Scum, the new survival game from Gamepires and Croteam blew up on Steam, attracting over 700,000 players in its first week of Early Access (plus drawing some controversy for its now-removed Nazi tattoos). There's some pretty complicated stuff going on under Scum's hood, and I suspect we'll probably have a more complete guide in the future as we learn out how everything works and more features arrive as its development continues.
For now, you might just want to jump into the game without understanding every single aspect of the simulation. Here's a few tips for quickly getting started, and check out our guide to finding loot on Scum's map, too.
Staring with singleplayer is a good idea for a couple reasons: you'll be able to explore and craft without other players getting in your way, and Scum's servers, at this stage of Early Access, aren't always reliable. Several times I've joined a server and gone through a couple minutes of character creation only to be told the connection failed.
Since you need to create a character each time you visit a new server for the first time, and since characters aren't transferable between servers, starting with a singleplayer game is the best way to quickly get playing.
This 13-minute video will give you the basics on creating your character (and some dick jokes), explaining the four attributes (strength, constitution, dexterity, and intelligence) and how they influence the various skills. It's an interesting system, where certain skills, like shooting, can be influenced by all four attributes in different ways. For instance, strength can have an effect on your weapon recoil, dexterity determines how quickly you can draw and reload, intelligence helps you spot targets from further away, and constitution can help you aim when you're low on stamina.
Don't sweat the specifics too much with your first character, and remember that as you play you can develop your skills further. As for run around, for example, you'll get better at running, and the more you cook the better you'll become at it.
Once you're in the game, you should immediately craft a basic spear. Despite it being a simple pointy stick, it's a great weapon. First, though, you'll need to craft a knife. Look at the ground and you'll get a prompt to search for rocks by pressing F. You only need to find two small rocks (they'll appear on the ground next to you, briefly growing blue). Tap the tab key to open the menu, which has four tabs: inventory, crafting, metabolism, and events.
In the inventory tab, look for the vicinity pane on the left side of your screen. That'll show any objects nearby but not in your inventory. You don't need to have an object in your pocket or hands to use it for crafting, it just needs to be close to you. With two rocks in the vicinity, you can make a knife.
With the menu open, press 2 for the crafting tab (or click on the tab itself). You'll see a crafting list on the right. Items with a red glow behind them are ones you have no components for. Items with a yellow glow you have one or more components for, but not enough to craft it. Items with no glow you can craft immediately, like the stone knife in the image above. Just click the yellow craft button and wait as the progress meter fills.
Before you run off, make sure you've actually got the knife in your inventory: when crafting items they'll appear on the ground next to you instead of automatically appearing in your inventory. You can see everything around you by using the vicinity tab. Double-click items to pick them up, or drag them right off the ground into an inventory slot.
Now you're ready to make a spear. Find a bush or small tree, and cut it down with F. Look for a long stick in the vicinity, which will let you craft a spear. I know, a sharp stick doesn't sound like much in a game full of guns, but trust me: spears are great. With good aim you can take down a zombie at range with one hit (even though it looks like you're throwing it dull-end first).
In fact, you can throw just about anything you pick up, so if you're cornered or in a jam, pick your least favorite inventory item and chuck it at a zombie. I was stuck in a house with a gun but no ammo, and managed to knock one down with a piece of scrap metal I had found. It didn't kill him, but it could have given me a chance to run for it.
I guess I'm getting ahead of myself. Back to basic crafting.
If you want to go one step further, cut down more bushes and small trees until you've got five short sticks (previous, it was long sticks, but a patch changed it) in the vicinity, then craft those sticks into bark rope. Empty your pockets and cut your clothes into rags with your stone knife, then use the rope and the rags to craft a courier backpack. It's not big, but it's got more room than your prison shirt and pants combined.
As you're running around, you'll notice the four meters on the lower left of your main screen: health, stamina, energy, and hydration. It's a much deeper dive to fully get into all the factors that contribute to those meters, but three are easy to understand: run and your stamina will drop, rest and it'll rise. Get hurt and your health lowers, heal and it recovers. Thirsty? Have a drink.
Energy can be a little confusing for a couple reasons. When it reaches zero, nothing in particular seems to happen. You can still sprint, fight, and move around unhindered, and it doesn't seem to influence your other meters whatsoever. Also, you may eat a bunch of food and stand still resting for a bit, and notice that your energy is still at zero.
For your energy to begin recover, you'll need to be taking in more calories than you're burning, which often isn't the case even when you're eating a lot, especially if the food isn't cooked. You can check your calorie status on your menu's metabolism tab (above). Also, stuffing food in your mouth usually won't see an instant benefit anyway: you need to begin digesting all those vitamins and minerals, and that can take some time. Some foods, like candy bars, can see a quicker rise in energy, but there's still usually a bit of a wait to see the results. For your early hours of Scum, try not to worry about too much your energy.
Over time, though, a lack of energy will begin to have an impact on your character, lowering your maximum stamina, hurting your health, causing you to lose muscle mass and strength, and other adverse effects.
Not all food is created equal, and that's not just true of vitamins and minerals. When I found a cabbage on a farm while I was starving, I figured I could just chow down on the entire thing. A moment later I was hunched over, barfing. An entire cabbage is a lot to wolf down in one go.
Some food items, like the cabbage, contain several portions, which means that choosing 'eat all' instead of just 'eat' is a problem (eating consumes one portion only). If you overeat and your stomach becomes filled to more than 100% capacity, you'll eventually barf. This is doubly bad: not only are you losing out on digesting all those helpful calories you just ate, but you'll immediately be hungry again. You can stuff yourself a bit past 100% full, but not by too much.
If you do eat all and see your stomach is about to overfill (check the metabolism tab), you can cancel the action by pressing Esc (this will cancel other actions like chopping, crafting, etc.) If you have your menu overlay open, you can also click on the progress meter to cancel the action.
Holding shift won't make you sprint: you control your speed with the mousewheel. There are three settings: walk, jog, and run, and you can cycle through them buy rolling the mousewheel up or down.
Bodily functions will happen on their own sometimes, but you'll probably prefer to activate them yourself to clear some room in your body for more food and water (or if you've eaten something you're having second thoughts about, I suppose). Holding the tab key will bring up a radial menu with both bathroom and medical treatment options.
If you're using third-person view to look around a corner, you may notice things slowly but surely getting blurry. It's an attempt at leveling the playing field a bit so players hiding and using the third-person camera to look around corners or over walls isn't entirely unfair. If you actually peek around the corner with your head and not just use your camera, everything will sharpen up.
If you think you heard something in the distance—zombie, wild animal, other player, or mech—ambient sounds like wind, rain, and bird calls can make it hard to figure out exactly what you heard. But if you zoom your view by holding the right mouse button, it'll focus not just your eyes but your ears.
Zooming this way dampens ambient sounds so you can focus on what you're trying to detect. The little video above demonstrates what I'm talking about, as I mute the sounds of nature and focus on big stompy footsteps of a mech that is behind some cover. (You might need to turn your volume up a bit to really hear what I'm talking about.)
The discovery of Nazi tattoos on characters in the open-world survival game Scum has resulted in an apology from publisher Devolver Digital, and their removal from the game. The tattoos were found by a member of the Scum subreddit, who posted an image of a tattoo in the Scum Supporter Pack that includes an iron cross with a skull in the center, and the numbers 14 and 88.
14 and 88 are notorious white supremacist symbols: 14 is a reference to the infamous "Fourteen Words"—"We must secure the existence of our people and a future for white children"—while 88 is a soft code for the eighth letter of the alphabet, and thus translates into shorthand for Heil Hitler.
An initial reaction from one member of the Scum team was to dismiss complaints outright. "If you are offended by some textures in the game, please don't play the game," Croteam Incubator marketing and community manager Zenoslaf wrote in a thread-locking message on Steam. "Because if we start removing things that hurt someone's feelings, it will be an empty game, with no people, no weapons, no blood, no humor, no [expletive] pooping, killing others, eating human flesh, killing animals."
"We are not right wing, we are not Nazi supporters, we are not even Germans, and [the] only offending thing here, in my opinion, is calling us Nazi supporters for no reason."
Devolver, the game's publisher, responded differently, saying that it does not agree with the use of Nazi symbols, "or any hateful content," regardless of the intent.
"The use of the tattoo was intended to assist in portraying a realistic element of prison culture and the horrid elements within it. This content has been patched out as of this morning, and Devolver Digital are currently conducting a full review of all assets and content in the game with Gamepires," the publisher said. "We strongly condemn any and all use of hateful symbology in our games and agree it should have never been in the game regardless of creative intent or realism. Devolver Digital apologizes unreservedly."
Scum developer Gamepires also apologized for the inclusion of the symbols, and confirmed that they have been removed. "Our intention was to create an atmosphere of the worst of the worst criminals in SCUM, and to portray the horrible type of people who would find themselves in a ‘fight to the death’ situation for a futuristic reality show where the worst criminals are pitted against one another," it said.
"Since our initial response on our forums [referring to the Steam post from Croteam, according to a Devolver rep] we’ve discussed this as a team and with our publisher and agree wholeheartedly that this content was unnecessary, should not have been included, and have removed it. We apologize for this misstep and promise to our fans that we will take more caution in our approach moving forward."
Thanks, Polygon.
Early Access survival game Scum only just launched at 9 AM this morning, but it's already become Devolver Digitial's biggest launch to date. While Devolver wouldn't share any numbers with me (not a surprise), a peek at the Steam Stats page shows Scum is already in the top 10 games by concurrent playercount. As of this moment, there are just under 50,000 people playing.
I've been playing too, exploring the crafting, zombies, cannibalism, and extremely gross bodily functions of Scum, which include not just pooping but super-pooping. Tyler also previewed some of the higher functions of Scum's complex menus, meters, and tooth counters back in April.

Survival sandbox Scum may boast astonishingly detailed health management systems (shown above) but under that veneer of hyper-complexity beats a familiar heart. Published by Devolver Digital and entering early access today, Scum resembles zombie survive ’em up DayZ, brief source of zeitgeist before battle royale shooters took over. Set in a massive open-air prison, up to 64 players per server try to feed, clothe and arm themselves while dodging rivals, undead hordes and the occasional security robot.