SCUM

The discovery of Nazi tattoos on characters in the open-world survival game Scum has resulted in an apology from publisher Devolver Digital, and their removal from the game. The tattoos were found by a member of the Scum subreddit, who posted an image of a tattoo in the Scum Supporter Pack that includes an iron cross with a skull in the center, and the numbers 14 and 88. 

14 and 88 are notorious white supremacist symbols: 14 is a reference to the infamous "Fourteen Words"—"We must secure the existence of our people and a future for white children"—while 88 is a soft code for the eighth letter of the alphabet, and thus translates into shorthand for Heil Hitler. 

An initial reaction from one member of the Scum team was to dismiss complaints outright. "If you are offended by some textures in the game, please don't play the game," Croteam Incubator marketing and community manager Zenoslaf wrote in a thread-locking message on Steam. "Because if we start removing things that hurt someone's feelings, it will be an empty game, with no people, no weapons, no blood, no humor, no [expletive] pooping, killing others, eating human flesh, killing animals."

"We are not right wing, we are not Nazi supporters, we are not even Germans, and [the] only offending thing here, in my opinion, is calling us Nazi supporters for no reason." 

Devolver, the game's publisher, responded differently, saying that it does not agree with the use of Nazi symbols, "or any hateful content," regardless of the intent. 

"The use of the tattoo was intended to assist in portraying a realistic element of prison culture and the horrid elements within it. This content has been patched out as of this morning, and Devolver Digital are currently conducting a full review of all assets and content in the game with Gamepires," the publisher said. "We strongly condemn any and all use of hateful symbology in our games and agree it should have never been in the game regardless of creative intent or realism. Devolver Digital apologizes unreservedly." 

Scum developer Gamepires also apologized for the inclusion of the symbols, and confirmed that they have been removed. "Our intention was to create an atmosphere of the worst of the worst criminals in SCUM, and to portray the horrible type of people who would find themselves in a ‘fight to the death’ situation for a futuristic reality show where the worst criminals are pitted against one another," it said.   

"Since our initial response on our forums [referring to the Steam post from Croteam, according to a Devolver rep] we’ve discussed this as a team and with our publisher and agree wholeheartedly that this content was unnecessary, should not have been included, and have removed it. We apologize for this misstep and promise to our fans that we will take more caution in our approach moving forward." 

Thanks, Polygon.

SCUM - Iggy
And as promised, here are the patch notes! If your bug/problem is not listed as fixed below, remember that some of them need more testing and will be fixed in one of the upcoming patches. We have seen all of your problems and have to ask for a bit more patience from your side until we can respond to everything. In the meantime:

- Server optimizations.

- Improved server browser sorting.

- Fixed server list overflow glitch - Added throbber icon for servers that havent been pinged yet.

- When server is full or server password is incorrect, client should display meaningful error message now.

- Disabled spectator mode in shipping builds (F10).

- Bird ambient sounds improved in realism and placed in space around player.

- Fixed issue when metal footstep sound was played if player equipe metal scrap.

- Fixing landscape bugs.

- Enabled commit suicide from ESC menu.

- Editing Player start locations, they are not too close to the wall anymore so your head gets insta blown up.

- Fixed Problem with Crafting: you can now craft Metal spear.

- Egg can't be eaten infinite amount of times anymore.

- Tweaked nutrition gains from crafting / cooking proportionally to ingredient weight.

- Fixed an issue where Oculus was selected as the primary audio output.

And more to come! And again, if you don't see any update, restart your Steam!
Aug 31, 2018
SCUM - Iggy
Guys, get ready for the next patch dropping in about an hour from now! Patch notes will be released as soon as it's uploaded. Once it's live, remember to restart Steam in case you don't see any update!
Aug 29, 2018
SCUM - Sippy
The latest SCUM patch is live! Its a small one, but on the next game restart it will be fix the issue with server refresh, and now all servers that are live will be shown!
SCUM

Early Access survival game Scum only just launched at 9 AM this morning, but it's already become Devolver Digitial's biggest launch to date. While Devolver wouldn't share any numbers with me (not a surprise), a peek at the Steam Stats page shows Scum is already in the top 10 games by concurrent playercount. As of this moment, there are just under 50,000 people playing.

I've been playing too, exploring the crafting, zombies, cannibalism, and extremely gross bodily functions of Scum, which include not just pooping but super-pooping. Tyler also previewed some of the higher functions of Scum's complex menus, meters, and tooth counters back in April.

SCUM - Sippy
- Clicking on back in server browser shouldn't lock the client for a couple of seconds any more

- Potential server crash fix when looting dead body (In short, the game will crash less)

- Various code review fixes (Programing crew told me to ignore this, but in short a lot of small bug fixes)

- added Inventory slots to Jersey. (More inventory space for everyone whoooohoooo!!)

- Extended world bounds (Your head wont get blown up when you get too close to the wall)

- Fixing landscape bugs (Again more holes and slits in landscape have been patched up)

- Grass in garage Bug Fixed

- Fixed Pink Military boots (Now you can store a knife in there)

- Edited Order of Craft List Items

- Max Events players set to 16 players (When there were too many players it was not fun. Prone to changes from community feedback)

- WIP server browser sorting (NOT DONE YET, but you will be able to sort the server list by ping, name, etc..)

- Added talking icon for voice chat (So you know when people can hear you)

- Removed Boundle of rag stripes from spawning. (The things that you craft should not spawn)

- More frequent player save on server

- Agressive animals now more agressive, they remain in alert instead if fleeing when provoked. (Dont mess with bears..do we really need to say that by now?)

- Corn has better nutrition values now.

- Sugar digestions lowered to 20min. (Treat your self)

- Animal fat nutrition fixed (Eat smart not a lot)

- MP5 icon and description update

- Prisoner head is now 2x2 inventory size (Throw a dead persons head on another guy because you can)

- Added items to prison wallet on Prisoner (People who got the supporter edition are in for a treat

- B_4_TV Base - Fixed Stuck Sentry bug (Now you will need to take care
when you go there)

- Fixed torso rotating when swaping weapons

- Disabled melee combat entering while in prone and switching item in hands
SCUM - Valve
SCUM is Now Available on Steam Early Access!

SCUM aims to evolve the multiplayer open world survival game with unprecedented levels of character customization, control and progression, where knowledge and skills are the ultimate weapons for long-term survival.
SCUM - contact@rockpapershotgun.com (Dominic Tarason)

Survival sandbox Scum may boast astonishingly detailed health management systems (shown above) but under that veneer of hyper-complexity beats a familiar heart. Published by Devolver Digital and entering early access today, Scum resembles zombie survive ’em up DayZ, brief source of zeitgeist before battle royale shooters took over. Set in a massive open-air prison, up to 64 players per server try to feed, clothe and arm themselves while dodging rivals, undead hordes and the occasional security robot.

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SCUM - Sippy
SCUM

Scum is an Early Access open world survival game, so you probably know the general drill: spawn on an island with essentially nothing, run around gathering resources to craft stuff, loot houses for gear, watch out for zombies and other players, and keep yourself fed, hydrated, and healthy.

The simulation running beneath it is an extensive one, however. As Tyler noted in his preview back in April, Scum has a heck of a lot of meters that allow you to track the status of your character to an extreme degree, everything from your heartbeat to your vitamin and mineral intake, what's in your stomach and what's passing through your digestive track, and even how many teeth you have.

With all that simulation comes a lot of gross stuff: if a game is tracking the amount and type of food passing through your intestines, you can probably guess it doesn't simply disappear when it leaves your body. It's not all disgusting: there's some pretty cool stuff I've also come across playing it this week. I'll try to alternate between the gross stuff and the cool stuff I've seen below.

Yessir, you can really chop a body up, yep

Let's start with gross! Above is a video of me killing a zombie with an axe, then doing other things to it with an axe. A lot of other things. You can, uh... you can really chop up a human body in Scum, for sure, so if you've been looking for that in a game then maybe this is the game for you. Torso and limbs can be turned into steaks, fat, and bones, and there's also hands and feet and guts and a head. I won't tell you what to do with all that meat when you're done carving it up, but you can use your imagination.

(Note: the part where the second zombie tries to avenge his chopped-up pal: that's not the game freezing, that's my recording program freezing.)

Maybe all this dismembering is coming too quickly for me on the heels of the gruesome Graveyard Keeper, but I think I might be ready for a nice, wholesome game where you don't dissect and eat people.

Some crafting recipes allow for substitutes

Sometimes in crafting games, recipes can kind of suck when you have an item that feels like it would logically satisfy a recipe but won't, simply because the recipe cannot be strayed from. In Scum, I was pleased to discover that sometimes you can substitute certain components and still craft the item you want.

If a component is swappable, it'll have little arrows below it in the crafting menu that let you page through alternative items. Does the recipe call for rope, but you don't have it? Wire or cable will work, and so will sewing thread. The amount you need may be different depending on the component you use, but at least there's an alternative, just like when you bake a cake in real life and substitute apple sauce for sugar and get a not-very-good cake.

You can hurl

The first time I barfed in Scum was from standing in the woods eating mushroom after mushroom until I spewed it all back up. That felt fair. The second time, which you can see above, was after I'd eaten two human steaks and washed it down with a large bottle of lime soda. It wasn't the uncooked human flesh that caused me to barf, it was from overfilling my stomach with the drink. Gotta keep an eye on those meters.

(Note: it was unintentional, but that gif actually loops really well.)

Dressing in layers is pretty damn cool

This one isn't a gif so don't expect it to move

The early hours of a fresh spawn in a survival game are a challenge for a lot of reasons, but especially because even if you're lucky enough to find a lot of loot, chances are you can't carry it all with you. So it's nice that if you come across a sweater with a pocket, and you're already wearing a shirt with a pocket, you can just put that sweater on over that shirt and have two pockets. Find a jacket? Throw that baby on over them both. You are now a pocket monster.

This can have adverse effects: apparently, if you get wet, all that clothing will weigh more and slow you down.

You poop

Maybe pooping isn't gross. We all do it. It's normal and natural. And here it's a bit more realistic looking than, say, in Ark, where a dungball the size of a grapefruit just appears near your butt and falls to the floor—though in both games you poop right through your pants. I'm not sure we really needed jiggle physics on the turd, but we've got 'em. Thanks.

Unlike in Ark, however, I couldn't pick up my poop afterward. I'll leave it to you to decide if that's a good or bad thing.

In singleplayer mode, there's a free camera

I like when games have photo modes, or any sort of feature where you can move the camera around apart from your character and take pictures. I found this out accidentally, but if you press F10, you'll be able to fly the camera away from your character to take some shots. I noticed that when activating it while in first-person mode my character doesn't have a head, but in third-person his head is there. (It doesn't appear to work in multiplayer, probably because people would use it to look around corners and such.)

You may have sudden, explosive diarrhea

Here's a tip. If you consume human flesh, unrefrigerated milk, cream, half a bag of sugar, some olives, an entire bottle of wine, and some antibiotics you found, take a peek at your status meters. They may have some important, urgent information for you.

I was attempting to take a cooking pot outside to see if I could fill it with water, and my guy just hunched over and began spraying poo everywhere. Yeah, it's gross. Just be thankful gifs don't make noise.

You might occasionally spot a robot visiting you

I'm not entirely sure if this is a human spectator watching or just a little mood-setter to remind you you're really participating in a brutal game show, but a robot occasionally pops in to monitor you. Considering that in the hours I've spent playing multiplayer Scum I've never seen another player (the map is 144 square kilometers and it hadn't entered Early Access yet so populations were low), it's nice to remember you're not alone. I'm not sure if you can shoot it, or what happens if you do: I've only seen it twice, and I was unarmed both times.

Zombies got some moves

Hey, I ran out of gross stuff (your character also urinates, but that's not terribly gross and I forgot to record it anyway) so let's finish with more cool stuff.

I'm not sure what you look for in a zombie experience, but I kinda prefer the sort where I can handle a single zed without too much trouble while a swarm is almost certain death. I've had kind of a mixed experience so far: sometimes zombies go down without much of a fight, other times they beat me within an inch of my life. So I tend to try to avoid them unless I'm, you know. Hungry.

It's nice that you can eventually outrun them if you've got enough stamina, though this zombie in particular was incredibly spry, leaping over rocks and bushes like he was having a great old time chasing me. I was wearing the clothes I'd taken off another zombie, so maybe he thought I was his pal.

There are things much deadlier than zombies

I'd forgotten this was in the trailer, so it was a complete surprise. On a rainy evening I spotted a building behind some tall fencing, and after squeezing through a gap I found myself face-to-grill with something much more dangerous than a zombie. I was so stunned I just stood there staring, and a moment later I was dead. It definitely didn't help that my framerate took a massive dump at the key moment, but I'm pretty sure I'd have been dead either way.

Now, at least, I have a goal in Scum: destroy one of those mechs, or maybe drive it myself. Hopefully it's got a toilet in there. Scum enters Early Access on Steam today. So far, I'm having a cool but gross time with it.

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