SCUM - Sippy
Hello everyone, here we are again with our weekly update of what's in the works!


Please keep in mind that there is no set date of release for any of the features mentioned in this post, it's just to show you what's being done!
  • Also keep in mind that since it's just been a week there are no "big" news, mostly updates on what's being done since the last time, and some things we have planned for the future.
Vehicles
  • Last time we said that we started to work on the vehicles. Most of the work from the art division is over and what's left is to do the technical part, and some animations. Here is a small preview of how a casual drive in SCUM could look like!

Bow
  • Regarding the bows, 90% of the third person animations are done and we also got some scumshots of first person to show you the early looks.



  • We've had some cool ideas, too - for example, combining different types of arrow shafts and heads, which could be further explored in the future by combining them with other features like explosives, traps etc. Let us know what you think down below!
Naval base
  • Here we have a new base for you guys to run about. If you thought that the airfield was tricky, good luck with this one! Have some scumshots!




    Oh, and did we mention it will have an underground part as well? (Still WIP!)


I see you! (Scopes)
  • We did some rework on the scopes we have in game. What we mean by that is that now you have 5 scopes in the game!

    1. POSP 4x24V - This scope is just for the SVD and it does not need a rail to be attached.



    2. ZF39 - This scope is just for the Kar98 and it does not need a rail to be attached



    3. Hunter Scope - This scope is for the Hunter 85 and it does not need a rail to be attached.



    4. P-223 - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47



    5. ACOG - This scope can be used only with a rail, and the rail can be mounted on the SVD and AK47


Air drops for everyone!
  • Here you can have a peek at what the containers will look like in our air drops that will be all around the island.







  • What you will find in them and a detailed description of how they work will be in the first patch that includes air drops!

A small update on the 4.20 migration. We are still working on it, and resolving some bugs that it introduced.

Please keep in mind that these are NOT patch notes and this list does not represent what will be in the next patch notes.


SCUM - Sippy
Hello everyone, as promised, here is a little update on what we are working on right now.

Please keep in mind that there is no set date of release for any of the features mentioned in this post, it's just to show you what is being done!

Over the past few weeks, our scummunity was vocal about vehicles and fortifications, so we heard you and started to work on those. Down below you will be able to see the first screenshots of those (and many more features)


Vehicles
  • We are starting with a simple SUV that you will be able to find on the island and use for transportation. In later stages, we plan to introduce a bigger level of repairing/customization for the vehicles. For now, it will be plain and simple. You find the car, enter it and drive it.



  • Also besides the SUV, we are working on a more traditional vehicle that's used in Croatia.


Fortifications/Item placement
  • We've decided to add fortifications to the same system as the item placement. All items that can be crafted and not carried around and that persist in the world (loot boxes, shelter, head on a spike...no wait that's leaking..damn it) now have a placement system that lets you place a "hologram" where you want the crafted item to spawn (also this should fix the problem with boxes in rocks).



  • A similar system will work on fortifications where you will be able to put "holograms" on windows/doors (predetermined places) and craft it without having all the materials on the player from the get-go.

Bow and arrows
  • Bow and arrows are in the finishing phase where we need to figure out all the technical details/the ballistics of it. As you all know, SCUM has realistic ballistics (Projectile penetration depending on material/bullet energy if the projectile penetrates the material/how much energy drops down and what happens when it hits the next material etc..) So there is work to be done here and we want it to be as good as possible once you start shooting arrows to the knees.
    • To add on to the ballistic part, we are adding 5 more types of ballistic vests that differ in quality and what type of projectiles they stop/do not stop, also we reworked the melee damage calculation, so now it will take into account if the weapon is blunt or sharp and each type of clothing has a different type of protection against it. (But do not expect to be safe from a sledgehammer wearing your hippy shirt)


This is it regarding the features that you were asking about the most! Now for some other things being worked on.
  • Specific attachments for specific rifles.
    E.G: You find a scope that's just for Kar98, and you can mount it only the Kar98 without a rail.

  • Random cargo drops around the island.

  • A new naval base that will make the airport look like a holiday

  • FOV slider in the options menu

  • Some neat binoculars to scout out the area

  • New weapons!

  • More localizations

  • More admin controls

  • Upgrading the anti-cheat system

Also, we are working on updating the Unreal Engine to 4.20 version that should introduce a lot of optimizations. Because of that, there won't be a patch this week as we need to thoroughly test out the stability and other features.

Please keep in mind that these are NOT patch notes and this list does not represent what will be in the next patch notes.
SCUM - Sippy
Hello, prisoners! The new SCUM patch is rolling out soon. Here are the new patch notes for this week!

In case you get a problem of connecting to a server, please keep in mind from the moment of the patch deployment that the servers can take up to 60 minutes to update!

Important update from the developers!
  • Hello guys, in this patch you will notice fewer bug fixes, optimizations etc.. We are starting to allocate people to work on the features that you voted you want the most. That includes vehicles, fortifications, FOV changes and many more. We plan to update you about the WiP features on a weekly basis with screenshots and descriptions.

    P.S The Golden DEagle event ends today. However, since everyone loved the golden DEagle so much, we have decided to keep it in the game! Yes, that means you can find it, BUT it's in the rarest category in the game (and for now the only item in that category). Good luck finding it!

New Content!

This week we have some neat new things for you!

New weapons!

  • Improvised Handgun
    This handgun can be crafted from the basic survival skill and it uses .50 AE cal ammunition.



  • Improvised Shotgun
    The shotgun can be crafted from the medium survival skill and it uses 12 gauge shells.


Head gear!

  • Improvised Mask
    This handsome head apparel can be made by anyone, and it guarantees you all the ladies on the island.



  • Night Vision Goggles
    This is a simple strap with NVG that can be used to better navigate in the night and can be found in military zones.



Caves!

  • We added 30 caves on the island that you are free to use and make it your home!


Taunts!

  • Pretty neat 6 taunts that you can use in the game!


Optimizations

Client optimizations
We made distant LODs for Factory, Prion, Refinery and Airfield. What that means is that when you are looking in that direction from a long distance you will see buildings and if you look through a scope you won't see people walking in the air anymore. Also that reduces render distance for high taxing models that will impact performance.
  • Refinery


  • Prison


  • Factory


  • Airport

Sound

  • Re-designed gunshot sounds for KAr98 and SVD.
  • Slightly increased audible range for sprint footsteps.
  • Reduced sound range for rabbit and chicken.

QOL changes

  • Updated some item descriptions for better clarifiaction.
  • Added keybindings for basic gestures.
  • Added suicide animations.
  • Changed "Crafting bullets" to survival skill for easier bullet crafting. Also lowered the needed skill level to basic for handgun bullets (9mm, .50 AE and .357 calibre)
  • Reduced the brightness of Nice Watch. When you do not look at it its dim when you take a look it brightens up.

Bug fixes

  • Fixed more landscape bugs (tears in the ground etc..)
  • Fixed a bug where clothing items would apsob up to 8kg of water.
  • Fixed heatstroke not causing coma correctly, resulting in the player to being able to move but unable to interact with anything.
  • Fixed hyperthermia recovery. Now you can decrease your temperature by stripping clothes before it didn't affect it.
  • Fixed client crash that sometimes occured when unequipping long-sleeved clothes.
  • Fixed a bug where shooting a sentry when in an event would grant you experience.
  • Fixed the bug that made the player unable to pick up an item from the vicinity by using double-click.
  • Fixed the bug on the dam. Now players can't walk up on it anymore.

Known issues

  • Bottom right of C4 (C4_4) has no grass on the ground that impacts "search rocks" actions. We are working on tracking down the bug that causes that.

Anti Cheat

Also a lot of updates on our anti cheat system!
Sep 26, 2018
SCUM - Sippy
Hey prisoners, our team wanted to give you a quick look on what's coming on Friday.

We've decided to keep the DEagle event until Friday, as there were issues with the magazine when it was first introduced. Additionally, you will be able to use the new taunts illustrated below alongside bug fixes, optimizations and some QOL changes.

Next week we'll drop some first-look screenshots of features we've been working on that you've been asking about for a while now...

Sep 22, 2018
SCUM - LevaOpaki


Up until now we have banned more than 5 000 people, and also did some hardware bans. SCUM will be a zero tolerance zone for cheaters. We are also working on some new ways to battle cheaters including possible region locks.
SCUM - Sippy


Hello prisoners!

We will deploy a small hotfix patch for the DEagle magazines (and some small other fixes). Hotfix going live in 5 min!

  • Fixed the bug where DEagle magazine was not spawning.

  • DEagle animations and montages update

  • DEagle animations and montages fine tuning

  • Fixed a bug where items would disappear after relogging in Single Player. (More on Multiplayer down bellow)

  • Removed Santa Claus clothes from spawning. (Sorry guys need to wait about 95 days for this one!)

  • Disabled blue flash on item creation

  • Fixed loaded vicinity items not being auto destroyed (Only SP fix, as only SP was affected, some items were not destroyed as they should be, now they will be destroyed).

  • Fixed Island Wall Gaps (No more freedom)

  • Changed weight on bullet vest from 2 to 15kg

    Regarding boxes and shelters disappearing in Multiplayer, through internal testing we could not reproduce the bug, although we will continue to try to reproduce it further. Please keep in mind that its possible that some chests and shelters were destroyed by other players.
Sep 18, 2018
SCUM - Sippy
Hello prisoners, we are happy to announce that with your support SCUM has surpassed 1 million copies sold. As a thank you, everyone will get a golden DEagle .50!

Players can get your gun through your prison wallet, the first time nature calls. The DEagle 50 will be available for all users until September 25.






All Supporter Pack owners will also get a Nice Watch - that's the name of the watch in-game, we are comedy geniuses. Right now, it merely checks the time of day, but in future updates, it will have some more useful features.



And here are the patch notes for this patch as well, bit shorter this time!

Patch Notes 0.1.17.8849 [Sept 18, 2018]

  • Various client/server performance tweaks

    Added Atlas LODs for Factory Hangar 01 (cleanup old LOD fbx files)

    Projectile initial lifespan reduced to 6 seconds

    Increased server tick rate

    Added Atlas and bake LODs for Silo Factory and Hangar to Chimney bridge (edited materials, added textures)

    Added new Atlases and recreated all new LODs for Jail Entrance Building Bridge01/02/03

    Refinery elements - Added Extra Lods (Distant City optimization)

    Added Atlas LODs for Jail Workshop

  • Added silver version of DEagle .50 and .357 that can be found through the world.

  • Fixed a bug where it was possible to add an item to a container inside a container (e.g. backpack inside a backpack), should fix an item duplicating exploit

  • Added admin command #SetTime to control server time

  • Disabled pace adjustment with the scroll wheel in inventory

  • Added DEagle to event loadout (You can use the silver ones in events)

  • Actions which need a selected item should by default take the item in hands into account (You do not need to select the item in your hands anymore to perform various actions: Fire starting, can opening, etc... but the corresponding item for the action still needs to be in hands)

  • Disabled prisoner visibility hiding in first person view, if not camouflaged. (Players won't pop invisible/visible randomly in first person anymore)

  • Tweaked footsteps attenuations. (Lowered the radius of footstep sounds)

  • Added distinct sound to granades when they impact with the ground

  • Landscape C_4, D_4 grass.flushcache (Fixed a bug where on D4 was no foliage)

  • Prison - Added Extra loot packages (Cover)

  • Fixed collision on barracks where you were stuck in it.

    Do not forget to update your game, and give the servers about 1h time to finish patching!
SCUM - Sippy
Hello prisoners! New SCUM patch is rolling out soon. Here are the new patchnotes for this week!

In case you get a problem of connecting to a server please keep in mind from the moment of patch deployment servers can take up to 60 minutes to updated!


- Implemented few damage modifiers: HumanToHumanDamageMultiplier, HumanToHumanArmedMeleeDamageMultiplier and HumanToHumanUnarmedMeleeDamageMultiplier

(This means you can customize your own server to make ti hardcore PvP or PvE)

- Added StartTimeOfTheDay=8.0 and TimeOfTheDaySpeed=1.0 vars to ServerSettings.ini that control speed and start time on the server

(You can adjust your own start time on your server, and how fast day and night cycle change)

- Added auto-walk initiated by pressing shift and forward key (shift+W by default..PRAISE THE LORD)

- Dedicated server will no longer cause lag spikes when players climb onto windows or ladders.

- Puppets can now damage you while you are in prone and crouch.

- Added the ability to rebind chat and quick access buttons to options menu

- Added 2 new chests. Improved wooden chest, improvised metal chest. (For now the only difference is the amount that can be stored in Wooden chest 10x10, Improved wooden chest 15x15, Metal chest 20x20, also the metal chest can't be destroyed)

- Potential ACOG aim precision fix

- Possible fix for a server crash when a player leaves the game

- Added Ammo cal.357

- Added 2 new prison wallet items [Supporter Pack owners]

- Corrected boxing punches animations. (Some punches tend to miss by too much now it's fixed and all punches land in acceptable bounds)

- Increased number of items saved in single player (100 items in 150m radius)

- Added Atlas LODs and textures for Airport Passenger Building. (Optimized
meshes that render on long distances)

- Fixed collision on a stair case in light house where player could not move.

- Fixed a server crash when a prisoner dies while registered for an upcoming event and has no controller (probably force logged out)

- Fixed bug on spawn screen that allowed players to pay respawn fee multiple times by pressing the button in quick succession.

- Fixed "aquatic life", prisoners can drown now.

- Fixed a bug where microphone indicator wasn't active when push to talk was disabled

- Hungry / thirsty messages localization fix

- B_3_Military_base (moved military crates that were in the ground, rearranged crates on street for better player movement)

- SVD and AK47 animations update

- GreenHouse - Item spawner, increased spawning chances

- Optimized railway bridge LODs

- Fixed Player start position (Fixed the problem where player spawned too high in the air)

- Animal Waypoint editing. (Some animals spawned under ground, now they do not)

- Doubled item auto destruct distance and timer (It checks every 20 minutes if someone is in 100m radius. If not the item is destroyed, and after 60min it gets destroyed no matter of player radius. This does not apply to shelters and boxes and time timer is reset each time the player has an interaction with the item)

- Fixed items only having uncraft action on state load. (This means that some items in SP after log in were unusable, you only could uncraft them eg: spears)

- Fixed options-related issues and crashes with German and Russian languages

- Added Improvised stabproof vest craftable item.

- Closed collision on tunnel frames big and small (possible bug fix with teleporting player outside)

- Fixed issue where sentries would sometimes not be able to pass underneath the vaults high above the ground.

- Nearby items are now saved in single player.

- Removed collision from industrial lights. (you can't jump on them now)

- Fixed Collision on bunker rooms with glass (players should see you through glass now)

- Rearranged some house interiors so player does not get stuck while vaulting.

- Fix improvised stabproof vest

- Significantly reduced range for inventory handling and crafting sounds.

- Fixed hum sound artifacts for wind and crafting.

- Reduced range of puppet sound.

- Added search sounds for various items.

- Increased volume of sentry voice.

- Various client performance tweaks

- Various server performance tweaks



Next week we have a luxurious gift planned for the SCUM community as we approach one million copies sold. More on Monday!


SCUM - Sippy
Hello prisoners, just a small preweekend patch going live in 15 min to make your gaming experience better!

  • Anti-cheat system improved.

  • Add an Improvised stab-proof vest

  • Edited collision for SM_Compensator (sentry could see the player, reported bug)

  • Expanded Primitive collision on Military Hangar doors meshes (Sentry should not be able to shoot you through the collision gap on oval hangar doors anymore)

  • Added search sounds to wooden boxes

  • Temporarily disabled bruising while we investigate the source of client performance drop

  • Added autodestruct check limit to items

  • Changed default item auto destruct time to 10min

  • Added search sounds for various items

  • Increased Rifle bash regain control (bash was faster than melee)

  • Added SM_Di...not yet...

  • Increased digestion rate by 30% - Daily intake should now be refreshed every 24h (scaled game time)

  • Wooden stick won't bounce infinite times anymore (Possible fix for FPS drops)

  • Disabled glow on shelter and storage box

  • Fixed a server crash when inviting a player to a team after they force logged out

  • Server browser refresh is stoppable now
SCUM - Sippy
NOTE: To enable single-player save, we needed to change save files format. This means that all characters on all servers have been wiped. Sorry for the inconvenience, we'll try to make wipes as less frequent as possible. Please don't forget that game is still under heavy development so things like this can happen.

  • Added first wave of server optimization that should decrease lag.

  • Fixed Prisoner stats not being saved in singleplayer mode

  • Fixed shelter and storage box saving in single player

  • Added cap to negative fame penalty on kill (Can't lose more than 20 now)

  • Localization update, added German and Russian

  • Projectile actor is always relevant. (This fixed the bug where you didnt hear gun shoots behind your back)

  • Enabled character leaning while in melee combat mode and jogging/sprinting

  • Fixed bug where prisoner would recover from ragdoll on a vastly different location than he went into ragdoll.

  • Fixed glass on Hangar_01 Now awarenes should work. (Now you should see a player through the glass not just the gun flying around, also Sentries can see you through it now)

  • Fixed time dilation exploit for movement speed (speedhack)

  • Fixed Rendering distances on Airport (Buildings render further, so you wont see people flying around)

  • Adjusted temperature calculation while in water. (You get colder faster)

  • Fixed weapon models where they would look distorded on low settings. (also fixed that on a lot of items)

  • Added new sentry voice

  • Fixing Crossroar collisions (Where Sentry was getting stuck)

  • Sentry now only gives out one warning, even if player complies and leaves the area it will engage on sight next time

  • Fixed 1 sec bug for NoSkill Make Shelter, added times 25,20,15,10 sec for NoSkill/Basic/Medium/Advanced

  • Entering and leaving multiplayer submenu should not freeze for a second anymore

  • Enabled admin commands in singleplayer.

    #ListAssets Item|Character [<Filter>]

    #SpawnItem <Asset> [<Count>]

    #SpawnCharacter <Asset> [<Count>]

    #Teleport <Steam ID, Steam Name or Character Name> [<X> <Y> <Z>]

    #SetFamePoints <Value> [<Steam ID, Steam Name or Character Name>]




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