We are happy to announce that from today you are able to get your SCUM private servers from Nitrado! On our way to make SCUM available to everybody, the first step is to introduce more server providers and options to our players!
Removed on-screen info about the player you've just killed.
Now you need to approach the corpse and select claim kill that will reward you extra fame points and drop the player's BCU with their name on it.
Doesn't work for emotional pain
Painkillers now temporarily remove the limping effect.
Pills need some time to take effect.
Initial duration of the effect is determined by constitution attribute (1 minute x CON). Additional pills add a fixed amount of time (1 minute).
Repeated abuse of painkillers has a chance of causing forced defecation (20% chance per pill consumed above the limit set by CON attribute).
Clothes decay faster depending on if they're wet, on the stance you move in, your pace, your weight, the weight of the contained inventory items etc.
Clothes that reach 0% durability will now remain on the player instead of being dropped on the floor. However, they can't be repaired and they will get destroyed eventually when being dropped on the floor. Please leave us feedback regarding this feature so we can balance it correctly
Fixed the issue where high fire rate attack sound was being played after sentry switched to melee attack mode.
Sentries will now instantly fire on prisoners detected near critical locations.
Sentries no longer fire beyond the range of their line of sight.
Sentry positions are now saved in SP
Craft button will now execute upon releasing the LMB instead upon pressing it. Pressing the craft button will no longer randomly make the player throw a punch.
Items which reach below 20% of their health will now only be repairable to 50% of their full health
Implemented auto maintain for all items in flag area once a prisoner enters the area
You can now see if a door is locked from drone mode when hovering
Options menu text should be more visible on bright surfaces now
Updated interior visuals on SUV and Pickup vehicles.
Puppets can now climb over vehicles.
Ignited flare now attracts AI
Reduced urinated sodium
Fixed base building elements damage causing phase 0 injury (You couldn't recover from the phase 0 injury)
Fixed the bug where additional sounds would play when opening a chest (fixing being audible in drone mode)
Fixed the bug where arrows picked up from puppets would disappear from the inventory
Fixed the bug when you were close to water surface your picture would be distorted
Fixed the bug where prisoner would be snapped back at various map locations
Bird spawner no longer crashes the server if the player is out of island bounds.
Fixed wooden and metal palisade sometimes not damaging the player
Fixed the bug when moving items into a chest from the driver's seat
Fixed the bug where shadows wouldn't be drawn correctly
Admin drones can now see the owner of certain game objects, such as chests, doors, vehicles, and traps
Admins can now visualize player aiming direction using the #VisualizePlayerAiming command
Added time of day and killer immortality flag to kill log
Kills are now logged in JSON format for easier parsing
Before we go into the notes, we highly recommend that you check for the latest graphic drivers and verify your game files on steam after downloading the patch!
After a long battle, we finally converted SCUM to a new version of the engine. It was a long and difficult process as we skipped 4 engine versions at once.
For this reason, various problems can appear, but with your help, we will fix them. So please report any problems and issues as soon as you encounter them. The version has been extensively intensively tested, but bugs are possible because it is difficult to cover all the different hardware that players use.
The reason for the transition is due to the possibilities that the new engine brings us, as well as better performance of clients and servers that will grow from version to version.
Already with the first version, we achieved less CPU load on the client and server, as well as better GPU performance on the client.
The transition allows us to explore DirectX 12 support in the future because 4.24 has a stable DX12 implementation.
Many players felt that the squad respawn system we had was unfair, so we added a new revive system to replace it.
When a prisoner takes a large amount of damage in one hit or their health drops to zero they will now fall into a coma
While in a coma the familiar spawn screen will appear where they can choose to respawn if they wish, but as long as they are still alive they will now have an additional timer on screen
This timer depends on the prisoner's constitution and determines how long the coma will last
If the prisoner has no health once the timer expires, they will be dead and will have to respawn using the respawn menu, but if they still have some health left they will get a new button that allows them to wake up from the coma.
While a prisoner is in coma, other prisoners can check their pulse, search their inventory, patch them with bandages, and attempt to revive them
If the revive attempt is successful, the coma timer is skipped and the comatose prisoner gets to wake up
In any situation when you get out of the coma, your health will be at 10%
Vehicles now have visual damage on them as their health starts to drop!
Some more fixes and updates for sentries
Sentries will now properly forget a player after they've been out of sight for a certain period of time
Simplified the surrendering process after the initial sentry detection, now it resets properly after you obey his command
Sentry will now leave the alerted state and enter relaxed (patrolling) state after all players have been forgotten and minimum state time expires
Sentries now have a very brief pause before they start shooting
Fixed sentries rotation occasionally snapping to players position before starting the high fire rate attack
Sentries now properly face the noise location
Sentries now step on zombies instead of walking around them
Sentries high fire rate attack will no longer play its sound effect while not shooting
Sentries now properly rotate/turn in place
Some improvements some new shocking additions
Lock Protection
This new item is the first iteration of lock security, more of them of various qualities will be added later.
When someone tries to lockpick your door, and it has the lock protection on, each fail the person will be shocked and he will take 1.5% damage
You just drag and drop the lock protection on the door like locks, the order of lock protection and locks on the door doesn't matter
Lock protection will be destroyed if all locks are successfuly lockpicked
Lock protection can be only crafted with basic engineering skill and above
If there are more lock protections on 1 door, the damage will add up
QoL and balancing
Canceling the lockpicking minigame will now be instant
Lockpicking minigame can now be canceled even when lockpicking
Reverted lockpicking to the F key
Reduced the angles at which locks start turning while picking them
All locks have now a window of 2.75 seconds to lockpick them, and up to a bonus of 1.5 seconds on advanced thievery skill. (Less bonus time on lower skill levels)
Lockpick durability in the mini game now depends on the type of lock, type of the lockpick and skill. Improvised lockpick will break sooner while pressing the F key than a factory made lockpick
We adjusted some things regarding spike traps
Burying spike traps now looks better
You can't destroy spike traps if they are buried anymore
Placing spike traps on wall platforms is now easier
Fixed spike traps getting unburied after server restart
Adjusted bury mound on barbed spike traps
We added official servers with higher loot
The loot on them is x3
SCUM High Loot Server #1 US East
SCUM High Loot Server #1 Europe
Patching and unpacking the game after an update should be faster now
Improved streaming and loading bigger locations, that should result in less hitches
Flashlights should flicker less now when being looked at in proximity, overall blinding and intensity effects have been toned down
Flare projectile now illuminates better and lasts longer
Weapons in events now have attachments on them
Increased the amount of sodium urinated by 5 times
Base build element decay will start slower when repaired to full health
Repair base elements action can now be done when the elements drop to 99%, before you could repair them when it was above 99% (99.89% etc..)
Fixed the bug where locks weren't properly lit in the lockpicking minigame
Fixed log sheds being buriable
Fixed the bug where FPS would drop if someone would bleed beside you
Fixed not being able to put non empty backpacks in storage shelfs and improvised wardrobes
Today we have a special shoutout to the SCUM Italia private server. They made a pretty amazing tool for server owners to take their SCUM experience to the next level the SCUM Admin Helper.
Scum admin Helper is a tool that aims to provide a better game-experience between admin and their players. SAH offers several features that make it flexible under several aspects:
Map always up-to-date (available in three colours)
Teleport (player towards player or simply by pointing at the map)
Multi-Teleport (teleport simultaneously an unlimited amount of players)
Point Of Interests (in map there are over 100 POI that can be used to teleport in some specific locations such police stations, inside bunkers or military bases and cities)
Set Fame Points system (adding or removing points)
Customizable Currency Converter (you can set the ratio and calculate the conversion[fame points]:[currency])
Conversion between fame points and currency and vice versa
Management and creation of player lists (in game name and steamID [optional])
Import of player names from loging logs of G-Portal
User Interface always at a click (can be minimized to a float icon)
Multilingual (at the moment only English and Italian)
List of over 1300 items with pictures and link to related items
Spawning Items system, easy and fast without amount limits
Fast search of the items and filtering by category or alphabetically
Automatic updates (contents always up to date to the game version)
This is a big one, hope you are all ready for this! Lets dive in.
The key things in this vehicle update are that we added fuel and battery mechanics. There won't be any more infinite driving around the island. Here is how those features will work:
Spawning
Cars now spawn with 30-50% health 0-30% fuel and 0-30% battery life
All cars that are on the island (cars in bases or cars that were already spawned somewhere on the island) before the patch, will have 10-30% fuel and battery life and the same health as before
Fuel
Fuel is consumed while starting the car if the car is turned on and idle, and while driving.
If your car has no fuel, you won't be able to start it at all.
There are 2 new interactions Fill Fuel and Drain Fuel
You can fill fuel in your car in 2 ways, either go to a gas station or you have a gasoline canister
Drain fuel is used to remove gasoline from a car into a gasoline canister. You have to have the canister in hands, close vicinity or inventory
Battery
The car battery is drained by turning the car on, having lights turned on, radio and honking
If your battery is below 20% capacity turning the car on will take longer, the current time needed to turn on the car can get up to 8 seconds depending on how depleted your battery is and your driving skill
If your battery is empty there are 2 ways you can start your car.
1. If your car is on a downhill slope, the acceleration key (W) will simulate the clutch. So when the car starts going downhill hold the W key until it turns on, pressing the break or releasing the W key will turn the car off again.
2. If you are not on a downhill slope, you need to hold the acceleration key while another player needs to do the Push Start action on the car, this will push start the car.
We added a new interaction Charge Battery if your battery levels are drained
If your car battery is empty you need to have another car battery with at least 1 use in it to be able to charge the car battery
If your battery gets drained to 0% while driving lights, horn and the radio will stop working. Same applies if the battery gets drained while trying to start the car.
The battery will slowly empty itself during 7 days
The battery recharges while driving
Gas Station
Each gas station has a certain amount of fuel that is represented with small lights
The fuel at gas stations refills in time intervals
Gas stations have a certain amount of gas pumps that can be used to refill cars or gasoline canisters
Misc
Fill Fuel, Drain Fuel and Charge Battery action completion time depend on your engineering skill. Each completed action gives engineering skill experience
Car decay now resets after a successful engine start, so if you don't have fuel or battery charges to start the car it will keep decaying, this way we hope we will counter car hoarding
They are just doing their job
Sentries now display their major states with headlight color - relaxed/patrolling as white, alerted as orange and combat as red
Sentries no longer instantly detect the player
Players now have a chance to leave the guarded zone by complying to sentries instructions after the initial spotting
Sentries will now destroy a vehicle blocking their movement path
Few more ninja tricks up our sleeves
After a puppet detects you you have more time to hide before it starts chasing you
Foliage is now 100% cover regardless of the clothes you have on (works only for the AI)
If a puppet comes to a distance of 2m or less when you are hidden, it will detect you regardless and attack you
The time frame of a puppet noticing you depends now on few things: the distance between you and the puppet, clothing you have on yourself, time of day and weather conditions
The eye that represented your visibility now is an indicator that shows when it fills up means that puppets and sentries spotted you
Never enough FoV sliders
Some improvements, some swag...
The boombox is pretty much the same as a radio, just with more swag
New music for the radio
New sentry voice lines
Fireworks attracts sentries and puppets
We added new storage elements to base building
You have 2 new log storage buildings, small and big shed.
You can store big logs, small logs, planks and sticks into them
2 new storage elements for your items to reduce the need for hoarding chests
The wardrobe has the horizontal size as a metal chest and the vertical size as 3 metal chests
The storage shelf has the horizontal size as a metal chest and the vertical size as 6 metal chests
We added some QoL to the minigame so its easier to use
The minigame will have an intro with instructions now
Space key starts the minigame
Left click is used for lock picking instead of the F key
ESC is used to exit the minigame while the info screen is active
After an unsuccessful lockpick try you will be returned to the info screen
Lock picking option will no longer be present when you have 0 fame points
Admin drone will be able to look inside chests and see its content
We did work on our streaming. So now you should encounter fewer hitches and fps drops while going into populated areas
Also foliage optimizations that should result in smoother gameplay in nature biomes
Damaged inventory cells will now start appearing at lower durability levels, depending on the item type
Added more usage to watermelon so it doesn't instantly fill up your stomach volume
Empty bag can now be crafted with rag stripes as well
Cooker bomb can now be crafted with basic demolition skill
Pipe bomb recipe adjusted, removed wire from it and added 3 rubber bands and 1 use of matches
Buried traps are now less visible and blend better with terrain
Chests now have 25% more inventory space vertical
All bows should now be fixable with a toolbox
Fixed bug where you could trigger your own traps with a vehicle
Fixed a bug where it was possible to stack items over the stack limit in some cases
Fixed stake pit traps not being defusable
Fixed a bug where the vicinity panel would be stretched over the entire screen after accessing a car or chest inventory
Fixed a bug where it was possible to add items to clothes over their weight limit
Fixed base element owner names sometimes not visible in drone mode
Fixed traps sometimes getting triggered by squadmates
Fixed barbed spike traps despawning too soon
Fixed water levels in some food items
Fixed a PvP crash connected to smoke and dead bodies
Fixed bug with M1 reload playing insert clip when there is one bullet in weapon and only ammo in inventory
Another round of private server shoutouts! Here are some that we found interesting!
IMPORTANT: In this day and age where everyone can be mad about anything, please refrain from bad mouthing mentioned servers or people who play on them. Also this is not the last private server showcase, if your favorite is not here it will be at one point.
Also there is no particular order besides alphabetical order, so let's see what the server owners had to say about their servers.
Take the red pill and enjoy in the best server of Brazil The Server Matrix and our admins invite you to unite in an incredible community of players who search for a nice PVP / PVE in a Survival Game. Matrix server was created in 6th December of 2019. We are the biggest community in Brazil with 1500 subscribers.
-Bot system with shop, coins, warzone, Weekly Kill Ranking with coins reward for 1st,2nd and 3rd place.
-Weekly wipe of cars to give a chance to new players find a car more easily.
-We protect our players from proved cheaters recorded in video and proof. We do not admit non-proof accusation. Drone admins monitor players to avoid buggers and cheaters.
-We help new players in discord and ingame with tips.
-THE MATRIX Community on Discord to keep players together and informed.
-No-admin abuser channel in Discord showing all admin used commands.
Join penitentiaryisland which is community Orientated -No bs. Active UK/US admins and plenty of help for new players. We are 3 weeks old and growing. Admins actually communicate daily with players, in chat and voice. We have an A1 A2 PVE sectors with a Jail System. (Effective moderating) We also do giveaways in Discord. We offer a car insurance option, which guarantees a car whenever(Join Discord for details). We are also open for ideas within the community.
Scum Paradise The Ultimate High Loot Server. Well, where do I start, the server was set up as a safe place for players to play where the admins don't play with admin accounts. We are a growing community and I would like to thank paradise players for being cool and the admin`s for helping keep Scum Paradise a safe place to play... oh yeah I almost forgot the advertisement. We are a UK server, with PVP & PVE zones. Whatever your play style, we welcome it... (stay cool like LJ)
SCUM TV" is one of the first big German roleplay projects, we pioneers of a new era. We love SCUM and we are proud to contribute our part to further advance SCUM. The game itself is designed for PVP, but also PVE and roleplay find their place. We love PVP and PVE, but we love roleplay even more.
SCUM itself offers a wonderful potential to live out roleplay based on the Game-Lore. At that time, SCUM TV was founded after leaving server due to creative differences.
Over the course of time, other RP projects servers have evolved from time, Scum-Tv and took their own paths in the world of roleplay (with different main focuses), this allowed the German roleplay community grow larger. We see ourselves in the Hardcore-RP area, but we do our best to make it easier for beginners to get acquainted with roleplay, we help wherever we can and offer our experience and knowledge.
We pay attention to solid and valid roleplay, fun, but also profound roleplay is welcomed. SCUM simply offers a new form of RolePlay using new settings. What GTA offers through mods, SCUM already does through EA automatically.
All the available lore contained, SCUM opens up so many avenues for roleplay, because it leads to neo apocalyptic end world like in DAY-Z, but it is a game show and this fact makes it so extremely interesting for roleplay.
Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!
Colour of patches has been reworked to be less colourful, also dirt is now more realistic
Reworked size and icons for big and small logs to better fit in containers
This is inside a car inventory
Basic grinding stone can now be crafted
Added sounds and increased duration to 10 seconds for trap kill notifications
Night vision binding is now on N
Fix the bug where players would lose ownership of their flag
Fixed an item duplication bug
Fixed the bug that caused a crash when reloading M1 with an empty clip and one bullet
Fixed kill notifications not getting deleted after login (mine and trap kills)
Fixed an exploit through witch servers could be DDoS attacked (Don't make witch servers pls <3(yea it was a typo, but we own it))
So puppet spawning was a bit whacky to set up on private servers, we found the issue and resolved it. Now when you go set up puppet spawners you will have new parameters you can play with.
// Modifier that is applied to the number of exterior puppets to spawn after spawn system decided that number ExteriorPawnAmountModifier=1.0
// Modifier that is applied to the number of interior puppets to spawn after spawn system decided that number InteriorPawnAmountModifier=1.0
// Modifier that is applied to the number of wild puppets to spawn after spawn system decided that number WildPawnAmountModifier=1.0
// Time that must pass to allow exterior puppets to spawn ExteriorPawnSpawningCheckTimeInSeconds=0.0
// Time that must pass to allow interior puppets to spawn InteriorPawnSpawningCheckTimeInSeconds=0.0
// Time that must pass to allow wild puppets to spawn WildPawnSpawningCheckTimeInSeconds=600.0
// Determines the probability to spawn exterior puppet ExteriorPawnSpawningProbability=30.0
// Determines the probability to spawn interior puppet InteriorPawnSpawningProbability=10.0
// Time that must pass after spawning to allow another spawning of exterior puppets in particular spawn location ExteriorSpawnerGroupCooldownTime=1800.0
// Time that must pass after spawning to allow another spawning of interior puppets in particular spawn location InteriorSpawnerGroupCooldownTime=900.0
Hello guys! We are here with a new patch and new features, and guess what.
PATCHES ARE COOL AGAIN! Not updated patches, but those edgy things you put on your clothes to show that girl in high school that you also listen to her favourite band so she might talk to you? Yea...me neither....f you Tina.
Jokes and bad memories aside, we really hope you will like our new patching feature as the art department did some amazing work with them. Also a big shoutout to all the grandmas who sent their patterns in!
Here is a rundown video of some of the features coming this week!
Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!