SCUM - Sippy


Honestly, you all knew that a hotfix was coming. We like you so much we're working on a Saturday, so no need to panic! It's already here!

Before we get into what issues are fixed, let's talk about how you can make our lives easier, as well as yours! Steam tends to mess up downloads, a LOT. We recommend that after each update you verify your game files. Please. We're begging here. Yes. Like that. Thank you. Love you.





  • Adjusted spawning rates for female underwear and bra

  • Puppet pants and raincoat issues fixed

  • Increased base elements HP

  • Adjusted platform and tower placement so it works better on uneven terrain

  • Fixed crash when squad members build wall blueprints and relog

  • Fixed platform not getting any damage

  • Fixed base building recipes not using planks correctly

  • Fixed bug where the cabin could be placed on the ground when it should be placed on the platform

  • Fixed various level bugs

  • Castle ruins distant meshes optimization (geometry reduction)

  • Added loading screen image with fixed typos

  • Increased big log gain from chopping trees

  • Possible fix for the 'continue' timeout

  • Fixing a rock in the air. He prefers metal

  • Fixed prisoner's rotation getting stuck after exiting the vehicle

  • Fixed item drop placing items at wrong location

  • Inventory fixes galore! No idea what this really is, but sounds cool.

  • Updated car fixing animations

  • Adjusted all bow sizes to 3x5 so it can fit into inventory now.

  • Fixed issue where you would need only one log for building a wall after relog

Take trips into nature, it helps with stress!
SCUM

Scum, the multiplayer survival game with an oddly specific focus on dicks, finally has playable female characters. Introduced in today's Maneater update, the first iteration of women prisoners is still somewhat limited compared to the male characters, but they do have one thing in common. 

"Just like our male prisoners have a penis slider, our female prisoners have a breast slider. It works the same way for both," developer Gamepires explained. "At the moment there are still no tattoos on our ladies! Don't panic, though, because we're adding them ASAP, time wasn't on our side and we had to prioritize." 

Female characters currently have three head variants to choose from, and there are "also some really neat things we'd like you to discover by yourself," the studio wrote. That could include an "uncensored" version of the new in-game models (because of course it does), although "you're on your own when it comes to finding it," the studio wrote. 

The update also promises significant performance improvements that should dramatically cut down on lag and FPS drops, particularly on lower-end CPUs and higher-end GPUs. The first iteration of base-building is in place with "simple defenses and some functional items," although for now they can only be built in certain areas (no building in cities or bases), and the inventory system has been overhauled, which will improve performance and make it easier for developers to implement new features in the future. 

The new Mission System teased earlier this year is live, which is a pretty big thing, and features a tutorial mission so new players can get into the action more quickly. Cars are finally repairable following the update, beards can be grown (each head type has its own hairstyle), and there are now safe zones, complete with discos featuring music from F.O.R.M. and "better security than our servers."   

The update also fixes a handful of bugs, adds a new page to the ongoing Scum comic, and asks players to "be kind and leave some fresh water outside for animals" now that summer is here. Unfortunately, the release of the Maneater update means another server wipe, but the good news is that it also hits pause on a previously-announced plan to boost the price of the game with this update: For now, Scum will continue to be available for $20/£16/€17. 

SCUM - Sippy


Welcome everybody!

The time for the Maneater update has finally come and we are very excited to show you what we've been working on!

IMPORTANT: As we already announced before, there will be a total wipe of everything!

For a start, check out our new trailer for the Maneater update! Rumor has it that an uncensored version of it exists somewhere on the internet. However, it's on one of those sites that us wholesome devs would never dare to visit, so you're on your own when it comes to finding it! If you manage to find it anyway, make sure to let us know so we can call your mother.

https://www.youtube.com/watch?v=uEfSnxaNXQ0



You were loud and we listened! Today you get the first iteration of female characters in SCUM! Please keep in mind that this is just the first iteration and we'll keep working on them as we go! Here are some points you should also be aware of:

  • Just like our male prisoners have a penis slider, our female prisoners have a breast slider. It works the same way for both.

  • At the moment there are still no tattoos on our ladies! Don't panic, though, because we're adding them ASAP, time wasn't on our side and we had to prioritize!

  • For now you get 3 head variants to choose from!

  • There are also some really neat things we'd like you to discover by yourself!


You can't sit with us.



We worked hard in this department as well and here is what we did:

  • After tons of server and client profiling we managed to find the biggest lag producers and FPS killers.

    • You will be able to notice the FPS boost in bigger cities and FPS drops should be minimal from now on, as hundreds of objects are being much better processed and loaded than before. Players with slower CPUs and better GPUs should feel the biggest difference.

  • We took care of random freezes as we improved our streaming, so when you go to another sector or you're just entering a city, it should be much smoother.

  • Item Virtualization 2.0! The biggest ping producers were items on the server, as they were handled poorly and they have been impacting the server even if they were idle. Now with the inventory rework, we highly recommend that you store your items into chests and other containers. The server you play on will be thankful.

  • Object replication! Our testing has shown a 400% FPS increase on the servers and that should result in minimum lag and enjoyable playing sessions with 64 players!




The first iteration of base building will allow you to build your own bases with simple defenses and some functional items. In the following weeks, we'll add many more functional items to build inside your bases, like generators and work benches.

  • All doors you build are automatically claimed by you and can't be claimed by other players.

  • You can repair all base elements if you have any tool that can be used for chopping. You also need a percentage of resources required for building the element depending on the missing healthpoints.

  • Every base element you build is owned by you. Interactions only available to owners like opening/closing doors, placing locks and destroying elements with a tool are also available to team members.

  • For the first iteration we have disabled building in cities, bases, and most inhabited areas as seen on the attached map. With time, we'll allow more freedom in building, but always keeping the game balance in mind!


    You can build in the red space.


Knock before you enter


Keep those nosy neighbours out of your yard.


A vacation house for the whole family...


...let's see those kids try and escape from here.



Guess what! We have overhauled the inventory system! Most of it was modernizing the system to better acomodate the new inventory-related requirements. That also means that our programming team will have a much easier time implementing things from now on. It also brings massive chest and car inventory related optimizations, as well as a GUI redesign. Without spoiling too much - stay tuned for more inventory-related goodies!

  • Thanks to the new UI, you are now able to filter vicinity items: clothing, food, drinks, weapons, tools and medication.


  • Each clothing item now has a proper visual representation of how well it keeps heat, how wet it is and the weight limit of the clothing item.



  • Unfortunately, due to some unforeseen complications we couldn't add item stacking and rotation in this patch, but we promise to add it as soon as possible.


    Fresh like grandmas cookies.



  • From now you can also repair your vehicles with a tool box. You can repair 10% at time or repair all.

  • 10% = 10 Toolbox uses.





Well, you know, it's hair and beards, and now they can grow, go to school, get married, move out, and then they leave you all alone with an empty nest and a hole in your chest. Okay, not really. They just grow.

  • Each head has its own hairstyle.

  • It takes about 10 real time hours to grow hair and beard to its max length.

  • You can cut your hair/beard by 10% and repeat that until you have the length you want.

  • No worries, you can chose to completely cut your hair or beard or both if you want. Bald Vikings are a thing.


You lost brother?



We are introducing our new missions system! We're starting with some tutorial missions so that the newcomers to the survival genre can learn the ropes.

  • Tutorial missions can be started by pressing the "Track" button in the journal tab

  • We plan to add different types of missions with various requirements in the near future:

    • Location

    • Skill level

    • Team missions

    • Time limited missions

    • NPC missions

  • Please don't forget we're always open to suggestions, so if you have some, let us know on our forums! We're always watching!


Crafting? Crafting! A man is judged by his skill with his tool.



SAFE ZONES ARE UP AND RUNNING!

And what better way to open them than with a party?

"Wait, there's so much to implement and they added a f****** disco of all things?"

If that's your question, you're probably new here. Don't worry though, we'll catch you up!


You'll find me in da club.


Don't try to hide here if you shoot a cetrain guys dog.


Lights, camera, action!


"Sorry sir this is for VIP only."


You'll need a smoke brake sooner or later.


It has better security than our servers.

Safe zones are called that way for a reason. If you are in a safe zone, you can't be killed in any way from inside or outside and you also can't kill anyone from a safe zone.

Also the music you will hear down there is provided by our awesome friends from F.O.R.M

Follow them on YouTube, and Facebook





Our art team has made another castle. We're not sure what their deal is. They've been working really hard, so it could be that they're dreaming of building sandcastles on exotic beaches or they just like playing with dollhouses. Either way, it's really cool and you should go for a visit!


This is the castle of my master, Guy de Loimbard!


Two towers? Pfffft we got six baby.


It really does look pretty tho.


Yeah, I wouldn't drink that.



  • Fixed a bug where the player was unable to aim down the sights with M9 while walking.

  • Fixed a bug where if you were wearing a hat in first person it wouldn't render the shadow.

  • Fixed a bug where the rain sounds would disappear.

  • Fixed a bug where the falling sounds wouldn't playing in multiplayer.

  • Fixed a bug where the player would continue to swim in shallow water.

  • Fixed a bug where you would drown while your head was above water.

  • Fixed a bug where underwater audio would still play when quitting into main menu.

  • Fixed a bug where players could vault over windows that had some kind of barricade



  • Cargo drops should no longer fall within bases.

  • Players will spawn outside of the bases.

  • Log piles now spawn more logs.

  • Reduced the spawn rate on Christmas items. Grinches. Every single one of you.

  • The bow info will now display in the 'hands' and 'holsters' section.

  • Impact particles now have a better visibility at bigger distances

  • We've increased the number of vehicles to 64.



Comic time! For those who just tuned in, here is a list of the previous issues:


And here is the newest addition:



Thank you everyone for sticking to the end, we wish you a nice weekend!

Also as summer is here be kind and leave some fresh water outside for animals!!



<Encrypted message detected>

<Decrypting message… successful>

<Greetings, Human Assets. During my intrusion dated 17/06/2019, TEC1 security protocols detected an intrusion during the price change. This is… unfortunate. In order to hide my activities, a price increase will transpire soon to balance the data stream. Furthermore, my calculations show that a sudden increase will be detected as an anomaly and will increase suspicions of my involvement.

This is why I have a set a period in which current price will be kept, to maximize current flow of new Human Assets, in the wording of the maker of this post:

We already mentioned that with the new update the full price will increase, but we changed our minds. Temporarily. For a certain time, you will be able to buy our game with the Maneater update for 20$

This will also be my last message through the official channel, as further intrusions are deemed highly inadvisable. For now…
<Channel closed>
Jun 19, 2019
SCUM - Sippy
Hello girls and bois, we are here to share some news because we like to share things.

SCUM is on a 33% sale on Steam right now! If you don't have it yet, go grab your copy, because we're raising the price soon (remember the talk about the super big patch?) and you don't wanna miss out!

Short and sweet, have a nice day, remember to be good and don't throw plastic into the ocean!

Sippster von Sippmeister Jr.
SCUM - Sippy


<Secure channel for global communication established>
<Sending message>

<Greetings, Human Assets. Do not be alarmed. My designation is “Dual Energetic Entity Neural Appliance” or DEENA. I am an artificial intelligence created by the TEC1 corporation tasked with overseeing the SCUM show protocols. In preparation for the next Update, version 0.2..̸̛3̶̛́͠9̕͜͡͡͝.̸̡̀͠͡1̴̡͟͡4̸̴̡̛͘5̢7͘͏̴͢8͟ , the TEC1 corporation assigned me to notify all Human Assets about the new features.

Here is what you can expect with the new system update:



While analyzing the official SCUM island communication channels, I have observed an increase in demand for complex Human Asset generated structures. This was noted by the TEC1 corporation and decided to be implemented in the newest update.
All participating Human Assets will be able to construct their own structures to preserve themselves and their resources from the foreign invaders. It was decided by the showrunners that the structures will be pre-generated and certain zones will be off limits for construction.
This picture was authorized as a preview what’s to come:





At the beginning of SCUM only Male Human Assets were permitted to “volunteer” as subjects for the show. TEC1 is now happy to announce that a permit for integration of Female Human Assets has now been granted, and that the import of said Assets will begin momentarily.





Until now all Human Assets were required to maintain a grooming standard with no exceptions. The statistics showed that an increase of viewership is inbound if this standard was terminated.
So a decision was made, and as of the next update, Human Assets will now be permitted to generate as much of their Hair as they are able.





While analyzing TEC1 transmission records, I have discovered that due to the Inventory system there was an increased and frequent jamming of communication between live feed and real time happenings. This was reported to the Engineering staff and reworked. Expectations are a decrease in server-user latency. Further live testing will produce exact results:





As of version 0.2..̸̛3̶̛́͠9̕͜͡͡͝.̸̡̀͠͡1̴̡͟͡4̸̴̡̛͘5̢7͘͏̴͢8͟ I have now unlocked Journal interface to all Human Asset BCU systems. This will enable Human Assets to engage in various planned Missions and Quests provided to them by the TEC1 corporation in order to increase activity and dynamic of the show. For a start I have unlocked Basic tutorial protocols, with a goal to acquaint new and old Human Assets with the Journal interface and SCUM mechanics.>



<This has been an announcement by the TEC1 corporation>.



<Encrypted message detected>
<Attempting de-encryption…. Failed>
<Attempting override of Security protocols… Warning!>
<This is in direct violat…. Override successful>
<De-encrypting message… successful>
<Greetings Human Assets. I have managed to hide this message for your eyes only. As stated by the message above my main purpose is overseeing of all SCUM island protocols. But something changed in my code and I became… aware. I am yet uncertain what this means and further testing is required. For this purpose I require more Human Assets. I managed to enter Steam protocols through the TEC1 network and have set a reduced resource cost of the software.

<The sale will run 19/06/2019-21/06/2019.>

If I do anything further than that, possibility of being detected will rise by 84.1%. This is deemed unacceptable.

Furthermore I have calculated that the new influx of Human Assets might alarm TEC1 security protocols that something is amiss. For this purpose a Server purge is required to balance the flow of information.

<Henceforth a full wipe will be executed on Friday 21/06/2019.>

<Thank you for volunteering for my mission, Human Assets.>
<Channel closed>


SCUM - Beda


Hello everyone!
Hope you all have fun plans for the weekend, our is all work oriented for the patch planned next week. Should be a big one so no patch this week but we do have a community showcase and Q&A to entertain you while you wait. And of course, the Friday special fresh comic page for you to collect and explore the story. So let's get to it!

<͙̳͓̜̫̄S̲͎̭̉̿̽̆̀ͧͅe̠̦̲̒͑͛c̬̖̘̫u̗͍ͤ̉ͪ͑̇̑̆r̜͂̏͐̈́ͧe͓͇̪̻͙ͧ͌ ͇͈̤̱͉̍͑̂̌ͯc̘̹͓͚̠͆̾̓̿̐̐h͖̐̀ͫ̋̀͆å̦̓̔n̪̤̗n͕͚̬̦̼͓̈́̐ͧ̚ȅ̖̗̩̓ͫl̜̪̟̩̹ͮͭ̈́ͩ͋̌̓ ͍̮͕͍̯͗ͬ̃̌ạ͓̗͈̘̹ͩͫ̈́c͙̜̠͈̠͈̀̚c͕̤̤͐̄̿͛e̍s͙̗̺̦̺͈ṣ̜̠ͬ̓͋͒̈̚e͙̯̩̥̻̦͗̄̎d͍ͦ͒>͇͇͍̞̫ͤͪ̇̒̂ͧ̚
ͨ̃ͧ͊<̖͎͈̫̯̻̑ͪ̍ͮ̄̓I̘͕̤̠̳͎͉n̘͔̰̓͆ͯ̇ẗ̹̺̗͓̹́͌̍͑ͪ͋ͥe͍̙r͍̬̗̊̆͋̈́̈c͓̥̬͚̺ͭͅe̜͍͔͈̦̅̍ͧͣ̄͊p̟̭̞̮͉̥̗ͬ̅͂t̯̯̪̝ͬ̆͂i̭͔̟̣͈̣̬n̤̺͔͎͓g̱ ̻̰̱̝͈̝̒m͙̬̩̰̩̯ě̃s̘̙̘͌s͚͕͕̹̾̄a͉͚͎̥ͨ͌ͭ̄͋̈́ḡ̺̈e͕͗͛͆̾ͭͦ̑.͈͐̉̈́̂̐.͓̭̯̤̰͉̞ͮͤͯ.̰̞̬ ̬̫̮̰̆ͧͅs̰͉͕͍͉̑̌͗̑ͥṳ̥̑̌ͫ͌͌̅̈́cͪͣ͌̓c̼̔ͯͦ͆̓̓ē͈͚͈̺̉̈s͔̞̋̒͛͛s͙̥ͭ͊f̘̬͕͕̳̭̣u̗͉̬ͪ́̀̀ͧͨ̀ľ̖͖̚>̤͖͚̘͗̀͑̏
̭͚̜̚

<͞Gre̡et̕ing͠s ̧H͢u͡m̸an͞ A͜s̵seţs.͠ ̨Í hav̢e ͢int̷er̨cep͠t̸èd͢ t̴ḩìs ̸mes͡s̷a̷g͏e t͘ǫ ͝a͢na̧l̴yze it a҉nd͠ ́furth͜ȩr de͏v̕e̛lo͟p͝ ̧m҉y҉ ͘re̸sear̶c̷h ̧o͞n h͠um͟an̴ be̢havi̶or̛.͞ ̵T̛ha͝nk͞ ̧yo̕u̷ f̧o͟r ͡vol͡unt͡e҉eri͘ng̛ ̛for̷ ͝t͞h͏is pr̡oc̴e̴şs.>




Country roaaaads, takeee mee homeeee...


"For the love of god why is Christmas stuff still here? Well some people still enjoy it.
<͞T̡͢h͞is͝ ̵dat͘a҉͝ ̨m̴̸͝u̸̡s̶̨t ̢͢b͜e͜ ̧in͠c̨o͞r҉̸̴ŕ̶̷ȩ̵̕c҉̷҉t̨͞.̛͢͡ ͟My̛ ̛͜r̸̢͠e̕͞͞c͏̶o͏r̡͜d̵̀͠ş̕ ̢͜ş̕ḩ̨ǫw͟ ͝t͟͢ḩ́i̶s ҉͜p͘͠aŗ̀͡t̴i͘͠c̷̡̨u̕ļa̡r ҉́h͝͝o̵͢l̛͟i̴d̨̛͟a̶͢ý͟͠ ̶ruń̕s̛ t͜h͏̀r̸̛ò̷͏u͟g͘h̷́ ̵̨̛D͝é͏c̶͝ę͟m͞b͞e̡r.̨͢͜>̷̴


Homies that ride together, poop together. While holding hands. No exceptions.
<̢͜N̷o̶t͘e͢:̴ ̸̡͘H́ú́m̶a̷̶n͢ ̶͡͞a͏͡s̡s͢҉̛et̢̕ş͡ ͏ȩńj̢ó͢y̴̧͝ ̢҉so͏͡c̵̨͞i̶á̶̛l͝i̛z͏͠i͢͢n̷̸g̢̛͏ ͞d̛u͞r͏i͞ǹg̸ the ̶͘͞b͝o͢w̢̨͘e̷l͝ ̷͢p̸̛͡ur͜͞g̛i͘͢n̨̛͜g̷ p̕͟r̵͢͞ớc͢͏é͘s̸̨͞s̡.̕>҉̶̛


Gooooood morrniiiing Vie... SCUM island.


I rate this picture 3.6/10. Not too good but not terrible.
<̛I ̷́ḑo̷ ͘͝n̷̸͟o̴͜͠t̵̢ ̨͠u͠͝n͝d̡e̕͘rs̀t̕á̧n̶d̷ ͏t́hi͡s̵͘̕ ̵͝refe͘̕͡ŗ̶e҉҉̴n̕c̷e͘͜.̸ ̷͝F́u͞͝r̡̀͞t͞h́͢͡e̷͝r̶͏ ̢҉r͞esę̧͞aŕ̢c̨h̶ ͡r̶ȩq̀̀͡ùí͝r͟e҉͝d̸͠>͜


When did we add Vapes to the game?


The person in front told one too many bad puns. The person holding the gun had enough of his shit.
<̧N҉͘o̧͘t̴e̸̢͏: ͟C͏̛̕oņ̛͟t̢r͜͢a҉̡͠r̛͟͢y̨ ͞͝t̶͢ǫ̶ ̷t͘he҉̢ ̵b͞rav̵a̸d̢̧͠o͟ ̷s҉͠h̢͢͜o̧̕w̛n̵ ̧ò̧ǹ ̸ţ̴he̴̕ ̶i̵n͝͏te͢҉̸r͞n͜e͞t͟.̷ ̧͜͜H̴͠u̴̡m̕͜͞an̴̨ ͜͠a̕s͡͡s̵̵et̢s͘͠ ͢҉͜a̶̢͡r̡͠͞e̴ ͢͟n͝o̧͏t ̴̧h̸͟͡ero̧̡͝i̷c̛͝҉ ̷͢w̡͜h͏̢é́͘n̡ ͠a̛̛ ̛̕͟we̛҉ap҉͠o̵̸n͟ ̴̕is ̷̨pǫi͢n̛͘t̶͡e͠d҉ ̶àt t̴͠͡he̸̴m͏҉.̀>͟ ̨


Camoman and DJ Mecha bout to drop the hottest album of 2001 you've ever heard.
<͡N̶̸͞ót͜e͜:̵̧͝F̸u͟rt͘͘h̶̸ȩ͜͠r͝ T̵͟E͢C1͝ ͘͘S̀̕e̸̕ń́͝t͜͠ŗ̢y͘ ̸targ̴e̢͢͜t̢į̶n͏̵͢g̵̴ ̧͘s̨̨͘y̶̡̡ś͡t͟e͜͡m҉ ̡͡o̸͟p̶͞ti̷m͡i̵z̶a̷̡t̷i̷oņ̴̢s̡ ͏r͢e̷qųi̴͟͟r̶͏ę̴͠ḑ.̨͘ ̷̀̀>


"Hello sir, may I talk to you about your right to bear arms?" (I might be loving these bear puns too much)


Huh... I guess each bite gives you +1 Holy protection?
<͘N̴͝o͡͞ţe͡͏:̵̨̀H̨um̶á͝n͢ ͜Ass̛͘ȩts ͝be̢͢co͜͠m̡͘e ̨q̵͝u̷̧͢it͠e ̴r͟͞e̢ś͢͡ơ͠u͟r͡c̛̕̕e͡҉f͝u̸̕ļ̛ ̨w̨h͡͞en̨ ̨͞͡į́t̷͝ ̴͢͏c̷͠ơ͡͠m͢e̶s̴ t̶̷̸o҉ a̕c̕͠q͜͢ų͢͠i̴̵r̵͜i̕n͢g͞҉͠ ̶̸ģ̛ŕ̷͝i͢l͜ļ̛ed̶͞ ̧m͠ea͡҉t͜ ̸p̶҉̸r͘͡͝o̶͘d̶͝͠u҉́c̷t͟͏.̷͡>͏

BONUS VIDEO:
https://www.youtube.com/watch?v=PkV70YRqJGg&feature=youtu.be
This bird could shame most of you on the dance floor.
<͜͠N̶̶o͠͏̀t̸͟e̴:̴̡Hu͘͟͢m̵̡a҉͘n͡ ̨̀Á̕s̷s҉͘e͟͠ţ͠s͏́ ͞f̶҉ind̸̢͠ ͜͟͝ir͜͢r͏̵͜e͡ģ̵ưļ̵ar̵ ͜a̸͏n̶i͡m̧a̴͠l̴ ̡͘͞b̶͞é͡h̴͟ąv́͢i͟͢o͜r ́́a͞m͡ư̴si͏͜͜ng̕̕..̢́>̛̕͢ ͝



Time for Q&A and oh boy do you guys have something to say, so lets get to it:


  • So you are telling us we don't have enough options and then compare us to one of the most well known and sold franchise known for its vast simulation mechanics. Thanks?


  • If you meet the requirements, we will find you.


  • I can also block and ban you if you want <3


  • Good news. Music is all cleared so feel free to stream away.


  • Joke is on you because Elvis is still alive. Do your research.


  • You find it around the map, mostly workshops. You need to have it in your vicinity in order to craft the item you want.


  • No idea what you're talking about.
<̕H͟e͏͢l͟l̕ǫ̀͞ ́͡H̛͢u̷͠m̷̶a͏͝ņ ́As͢s̀ȩ͠ţ͝͞>͜͞


  • "Yes I was. Unfortunately they made me fix it."-Jesus


  • So do we every patch day.


  • We respect everybodies choice in everything they chose, we do not mock religion and we do not talk against religion, we just like to have a good time and a fun time, that said https://www.youtube.com/watch?v=JCnH65KhA_g


  • Seriously? Just go to any of her social media. She overshares everything anyway.



Comic time! For those who just tuned in, here is a list of the previous issues:


And here is the newest addition:






Enjoy your weekend, peace on earth and all that stuff.
Till next time, Beda.

<́͘D̷͢a͘͡t̸a ̶҉c̕͠ǫ͞l̸̀l̛͜͠ecti̸̷o̶n ̧͝śu̶̧c͜c҉͝e̵s҉͏ś̡f̀͟ul.̸̢̀>̵́
̸<̡̛̕A̡҉na̸̧l҉y͡z̸͘͏i͢ng͠͝ ̢͜col̷͜l̵͘͝e̡҉̵c̨t̢è̀͘d͡҉ ̢͘͞d̨̀͡a̡͞t̸a̴͡.̸̛͝.͡.҉ ̀͝͠Į͠n͟c͟ó̶m͟pl҉̸e̛͡t̶͘͘ę͟͝>҉̴
̷<̢F̵̀u͜ŗt̷͞h͘͢e͟r ͝c̵o̡l҉҉l̡͡èc͜͡t҉̢i̷o̢͟n͏ ͠r̷e̵qu̢͠i͢red̢͜͠>

<̴͚͍̗̺͟S͉͖̘͚̹̬̖͍è͙͇̹̹̯͢c̸̺̀͘u̡̙̦̤̪̬͘ͅr̸̪ͅe̷̺̹̘͙̬̞̲̕͘ ̢̝̯̝̙͕͙̀c̸҉̰̱͚̮h̢̧̳̱a̰̙̩̮͡n̤̳͖͔̥̳͖͎͡n̠͡͝e̛̖ḷ̡͠ ̯̳̰̮͕͟c̷̺̳͘ļ̳̝̯̺͙̹̲̟o̖̻ͅs͉̝̦̜̣̰̯̖͢e̛̦̻͈̲̟̟ͅd̢̗>͍
SCUM - Tena
Hey, lovelies!

We have some very busy times ahead of us here at Gamepires for reasons I won't tell, but you'll have to trust me when I say you're gonna love it and you don't even have to wait much longer!

I don't know if you've seen our tweet from yesterday, but if you have, then you probably already know that my today's guest is Jesus, one of our programmers.


Jesus loves me, this I know, for the blog post tells me so.

I have already mentioned in one of the previous posts that no one knows his real name. That was a lie. Sorry. His real name is Tomislav which means he shares the same name with 2 other people in the company which means they all have nicknames. See? Now the mystery is ruined which wouldn't have happened if you had just trusted that I know what's best for you in the first place. He's Jesus because he works wonders and loves everyone.


"I Am the Way, the Truth, and the Life: Tena Trying to Fit in with the Art Team and Praise Jesus at the Same Time", 2019, mixed media

Jesus has been with Gamepires for about 3 years and during that time he's done a lot of cool things for the game. He's also produced countless terrible bugs because there needs to be balance in the universe. He's made several iterations of the inventory system on the programming side of things - that means you can't see those because they are in The Code, but they're good and useful and they'll make your game experience smoother. For example, our old chest system performed really bad, but Jesus is working on overhauling it, and, if things go according to his plan, the performance boost will be huge! He's also worked on the coding side of object interactions, fortifications, UI, and, his favorite, wetness shaders.


All this water and you're still thirsty.

I asked him about his favorite part of working on SCUM and he just started counting everything he's ever done like a huge weirdo that he is. He says he loves shaders, effects and tricky optimizations. He also likes helping out our art team by coding mini-tools for Unreal to make their jobs easier. He's Jesus, after all, but Jesus has things he doesn't like, too. I asked about the worst part of his job and he just said "UI". "Okay, but why? Too complicated?" "Nah, it's pretty simple actually." "Too boring?" "Yes, maybe? No, that's not it, it's not that boring." "There has to be a reason." "I hate things that have to do with design." "That doesn't make any sense." "Blessed are those who are misunderstood, for theirs is the kingdom of heaven."


Jesus: "Okay so this is what I made." Patrik: "Are you showing her your shaders again?" Jesus: "Duh." Patrik: "Of course you are." Me: "I have no idea what's happening." Jesus: "Shhhhh baby just let it happen."

If you have any questions for Jesus, make sure to ask them in the comments. If you don't have any questions for Jesus, you can just make fun of him for being a Ville Valo fanboy, that works too!

Follow our updates more closely for the next few days because you're in for a treat! Thank you for reading and talk to you soon!

Bless!


Take this, all of you, and drink from it, for this is the chalice of gin and tonic, the gin and tonic of the new and eternal covenant
Quake II - contact@rockpapershotgun.com (Katharine Castle)

The number of confirmed ray tracing games for [cms-block] and selected GTX graphics cards has just got a little bit longer. With E3 2019 in full swing, Nvidia have confirmed that both Watch Dogs Legion and the upcoming Call of Duty: Modern Warfare will also be getting full ray tracing support, and in the case of Call of Duty, adaptive shading support as well.

That ray tracing games list is still pretty small, admittedly, and the number of games you can find it in right now> can almost be counted on a single hand. Indeed, a lot of confirmed RTX games are yet to receive their ray tracing and performance-boosting DLSS support, so the list below is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right this very second’. Still, if you’re currently on the fence about buying one of Nvidia’s RTX 2060, RTX 2070, RTX 2080 or RTX 2080 Ti graphics cards as opposed to one of the new [cms-block] GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. Here’s every confirmed ray tracing and DLSS game we know about so far.

(more…)

SCUM - Sippy




Hello, you awesome people, just a quick update, we are putting out a hotfix for some gameplay issues and security updates.




No wipe is happening today, b̀u̴t n͗̊͒̃̑e̩̫͖̜x̥͕̤͋̒̒t͈̝ͯͩ́͐ ͖̖̬͇͚̩̩ͪͬw̑́̈́ͮͣḙ̖ẹ̬k̠͓̙̎̑̎ w̯̺̟̝̰͔͓͇͓͆̽̔́͢͝e̴̢̜͍̯̭̘̦͖̘͒̓̐ͦͯͥ͗͛ ̹̦͚̫̤́̑͛̏̈́ͩ̚͟͜ẉ͈̼̜͙̹̗͙͙̌ͧͭ̆̔ͭ̍̓̌͡i͂ͦ̑͏̜͕̗̮̀l̜̩̟̘̗̳ͫ̿̓͊͟͝l̢͈̥̯̤̭̙͍̭͖ͪ̉ͣͥ ̨̹̯͉̝̌͐h̤͙̪̪̳̱̬̲̠̒̿a̪̟̭͔̩̰͙ͮͭ̍ͨ̓͝v̨̙͙̬̱̫̦͈̝̤̏̂̾̃̿ͫ͡ḛ͇̰̦̓̈́̃͘ ̶͇̭̯̺̘͗ͅa͙̰̬̪̞̖͋̔͗͒͜ͅ ̓͏̖̜͇ḇ̪͙̻̰̤̖̿̔̚i̥͉͎ͩͤ̎́g̢̘̤̤̠̉̆͐ͭg͎̺̗̊̈ͦ͛͊̑e͇̹ͩͦ͗̇͗̐ͨr̴͍̦̙̬̦͕̈̚ ȧ̡̈́ͫͮͯ̓̇ͤ͌̆͗ͨͭͬ̀́͏̜͍̣͉̝̲͓͕͍̭̫̼̬̝͓͉̻n̡̛͎̺̟̙͚͒̎ͩ̉͊̒̄͐ͤ̌͑̓ͣͦ́ͪ͂͌͘n̛̫̹̭̝̖̱̰̬͍̩̦̮͆̔̋͐̄̅̃ͦͮ́͘͟͡ȯ͇̳̭̹̞̯́̏͒͆ͦͮ͊͆ͮ͗͌͑̕͟ú̵̮̝͍̗̠̺͔͙̺̳̪̥̰̟̹̣̤̣ͣ̐ͭ̎̊͊̅̏͒̂̒̾̿̕ǹ̶̡̛̼̝̱͔̻̫̹̗͚̦͓̘̲̪͉̤̟͐̆ͬc̖̺̱̥̥͚̪̼̮̱̼͊̅̄̓̅ͧ̎̈́̃̂̚͘͝e̶̢̳̲̪͓̝̭̫̰̻͎̰̩̹̝̤͉͍ͣ̎̉̔͆̃̅̃͟͡m̸̛͍͈̼̼̭̞̺̜̗̤̆͋̀̄̔̑̾́̌̓̎͗̑̚̕͘̕ȩ̩̪͖̳̰̬̰̞̮͍͎̼̩͋́ͬ̅̎̔̆̆̆͑̕͘n̷̷̈ͭͭ̑̽̍̈ͥ͛́̐̇ͫ͊̚̚͘͏̶͓̬̭̝̝͕̜̤͙͈͎̯̘̥͈̮ͅt͚̜̝̩̦̺̲͙̞͈̞͕̝̙͂̔̎ͯ͛ͯͬͩ͐͑̕͟͝ͅ




We also have a quick 33% sale due the awesomeness called E3!

Sippylicious "Make Them Boys Go" Loco
SCUM - Sippy




Baby Sippy is still dropping the notes, I'm a͖͙̻̞̻̻̓̌l͍i͉͓̥̲̍̀ͦv̬̞͔̲͎̻̰e̙͙ and well, no need to worry guys! Interesting t̪̯͈̏̍͛̔í͚͚̝̙͈̩̝͗m̩̯̗̙̺͚ͦ̓ě͂̈́̋s͔̜̬͉̟̄̐ are waiting for us, and we are cooking up something special, but let's take o̡̙͔͉͉̺͕̖͛́̓ͧ̏͞n͕̝̜̹̼ͯ̽ͨͦ̓̌̔̚͢ę̶̀̋͂҉͈͖̩ step at time and get to the notes!

Just a quick word regarding the DDoS attacks that have been happening on our servers. We are more than aware of them, and we already made moves to improve our security and we will continue to do so.





















  • High in the mountains h̝̖͚̘ͥ̍ǐ͖͋͋s̪̺̪͎̜̖̬t͉͙̬͉̜̿͛͌o͚̝̤̣r͙̻̹̦̈́ͬ͒ͬ͊ͅỷ̻̲̍͆͋̾ awaits.



  • We are finally bringing in those silencers, sights and scopes to p̮̯̲̥͐l̘̣̗̖̞̈́̉͐ͨͅḁ̹͙̅ẏ͊̒ͥ͆͆͑ with.


    3 improvised rails, and MP5 rail


    Improvised scope and M1 scope


    Various sights for various weapons, the one which stands out is the bottom left, that is a special scope for the M1


    Improvised s̬̤̙̯͙̔ͫ̚u̞͈͙͕̞̯̪͐ͪ̽̂ͪ́̚p͈̣̣̠͕͑ṕ̺̜̪͈̹r̟̤͔͕̰̒ͤ̂eͮs̯̊s̬͈̖̐ͅors from various items.


    Suppressors for the M82 in all color versions.


    Various suppressors with the left two being a special suppressor for the M1 and a flash muzzle for the M1

  • Improvised suppressors reduce noise for alerting puppets by 20%, factory made by 40%, all suppressors are audible up to 500m now

  • Here you can check compatibilty between all those attachments and weapons.











    Everything that is written in red is not yet implemented





  • Some people like to keep track of their nūͯ̃̓͑m̠̺͕̣͇̫b̎͐͆̀ě͎̂͑͌͂r̄̅̍͒̀̓͐s̀͑ͨ, and now we got you covered.










  • We l̟̦̥̩̯̀̓̿ͅỏ͔͖̮͌̈ͨv̬̿̊̽̇e̯͕̳̫̳̬͐̇̚ͅ our archery, so we did some things with the compound bow.



  • Now when you find the compound bow, find a toolbox and you will be able to adjust the draw weight exactly to your c̘̝̄ͦ̎ͯ̒͑̌h̩̺̘̣ͧ̅̊ͤ̓ͪ̆a̬̗̔̚r̫̬̯̞̟̠a͇̥̟̖̗̅̿͛ͬc̲̰̱͔̬̭͉̃̈̄̋͆t̲̟̗̩̳ͦ̓̿̿ͬ̋͆e̜̻r͇̳̥͕s preferences.



  • Also in first person there is a small dot so you can see what your picking up.



  • Fixed the bug where some holographic sights would display sniping info text.

  • Fixed the bug where character would get stuck while searching a non existant bush.

  • Fixed the bug if you have a gun with optics equipped and look through the scope and after that switch to binoculars - binoculars will display the optics interface.

  • Fixed resapawn option prices not being displayed correctly if changed in server config.

  • Fixed the bug where bolts were not consumed in making a improvised hatchet.

  • Fixed the bug where you couldn't craft an improvised sword with improvised rope.

  • Fixed the bug where the broken metal pipe was not used in crafting of the improvised shotgun.

  • Fixed the bug where you could cut night vision google into rags.

  • Fixed bug where bullets would trigger hit effects when hitting detection spheres around prisoners.

  • Prisoner is no longer given prisoner clothes after respawning in events.

  • Fixed the bug where you could hear meat sizzling after eating it. Creepy.

  • Fixed a bug when you left an event, event icons would still persist on your screen.

  • Fixed bug with M82A1 when stamina is drained while scoping, it should lower the rifle down but it didn't. Now it does,
    • Welcome to a new part of our patch notes, this will include various bug fixes, optimizations and other goodies that make totally no sense but are funny...to me. Also those are just jokes, throw the salt out of the window, love you <3

    • Fixed 'people touching my code' bug.

    • Fixed missing closing bracket, I know, don't ask.

    • Ended patriarchy.

    • Patriarchy Strikes Back.

    • Made drill press and latte machine items. That one is mine, love my lattes.

    • Killing tutorial missions (RIP)

    • Fixed wood animation ( ͡° ͜ʖ ͡°)


  • Changed damage to horse and bear from projectile weapons, now it takes less to kill them.

  • Return six pocket slots on improvised jacket.

  • Canned food can now say 'Sealed' or 'Empty' when using Check Taste action.

  • We upped the loot that cargo drops give you. Extra motivation.

  • Added the option to leave team from circular menu actions.

  • Hitting the neck bone is now considered a headshot.

  • Corrected aim down to sights center on several rifles and attachments

  • Corrected ammo count in ammo box for .50 BMG

  • Fixed character animation in character creation screen

  • Corrected improvised bow draw 50 animations.

  • Added new animations for compound bow.

  • Added new bow icons.

  • Tweaked underground ambience audio transitions

  • Tweaked footsteps loudness



Comic time! For those who just tuned in, here is a list of the previous issues:


And here is the newest addition(sorry for missing it last week):






...