Apr 10, 2020
SCUM - Sippy
Hey guys, we are aware of the current issue with flags some players are encountering, we are looking into it. So what's the issue?
  • Some people with old flags lost ownership over those flags.
We are looking into it as we speak, but for now, people who have that problem:
  • Remake the flag in your base, that should fix the problem
If you encounter any other issues with flags or anything else, let us know on our steam forum!
SCUM - Sippy
Hello guys! We are here with a new patch and new features, and guess what.

PATCHES ARE COOL AGAIN! Not updated patches, but those edgy things you put on your clothes to show that girl in high school that you also listen to her favourite band so she might talk to you? Yea...me neither....f you Tina.

Jokes and bad memories aside, we really hope you will like our new patching feature as the art department did some amazing work with them. Also a big shoutout to all the grandmas who sent their patterns in!

Here is a rundown video of some of the features coming this week!

https://www.youtube.com/watch?v=2lrxtOhOOJQ


We improved our item decay system
  • From now the damage your clothing takes will be visually represented on clothing with tears and holes

  • As you patch up items, they will never look pitch new anymore but will have neat little patches on them

  • If the item continues to take damage at one point you won't be able to repair it anymore and it will be destroyed

  • Improved new clothing shader







We did some changes how taking an enemy flag works!
  • You are no longer able to destroy enemy flags but instead you need to overtake it.

  • You can still destroy a flag if you are the owner

  • If no one stops the overtake in 24 hours, the flag and the associated base will be yours.

  • The overtake can be stopped by anyone, including you, and doesn't require any additional items or skill.

  • If you were offline at the time, you will get the notifications when you log in.



You can now craft all locks and lock more things!
  • Medium and Advanced locks can be crafted now!

  • For medium you need 3 padlocks and for advanced you need 5

  • For medium lock you need medium engineering skill for advanced lock you need advanced engineering skill

  • You can remove locks from owned / friendly chests. Doing so will add the item to your inventory or drop it in vicinity


Now you can lock your chest and car as well!
  • As you see there is a small lock icon in the upper left part of the vicinity window

  • You can put 1 lock on chests and cars

  • You can just drag and drop locks on the vicinity window and its locked

  • Once locked only you and your squadmates have access to them





  • Added new sounds to urban ambience soundscapes

  • Added sound on grinding stone repair actions

  • Puppets no longer focus on bullet impacts rather then on shooter

  • Flare gun projectile now acts as decoy for puppets and sentries, when flare gun projectile hits the surface it will attract AI

  • Radios in vehicles will be muffled if camera is not inside vehicle cabin


  • We did level optimizations that should decrease the stutters and FPS drops in urban and rural areas


  • Increased item spawn chance at military locations by 10%

  • Increased inventory size of civil clothing

  • Clothes are now washable in oceans

  • We have also added notifications when you kill someone with traps


  • Crafting metal arrow tips now needs 6 usages of toolbox instead of 10

  • Advanced and medium base wall elements (only walls) now need more components to craft

  • Weapon magazines are now repairable with weapon repair kit


  • Fixed some cases where item decay wouldn't work as expected

  • Fixed some cases where items wouldn't appear visually in inventory

  • Fixed the bug with hair rendering issues

  • Fixed a bug where crafting with stacks of items would cause them to flicker in the crafting panel and make the Craft button unresponsive

  • Vehicle inventory will not be damaged by grenades any more

  • Fixed wall blueprints sometimes having holes after returning to them
Apr 4, 2020
SCUM - D1nosaur
Hello beautiful SCUMmunity!



D1nosaur and Kristian aka GamerBeast are back again to host the third episode with our new set of guests, featuring:





And the podcast you can watch on our official Twitch channel: Podcast starts in 30 minutes!

Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!

D1no out.
SCUM - Sippy
What would be a patch without a hotfix huh?

No big deal, just a few things to fix up and we are good to go!



  • Increased the precision of event wall dealing damage

  • Shotgun shells can be crafted with lower skill now



  • Chests are now repairable with a toolbox

  • Fixed a bug being able to start disarming the trap if you place wire cutters back to inventory

  • Fixed item duplication when placing an examined item into a stack

  • Fixed a bug where burying a trap made it yours

  • Fixed inventory size for crocs and skinned goat

  • Reduced the damage on wire cutters when you throw them at someone

  • You can drink vinegar now instead of eating it

  • Fixed a bug where some item durability could be displayed wrong when unstacking items in multiplayer

  • Added demolition skill experience to player when successfully disarming bombs
SCUM - Sippy
Hey guys, before we go into the patch notes just a little message from Gamepires.

Croatia's capital Zagreb was hit by the strongest earthquake in the last 140 years. We at Gamepires are fortunately all safe, but many people lost their homes and some of the ruined infrastructure is still being fixed. Our thoughts are with everyone who was affected by the earthquake.

Here are few pics how our office looks.











Now, what did we prepare for you this week? A lot of goodies!


We added the first version of stacking. How will it work?
  • For now only, bolts, nails and money have that option as it's still in the testing phase

  • You can stack them simply by dragging them over each other.

  • For now, stacking doesn't work in chests, only in vicinity and backpacks





Item decay, lets see how it works
  • Each item's inventory can now contain damaged cells, depending on the durability of the item in question

  • The damage spreads from the bottom right corner in circular motion

  • If an item stays inside the damaged zone, it will be damaged over time (1% per damaged cell they are covered by per hour)

  • You can take items out of the damaged zone, but you cannot put them back into the damaged zone

  • If your inventory container (e.g. backpack) takes damage from outside sources (e.g. bullets), all items inside the damaged area will be additionally damaged (5% per damaged cell they are covered by)





Bomb defuse minigame!
So for defusing bombs we got you a game inside a game, this is how it works:

  • There are 3 types of LEDs, red, yellow and green

  • You can cut yellow ones and green ones, the bomb will only defuse if you cut the green ones, and nothing will happen if you cut the yellow ones

  • If you cut the red one, you get a suprise...yea, you die

  • The number of each color LED and time you have depends on your demolition skill

  • You cut the wires on the metal plate on the left

  • At no skill you have 4 seconds to defuse the bomb, at max skill you have 6 seconds





We implemented an UI marker for placed traps, visible only to trap owners in focus mode (similar to burying)





So our players can be safe ingame as well!
  • It can be found in medical and lab areas





We added a simple improvised sewing kit so you can craft it and fix your clothes
  • Its crafted out of a needle (normal or bone) and thread.

  • It has 15 uses




  • Fixed issue with search sounds alerting sentries and puppets on long radius

  • Added sound on event border, one while static and distinctive one while border is moving

  • Reduced loudness of event announcer

  • Tweaked outdoor distant reverb for better approximation of sound source distance



  • We reworked the way players receive initial world state (fortifications, base building) so it is internally cleaner and intuitive to extend for future needs (e.g. synchronising the state of those elusive trees and bushes) In normal terms, this will make it easier for us to implement some features that are coming, and should fix the issue of doors being open to some players and being closed to others.

  • Redesigned level up notifications. Removed level up text message in the bottom left corner


  • Lowered maximum HP value on suicide puppets, reduced the range of the explosion, minimal damage and base damage it does

  • Arrow tips now have 6 uses instead of 5

  • Reduced the weight of compasses

  • Hospital clothes have the same inventory size as inmate clothes

  • Doubled the time between drone visits

  • Increased weight load of work and military pants



  • Fixed the bug when you would draw the compound bow the string would stretch in a demonic way.


  • Fixed an issue where lots of torque would be applied when the player was further from the vehicle they were pushing.

  • Fixed some issues with the event wall

  • Fixed the bug where sorting servers by version didn't work

  • Fixed and tweaked drawing centre dot when aiming bow in first person view

  • Fixed the size of body parts of animals and humans in inventory If you had them in your chest or backpack its possible that they overlap now, just remove them from the container and put them back in


  • Fixed stretched pistol icons in events

  • Fixed a bug where slippers were too small in inventory


Our second episode of SCUMcast is live! Check it down bellow!

https://www.youtube.com/watch?v=NCk8eYl0OdA&feature=youtu.be



Mar 21, 2020
SCUM - D1nosaur
Hello beautiful scummunity!

First of all thank you so much for the support on the first episode, we'll make sure to keep these coming as much as we can! We're glad you're enjoying the SCUMcast so we brought you a new one.



D1nosaur and Kristian aka GamerBeast are back again to host the second episode with our new set of guests, featuring:




And the podcast you can watch on our stream: 21.03.2020 19:00 CEST so basically in 5 hours.

Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!

D1no out.




SCUM - Sippy
Hotfix timeeeee, nothing big went wrong so no need for panic (we have that more than enough, don't we?). So for what was the hotfix needed, well the build number 21000 is pretty, also we kinda messed up the M1.
  • You could load ANY type of ammo (different cal. bullets, arrows, etc..) into the M1. Now you can't do that anymore.

  • Fixed not being able to stack base building blocks

  • Disabled blinking lights on armed traps

  • Disabled trap warnings

  • Birds should spawn normally now

  • Traps no longer explode if hit by other explosions





Private server shoutout!!!!

The choice was not easy, there was a lot of servers to go through. That's why I decided to increase the number of servers from 3 to 4.

IMPORTANT: In this day and age where everyone can be mad about anything, please refrain from bad mouthing mentioned servers or people who play on them. Also this is not the last private server showcase, if your favourite is not here it will be at one point.

Also there is no particular order besides alphabetical order, so let's see what the server owners had to say about their servers.


Chaos Theory

Discord Link

The chaos here is nothing theoretical, it is real. The most advanced bot shop, advanced pvp and team tactics, developed large scale base building and shifted meta using resources obtained in pvp fights, large scale combat in custom warzones which bring you fame, wealth and glory are what makes it shine. Get to a drop point, pick up a gun and wreak havok to become top of the leaderboard. Active admins keep the server ticking with fast support and constant custom mechanic development to keep it fresh. The server is running for 2 and half years, from SCUMs first day of launch. Welcome to Chaos Theory - You have found home.

Seya (Serve owner) - "My goal is not to be rank one but to be the largest private scum community in existence"

Neat use of the Lorenz attractor

Scums of Anarchy

Discord Link

Scums of Anarchy offers a unique private experience based on Gang Warfare with tailored events to takeover Turfs within the map. We offer the prisoner access to their own bank account, FAME missions, Gang vs Gang events, vehicle/item shop access, RP only zones and custom scripts which feed player stats and kills to our Discord. As well as a LIVE kill leaderboard for the PvP orientated players, tier reward systems are in place for Gangs who control more Turfs and non-affiliate rewards for solo players who just like to enjoy the Island on a quieter scale. Scums of Anarchy has been around since Day One and continues to adapt to the ever changing island of SCUM.



Scum Survival

Discord Link

First Server SCUM in RUSSIA, created 563 day ago.
- We help new players, tell the main aspects of the game.

- Biggest Community, more 5000 Subscribers. In social networks - we introduce players to the latest news SCUM GAME.

- We protect players from cheaters and bag-users, not fair players!
We constantly monitor the players on the server, and in case of violations of the game process, on the part of the players - the use of bugs, cheats - we do not immediately take measures!

Cheaters - punish, ban. Some people manage to talk, find out the reasons why he did this and sometimes they talk about prohibited software, the data is transmitted to the developers.

- Each player, after the start of the game on the server, receives a guarantee that he will always have loot! There will always be clothes and weapons!
Even after the wipe!

We have developed a website on which the salary system works - the economy.
It is all free! We do not require money! NO donate!
The player plays - receives a salary, a wipe occurs - the player can use insurance and get game items after some time! Help!

- Often we organise interesting events - boxing, racing, capture, evacuation and more.

- The site has a system of player ratings.

- In the discord, game chat and kill statistics are displayed.
Even while not in the game, you can read the game chat, keep abreast of all events! Also see the killfeed...

- Some time ago we launched a game bot, the game process is more interesting tal! Players always have something to do!

- In case of any contentious issues, dishonest killings - the administrator will analyse each case, project a picture and give an answer!

- In the community we communicate with players, help each other with tips, tricks!

- No players admin - only 1 admin, No admin abuse, only GOLD Drone.



The Boom Boom Room 2.0

Discord Link

Why should you join The Boom Boom Room 2.0 SCUM Server?
Do you enjoy official servers? Then this is the place for you, we run almost official settings with exception of 500+ Puppets and 100 Vehicles.
Loot respawns a little faster, and no Admin abuse (logs shown on demand). Cheaters will be recorded and reported for a proper report that will result in GAME BAN
All questions are more than welcome at our community discord



https://www.youtube.com/watch?v=qxdy89FHbnU&feature=youtu.be

SCUM - Sippy
Hello everyone, time to talk patch stuff!! Or maybe we should show you?

We made a little development video where we showed you some of the biggest things coming this patch, its a new thing for us so tell us what you think about it!

https://www.youtube.com/watch?v=1aNSepYB3Ds

Also for those who missed it our first podcast is here!

https://www.youtube.com/watch?v=FlRh_NZcMmk

So, now that you have an idea what will come in this patch, let's break it down a bit.

P.S Tomorrow we will announce the private server winners.



From now you can encounter 2 new types of puppets



You saw this one in the video, if you didn't, well you can guess what he does.
But few things to keep in mind:
  • No matter how the puppet dies, once it does it will explode.

  • The explosives are strapped to his abdomen, so aim for that or the head as those count to the biggest damage possible.

  • The explosive radius is 10m and the further you are the less damage you take, but everything closer than 5m is still pretty much dead.

  • If that puppet is close to you, you will start hearing a beeping sound.

  • Once the beeping sounds starts the puppet will explode after 60 seconds if not killed.

  • Try to run it over with a car, it's fun (you'll die) and don't forget to get it on video!

  • They spawn in military POIs





Need a bandage? Feel free to ask one of those guys. Those puppets don't have any extras, besides some that have an awesome straitjacket, they are a bit faster than regular puppets.




So some new additions came in those 2 parts and the UI. In the UI you can find 2 new bars:
  • Visibility

  • Noise


Visibility and how it works:
  • If the blue bar is full that means everyone/thing can see you without problems, the lower it drops the better hidden you are.

  • Each piece of clothing has a camouflage value, and depending what you wear the AI can notice you on different distances.

  • Hiding in foliage lowers the bar as well.

  • While hidden in foliage, range that AI can spot you from also depends on your camouflage skill and your stance.

Noise and how it works:
  • Every action you do makes a sound and will add up to the bar.

  • The higher your stealth skill the less movement noise you make.

  • As this system is still under work, its possible that the AI sometimes won't take into account your stealth skill.




Few changes regarding the placement system.



  • Improved placement algorithm meaning it should be much easier to place blueprints

  • You can now place up to 10 blueprints of any type meaning you can potentially have 10 foundation blueprints active at a time

  • Height adjustment is now possible after the blueprint is placed

  • New look for the blueprints



We expanded some of our event locations

Added Deathmatch and Team deathmatch events for:
  • Prkno
  • Veliki Tabor
  • Mirkovci
  • Tisno

Also visual update of the event pictures to show the map as accurate as possible.

Prigradica

Mountain Glade



We added a trailer to the tractor, with it the storage space increased.





New squad members can now be recruited even if the squad member limit has already been reached. Such squad will still be hidden from the scoreborad and the squad respawn will be disabled, until they reduce the squad member count within the squad member limit (dictated by the squad leader's intelligence).


  • Increased factory made suppressors noise by 30%

  • Significantly reduced noise level for bows

  • Improved outdoor reverb impulses

  • Improved ambient sounds in all environments



  • M1 clip now shows empty model when ejected from rifle

  • Enabled placing trophies on level 3 and level 4 walls and frames

  • Dropping items to an inventory container will now take rotation into consideration when placing them

  • Clothes items on you don't take damage from bullets when in safe zone

  • Disabled vertical "breathing" movement while hovering with admin drone

  • Increased rate of tree branches item spawn when cutting trees.

  • Added new animations for M1

  • Added new animations for M1887

  • Added server config variable to allow/forbid building in POIs. Default is forbidden as till now. In SP, it's always allowed.

  • Added new admin command SetHealthToItemInHands that sets health of the currently held item


  • Fixed the bug where prisoner save state would be corrupted if they cannot leave the car upon logging off

  • Fixed the bug where base element ownership wouldn't transfer well after a profile is deleted

  • Fixed the bug where laser triggers would get triggered through obstacles

  • Fixed the bug where canceling the search of an object would make the prisoner uncontrollable

  • Fixed the bug where the vicinity window couldn't be resized to a smaller size

  • Fixed the bug where small and big bundle of sticks had wrong inventory icon

  • Fixed the bug where clothes wouldn't be ordered by layer

  • Fixed the bug with oversized icons for M1 and M1887

  • Fixed the bug where Block21 icon was stretched in events

  • Fixed the bug with no clip eject sound and visuals on M1 in events

  • Fixed the bug where you couldn't put tree branches in hands



Didn't have this for a long time huh? This doesn't mean we didn't do anything regards it but most of the time the optimizations were the same. So this is what we have for you for now:

  • Shader optimizations should impact people who are GPU bound

  • Also as Rale already said, he reduced the amount of audio instructions that helps for audio CPU usage.

Thanks for reading, and remember to wash your hands!






SCUM - Sippy
Hello beautiful scummunity!

We got some things cooking for you, and it's not a patch.



To begin with, we are preparing a podcast for you guys with D1no and Kristian, and some awesome content creators:



And the podcast you can watch on our stream: 07.03.2020 19:00 CEST European date format, so, tomorrow.



Private servers are a big part of SCUM, and it's time we give some shoutouts regarding that.
Write in the comments your favourite server and why, and we will look at it through the weekend, and we will find our top 3 ones and make a post about them!

P.S We keep the rights not to include servers that we deem inappropriate (hate speech, admin abuse, exploit abusing, allowing cheats etc...)
SCUM - Beda
Hello everyone happy Thursday! No patch today, yeah I know you are disappointed but we have some big changes that we are working on that require a lot of work and everyone is working on that, so bear with us here. When this will drop, unfortunately we can't tell you yet as it is still early. If you have complaints feel free to leave them in the comments below to give me the material for the next Q&A. Another announcement if you haven't seen it, we made a thread in the forums where you guys can show us how you experience the game as in what features you expect and can't wait for first. So check that out here.

Alright let's get to it:




Smokey the bear would like to know your location.


Gas guzzlers 3 confirmed?


Felt cute, might kill you later idk.


Russian roulette received some interesting DLCs


Close that window son! Don't you know that draft is the greatest killer of them all?


What are you buying?


This BEARly a scratch.(My one per list)


"I'm a poet not a fighter comrade"


Just looking at this picture makes you feel relaxed.


This looks like every Balkan Tractor selling add I ever seen.



Alright time for some Q&A:


  • We never made that promise, you took it that way. We said there won't be patches on Friday anymore so in case that something slips through the cracks or is not very well received we still have a day to hotfix it so you guys don't have a broken update over the weekend.


  • A known physics issue mixed with a little lag. We are working on resolving this issue, sorry for the inconvenience.


  • For the past 2-3 months yes, thanks for catching up


  • This is written under notes that have this at the end of them, all Im going to say.



  • Thanks for your support, yeah known issue and we are working on it, and don't worry the inventory guy had to kneel on corn for only 2h.


  • That is what we are trying to do. Every day there are at least 5 items you guys suggest that we take and discuss about adding or not.


  • Unfortunately currently not possible. We would like to see them too but the servers are strained as they are right now. So more optimization is required before we add such an undertaking.




  1. Thanks for the reports will take a look at that
  2. Answer is written above
  3. We are still tweaking those and are looking into the feedback what is good to most of you
  4. Yes you didn't puke, check lower.


  5. These are known issues that are a bit harder to tackle but we are working on them. Cheers for the reports


  • Check your deficiencies.


  • There is a known issue with that where for an example you need 10 rope and you have one item that is 1/40 and one that is 20/40 it checks the lesser value first and deems it not enough. Drop the 1/40 and remove it from vicinity and it should work.



So there have been some reports that some of the spawning parameters for private servers were not explained properly. So here they are as simple as we can write them, if you still can't figure out after this, ask your dad. All of the values written here are default settings. So when you change them from an ex. from 1 to 10 or 0.1 they change in comparison what they are.

MaxAllowedAnimalsInWorld=40
  • Sets the maximum amount of animals that are allowed in the world at the same time


MaxAllowedBirdsInworld=15
  • Sets the maximum amount of animals that are allowed in the world at the same time(yeah birds are not animals didn't you know)

MaxAllowedZombiesInWorld=64
  • Sets the maximum amount of puppets that are allowed in the world at the same time

MaxAllowedWildPawnsInWorld=64
  • Sets how many puppets can spawn in the wilderness at the server at the same time

MaxAllowedExteriorPawnsInWorld=64
  • Sets how many puppets can spawn in the exterior at the server at the same time

MaxAllowedInteriorPawnsInWorld=64
  • Sets how many puppets can spawn in the interior at the server at the same time

So to clarify, setting the first parameter MaxAllowedZombiesInWorld sets how many puppets can be on the server overall at the same time. The other 3 shows how many are possible in their respective areas. So for an example you put that 64 puppets are allowed on the server and the other 3 parameters are set to 32 each. If all players online are in the wilderness only 32 puppets will spawn and the rest of them won't spawn.


MaxAllowedSentriesInWorld=-1
  • Sets the maximum amount of Sentries present at the server. -1 means all sentry spawners are active.

MaxAllowedDronesInWorld=15
  • Sets the maximum amount of Drones present at the server.

MaxAllowedVehiclesInWorld=64
  • Sets the maximum amount of Vehicles present at the server.

ExteriorPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the exterior at once

InteriorPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the interior at once

WildPawnAmountModifier=1.0
  • Sets the amount of puppets that can spawn near the player per player in the wilderness at once

ExteriorPawnSpawningCheckTimeInSeconds=0.0
  • Sets the how often in seconds can a new puppet be spawned in the exterior around the player if available

InteriorPawnSpawningCheckTimeInSeconds=0.0
  • Sets the how often in seconds can a new puppet be spawned in the interior around the player if available

WildPawnSpawningCheckTimeInSeconds=600.0
  • Sets the how often in seconds can a new puppet be spawned in the wilderness around the player if available

ExteriorPawnSpawningProbability=30.0
  • Determines the probability to spawn exterior puppet in percentages

InteriorPawnSpawningProbability=10.0
  • Determines the probability to spawn interior puppet in percentages

ExteriorSpawnerGroupCooldownTime=1800.0
  • Sets the amount of time in seconds that have to pass in single POI exterior spawners before another puppet can be spawned.

InteriorSpawnerGroupCooldownTime=900.0
  • Sets the amount of time in seconds that have to pass in single POI interiors spawners before another puppet can be spawned.

Now comes the question which takes priority? That would be Group cooldown time. For an example you set check time in seconds every 5 seconds but you put groupcooldown time 60 seconds. After the first puppet spawns and is eliminated another one want spawn in the next 60 seconds if the player does not move since that spawner has been used.

Hope everything is clear now.

Talk to you soon,

"Surprisingly useful this time" Beda




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