to be lockpicked. This will not only decrease the amount of military loot available all around, but also increase the survival segment of the game. Chambers of the killbox are also locked, but not with actual locks but magnetic ones. They will need to be opened by the bomb defusal minigame. Careful tho failing to unlock the door means triggering the punishment event, but I don't want to spoil the surprise.
Once inside the chamber you will find locked cabinets with that sweet sweet loot.
There are several types of cabinets and they go like this:
1 rust lock - submachine gun packages
2 rust locks - assault rifle packages
1 silver lock - sniper rifle packages
1 gold lock - 100% chance of getting C4
Wait did I just read C4? Yes, yes you did. C4 is now live and armed on the island.
Once you get through the Killbox and manage to get into the chambers you will find a live and armed C4 explosive device which you will need to defuse. If you manage to defuse it great! You now have C4 explosive device available to you. If not, great! You are now part of the killbox decorations.
Now you may ask, why would I need C4. Well simple answer. Base raiding. C4 is the ultimate breaching tool for bases on the island. Set the C4 by the walls of that pesky neighbors that never returned that lawnmower you loaned to them 3 months ago, set it to blow, get back to a safe distance, and watch their walls disappear. What we are saying is C4 does massive damage to all base building elements.
Oh and btw we realise that we have put a bit more emphasis on the lockpicking currently so we added a smaller more common screwdriver. It has 5 uses but it still works fine.
We touched upon base raiding but what about base building? Some major news on that front.
We have completely revamped the way BB walls work and are made.
The old palisades were great and all but there were a lot of features we wanted to do with them that we could not, plus they kind of stuck out and were not that original feeling we wanted with the game. So introducing new walls to Base buildings.
These walls make more sense in the abandoned island atmosphere and have a couple of nifty little features as well!
Take note that the arrow points to the outside part of the wall.
To start off we have 3 different walls:
Wooden walls-No skill engineering
Barbed walls-Basic engineering
Metal walls-Medium engineering
But here is the catch, these are not 3 seperate walls. Well they are and are not at the same time.
Base building walls are now upgradeable. This means if you want to add more protection you don't have to build another set anymore. Instead simply hold F on the walls and press upgrade, a new blueprint will pop which you can fill and BAM a new wall!
With the wall changes and the new look you no longer have pillars, so now there are wall blocks. There are 6 different wall sizes and each of them have different HP and material requirements. If you build on a steep surface, the walls will tile themselves so you will get smaller wall chunks. When you want to upgrade the walls, you need to do it chunk by chunk.
Do keep in mind you cannot immediately build Metal walls, you need to start from basic and upgrade up!
Not only walls received this upgrade but, towers, doors and doorframes as well.
You might be concerned about old bases and what happens to them. Don't worry they are still there and your stuff is protected. Old base building elements are removed as a crafting option and will degrade more and more over time to give you time to replace with new ones and keep your hermit holes safe.
We also added 2 new elements:
Workbench
You can now craft your own workbench. It's functionality is similar to drill presses and lathe machines so you can craft ammo with it and other things that require it. But there is a trade off. All things crafted on it have only 50% durability. Which you already know can lead to weapon jamming and other nasty things.
Bunk beds
Let's face it, you have characters that can make constructions that can enter the list of national wonders. Yet you still sleep in that old raggedy improvised bed. Well no more as bunk beds are now available. Not only will they bring great comfort to your character they also function as the respawn point like the other does as well.
Light sources
As nights in SCUM get really dark and constructing a base at that time could be a real hassle, we added 2 new light sources. Portable Work Light and Gas Lantern.
The Lantern can be fueled with gas, while the Portable Work Light can be charged with batteries. Along with the normal batteries we have, we also made the smartphone battery rechargeable. All you need is a car battery and car wires and you're ready to go.
Well we got new base building elements and you'll need more materials to build them, especially wood. And yes you could use an axe like before to chop it down but we know you. You want power. You want strength. You want... a chainsaw! Well here you go my little lumberjacks:
The chainsaw, a saw with a chain. This tool is not here purely for the fun of it tho. Ok maybe alittle bit for the fun of it but it is quite useful. So yes you can cut everything with it, with it's own special sets of animations as well!
So what's the real kicker? Well with the chainsaw you get more materials for each cut than you would get with the axe. So if you want to build those real big walls you have less trips to the forest. It also cuts way faster than the axe does. I mean it is a chainsaw after all.
There is a drawback tho, you will need fuel. Yes the chainsaw does indeed use fuel in order to operate. To fill it you will need 2 things, gas canister and gas itself. Once you have it simply hold F on the saw or right click it and refuel the chainsaw. Also take note that the chainsaw will not cut anything if not fueled and switched on.
So how do you turn it on? Well the controls are pretty much the same as weapons so you don't have learn that much:
Press R for switching it on/off.
Press SHIFT+R to check fuel amount.
Important thing to notice is that it takes strength to start the chainsaw. So if you create a character with low STR it will take a lot more pulls for the chainsaw to start compared to a character with high STR.
But I know what you want to know the most, you psychos. Can I chop people with it. Well yes yes and soon.
Yes you can cut at people as a melee weapon with it and yes you can chop bodies with it. Soon tho means that special melee attacks with the chainsaw are going to be implemented in the future.
Well you already saw a lot of material on this one, we did have fun with it on Twitter. But here they are in all their glory! Wheelbarrows!
There are 2 types of wheelbarrows:
Improvised wooden wheelbarrow.
Metal wheelbarrow which spawns.
So there are 2 main differences between the 2.
Improvised wheelbarrow has less hit points than the metal one.
Improvised wheelbarrow has less inventory space than the metal one.
Now HP is important because not only do wheelbarrows take damage when you hit or shoot them, they are also susceptible to fall damage and durability drops slowly when you drive them around. So make sure you have a toolbox handy so you can make those emergency repairs.
And yes as seen live on TV you can shoot from the wheelbarrows:
So important thing to note when using the wheel barrows is that part of their weight carries over to the player and encumbers the weight load on the player. So let's recap some old stuff here.
Weight load
Weight load is total overall weight of all the gear that is currently on your character. This includes items in hand, on your back, in your inventory and everything equipped. This all matters because of the weight load threshold. Weight load threshold is a feature that is calculated from your characters STR+CON, and is different on the type of action. There are 3 types of actions in the game: Easy, demanding and very demanding. Examples would be walking, jogging and running in the same order. Everything that a player does in the game is considered an action. This is important when talking about weight load because each type of action has its own separate weight load threshold. For an example threshold for a character build could be 40 kilo walking, 20kilos jogging and 15 kilos sprinting. Now when the weight load of the player goes over the threshold it starts to increasingly drain the players stamina, calories, water and DEX stat overall. Dexterity because it is the stat that determines the speed of action execution.
How the wheelbarrow comes into play and why revising this is important. Well part of the weight that is stored in the wheelbarrow is carried over into the overall weight load that currently encumbers the player. So, it is quite important for players to keep that in mind so they can watch their metabolism intake and stamina usage. Also, there is a mechanic in place where the game detects if you are pushing the wheelbarrow uphill or downhill. Since if you are pushing the wheelbarrow uphill most of the weight shifts backwards towards the player, weight load will increase. But if the wheelbarrow is being pushed down hill weight will shift forward on the wheel and weight load will be less but some of it will still carry on the player.
There class dismissed. Oh and lastly when destroyed the items in the wheelbarrow don't get destroyed since the wheelbarrow does not blow up.
We also have some new items for you fashionistas and RP players, check them out:
Short cargo pants
New boots
New work pants
Jeans jersey jacket:
Electrician gloves
Medical gloves
Safety goggles
Ear muffs
Fixed the bug where it was sometimes possible to crash the game.
Fixed the bug where it was not possible to craft cartridge trap while ammunition is in inventory.
Fixed the bug where crafting improvised mine would not properly use gun powder.
Fixed the bug where aiming with spears while not standing showed the ADS animation.
Fixed the bug that sometimes caused server hang.
Fixed the bug where As Val would cause issues when scope was attached.
Fixed the bug where you could lie down underwater indefinitely.
Possible fix for multiplying sentries.
Fixed the bug where it was possible to connect to a server if already logged in.
Fixed a bug where it was possible to dupe items in multiplayer games.
Fixed the bug where destroying furniture would sometimes destroy other BB elements nearby.
Fixed the bug where chests would not get any weight no matter how full it is.
Fixed the bug where opening the door of a vehicle while someone just entered into the driver seat would get the player stuck in door opening state.
Fixed the bug where existing chest items would not be given the same unique id.
Fixed multiple chest explotation bugs.
Fixed the bug where secondary trap damage would not apply multipliers correctly.
Fixed the bug where it was possible to craft suppressors with cocktails.
Fixed the bug where the AK47 engraved was not able to malfunction.
Fixed the bug where the ghillie on AK47 engraved did not render.
Fixed the bug where weapons do not reload properly when there is magazine from different weapon that uses the same caliber as the weapon in hand but has the larger bullet capacity.
Fixed the bug where the ingredients widget would go out of screen when placing wall blueprints.
Fixed the bug where door upgrade widget sometimes lingered when it should be invisible.
Fixed the bug where ingame voice communication did not work.
Multiple map fixes
All glasses are now repairable by toolbox.
Boombox and radio are now repairable with electrical repair kit.
Increased the audible range of Wolves.
Practice lockpicking item will now be usable even if player has 0 or less famepoints.
You can now choose whether the radio will play music or static noise.
Safe zone force fields now block projectiles.
Items in cabin now dropped when cabin is destroyed.
Various optimizations up to 10% in performance boost.
Reduced crafted ammo damage to BB elements.
First of all thank you all who contacted me to get their servers on the list for a shout out. Unfortunately one did not drop last week due to work being done on this patch. Rest assured these are still going so if you want to put your server on the list and have not yet please contact me, Beda, on discord to find out the deetails.
So to make up for last week lets pop a few in here so people looking for something new have a couple ideas for the weekend.
SCUMFREE - Pandemia
IP 92.223.103.45:29402
Description SCUM server was opened in March 2019. The server has no playing administrators and gold drones, no bugs-users and cheaters. The task was to create a server on which it would be comfortable and interesting for everyone to play. SCUMFREE server is a real challenge for any player. The server settings will open for you SCUM absolutely from the new side. One of the best and most convenient Discord server, active players support, unique translations of news from developers. The most complicated server in psychological terms. It's up to you how to play! You can build the game to your liking and not pursue any goals or beliefs of others. Create a huge base or fight with hostile world around you in the game and players. As long as your character is alive, everything is possible!
Cause of our 4, shift working, admins you can get help at nearly every time. We have a lot of events like „capture the flag“, car race, defending aeras, sniper league, search and destroy, defend/capture a VIP, searching for signs arround the map and much more. In general the events are built up for single player as well for big squads. For money transactions we use a browser based banking app. You can open your account with your discord username and password. There you can open your private and/or squad account. The money transfer is done in realtime. We use the ingame currency SCUM$. 2 Days a week our car sales has opened. You can use our black market who is hosted by the admins. There you can buy several stuff like weapons, ammunition, clothes and special food like Honeycombs. It is also possible to deposit looted scum$ or Famepoints (ratio 1:2) at your bank account. This is a fair and safe way to trade. 2 towns in scum island are declared as additional safezones. There you can claim a house and park your car. In this aeras is PVP forbidden. Actually the two towns are Ston in the north west and Spickovina in the center oft he map. The ingame safezones are also aviable for safe building. We set great store by mutual respect. Toxic players are not welcome. The community gives new players a great support.
New players get 5000 $ transfered to their bank account.
Feel free to join our Discord Server. Then you have to read the rules and accept them. As soon as possible one of the admins will whitelist your steam account.
This is a server for PVP lovers! You can build everywhere, the economy is hard, is not P2W and there is a bot with a lot of functions! We are trying to build a friendly community of this game from all over the world. The server is totally free, and has no time limits! You can play it all night and all day with your friends. There are no specific rules except to respect other players. What are you waiting for, don't waste time! Enter the Dark Island Scum Server and enjoy yourself.
Hello everyone, happy Friday! No patch this week but we have something else. We decided to make private server shoutouts it's own separate thing! So if you are looking where to play this weekend, check it out!
If you have your own private server you want shoutouted contact Beda on discord! If you are not in our Discord server what are you waiting for? Join us here!
Noob land Gaming
Noob Land Gaming is the largest server brand on SCUM, currently with 3 different servers and over five thousand players in its discord.
Its main server, Noob Land US (launched in July, 2019) was one of the first heavy-hitters to leverage in-game bots to enhance the PvP experience, significantly popularizing the feature within the SCUM community. To date, Noob Land US remains as the main reference for high-loot, action-packed SCUM servers, having enjoyed over 3-month contiguous periods as the most populated server in SCUM (and consistently within the Top 5 servers during the brief periods when not in the lead).
The growth of Noob Land US led to an expansion across the pond, with the launch of Noob Land EU on January, 2020. Following the same success formula of its American counterpart, Noob Land EU seeks to create an environment where players can enjoy the tactical open-world PvP without having to grind for several hours to enjoy only a few minutes of gunfights.
Despite the fact that the bread and butter of Noob Land Gaming is the high-octane PvP action, the franchise also caters to players who enjoy SCUM as a survival, PVE-first, type of game. On June, 2020 NLG launched Noob Land Survival, a first-person perspective server where slow progression and player interaction are the name of the game.
With so many servers and a history of success, one might think that NLG is a large enterprise. Quite the contrary, most of the servers have been built by a one-man-army named Kowalski, the owner of the franchise and admin on Noob Land US & EU, alongside with his business partner Bigno, owner and admin of Noob Land Survival. The limiting of the number of admins to a minimum on NLG servers has been a key feature to eliminate what often is the #1 complaint on private servers: admin abuse. So whether you are after tactical open-world PvP or an immersive survival experience, Noob Land Gaming has the right server for you:
NOOB LAND GAMING USA | A high-octane PvP, max-loot server. The best in class! http://discord.gg/vgmb832
NOOB LAND GAMING SURVIVAL | First-person only, no in-game map, and lots of puppets! You will struggle to survive! http://discord.gg/KFCpeqC
Scum paradise
Hi there lj here thanks for this opportunity for the shout out.
Many people may have seen scum paradise but not actually know what we're about.
Scum paradise was set up in 2019 with a group of friends we never expected it to become something it is today.
Let's get onto the juicy information about the server and what to expect here go's
Scum paradise is a PvP and Pve server with a reward system.
PVE is spread across three sectors with an automatic jail system for perpetrators that are trigger happy the sectors are A1 A2 A3
The rest of Paradise Island is Every Man for themselves
Reward system how does that work? You earn coins for playing on our server where you can buy items such as guns outfits and other things for coins that can only be earned from playing we do not sell these coins for real money
We also base our reward system for trading where players collect items in the game we have a dedicated Channel in our discord where you can post your items for sale and other players can purchase them if they wish with the coins you earn
Our admin team a variety of mature adult that are passionate about scum we want the best for the game we all love the game
I'd like to thank the admin team personally I know they will see this but they don't know about this so thank you for looking after the server and the players and your dedication and time.
PathFinder Plays -Path.House Condemned Survival Server is relatively new. We aim to offer a Vanilla experience with active Admins, utilizing the SCUM BUCK currency to incentivize trade between players. We currently have a traders quarter where players set up their own merchandise stores. The puppets are high, loot is low, to slow down PVP and Raiding-however PVP/raiding are not restricted. We want to balance the server to give more of a authentic feel, allowing players to play however they enjoy, providing they abide to a small set of mandatory rules which are the usual suspects. No Racism, sexism, derogatory and/or inflammatory remarks etc (you know the score). We are building the core of the server to be ready for the 0.5 update. We offer FPP Only experience for Immersion, so if this is your thing, then you will enjoy this server. To all you hardcore SCUM fans: Come along and give us a try. We also host a number of in-game events where ADMIN play out NPC role's. We have recently started a weekly event to scratch that PVP itch called 'Condemned War' (See Discord for more details) Thank you for taking the time to read, and We hope to see you soon. Team Path.
Hello Community, our SCUM server from "HETRAL" is a server with the possibility to operate PvE and PvP. The zones are clearly divided in the rules, so peaceful players can explore and craft in peace. But also combat-ready players look for their opponents. However, there are also clear rules for the PvP experience in order to keep the potential for frustration as low as possible. There is also our own Safecity. In which you can look for your home and register yourself in the Discord at the registration office. The game experience on the island of the outlaws is complemented by various events and quests, which are organized regularly by the admins and the supporting team. Such as weekly quests for looting, bounty hunting, mech-free nights or a purge once a month. We also have an in-game shop, where various items can be purchased for in-game currency to facilitate survival. To be able to play on our server, all you have to do is register for the whitelist on our discord and confirm our rules. One of the admins will give you access to the server in a timely manner. If you are on the list, you can enjoy the game on our island without any further password.
Yeah, we know you've been waiting for a while now for an update, we kept ourselves busy. So what were we doing that you had to wait for so long? Well check it out:
And as always you can check out the update in video format right here:
First of all we have brought SCUM into 4.25 of Unreal Engine!! Wooopieeee!
But what does that mean for you, the average Joe?
Well SCUM now supports DirectX12, and you should see improvements in performance. If your PC was CPU bound, meaning if the CPU was a likely bottleneck for your performance, you should see an increase in FPS depending on the GPU strength. Some of our testing benches have seen a drastic increase in FPS. This all depends on your own hardware setting and not everyone will experience this optimization pass.
This is also one of the first steps for the future and a complete transfer to a brand new Unreal Engine 5. But more info about this later.
But that is definitely not all we have in store for you.
It's Halloweeen!!! And you know what that means, time to get your spook on. We prepared some new items for you all to play with se here is what you can look forward to.
But first of you will notice that the spooky main menu has returned, now with an extra few details. Can you spot them all?
Time to dress up!
Wanted to dress up for Halloween as you chase around that fresh spawned player, but the masks that are already in are just not cutting it for you anymore? Well we added a couple of new items for you.
Candy corn
What is Halloween without candy? A bunch of toilet paper wrapped around houses that what. And that would lag out the server so here is some candy.
We added a few more suprises, but why spoil the surprise itself :)
Long awaited wolves have entered the fray. These magnificent creatures will stalk your nights, and stalk in packs they will. Make sure to walk softly and carry a big gun, and check if it is loaded. Otherwise, well run and hope for the best.
We have made some new changes to the city landscape. Remember how it was all nice and tidy and the city looked damn fresh? Well away with that son, this is an abandoned island after all. We went through the city again and realized that it does not really fit with the original art style meant for the game, so a more abandoned ruined look. Rubble, tore down buildings and some last stands can be found around the city followed with some awesome new sounds to match.
Not only that, but there was a lot of work done in the background as well. There are tons of optimizations based on uhm... some nerd s*** I don't even understand, but performance boost we recorded is impressive. (especially when combined with DX12)
Reduced audible range for movement in bushes.
Added new voices for suicide puppets.
There is now 5% possibility that you'll produce Wilhelms scream upon death.
MP5SD does not cause shooters ears anymore.
Redesigned UMP gunshot sounds.
Sharp metal objects will now produce distinctive sound when used as a melee weapon.
Added new music to radio station.
Fixed the bug where player was unable to unload ammo from weapon upon relog.
Fixed the bug where too many items were marked as expireable.
Fixed the bug where having a fake name would sometimes not work.
Fixed the NVG bug where they would sometimes glitch out.
Fixed the bug where foliage would not properly cover scopes in ADS.
Fixed the occasional movement orientation lock bug after exiting vehicles.
Fixed the bug where a wrong icon for M82 stove pipe malfunction would show.
Fixed the bug where it was possible to build floating towers.
Fixed the bug where it was able to place flags on top of barbecues.
Fixed the bug where animals would not react to getting hit with melee weapons.
Fixed the bug where tower ladders would have wrong sound.
Multiple level fixes.
Lowered weight of AK47 magazine from 0.8kg to 0.3kg.
Readjusted size of human animal parts that can be put into inventory.
Reduced spawn rate of party glasses and removed them from military loot spawners.
You can now place 5 locks or upgrades on doors instead of 3.
Animals will no longer attack a comatose prisoner.
Weapon ghillie is now repairable with sewing kit and adds to cammo
Modified the camouflage skill.
Cartridge traps now use only one bullet, and give ammo back when uncrafted.
Crafting ammo now falls under engineering instead of survival as was intended.
Lowered wind change rate.
Lowered suicide puppet explosion damage.
Aggroed animals will now flee if they take a serious amount of damage.
Increased animal capsule sizes so they don't clip through players anymore.
Items resting on top of base elements will now drop on the floor when the base elements are destroyed.
Refreshed the look of SVD
Added an admin command that lists all currently spawned animals.
Added a voting system.
Voting system.
So how does it work? Well you have 3 possible votes:
#vote SetWeather
#vote SetTimeOfDay
#vote InitiateCargoDrop
The admin initializes the vote and all active players can vote with either F2 as Yes of F3 as No. What if you change your mind you sneaky admin you. Well there is a #cancelvote as well. In SereverSettings you also have new parameters:
[SCUM.Voting] VotingDuration=60 - How long is it possible to vote for in seconds AnnouncementDuration=10 - How long before vote goes into action in seconds PlayerMinimalConsentPercentage=0.4 - Percentage of people needed to pass the vote (0.2 is 20%, 1 is 100% and so on)
That is it from us for now and we will see you soon!
HELLO EVERYONE! Happy Tuesday! Yeah it's been a while since we did one of these, but the time is neigh. So You already know how it is. Bad jokes, useless answers and incredible content provided by you, the community. Let's dive right into it.
Wait a minute these are not screenshots, this is something new? You are quite correct my astute friend. Screens are not the only content our amazing community has to show so let's have a section where we can properly shoutout these as well. So here we go.
Jon Blaze and his crew played a round of Cargo assault a couple of weeks back. Now you might think so what not that special. Except for one tiny little detail, the darn event lasted for AN HOUR. Nail-biting to the end, here is his video showing you the highlight reel.
Now it's no secret that Pong likes to leak stuff and give out information that makes his community managers die inside. No it's fine, it does not give me a drinking problem. How many shots did I drink today? Round about mind your own business. Anyway if you want a summary of what is to come and a couple of more details head over to Raykit channel and you will find tones. Might even be a sneaky Q&A or 2 in there.
Hey remember the tournament we held a while back? If not you can still check it out here (without the now infamous technical difficulties). However you can also watch it from Loaf Lords perspective, which I highly recommend. Seriously some of the edits this dude makes go highly underrated.
Now I know some of you are lore fanatics and want to know what is exactly the story behind the island. Apart from the comic we released a while ago (which you can find here), and the document you get in the supporter pack, Pathfinder Plays has created a video of the summary for the SCUM lore.
That is just a snippet of what the peeps in the community are releasing, so stay tune for more shoutouts in the future.
Well first of I need to do a special shout here. Depschy created some amazing edits that just take the breath away. Here are some but make sure you check everything out and show some love on the originals.
We are doing something a little bit different for today's Q&A. The bois from the team have appeared on a lot of Q&A sessions lately and many of answers have been answered there so make sure to check those out. Here are some of them:
Heard you didn't like the nightvision we had in the game? Not realistic you said, can't see anything you said. Well you know what? We kinda agree. So we have revamped the way NVG's look and feel in the game. Instead of the old brightness filter which made it possible to see through certain objects, we revamped it so it actually simulates photons hitting the lenses and the infrared light emitting from the goggles.
Different light sources will impact the vision more as well, hope you enjoy!
We have also implemented the new check chamber animation. This is a continuation of the check magazine feature except when you don't have, well the magazine. Instead of the old boring numeric indicator, each rifle has now received a custom animation to check if the chamber is safe or on friendly fire, I mean round load ofc.
A highly requested item has finally arrived. We added a new pistol last time, now you have something to carry it properly. Pistol holsters can now be crafted in the game. So get your best gunslinger voice perfected. Grab those materials and become even more tacticool.
Fixed the bug where prisoner wallet milestone was not saving.
Fixed the bug where it was possible to put DJ Mixer Radio in inventory.
Fixed the bug where it was sometimes possible to become invisible.
Fixed the bug where animals would not continue attacking after the first hit.
Fixed the bug where chopping logs indoors spawned boards on wrong location.
Fixed the bug where animals would slide through terrain.
Fixed the bug where milk would not give vitamin D.
Fixed the bug where focus mode would stay activated after changing fire mode.
Fixed the bug where filling blueprints would not give XP.
Fixed the bug where the BB element would not snap properly if there was a previous snapped element that got destroyed in the meantime.
Fixed the bug where the flag area was not visible when placing the flag.
Fixed the bug where items in chests could not be dragged directly into hands.
Fixed the bug where sometimes holstered weapons would still show even tough the player is out of sight.
Fixed the bug where it was sometimes possible to see the censor filter through scopes, even though the player was in cover.
Fixed the bug where you would sometimes get invisible wall blueprints when pressing the craft button real quick.
Fixed the bug where multiple players could sit on same chair slot.
Fixed the bug where multiple players could lockpick the same lock at the same time.
Fixed the bug where vehicles would disappear when not near them in SP mode.
Fixed the bug where adjusting mouse sensitivity while scoped would not work.
Fixed the bug where it was possible to bypass obstacles with vehicles.
Fixed the bug where players was not able to use focus mode while looking around.
Multiple map fixes.
Added the bash ability to bows
Reduced the UMP45 rate of fire from 800 to 600
Lowered weapon decay per shot for shotguns and bolt action rifles.
Made the effect of flashbang grenades much more effective.
Added better description on expiring chests.
Added new weapon sway in First person (when not aiming) for all rifles, giving them more weight
Chest names are now only visible to owners and squadmates.
Adjusted the amount of animal skin available when skinning animals.
Added the M1911 into events.
Nerfed the damage bayonets did to BB elements.
Adjusted weight on locks.
Added dirty rags for crafting fire ring blueprint.
Magazines are now repaired with tool boxes not weapon repair kits.
Crafting chests is now tied to the Engineering skill.
Added new admin command #setfakename
#setfakename <name> - Sets a fake character name for your prisoner. -This will show up on the event leaderboard, BCU, squad list, name above the prisoner, kill notifications, chat etc.
#clearfakename - clears the fake character name
Added better information to kill logs regarding melee kills.
That's it from us for now, we do have some major things in the future so keep an eye out.
The video contest winners have been decided, check them out in the showcase!
1st Place - Loaf Lord | Bare Bear Man
Damn you for making the song so catchy.
2nd Place - Mr Feudal | Rags to Riches
The ultimate bambi revenge story.
3rd Place - FPS Survival | They Call Him Trashman
We live in a society.
4th Place - Juxto | Welcome to SCUM
Living on SCUM island in a nutshell.
5th Place - BullPlex | A Sniper Tale
Karma.
To commemorate our 2 year anniversary, we held a battle royale style tournament live on our Twitch channel (go follow if you haven't already #shamelessplug). If you missed the tournament, we uploaded the VOD for your enjoyment.
Thank you to all who joined in live during the tournament, and everyone that participated in making this awesome event! Despite the technical difficulties, everyone had a great time, also a big congratulations to the winners:
As you already know, there was a big SCUM tournament held last weekend to celebrate our 2nd anniversary. We thank you for your amazing support during these past two years, and here is a video showcasing the most important features implemented during our Early Access adventure:
Now, lets see what this update holds!
We've received a lot of feedback from both tournament participants and viewers alike, and now we're releasing the tournament mode out to the world!
Center X/Center Y - center point of the event (last point), bare in mind that it can't be outside of the map boundaries so it automatically gets moved within the borders even if you place it outside.
Delay - time in minutes from activating the tournament to the tournament actually starting, a preparation time of a sort.
Duration - you've guessed it, the duration time of the tournament, also in minutes.
Ending tournament mode: #endtournamentmode
Rules:
If you leave the zone, you have about 5 second to return before dying.
You can respawn normally by using fame points, but "At Shelter" respawn is prohibited.
When the zone is at 10% of it’s original size, Sudden Death mode will be activated which means no more respawns.
The winner is the last person to be alive after Sudden Death is activated.
The area is closing in dynamically and the smallest area has a radius of 1 meter.
You will get notified (visual and sound notification) about tournament being activated, a little before tournament starts, start of the tournament, sudden death activation and tournament ending.
Each participant gets a set of starting gear on every respawn and the starting gear includes:
Improvised Handgun .50cal
Improvised Courier Backpack
20 rounds of .50AE
Painkiller pills
Toggle scoreboard by pressing F1.
There is a lot of room to twist the tournament mode to your liking, you can change the map size beforehand, change respawn costs, tweak fame points, tweak loot and a lot of other stuff to customize the whole experience.
Our weapon arsenal is getting a new member! A real classic amongst its kin, M1911 is a semi-automatic, magazine-fed pistol chambered for the .45ACP cartridge. It will spawn in all the regular places + WWII bunkers. You will be able to find it in three different versions: standard, gold and engraved.
P.S. Check the vicinity next time you poop :)
Feeling tired after a whole day of chasing hot puppets in your area? Found a new tractor and want to treat your squadmates to a cold beer? Then SCUM Bar is the perfect place for you! The bar is located on the old location in the city of Samobor but it got some upgrades, so go and check it out.
There is no party without good music, so we have a brand new playlist just for the SCUM Bar. Not only that, but you can also start a fight by turning the music off on this DJ mixer.
If you want to be respected in our SCUM Bar society, you have to look cool. What better way than to put some Party Glasses on, eh? And of course, you don't want to go drinking unprepared. You can use the new Hip Flask and come ready for a wild night!
Fixed the bug where you were unable to gain XP for throwing.
Fixed the bug where it was not possible to bury a chest after canceling the bury action the first time.
Fixed the bug where you were unable to fire shotguns and bolt action rifles after certain actions.
Fixed the bug where explosion particles would not show when in a vehicle.
Fixed numerous level design issues.
Fixed M1891 not spawning in WWII bunkers.
Fixed flashlight issues with RPK, UMP, and MP5-SD.
Fixed window palisades not doing damage when walking on top of them.
Fixed door frames not doing damage when walking on top of them.
Fixed placed wall blueprints being finishable even if a flag was built in the area in the meantime.
Compass can now only be seen while in focus mode.
Player can now unpack ammo box that is held in hands.
Removed flashlight attachment slot on MP5-K.
Fixed low visibility through OKP-7 and XPS sights.
Reduced bullet tracer effect for regular, AP and crafted bullets.
Sentries will no longer perfectly aim at a player for a couple of seconds after they have lost sight of them, but rather aim at their last known location.
Adjusted the angles of sentry detection.
Sentries will no longer attempt to use a kick attack when a player is standing above them.
Silent alarms will now send you notifications even if offline (on login).
Practice bomb now uses full metal scrap, not it's durability.
StormProbabilityMultiplier - Modifies storm probability (default is 1).
Default is 1.
0.0 to 1.0 results in more frequent storms - 0.0 represents a never-ending storm
1.0 to 1000.0 results in less frequent storms
HideKillNotifications=0/1 - Allows the enabling/disabling of the kill notifications (default is 1).
AllowKillClaiming=0/1 - Allows the enabling/disabling of kill claiming (default is 1).