Hello hello everyone, it is Monday and I hope you all had a great weekend. Heard a lot of positive feedback from last patch which is a nice break before we break everything again. Circle of life people! To celebrate this peace time and soften the blow of a Monday we have prepared our world renown Community showcase & QA post for you.(by we I mean Sippy ordered me to)
So in our last development update this is what we said regarding optimizations.
We had a bit deeper look into prisoners (your character that you play with) and vehicles. High populated servers should feel the biggest impact as the server will handle bigger player numbers much better now. We saw much fewer FPS drops and big lag spikes. Vehicle physics are lighter now and driving more vehicles at the same time should not present any problems anymore. this is just the start of optimizations as we got still a lot of tricks up our sleeves.
And here are some of the results.
The first results of optimizations is reflected on the client and server. From the client side the gameplay experience should be much smoother with more players on the server. From the server side we managed to gain a FPS boost that should result with less lag on servers with more players.
This is just the first round of optimizations, and you can expect more of those in the future updates. We are not stopping until lag is history. Optimizations priority all the way!
Keep in mind that results will vary depending on your PC hardware.
P.S People with slower CPUs and better GPUs should get the biggest FPS bost today.
Hide your spoils! Now you can safely store your chests underground, just don't forget where you put them!
You wanted more navigation tools, so we started to add them. Welcome your new best friend the compass!
So this is how they work:
There are 4 levels of compass items in game. They differ from the amount of information you can read of them.
Depending on your survival skill and the type of compass you have will determine how much information you get from them.
Just with your survival skill you can have the orientation info that you get from the compass. If your survival skill is lvl 1 you will have the level 1 compass indicator up to level 2, that's the maximum level of information you get without an compass item regardless if your survival skill is above 2.
"Then we kinda don't need the compass level 1 and 2 items right?" Well, yes and no. Compass level adds to the survival level.
If your survival level is 1 and you have a compass level 1 your compass UI information that you get is level 2. And with this you can go up to level 3 compass information. For level 4 information you need a level 4 compass.
Level 1 - You can see just the north (N)
Level 2 - You see all 4 sides of the world (N,E,S,W)
Level 3 - You see 8 sides of the world (N,E,S,W,NE,SE,SW,NW)
Level 4 - You see 8 sides with degrees between them.
A look how the level 4 compass UI looks like.
While we are at navigation we changed the player indicator on the map from the triangle to a red point.
Wouldn't you love to invite your friends to your "Fort Fluff"? Well, now you can put a name on it!
We finished up the underground part of the new military base in D4
We did some little rework on our armor vests. Now you have only 3 tiers of vests(gonna add more with time).
Previously vests had varying levels of protection they gave you, they were recognizable by colour, now we have evened out the protection benefit and split them into three categories.
Level 1 - Stabproof Vests (Visual those stayed the same as before)
Level 2 - Military/Police Vests (All the vests that looked them same but had different values)
Level 3 - Armored Vests (Those are new and you can check them out on the pics bellow)
We added 2 more languages to our game!
Turkish
Korean
Fixed the bug where players would become invisible.
Fixed the bug where pistols did more damage to armour than rifles.
Fixed the bug where killing birds would crash the server.
Fixed an item duplication exploit.
Fixed improvised bow stand draw animation.
Disabled placing base elements on items (fixing placement on barbecue issues)
Fixed the bug when sometimes your gear would not disappear after reviving.
Fixed the bug where you could autowalk while resting.
Fixed the bug when you tried to get up from a toilet in a stall you would get stuck.
Fixed the bug where right clicking on an item while resting wouldn't pop up the item menu.
Fixed the bug when you would go into prone beside a base wall and you could stand up on the other side of the base wall.
Fixed the where screen was not faded when teleporting other players. (Admin related)
Improved player teleportation (entering/exiting events, respawning etc..)
Improved player corpses
Add heavy breathing and heartbeat sounds when burying.
Added a camera blend movement between different prisoner height states, it should now make a smooth transition when changing stances that influence camera height.
Reduced damage that arrows do to base building elements.
Disabled fame point gains from throwing. (Until throwing is fully functional)
Blood drop icon will now appear at physical injury phase 2 or higher.
Lowered time need to finish urinating.
Added command for admins to #destroyallvehicles
Comic time! Number 27 today! That is a nice number, someone give Ivona her raise.
If you missed any pages you can find a full list here:
Today is a special day as it's Ivonas birthday (If you don't know who Ivona is shame on you and check out here!)
So lets see those happy birthday wishes in the comments!
Before we dive into the showcase lets talk a bit about optimizations and what we got. We had a bit deeper look into prisoners (your character that you play with) and vehicles. High populated servers should feel the biggest impact as the server will handle bigger player numbers much better now. We saw much fewer FPS drops and big lag spikes. Vehicle physics is lighter now and driving more vehicles at the same time should not present any problems anymore. this is just the start of optimizations as we got still a lot of tricks up our sleeves.
Keep in mind that results will vary depending on your PC hardware.
Another boat is getting ready from the art department. Mechanics for driving boats is still in the works.
We refreshed our vests with some visual overhauls. The one bellow will take the place of the "Heavy Ballistic Armor"
You wanted more navigation tools, so we started to add them. Welcome your new best friend the compass!
So this is how they work:
There are 4 levels of compass items in game. They differ from the amount of information you can read of them.
Depending on your survival skill and the type of compass you have will determine how much information you get from them.
Just with your survival skill you can have the orientation info that you get from the compass. If your survival skill is lvl 1 you will have the level 1 compass indicator up to level 2, that's the maximum level of information you get without an compass item regardless if your survival skill is above 2.
"Then we kinda don't need the compass level 1 and 2 items right?" Well, yes and no. Compass level adds to the survival level.
If your survival level is 1 and you have a compass level 1 your compass UI information that you get is level 2. And with this you can go up to level 3 compass information. For level 4 information you need a level 4 compass.
Level 1 - You can see just the north (N)
Level 2 - You see all 4 sides of the world (N,E,S,W)
Level 3 - You see 8 sides of the world (N,E,S,W,NE,SE,SW,NW)
Level 4 - You see 8 sides with degrees between them.
A look how the level 4 compass UI looks like.
Wouldn't you love to invite your friends to your "Fort Fluff"? Well, now you can put a name on it!
Hide your spoils! Now you can safely store your chests underground, just don't forget where you put them!
We are working on a new feature that will let you look into another players inventory if he is tied down. And of course, you will be able to take his items while he is tied down. We will get you more info on it as the feature develops!
Hello everyone! It is Friday yet there is not patch today. I know it's sad but we are working on something that should improve the game in a way you all asked for. Well what do we have for you all then? Well a hot new Community showcase, Q&A and as is tradition a new comic page, all just for you. So get ready for new screenshots some questions and my dumb ass responses to all of them? Are you ready yet? Too bad, here we go!
And now for the Q&A, and this time we have a new edition. We asked on twitter for your questions and you delivered. Se here we go: Q&A twitter edition.
Eventually, yes. Our focus right now is to optimize the game even more and then we can talk about when, what and how new features will be implemented.
Yeap down the line, it is being worked upon and will be released as a whole feature down the line.
Yep a new roadmap will be made as soon as we get the time to make it. Wouldn't want to pass an opportunity for you guys to yell at us that we missed a roadmap goal now would we?
Sippy just made 4 new cocktails for you and you are already asking for more? Fine, yeap they are planned and in production, but as listed above, priority is on optimization right now.
What do you mean? We got bunch of trailers. Check them out on our Youtube channel. Like, share and subscribe.
Nothing before full release, after that we can start thinking about it.
Something might be cooking. Stay tuned for future updates.
Yeap, more survival mechanics are in the works. Including fishing traps etc. No ETA as in, again, optimization is a priority right now.
Russian weather balloons.
Do you deserve a yacht tho?
Comic time! Number 25 today! That is a nice number, someone give Ivona her raise.
If you missed any pages you can find a full list here:
Hello everyone! Yes we know that updates might not be on a weekly basis, but we have some hotfixes that should help to stabilise the game until we finish the super scary optimizations.
Into the bugs we go!!
Possible fix for door frames not destroying doors sometimes.
Fixed the bug with flare gun having infinite reload in some situations.
Fixed the bug where fireworks would disappear when trying to light it.
Fixed the bug where mugshots weren't centred.
Fixed the bug when exiting the right side of the bed in small cabins, it puts you outside the cabin.
Fixed AK weapons sound difference between single and continuous fire modes.
Fixed the bug where you weren't able to lay down on a mattress.
Fixed facial hair length when scarf is worn.
Fixed the bug while resting, if you hold W it assumes you are running and increases calorie usage.
Fixed the bug with the 20# bow having the wrong inventory size.
Fixed the bug where some clothing items had wrong icons on them.
Fixed the bug where you couldn't pull out last page from the diary.
Fixed a radio-related crash.
Fixed the bug where horse halves would spawn in the ground.
Fixed the bug where you couldn't access scopes from quick access bar if you had something in your hands.
Fixed the bug when you were teleported to an event while climbing a leader when teleported out of the event you would fall down from the leader.
Fixed a visual bug where night vision textures were wrong.
Fixed the bug where a message saying event was cancelled at end, even though it ended properly
Items should now be placed at their last inventory position when picked up again.
Fixed the bug where sometimes you would get stuck on "rest" action while sitting on a chair.
Possible fix for some users getting connection lost
Possible fix for players falling through the ground after being killed.
Added HP text to base doors.
Added base element names when destroying an element.
Improved wall snapping to door frames.
Allow urination, defecation and vomiting when resting (will automatically stop resting before doing the action)
Moving items inside inventory should now produce sounds.
Increased inventory size for M1 scope and Improvised scope from 1x1 to 2x1
You won't be able to change stance anymore while resting.
Now you are able to place improvised barbecue over the camp fire.
Now you have the possibility to change the base build foundation height! Once you enter the blueprint mode and adjust rotation press F once again and you will enter hight mode adjustment, and you use that with the scroll.
New Shortcuts:
Shift + C now opens the crafting tab straight away.
Alt + C crafts last crafted item or places last selected BP without opening the crafting tab.
Optimized flare items.
Small base building optimizations.
Minor client and server optimizations.
It is Friday, funday and you know what that means! That is right! New comic page, as is tradition.
If you missed any pages you can find a full list here:
This was the best birthday EVER! Again big thank you to all you amazing people playing our game! Here is a new showcase with some new info down bellow!
Yes, Dobrila is a known plant killer. But I keep my aloe vera safe and sound!
First of all thank you for the nice wishes and the comment! In the start we didn't plan to add base building we stated that few times. But as time passed and most of community was vocal regarding base building so we gave it a try, and it works really good. But ofc work on base building is not done, we have things to add and to improve!
We will definitely add more various AI in the game that you can interact with. From friendly AI to hostile AI, and all of those suggestions have been written down!
We read minds but don't tell it to others.
My bet is on the guy above this comment.
Dully noted!
A̴m̶̢ ͞͠n͟͡͠ó́t̛͢͏!̨͏́
A new road map is in the works! And we will look into that pesky bug.
And that is all for today!
Or is it? We just wanted to let you know that for the time being we will have a bigger and deeper look into optimizations. So patches may not come on a weekly basis or they might do, in game dev you never know but we will give our best to keep you updated with the progress!
Greetings everybody!!!! Guess what? If you can count or google, today is our birthday!!! That is right 1 year of SCUM!! And to celebrate we have worked around the clock to bring you this big update!! So what exactly is in this awesome update? Check it out!
P.S. Before you ask yes Stimi managed to fix his PC thank god.
P.P.S Here is a picture of our cake that we had today!
Here are some birthday goodies that you guys can craft for some celebrations!
P.S I want to see some bday screenshots for our next community showcase!
Okay we prepared for you a cake that you can make
An awesome party hat.
And 4 cocktails: Slavic Gent, Slav Reviver, SCUM Sunrise and The Island Special. Don't drink and drive!
We have mixed drinks about feelings.
BUT THIS IS NOT ALL!!
Have some fireworks as well!
Who needs ten fingers anyway?
We got you some nice new additions to base build so you can expand in a creative way!
2 new cabins to build, both are bigger than the current one!
Cozy and double cozy.
New elements to make it cosy, safe and memorable. The spike traps do damage so don't walk on them.
And some simple wall decoration to show of!
It's here, my favourite vehicle of them all, the all mighty tractor!
We add first person perspective to vehicles, and see for yourself how it looks like! Also for now only the tractor has an animated and functional dashboard, we will add the rest later on!
Tractor FPP
SUV FPP
Quad FPP
Pickup FPP
LET THERE BE LIGHTS! Vehicles got lights on them for those nice night rides. Turn on/off lights with X
We know that you guys like to look fancy so we got you covered!
So we added 4 new combat helmets, they offer same protection as military helmets but are much lighter.
Some cool scarfs (keffiyeh is the correct name).
And here how it looks when you get some of those new clothing items.
The famous Guy Fawkes mask.
Construction helmet for all of you avid base builders.
Last but not least, some shorts for the hot days!
NO CITIES YET! Sorry to disappoint, but they still need some work. But fear not here are 3 locations that you can prowl around and make new friends!
Cheese Factory
Radio Station
Air and Military Base
You can learn more about the inspiration for this location from here!
In this little box we have a new gun, the AK15, and some extras.
The AK15 has 2 modes of firing single bullet and fully automatic it uses 7.62x39 mm ammunition.
And here is an anniversary AK47 with some neat engravings!
Here are some extras!
Silencer for all AK rifles.
Mag for the AK15
New scope Aim PRO, that can be mounted on most rails
New bow silencer that can be attached to all bows.
Got a new gesture!
The community spoke and we listened. Tying down, bondage, foreplay call it what you want it use it was you want it.
With proper item in your hands you can tie another prisoner's hands by approaching them from behind and using the 'Tie Hands' option from the context menu (hold F or press right click in interaction mode). This option is available only if the prisoner gave consent by raising their hands (surrender gesture).
Once tied the prisoner will have their movement options limited. They will not be able to perform most of the usual actions. One thing they can do is to try and struggle to loosen the bindings on their hands. If successful they will be able to break free from the bondage. Their bonds can be re-tightened at any point by another prisoner to prevent their escape.
The captive prisoner can enter vehicles, but cannot operate them. They cannot open the map, access their inventory nor join the events. In this state their log out timer is increased and forcefully disconnecting from the game leaves the prisoner vulnerable for longer time.
If all else fails the captive prisoner will be able to try and commit suicide by smashing their BCU chip into the ground, which will trigger a small explosion.
We improved the breathing underwater mechanic so you guys have more precise info on it!
When you start diving a new UI element will pop up around the health bar that will indicate how much air you have left.
If the bar hits red your health will start to drain, and if the red bar gets to 0 you're unconscious and will sink to your death.
The air supply that you have depends on your constitution attribute.
If you wanna show your support for your favourite team or want an epic screenshot, the flare offers all sorts of uses!
The flares come in 3 colors: red, green and blue.
But if you're scared of flares we got the flare gun ready for you!
After a long day of work you should sit/lie down
Sitting or lying down will recover health and stamina x2 faster.
A new food source for all of you hard core survival fans!
Larvae can be found in old tree trunks lying around the island
Worms can be found around rivers, streams and water sources.
Okay so we did more changes on sounds so it got its own section in this notes. Everyone say "thank you Rale"
Bunker door audio has been increased. You can hear bunker doors opening/closing on a bigger distance.
New crisp sounds for grenades, and the distance radius is now 1km.
Grenade detonations now travel! With a speed of 342m/s so if you are 1km from the impact you will hear the sound in 3 seconds.
And as always new fresh music on the radio.
Reworked spawn points in events so you won't spawn anymore close to other players.
Fixed the bug where you could eat aloe vera for an infinite amount of times. We had a good run old friend.
Fixed the bug where you couldn't see players inside the safe zone when you were standing outside.
Fixed an issue with some buildings not having collision.
Fixed the bug where items in event backpack didn't show.
Fixed a bug where it was possible to open an inventory container after moving away from it ("remote inventory")
Fixed the exploit where people used "push" vehicle option to position the vehicle so they can jump over fences.
Fixed the exploit with pulling the internet cable out.
Optimized base building, now if you run towards a big base you should encounter much less lag spikes and stuttering.
It is Friday, funday and you know what that means! That is right! New comic page, as is tradition.
If you missed any pages you can find a full list here: