SCUM

Scum recently became Devolver Digital’s biggest launch to date—on its first day of Early Access, no less. There’s little surprise at today’s announcement, then, that the game has sold over one million units.

To celebrate, every player will receive a golden DEagle .50 “the first time nature calls.” This is a limited time deal though—you’ll have until September 25 to claim your shiny, new handgun.

Additionally, players that have purchased the Support Pack will also receive a watch, imaginatively called a “Nice Watch.” While It doesn’t do much at the moment, future updates will see “more useful features” added.

You can check out the details, as well as the most recent patch notes, here. For more intellectual Scum reading, our Chris celebrated National Video Games Day with this gallery of players pooping off the dam

Sep 18, 2018
SCUM - Sippy
Hello prisoners, we are happy to announce that with your support SCUM has surpassed 1 million copies sold. As a thank you, everyone will get a golden DEagle .50!

Players can get your gun through your prison wallet, the first time nature calls. The DEagle 50 will be available for all users until September 25.






All Supporter Pack owners will also get a Nice Watch - that's the name of the watch in-game, we are comedy geniuses. Right now, it merely checks the time of day, but in future updates, it will have some more useful features.



And here are the patch notes for this patch as well, bit shorter this time!

Patch Notes 0.1.17.8849 [Sept 18, 2018]

  • Various client/server performance tweaks

    Added Atlas LODs for Factory Hangar 01 (cleanup old LOD fbx files)

    Projectile initial lifespan reduced to 6 seconds

    Increased server tick rate

    Added Atlas and bake LODs for Silo Factory and Hangar to Chimney bridge (edited materials, added textures)

    Added new Atlases and recreated all new LODs for Jail Entrance Building Bridge01/02/03

    Refinery elements - Added Extra Lods (Distant City optimization)

    Added Atlas LODs for Jail Workshop

  • Added silver version of DEagle .50 and .357 that can be found through the world.

  • Fixed a bug where it was possible to add an item to a container inside a container (e.g. backpack inside a backpack), should fix an item duplicating exploit

  • Added admin command #SetTime to control server time

  • Disabled pace adjustment with the scroll wheel in inventory

  • Added DEagle to event loadout (You can use the silver ones in events)

  • Actions which need a selected item should by default take the item in hands into account (You do not need to select the item in your hands anymore to perform various actions: Fire starting, can opening, etc... but the corresponding item for the action still needs to be in hands)

  • Disabled prisoner visibility hiding in first person view, if not camouflaged. (Players won't pop invisible/visible randomly in first person anymore)

  • Tweaked footsteps attenuations. (Lowered the radius of footstep sounds)

  • Added distinct sound to granades when they impact with the ground

  • Landscape C_4, D_4 grass.flushcache (Fixed a bug where on D4 was no foliage)

  • Prison - Added Extra loot packages (Cover)

  • Fixed collision on barracks where you were stuck in it.

    Do not forget to update your game, and give the servers about 1h time to finish patching!
Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Take last week’s Steam Charts, give them a little shuffle, and then breathe out a long, despondent sigh. Oh, and then entirely randomly add an Early Access racing sim. And then start sighing again, and never, ever stop.

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SCUM - Sippy
Hello prisoners! New SCUM patch is rolling out soon. Here are the new patchnotes for this week!

In case you get a problem of connecting to a server please keep in mind from the moment of patch deployment servers can take up to 60 minutes to updated!


- Implemented few damage modifiers: HumanToHumanDamageMultiplier, HumanToHumanArmedMeleeDamageMultiplier and HumanToHumanUnarmedMeleeDamageMultiplier

(This means you can customize your own server to make ti hardcore PvP or PvE)

- Added StartTimeOfTheDay=8.0 and TimeOfTheDaySpeed=1.0 vars to ServerSettings.ini that control speed and start time on the server

(You can adjust your own start time on your server, and how fast day and night cycle change)

- Added auto-walk initiated by pressing shift and forward key (shift+W by default..PRAISE THE LORD)

- Dedicated server will no longer cause lag spikes when players climb onto windows or ladders.

- Puppets can now damage you while you are in prone and crouch.

- Added the ability to rebind chat and quick access buttons to options menu

- Added 2 new chests. Improved wooden chest, improvised metal chest. (For now the only difference is the amount that can be stored in Wooden chest 10x10, Improved wooden chest 15x15, Metal chest 20x20, also the metal chest can't be destroyed)

- Potential ACOG aim precision fix

- Possible fix for a server crash when a player leaves the game

- Added Ammo cal.357

- Added 2 new prison wallet items [Supporter Pack owners]

- Corrected boxing punches animations. (Some punches tend to miss by too much now it's fixed and all punches land in acceptable bounds)

- Increased number of items saved in single player (100 items in 150m radius)

- Added Atlas LODs and textures for Airport Passenger Building. (Optimized
meshes that render on long distances)

- Fixed collision on a stair case in light house where player could not move.

- Fixed a server crash when a prisoner dies while registered for an upcoming event and has no controller (probably force logged out)

- Fixed bug on spawn screen that allowed players to pay respawn fee multiple times by pressing the button in quick succession.

- Fixed "aquatic life", prisoners can drown now.

- Fixed a bug where microphone indicator wasn't active when push to talk was disabled

- Hungry / thirsty messages localization fix

- B_3_Military_base (moved military crates that were in the ground, rearranged crates on street for better player movement)

- SVD and AK47 animations update

- GreenHouse - Item spawner, increased spawning chances

- Optimized railway bridge LODs

- Fixed Player start position (Fixed the problem where player spawned too high in the air)

- Animal Waypoint editing. (Some animals spawned under ground, now they do not)

- Doubled item auto destruct distance and timer (It checks every 20 minutes if someone is in 100m radius. If not the item is destroyed, and after 60min it gets destroyed no matter of player radius. This does not apply to shelters and boxes and time timer is reset each time the player has an interaction with the item)

- Fixed items only having uncraft action on state load. (This means that some items in SP after log in were unusable, you only could uncraft them eg: spears)

- Fixed options-related issues and crashes with German and Russian languages

- Added Improvised stabproof vest craftable item.

- Closed collision on tunnel frames big and small (possible bug fix with teleporting player outside)

- Fixed issue where sentries would sometimes not be able to pass underneath the vaults high above the ground.

- Nearby items are now saved in single player.

- Removed collision from industrial lights. (you can't jump on them now)

- Fixed Collision on bunker rooms with glass (players should see you through glass now)

- Rearranged some house interiors so player does not get stuck while vaulting.

- Fix improvised stabproof vest

- Significantly reduced range for inventory handling and crafting sounds.

- Fixed hum sound artifacts for wind and crafting.

- Reduced range of puppet sound.

- Added search sounds for various items.

- Increased volume of sentry voice.

- Various client performance tweaks

- Various server performance tweaks



Next week we have a luxurious gift planned for the SCUM community as we approach one million copies sold. More on Monday!


SCUM

It's National Video Games Day! I became aware of this thanks to a Twitter hashtag, which is the same way a lot of things are brought to my attention such as #talklikeapirateday and when people are #blessed. I'm honestly not sure what National Video Games Day is, or what it means, or if the entire thing is a completely fabricated holiday to get people to click on a hashtag.

But the nice thing about a probably-fake holiday is that you can celebrate it just about however you like! My choice: a gallery of players pooping off the edge of the towering dam in Early Access survival game Scum. Of all the landmarks on Scum's map, this seems to be the one people like to poop off of the most. Enjoy.

By Manik.

By Nightmare.

By Mulkku4.

By BlueSpringFM.

By Six.

By Scy.

By Syn.

By CoF_Jeppi Jepkovic.

By PuffinPass.

From Scum on Twitter.

SCUM

Via VK Scum group

Scum's map is a pretty big one—144 square kilometers—and it can take a while to haul yourself from one end to the other in the Early Access survival game. But if you teleport yourself into the sky using the admin console, you can see a map that is actually much bigger. It's about four times as big—at least potentially. Scum is an island after all!

The image above shown in this reddit post, which was spotted in a Scum Discord channel and appears to have first originated from this post from a VK Scum group, shows the current playable area boxed in red.

You can even have a look for yourself. In singleplayer, opening the text chat (T) gives you access to admin commands. Type "#teleport [Character Name] 0 0 1000000" (no brackets around your actual character name) and you'll appear floating high in the air. Turn your camera and you'll see the wall forming a square around the playable area, and the rest lying beyond. There's also a weird floating mountain range, possibly some skybox scenery? 

It's not just a matter of teleporting over the wall and exploring, though. Currently, the rest of the map is a just flat, featureless 2D plane. There's nothing physcially there, and if you try to visit via another teleportation command (#Teleport [Character Name] 0 650000 50000) you'll just plummet right through it as I did below.

I sent an email to Scum's team asking if this additional ghostly portion of the map was a planned expansion of the playing area for the future, or if this was the original size of the map prior that was scaled back prior to the Early Access launch.

Devolver's reply to my email was a bit noncommittal: "SCUM Island has more than what is seen at the moment and during Early Access the areas accessible to prisoners may change over time."

I suspect, at least, the map won't be getting smaller.

Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Fwd: Fwd: Fwd: steam Charts will PAY $2 for evry time u forwad this Article.#

If you do not fwrard this article to TEN of you’re Friens YOU WILL DEFINITELY DIE!!!!!!!11

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SCUM - Sippy
Hello prisoners, just a small preweekend patch going live in 15 min to make your gaming experience better!

  • Anti-cheat system improved.

  • Add an Improvised stab-proof vest

  • Edited collision for SM_Compensator (sentry could see the player, reported bug)

  • Expanded Primitive collision on Military Hangar doors meshes (Sentry should not be able to shoot you through the collision gap on oval hangar doors anymore)

  • Added search sounds to wooden boxes

  • Temporarily disabled bruising while we investigate the source of client performance drop

  • Added autodestruct check limit to items

  • Changed default item auto destruct time to 10min

  • Added search sounds for various items

  • Increased Rifle bash regain control (bash was faster than melee)

  • Added SM_Di...not yet...

  • Increased digestion rate by 30% - Daily intake should now be refreshed every 24h (scaled game time)

  • Wooden stick won't bounce infinite times anymore (Possible fix for FPS drops)

  • Disabled glow on shelter and storage box

  • Fixed a server crash when inviting a player to a team after they force logged out

  • Server browser refresh is stoppable now
SCUM

Early Access survival game Scum has a pretty intricate metabolism system. If your character is malnourished from not eating enough, they'll lose muscle mass and strength over time. Conversely, if they eat a lot, they'll put on weight. One player is taking that to new heights—and widths—by aiming to become the heaviest character in Scum. What's the amazing secret to weight gain?

"Mainly what I do is lay on the ground and eat fat."

That's what the player, who asked to be called Tojimaru, told me in a message on Reddit. Tojimaru has been playing approximately eight hours of Scum each day since the survival game launched into Early Access last week, and it sounds like most of that time has been spent eating.

"I'll eat fat until my stomach is nearly 100 percent full," Tojimaru says, "and when it drops a bit then I'll eat some more."

The fat Tojimaru eats is mostly from zombies, which can not only be killed in Scum but chopped up for parts: human steak, bones, guts, and slabs of fat. Having found a pistol and rifle, Tojimaru will sometimes also hunt deer or boar, but it's usually zombie fat that's being consumed.

"I'll poop and pee whenever it is necessary. When I'm deficient in Vitamin D, there is a nice patch of Psilocybe Cyanescens [mushrooms] that I visit from time to time and that will keep those numbers up for a while."

A screenshot in one of Tojimaru's Reddit posts shows a couch covered with steaks and rows of fat lined up in front of it, and an astounding 132,737 calories consumed to that point in the character's life displayed on the metabolism menu. The character's weight at that time was 160kg, which has since grown to 183.

There may be some hard limits on the percentage of body fat a character can have, even while gaining weight. "I cannot seem to get my storage fat to go beyond 43kg,"Tojimaru says. "It will fluctuate between 39 and 43. However, my weight has always been constantly increasing. Slowly but surely. I started I believe somewhere around 125~~ and so far am up to 188kg."

Along with fat and mushrooms, Tojimaru has experimented with eating things like butter and vegetable oil, which appear to add calories on the metabolism meter much more quickly than eating fat does. It doesn't seem to make the character gain weight at a greater rate, however.

"After that," Tojimaru says, "I haven't bothered to constantly look for those things and just stuck to good ol' fat." Bon appétit.

SCUM

Survival game Scum has had an eventful first week in Early Access: leaping into the top ten games by playercount on Steam, including and then quickly removing some Nazi tattoos, and now, wiping out everyone's online characters in the latest patch. Along the way, according to Scum's twitter feed, it's sold 700,000 copies. That's... quite a week.

As far as the character wipes go, a patch was issued today to address an issue with singleplayer saved games, and fixing it required wiping all online characters:

"To enable single-player save, we needed to change save files format," the patch notes read. "This means that all characters on all servers have been wiped. Sorry for the inconvenience, we'll try to make wipes as less frequent as possible. Please don't forget that game is still under heavy development so things like this can happen."

I checked and sure enough, my online character is completely gone. Oddly enough, my singleplayer character is still fully intact. Look, here he is, taking a dump in the woods with all his gear, post-patch. What a jerk.

So, it sort of sucks that all online players have been wiped on all servers, but these things happen in Early Access from time to time. It can be frustrating to login and find all your stuff gone, especially since in Scum you not only collect gear but also build and improve skills while you play.

On the plus side, the patch notes also include the "first wave of server optimization that should decrease lag," adds admin commands for singleplayer games, and fixes a number of bugs. It also makes the sentries remember if they've seen you before. From now on you'll get one warning if you're spotted, but one warning only. If they see you again later, they'll just straight-up shoot you. Fun!

We've also been playing a bit of Scum, and recently prepared a Scum guide for beginners, as well as a guide on how to find the best guns and gear on Scum's map. Could come in handy now that we're all fresh spawns again.

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