This is a big one, hope you are all ready for this! Lets dive in.
The key things in this vehicle update are that we added fuel and battery mechanics. There won't be any more infinite driving around the island. Here is how those features will work:
Spawning
Cars now spawn with 30-50% health 0-30% fuel and 0-30% battery life
All cars that are on the island (cars in bases or cars that were already spawned somewhere on the island) before the patch, will have 10-30% fuel and battery life and the same health as before
Fuel
Fuel is consumed while starting the car if the car is turned on and idle, and while driving.
If your car has no fuel, you won't be able to start it at all.
There are 2 new interactions Fill Fuel and Drain Fuel
You can fill fuel in your car in 2 ways, either go to a gas station or you have a gasoline canister
Drain fuel is used to remove gasoline from a car into a gasoline canister. You have to have the canister in hands, close vicinity or inventory
Battery
The car battery is drained by turning the car on, having lights turned on, radio and honking
If your battery is below 20% capacity turning the car on will take longer, the current time needed to turn on the car can get up to 8 seconds depending on how depleted your battery is and your driving skill
If your battery is empty there are 2 ways you can start your car.
1. If your car is on a downhill slope, the acceleration key (W) will simulate the clutch. So when the car starts going downhill hold the W key until it turns on, pressing the break or releasing the W key will turn the car off again.
2. If you are not on a downhill slope, you need to hold the acceleration key while another player needs to do the Push Start action on the car, this will push start the car.
We added a new interaction Charge Battery if your battery levels are drained
If your car battery is empty you need to have another car battery with at least 1 use in it to be able to charge the car battery
If your battery gets drained to 0% while driving lights, horn and the radio will stop working. Same applies if the battery gets drained while trying to start the car.
The battery will slowly empty itself during 7 days
The battery recharges while driving
Gas Station
Each gas station has a certain amount of fuel that is represented with small lights
The fuel at gas stations refills in time intervals
Gas stations have a certain amount of gas pumps that can be used to refill cars or gasoline canisters
Misc
Fill Fuel, Drain Fuel and Charge Battery action completion time depend on your engineering skill. Each completed action gives engineering skill experience
Car decay now resets after a successful engine start, so if you don't have fuel or battery charges to start the car it will keep decaying, this way we hope we will counter car hoarding
They are just doing their job
Sentries now display their major states with headlight color - relaxed/patrolling as white, alerted as orange and combat as red
Sentries no longer instantly detect the player
Players now have a chance to leave the guarded zone by complying to sentries instructions after the initial spotting
Sentries will now destroy a vehicle blocking their movement path
Few more ninja tricks up our sleeves
After a puppet detects you you have more time to hide before it starts chasing you
Foliage is now 100% cover regardless of the clothes you have on (works only for the AI)
If a puppet comes to a distance of 2m or less when you are hidden, it will detect you regardless and attack you
The time frame of a puppet noticing you depends now on few things: the distance between you and the puppet, clothing you have on yourself, time of day and weather conditions
The eye that represented your visibility now is an indicator that shows when it fills up means that puppets and sentries spotted you
Never enough FoV sliders
Some improvements, some swag...
The boombox is pretty much the same as a radio, just with more swag
New music for the radio
New sentry voice lines
Fireworks attracts sentries and puppets
We added new storage elements to base building
You have 2 new log storage buildings, small and big shed.
You can store big logs, small logs, planks and sticks into them
2 new storage elements for your items to reduce the need for hoarding chests
The wardrobe has the horizontal size as a metal chest and the vertical size as 3 metal chests
The storage shelf has the horizontal size as a metal chest and the vertical size as 6 metal chests
We added some QoL to the minigame so its easier to use
The minigame will have an intro with instructions now
Space key starts the minigame
Left click is used for lock picking instead of the F key
ESC is used to exit the minigame while the info screen is active
After an unsuccessful lockpick try you will be returned to the info screen
Lock picking option will no longer be present when you have 0 fame points
Admin drone will be able to look inside chests and see its content
We did work on our streaming. So now you should encounter fewer hitches and fps drops while going into populated areas
Also foliage optimizations that should result in smoother gameplay in nature biomes
Damaged inventory cells will now start appearing at lower durability levels, depending on the item type
Added more usage to watermelon so it doesn't instantly fill up your stomach volume
Empty bag can now be crafted with rag stripes as well
Cooker bomb can now be crafted with basic demolition skill
Pipe bomb recipe adjusted, removed wire from it and added 3 rubber bands and 1 use of matches
Buried traps are now less visible and blend better with terrain
Chests now have 25% more inventory space vertical
All bows should now be fixable with a toolbox
Fixed bug where you could trigger your own traps with a vehicle
Fixed a bug where it was possible to stack items over the stack limit in some cases
Fixed stake pit traps not being defusable
Fixed a bug where the vicinity panel would be stretched over the entire screen after accessing a car or chest inventory
Fixed a bug where it was possible to add items to clothes over their weight limit
Fixed base element owner names sometimes not visible in drone mode
Fixed traps sometimes getting triggered by squadmates
Fixed barbed spike traps despawning too soon
Fixed water levels in some food items
Fixed a PvP crash connected to smoke and dead bodies
Fixed bug with M1 reload playing insert clip when there is one bullet in weapon and only ammo in inventory
Another round of private server shoutouts! Here are some that we found interesting!
IMPORTANT: In this day and age where everyone can be mad about anything, please refrain from bad mouthing mentioned servers or people who play on them. Also this is not the last private server showcase, if your favorite is not here it will be at one point.
Also there is no particular order besides alphabetical order, so let's see what the server owners had to say about their servers.
Take the red pill and enjoy in the best server of Brazil The Server Matrix and our admins invite you to unite in an incredible community of players who search for a nice PVP / PVE in a Survival Game. Matrix server was created in 6th December of 2019. We are the biggest community in Brazil with 1500 subscribers.
-Bot system with shop, coins, warzone, Weekly Kill Ranking with coins reward for 1st,2nd and 3rd place.
-Weekly wipe of cars to give a chance to new players find a car more easily.
-We protect our players from proved cheaters recorded in video and proof. We do not admit non-proof accusation. Drone admins monitor players to avoid buggers and cheaters.
-We help new players in discord and ingame with tips.
-THE MATRIX Community on Discord to keep players together and informed.
-No-admin abuser channel in Discord showing all admin used commands.
Join penitentiaryisland which is community Orientated -No bs. Active UK/US admins and plenty of help for new players. We are 3 weeks old and growing. Admins actually communicate daily with players, in chat and voice. We have an A1 A2 PVE sectors with a Jail System. (Effective moderating) We also do giveaways in Discord. We offer a car insurance option, which guarantees a car whenever(Join Discord for details). We are also open for ideas within the community.
Scum Paradise The Ultimate High Loot Server. Well, where do I start, the server was set up as a safe place for players to play where the admins don't play with admin accounts. We are a growing community and I would like to thank paradise players for being cool and the admin`s for helping keep Scum Paradise a safe place to play... oh yeah I almost forgot the advertisement. We are a UK server, with PVP & PVE zones. Whatever your play style, we welcome it... (stay cool like LJ)
SCUM TV" is one of the first big German roleplay projects, we pioneers of a new era. We love SCUM and we are proud to contribute our part to further advance SCUM. The game itself is designed for PVP, but also PVE and roleplay find their place. We love PVP and PVE, but we love roleplay even more.
SCUM itself offers a wonderful potential to live out roleplay based on the Game-Lore. At that time, SCUM TV was founded after leaving server due to creative differences.
Over the course of time, other RP projects servers have evolved from time, Scum-Tv and took their own paths in the world of roleplay (with different main focuses), this allowed the German roleplay community grow larger. We see ourselves in the Hardcore-RP area, but we do our best to make it easier for beginners to get acquainted with roleplay, we help wherever we can and offer our experience and knowledge.
We pay attention to solid and valid roleplay, fun, but also profound roleplay is welcomed. SCUM simply offers a new form of RolePlay using new settings. What GTA offers through mods, SCUM already does through EA automatically.
All the available lore contained, SCUM opens up so many avenues for roleplay, because it leads to neo apocalyptic end world like in DAY-Z, but it is a game show and this fact makes it so extremely interesting for roleplay.
Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!
Colour of patches has been reworked to be less colourful, also dirt is now more realistic
Reworked size and icons for big and small logs to better fit in containers
This is inside a car inventory
Basic grinding stone can now be crafted
Added sounds and increased duration to 10 seconds for trap kill notifications
Night vision binding is now on N
Fix the bug where players would lose ownership of their flag
Fixed an item duplication bug
Fixed the bug that caused a crash when reloading M1 with an empty clip and one bullet
Fixed kill notifications not getting deleted after login (mine and trap kills)
Fixed an exploit through witch servers could be DDoS attacked (Don't make witch servers pls <3(yea it was a typo, but we own it))
So puppet spawning was a bit whacky to set up on private servers, we found the issue and resolved it. Now when you go set up puppet spawners you will have new parameters you can play with.
// Modifier that is applied to the number of exterior puppets to spawn after spawn system decided that number ExteriorPawnAmountModifier=1.0
// Modifier that is applied to the number of interior puppets to spawn after spawn system decided that number InteriorPawnAmountModifier=1.0
// Modifier that is applied to the number of wild puppets to spawn after spawn system decided that number WildPawnAmountModifier=1.0
// Time that must pass to allow exterior puppets to spawn ExteriorPawnSpawningCheckTimeInSeconds=0.0
// Time that must pass to allow interior puppets to spawn InteriorPawnSpawningCheckTimeInSeconds=0.0
// Time that must pass to allow wild puppets to spawn WildPawnSpawningCheckTimeInSeconds=600.0
// Determines the probability to spawn exterior puppet ExteriorPawnSpawningProbability=30.0
// Determines the probability to spawn interior puppet InteriorPawnSpawningProbability=10.0
// Time that must pass after spawning to allow another spawning of exterior puppets in particular spawn location ExteriorSpawnerGroupCooldownTime=1800.0
// Time that must pass after spawning to allow another spawning of interior puppets in particular spawn location InteriorSpawnerGroupCooldownTime=900.0
Hello guys! We are here with a new patch and new features, and guess what.
PATCHES ARE COOL AGAIN! Not updated patches, but those edgy things you put on your clothes to show that girl in high school that you also listen to her favourite band so she might talk to you? Yea...me neither....f you Tina.
Jokes and bad memories aside, we really hope you will like our new patching feature as the art department did some amazing work with them. Also a big shoutout to all the grandmas who sent their patterns in!
Here is a rundown video of some of the features coming this week!
Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!
Hey guys, before we go into the patch notes just a little message from Gamepires.
Croatia's capital Zagreb was hit by the strongest earthquake in the last 140 years. We at Gamepires are fortunately all safe, but many people lost their homes and some of the ruined infrastructure is still being fixed. Our thoughts are with everyone who was affected by the earthquake.
Here are few pics how our office looks.
Now, what did we prepare for you this week? A lot of goodies!
We added the first version of stacking. How will it work?
For now only, bolts, nails and money have that option as it's still in the testing phase
You can stack them simply by dragging them over each other.
For now, stacking doesn't work in chests, only in vicinity and backpacks
Item decay, lets see how it works
Each item's inventory can now contain damaged cells, depending on the durability of the item in question
The damage spreads from the bottom right corner in circular motion
If an item stays inside the damaged zone, it will be damaged over time (1% per damaged cell they are covered by per hour)
You can take items out of the damaged zone, but you cannot put them back into the damaged zone
If your inventory container (e.g. backpack) takes damage from outside sources (e.g. bullets), all items inside the damaged area will be additionally damaged (5% per damaged cell they are covered by)
Bomb defuse minigame!
So for defusing bombs we got you a game inside a game, this is how it works:
There are 3 types of LEDs, red, yellow and green
You can cut yellow ones and green ones, the bomb will only defuse if you cut the green ones, and nothing will happen if you cut the yellow ones
If you cut the red one, you get a suprise...yea, you die
The number of each color LED and time you have depends on your demolition skill
You cut the wires on the metal plate on the left
At no skill you have 4 seconds to defuse the bomb, at max skill you have 6 seconds
We implemented an UI marker for placed traps, visible only to trap owners in focus mode (similar to burying)
So our players can be safe ingame as well!
It can be found in medical and lab areas
We added a simple improvised sewing kit so you can craft it and fix your clothes
Its crafted out of a needle (normal or bone) and thread.
It has 15 uses
Fixed issue with search sounds alerting sentries and puppets on long radius
Added sound on event border, one while static and distinctive one while border is moving
Reduced loudness of event announcer
Tweaked outdoor distant reverb for better approximation of sound source distance
We reworked the way players receive initial world state (fortifications, base building) so it is internally cleaner and intuitive to extend for future needs (e.g. synchronising the state of those elusive trees and bushes) In normal terms, this will make it easier for us to implement some features that are coming, and should fix the issue of doors being open to some players and being closed to others.
Redesigned level up notifications. Removed level up text message in the bottom left corner
Lowered maximum HP value on suicide puppets, reduced the range of the explosion, minimal damage and base damage it does
Arrow tips now have 6 uses instead of 5
Reduced the weight of compasses
Hospital clothes have the same inventory size as inmate clothes
Doubled the time between drone visits
Increased weight load of work and military pants
Fixed the bug when you would draw the compound bow the string would stretch in a demonic way.
Fixed an issue where lots of torque would be applied when the player was further from the vehicle they were pushing.
Fixed some issues with the event wall
Fixed the bug where sorting servers by version didn't work
Fixed and tweaked drawing centre dot when aiming bow in first person view
Fixed the size of body parts of animals and humans in inventory If you had them in your chest or backpack its possible that they overlap now, just remove them from the container and put them back in
Fixed stretched pistol icons in events
Fixed a bug where slippers were too small in inventory
Our second episode of SCUMcast is live! Check it down bellow!
First of all thank you so much for the support on the first episode, we'll make sure to keep these coming as much as we can! We're glad you're enjoying the SCUMcast so we brought you a new one.
D1nosaur and Kristian aka GamerBeast are back again to host the second episode with our new set of guests, featuring:
Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!
Hotfix timeeeee, nothing big went wrong so no need for panic (we have that more than enough, don't we?). So for what was the hotfix needed, well the build number 21000 is pretty, also we kinda messed up the M1.
You could load ANY type of ammo (different cal. bullets, arrows, etc..) into the M1. Now you can't do that anymore.
Fixed not being able to stack base building blocks
Disabled blinking lights on armed traps
Disabled trap warnings
Birds should spawn normally now
Traps no longer explode if hit by other explosions
Private server shoutout!!!!
The choice was not easy, there was a lot of servers to go through. That's why I decided to increase the number of servers from 3 to 4.
IMPORTANT: In this day and age where everyone can be mad about anything, please refrain from bad mouthing mentioned servers or people who play on them. Also this is not the last private server showcase, if your favourite is not here it will be at one point.
Also there is no particular order besides alphabetical order, so let's see what the server owners had to say about their servers.
The chaos here is nothing theoretical, it is real. The most advanced bot shop, advanced pvp and team tactics, developed large scale base building and shifted meta using resources obtained in pvp fights, large scale combat in custom warzones which bring you fame, wealth and glory are what makes it shine. Get to a drop point, pick up a gun and wreak havok to become top of the leaderboard. Active admins keep the server ticking with fast support and constant custom mechanic development to keep it fresh. The server is running for 2 and half years, from SCUMs first day of launch. Welcome to Chaos Theory - You have found home.
Seya (Serve owner) - "My goal is not to be rank one but to be the largest private scum community in existence"
Scums of Anarchy offers a unique private experience based on Gang Warfare with tailored events to takeover Turfs within the map. We offer the prisoner access to their own bank account, FAME missions, Gang vs Gang events, vehicle/item shop access, RP only zones and custom scripts which feed player stats and kills to our Discord. As well as a LIVE kill leaderboard for the PvP orientated players, tier reward systems are in place for Gangs who control more Turfs and non-affiliate rewards for solo players who just like to enjoy the Island on a quieter scale. Scums of Anarchy has been around since Day One and continues to adapt to the ever changing island of SCUM.
First Server SCUM in RUSSIA, created 563 day ago. - We help new players, tell the main aspects of the game.
- Biggest Community, more 5000 Subscribers. In social networks - we introduce players to the latest news SCUM GAME.
- We protect players from cheaters and bag-users, not fair players! We constantly monitor the players on the server, and in case of violations of the game process, on the part of the players - the use of bugs, cheats - we do not immediately take measures!
Cheaters - punish, ban. Some people manage to talk, find out the reasons why he did this and sometimes they talk about prohibited software, the data is transmitted to the developers.
- Each player, after the start of the game on the server, receives a guarantee that he will always have loot! There will always be clothes and weapons! Even after the wipe!
We have developed a website on which the salary system works - the economy. It is all free! We do not require money! NO donate! The player plays - receives a salary, a wipe occurs - the player can use insurance and get game items after some time! Help!
- Often we organise interesting events - boxing, racing, capture, evacuation and more.
- The site has a system of player ratings.
- In the discord, game chat and kill statistics are displayed. Even while not in the game, you can read the game chat, keep abreast of all events! Also see the killfeed...
- Some time ago we launched a game bot, the game process is more interesting tal! Players always have something to do!
- In case of any contentious issues, dishonest killings - the administrator will analyse each case, project a picture and give an answer!
- In the community we communicate with players, help each other with tips, tricks!
- No players admin - only 1 admin, No admin abuse, only GOLD Drone.
Why should you join The Boom Boom Room 2.0 SCUM Server? Do you enjoy official servers? Then this is the place for you, we run almost official settings with exception of 500+ Puppets and 100 Vehicles. Loot respawns a little faster, and no Admin abuse (logs shown on demand). Cheaters will be recorded and reported for a proper report that will result in GAME BAN All questions are more than welcome at our community discord