Yeah that’s right, BETA. After 70 “alpha” releases, I’m finally calling this thing a beta. To be honest, I probably should have done that a few builds ago, since the game has been feature-complete for 1.0 for awhile.
“But shouldn’t you call it Beta 1?”
Yeah, but I don’t REALLY want to start all the way back at 1, do you? I’ve spent a long time building up that meaningless number! It’s been 3 years and 4 months since Alpha 1 was released! When the game gets out of early access, I’ll probably just keep the number and call it “Version X” instead of “Beta X”.
This update’s Fortnight Discussion: Your Biggest Pet Peeves. Yeah, this is going to be a painful one.
Also, a little plug: Be sure to check out ToeJam & Earl: Back in the Groove when it releases tomorrow! Streets of Rogue got a healthy dose of inspiration from the original Sega release from 28 years ago. It’s like a wayyyy more laid-back sort of rogue-lite that your mom/kid brother/non-gamer significant other can play with you.
Beta 71
Graphics
Fix for people not having bug eyes when electrocuted
Fix for people not having angry eyes when being enslaved
Fix for clones of custom characters having incorrect skin color on multiplayer client
Fix for players who are shirtless or pantsless appearing with white skin on multiplayer client
Fix for player’s body appearing over scenery if they possess someone while in Giant form
Fix for NPCs not appearing to shoot water at wall fires and oil fires on multiplayer client
Potential fix for cases where Cop Bot security beams could appear incorrect colors and stay after their death
NPCs do not appear highlighted when they are being arrested or enslaved
UI / Controls
Fix for game hanging when the user changes their save slot
Fix for NPC health bars sometimes being inaccurate for multiplayer client at the start of levels
Fix for red buttons on character creation not appearing red after loading a character
Traits and items can be disabled in the home base while in local coop mode
Fix for Mutators menu not updating properly for other players in coop or online games when a player makes a change
Fix for lines on missions screen blocking mouse clicks
Fix for certain UI elements sometimes not appearing during camera zooms
“Operating…” bar will close immediately if the player dies or is otherwise incapacitated
All interfaces will close if the player is teleported or falls in a hole
Playfield Objects
Traversing broken windows costs only 7 HP instead of 15 with Low Health For All mutator activated
Fix for Alarm Button hacks from multiplayer client not being effective
Items
Syringes are available from the Item Teleporter
Mood Ring does not appear in the game (it didn’t do anything)
Melee and gun accessories will not appear as quest rewards when the No Melee and No Guns mutators are active
Ghost Gibber does slightly more damage dependent on your firearms skill
Ghost Gibber causes knockback when causing damage on NPCs who are not ghosts
Ghost Gibber damages NPCs standing in water or on puddles
Ghost Gibber ammo count starts at 250 instead of 200
Status Effects / Traits / Special Abilities
Burning Bullets lights people on fire when they die from a bullet
Random Reverence cancels out Fair Game and The Law properly
Fix for cases in online multiplayer where player could possess an NPC and have 0 health
Fix for invisibility not ending properly for NPCs with quest markers
Loneliness Killer does not trigger when the player enters a level as a ghost
Fix for not being able to enslave NPCs who are already in your party
Fix for Shapeshifter’s Super Special Ability to not cause a depossessed NPC or the people nearby to become annoyed/hostile not working in local or online coop modes
Fail-safe for cases where Jock could get stuck in a charging state
Sound
Fix for “sell item” sound effect playing at double volume when using Sell-O-Matic
Fix for “quest failed” sound effect playing after the game has ended
Stats / Unlocks
Fix for players who arrest innocents with whom they are aligned not losing XP
Missions
Player will not be assigned a Rescue mission if other people in the building of the questgiver are annoyed or hostile toward the person being rescued
Fix for instances where NPC owners in mission buildings would not be considered guilty
Fail-safes for rare cases where a quest item for an optional quest or the Mayor’s Hat would not register as having been picked up properly by a multiplayer client
Big Quests
Wrestler can no longer be tasked with battling Slaves
Fix for Jock’s big quest sometimes requiring him to destroy nonexistent objects
When the player brings two slaves of the same class to the elevator for the Slavemaster’s Big Quest, only one of the slaves will exit the level
Shopkeeper will not be tasked with selling Rocket Launcher when Rocket Chaos mutator is active
Mutators
Arena Wrestlers will not receive Rocket Launchers during Rocket Launcher Chaos
If the player has a mutator on the daily run, then quits and resumes their game, then dies, any mutators from the daily run that have not been unlocked will be removed
Level Generation
Fix for bush clusters spawning in differing formations with the same seed - and by extension, NPCs hidden in the bushes spawning in differing locations
Fixed a pathing issue in one of the Arcades
Removed a switch trap from one of the Arcades
Artificial Intelligence
Player cannot command NPCs to stand on conveyor belts
Cannibals and Vampire will cease biting/cannibalizing if they are electrocuted, dizzy, or frozen
Slaves will no longer attempt to equip new headpieces while wearing a Slave Helmet, since this would cause them to die
NPCs will not wait by doorways for the player to come out when the player is invisible
NPCs hiding in Bushes are considered Guilty even if the player hits them before they have a chance to come out of hiding
Killer Robot can no longer shoot while tripping on a Banana Peel
Player cannot interact with NPCs while they are listening to the player’s jokes
If the player is interacting with an NPC and the NPC becomes Annoyed or Hostile, the interaction will end immediately
Fix for player not being able to command NPCs to stand in spots where walls had been destroyed
Fix for Loyal/Aligned NPCs in your vicinity remaining hostile toward people you are enslaving after you finish enslaving them
Fix for NPCs not equipping weapons that they pick up from the ground if they already have that weapon in their inventory and have run out of bullets
Fix for NPCs not getting annoyed at other NPCs who are Cannibalizing or Biting
Custom character NPCs with Fair Game will not run from other NPCs with Fair Game, or be hostile towards them
Fix for prisoners saying “I’m free!” for only a split second after being released
Player can no longer command Upper-Crusters to attack due to their cowardice, unless they are enslaved
When a Slavemaster NPC leaves a level through an elevator, their slaves will be freed
During radiation disaster, NPCs freed from prisons and other people who don’t have homes will run to shelter instead of hanging around outside
Fix for cases where NPCs would become hostile toward the player for starting fires when they had not seen the fire and the player at the same time
Arena battlers will not leave the ring to investigate loud noises
Fix for Cop Bots having difficulty pathing when a level is filled with Ooze
Fix for all NPCs in a building sometimes becoming friendly toward the player when the player completed a quest for someone that had no relation to those other NPCs
NPCs will not blame the player if the player’s slave dies and their helmet explodes, unless the player is responsible for the slave’s death
If the player successfully tells a joke, the recipient will become Friendly toward the player’s party of NPCs, as well as other players in the vicinity
Fix for cases where a crime was committed and an NPC would become hostile toward a player who was under a cardboard box, when the NPC was unaware they were under the box
Fix for Zombies starting Friendly toward NPCs who are Likeable
Fix for NPCs who are annoyed at the player remaining annoyed after being zombified
If an NPC steps on a banana peel, they won’t get angry unless the player was in viewing range
Player can pay the bouncer an entrance fee at buildings where guards are inside, even if the player is already friendly with the bouncer, in order to make the guards friendly
Fix for cases where a party member would not teleport with the player immediately after joining their party
Fix for Bouncers spawned from the Clone Machine having the Bribe option
NPCs say dialogue when you play bad music on the Jukebox
Mobsters and Cop Bots won’t continue to follow you if they are out of vision range
NPCs will not pause to listen for noises while standing on train tracks
Fix for Slum Dweller not causing a ruckus if you tell them to stand guard first
Text
Additions to credits text on main menu
Added special thanks section to credits
Fix for chatlog text appearing in incorrect language if the player is in an online game with someone of a different language setting, and that player dies
Tutorial
Fix for rare case where player could be hurt by second red laser
Fix for tutorial NPC telling you the wrong number of people who had died if you knock out the bouncer and then gib him
Performance
Fix for frame hitch when opening the minimap with space bar in local coop mode
Multiplayer
Fix for cases where players appear as ghost on multiplayer client when they are not actually ghosts
Fix for ghosts of players not always exploding on game over in online multiplayer games
Fix for discrepancies in visible destroyed walls on client when another client destroys the wall
Potential failsafe for players not respawning as ghost in online multiplayer games
Improvements to melee combat on client side to make it feel more like offline combat
Improvements to flying body discrepancies between host and client
Potential fix for cases where a large number of objects would fail to generate on the client
Internal
Lots of work on console-specific stuff
Beta 71b
Fix for quests not failing properly if the NPC holding the item falls in a hole
It seems like a massive missed opportunity that Alpha 70 fell on Valentine’s day instead of Alpha 69. Womp womp.
Anyways, here’s a bunch more bug fixes. Lots more coming before launch. Console work is still the main holdup. Keep reporting those bugs. Yada yada yada.
This update’s Fortnight Discussion: World Objects. Everything from fire hydrants to vending machines to turntables. Ideas for new ones? Changes to existing ones?
Alpha 70
Graphics
Fix for Zombies not always appearing nude when nude NPCs were zombified
Fix for bullet trails of certain bullets continuing after the bullet had been destroyed on multiplayer client
Fix for Dizzy Stars not appearing when people are knocked out
Fix for NPCs sometimes appearing to face downward on the ground after being killed or knocked out on multiplayer client
Fix for some objects not appearing correctly after multiplayer client has completed the level and is observing another player’s gameplay
Fix for Giant’s bottom half not being fully covered by water if their time as Giant runs out while in a lake that causes Giant
Fix for zombified Gorillas not always appearing the correct color after level transitions
UI / Controls
Character Creation menu sorts by name instead of point value by default
End Run button on main menu is deactivated when a Game Over state has been reached
Fix for issue where dialogue box sound effect could continue playing indefinitely if the player skips the ending
Damage for thrown items like Rock and Shuriken appears in the tooltip
Fix for cases where players were unable to navigate context menus with W and S keys
Text in split screen mode for players 2-4 does not become larger when player 1’s screen zooms out
Fix for incorrect tooltip sometimes appearing when moving cursor over items and objects in the missions screen
Potential fix for rare issue where game might not properly end if both players in coop mode fall down a hole at the same time
Playfield Objects
A wrestler picking an object up will result in an equivalent effect on that object to the power going out and the object becoming non-functional
Fix for Jukebox continuing to create noises detectable to the AI after being destroyed
Fix for gas staying permanently if the player turns off permanent poison gas via computer and then puts something in a building’s air conditioner
Power Box does not turn off lights in outdoor locations
Laser Emitter cannot be turned back on if its sister emitter has been destroyed
Sell-O-Matic and Clone Machine interface no longer close automatically when the machine runs out of money or materials
Train and Mine Cart can only damage NPCs when they are in viewing range of the player, to avoid accidental deaths when the AI is at longer range and not as responsive
Items
Cannot knock weapons out of War Zone NPCs’ hands
Armor Durability Spray cannot be applied to Mood Ring
Fix for player being able to use the Cigarette Lighter to light oil spills on fire from behind walls
Fewer cases where the player is unable to light a small patch of oil on fire
Gas Mask protects against Dizzy Grenades
Fix for inconsistencies between which weapons could be equipped in the inventory, and which appeared in the scrolling weapons list
Fix for Shopkeepers having different items for sale if the player possesses and then depossesses them
Fix for armor having incorrect durability after being pickpocketed
Having multiple pieces of armor on will halve their durability losses when hit
Fix for armor in Loadout Machine sometimes having 1 durability
Fix for items in Loadout Machine sometimes appearing twice
Armor and headpieces can be cloned in Clone Machines
Fix for issue where player could receive a duplicate weapon if they shapeshifted into an NPC who had that weapon
Quick-Escape Teleporter cannot teleport the player onto a location with an oil spill
Status Effects / Traits / Special Abilities
G-P-Yesss is not offered as a trait choice at the end of levels in local coop mode when one of the players already has it
Fix for players with The Law not receiving a penalty for stealing items
Players with The Law do not receive a penalty for stealing if they have Promise I’ll Return It
Players with The Law will lose XP when pickpocketing
Above the Law is not removed when players die and turn into ghosts in multiplayer modes
Share the Health triggers from health regeneration syringes
In character creation, Malodorous no longer cancels out traits relating to number of followers
Fix for Blaster Master and Blaster Survivor not working when causing explosions from hacks
Player can hit other people with Water Pistol when they have Class Solidarity or No In-Fighting if the Water Pistol contains a helpful status effect
When status effects are applied to NPCs hidden in bushes, they are removed from hiding
If player receives Resurrection from Shifting Status Effects disaster and dies while possessing someone, the status effect will be removed
Fix for players’ trait choices at the end of levels in coop mode removing player 1’s traits
Sound
Ambient audio for all objects stops during the ending sequence
Fix for issue where game would not play a sound because it thought the sound had already been played on the same frame
Stats / Unlocks
Fix for player not receiving credit for causing explosions from hacks
Fix for player not receiving “No Guns Used” at the end of levels after using Oil Container or Research Gun
Big Quests
Fix for Wrestler fights not being considered “Not Fair” when they should have been
Game is more selective when choosing Wrestler targets during Zombies disaster
Mutators
Cop Bots’ security beams are no longer visible when the NPC is out of view during Rogue Vision
When hacking in Rogue Vision in coop mode, undiscovered objects will appear only when the hacker is in close proximity to the object, instead of every hackable object becoming visible
Butler Bots do not get Rocket Launchers during Rocket Launcher Chaos
Fix for Killer Plants not appearing fully hidden in Rogue Vision mode
Fix for Crusher not appearing fully hidden in Rogue Vision mode
If a player leaves the level in an online multiplayer game and becomes an observer, the rogue vision origin point will become the player they are observing
Fix for lights from objects appearing too bright on multiplayer client in Rogue Vision mode
Fix for being able to target hidden objects and NPCs when commanding NPCs to attack in Rogue Vision mode
Fix for Security Cameras not starting their rotation cycle until the player sees them in Rogue Vision mode
Level Generation
Fix for vending machines sometimes spawning in different spots in a level despite the seed being the same
Artificial Intelligence
War Zone Soldiers cannot be hired by the player
When you need to rescue someone from a cell for a mission, they will not be classified as Guilty
Butler Bot cannot become annoyed or hostile toward the player
If an NPC pops out of bushes or a manhole while the player is walking around under a box, they will recognize that the player is under a box
If a player removes a Slave Helmet of another player’s slave, that slave will not become scared of the former slavemaster player
Fix for issues that could cause AI to run on inactive NPCs
Fix for sleeping NPCs responding to knocks on doors when they have Hearing Blocked
NPCs will not sleep while they have word bubbles over their heads
Killer Robot will still appear “Hostile” when possessing other NPCs
Fix for NPCs thinking that objects they have destroyed intentionally have not been destroyed
NPCs no longer observe objects that have been destroyed
Performance
Shorter load time when transitioning from tutorial to home base
Fire spawning is more efficient, especially when lots of oil spill fires spawn
Scrolling menus no longer cause frame rate dips when they have a large number of items
Multiplayer
Fail-safes for multiplayer client not respawning as ghost when level changes
Potential fix for rare issue where knocked-out client players would not get up
Attempted fix for cases where ghost cannot be resurrected
Various other failsafes
Internal
Significant changes to how player data is stored between level transitions in online multiplayer
Alpha 70b (February 15)
Fix for Cube of Lampey not subtracting on multiplayer client
Fix for sound effect that plays when changing character selections playing at double volume when using a gamepad
Fix for player 2 through 4’s currently highlighted cosmetic choice on character select being affected by their selection on previous menus
Fix for selection issues on character creation for players 2 through 4
Depossessing NPCs while having “Possessions are Peachy Keen” will make it so that the depossessed NPC will not be hostile toward other nearby players
Fix for cases where a player shoots another player with Water Pistol in an online game and does not receive the proper status effect
Fix for issue where multiplayer client players would not quick-teleport to the exit
NPCs in Arena matches are considered Guilty once the match starts
Player will refuse to eat Cyanide pills when attempting to use them from the inventory
“Can’t Do” sound effect plays in more instances where player attempts to use an item and they can’t for some reason
Fix for NPCs sometimes not having a shadow underneath them when Rogue Vision is activated
Fix for Rogue Vision not having proper player lighting in online multiplayer mode past level 1
Fix for Rogue Vision lighting sometimes appearing in Home Base
Fix for “Alert” state indicator not appearing over NPCs’ heads for multiplayer client in Rogue Vision mode
Fix for Elevator sometimes appearing highlighted at the start of levels in online multiplayer
Fix for Gorillas sometimes not being counted as “Freed” for Gorilla’s Big Quest when they were zombified
Fixed internal errors when NPCs are zombified while charging their special attack
Backstabber will always kill people in their sleep, effectively acting like Sleep Killer used to
Various fixes for rare weird multiplayer issues
Alpha 70c (February 16)
Fix for cases where player could walk through walls and not interact with things when entering a new level after being a ghost in online multiplayer
Fix for status text “-Ghost” appearing at the beginning of levels when the player is a ghost
Woooooo we made it all the way to Alpha 69! HUR HUR HUR!!!
I’m starting to feel like a broken record on these latest updates. The game is still in pre-end-of-early-access polish phase, so here’s another big bunch of fixes for ya, with more likely coming in the next update. For those just tuning in, I’ll be holding back on adding new content for awhile, so as not to “rock the boat” too much while the porting team and I are finishing up the console versions and going through the certification process. New content tends to introduce new bugs, which is exactly the opposite of what I’m trying to do right now. On the plus side, with all this extra polishing time, I think this game is going to launch in a very solid, clean kinda state.
Please continue to report any bugs and balance issues that you come across through the Steam forum or the in-game feedback form, it’s a major help to me!
Still no news on the 1.0 and console release date, but the porting team and I are inching closer by the day!
Fix for NPC arms sometimes appearing when the rest of the body is not visible while using Rogue Vision
Fix for wreckage sometimes appearing darker/burnt when it wasn’t supposed to on multiplayer client
Fix for shadows appearing beneath doors and windows
Fix for quest markers above NPCs’ heads sometimes shifting in odd ways on multiplayer client
Fix for custom character NPCs sometimes having “side beard” after equipping hats
Made some characters’ legs lighter in color so that the animation is more visible
Fix (again) for dizzy stars not appearing
Fix for NPCs “T-Posing” (I think)
Fix for naked swimming NPCs appearing fully clothed on multiplayer client
Fix for Dizzy stars not appearing on multiplayer client after the player depossesses someone
Fix for opening UI animations being affected by frame rate
Fix for the “full beard” hairstyle having missing pixels when viewed from behind
Fix for Flaming Barrels appearing to have fire when picked up by Wrestler if the fire had been extinguished
UI / Controls
Fix for “Returning Home” text shifting position for multiplayer host
Fix for being able to interact with objects while on the missions screen in multiplayer mode
Fix for cases where player was able to have the Esc menu open while loading a new level
Fix for speed run timer not working properly in online mode
Fix for starting button info not appearing in first level if client joins the game in the home base
Fix for starting button info appearing in the first level for a second time if the game ends before the player finishes the first level
Limited the number of traits that can appear on the left side of the screen
Fix for Mayor’s Hat not always having an arrow over it after being knocked off the Mayor on multiplayer client. Same goes for bombs on “find hidden bombs” missions.
Fix for Syringe contents reading as “?????” when picked up on multiplayer client if the player had identified them
Fix for Thief and Vampire sometimes appearing as Innocent on multiplayer client when they are actually Guilty
Starting gamepad button info that appears when you load into the game will show the default control scheme if the player’s gamepad controls are not mapped, rather than showing white boxes
Fixed a bit of text placement on scrolling menus
Fix for game not returning to main menu when “back” button equivalent is pressed on gamepad while loading
Fix for Retrieve Item text appearing over chests during Find Bombs quests on multiplayer client after the bomb had been taken from the chest
Fix for interface elements remaining onscreen if they were active when the level ended while the player was a ghost
Fix for game potentially getting stuck at the dialogue box while text is appearing
Fix for cases where white boxes could appear on the Missions Screen
Fix for player character sometimes appearing incorrect in Home Base if the player was playing as a custom character, quit to the main menu, and returned to the Home Base
Fix for multiplayer client sometimes not being able to quick-teleport
Messages cannot be posted to Twitch chat after Twitch mode is turned off
Playfield Objects
Fix for chests sometimes not being interactable
Fix for objects not being destroyed after being hacked and exploding while using the Rogue Vision mutator
Fix for Wrestler not being able to pick up small Boulder on multiplayer client
Fix for Train and Mine Cart sometimes not appearing on multiplayer client
Better synchronization of Train and Mine Cart positions between host and client
Removed Altar functionality for now, since it’s not finished
Security Cam alarm will go off in cases where the player is behind a locked door
Fix for Computer and Security Cam alarm sound occurring when the object is destroyed while non-functional
Items
Fix for items sometimes not being knocked back immediately after being hit by a melee weapon on multiplayer client
Fix for Fud Processor and Ammo Processor not losing charges when using gamepad
Shopkeepers are more likely to carry food
Status Effects / Traits / Special Abilities
Cannibal Firearms skill raised from 1 to 2
Fix for Charge special ability not destroying beds and chairs
Distance that the player can stand from their Bite victim is higher on multiplayer client to account for lag
Characters with Moocher can borrow money from all types of Clerks
Players who have the Antisocial trait will not receive trait choices at the end of levels that involve party members
Zombies will no longer receive trait choices at the end of levels that involve guns
Player can perform simple interactions with all doors while holding objects using Toss ability
Fix for G-P-Yessss not being available from character creation on multiplayer client
Player cannot receive Addict when swapping traits
Fix for player losing health with Super Special Abilities as Shapeshifter after dying in a host body
Player will not drop Slave Helmet after possessing Slave with a full inventory
Non-upgraded versions of traits can never be added if the player has the upgraded version
Added fail-safes for rare cases when player could lose control of Jock after charging
NPCs will not get angry at you for knocking people through walls with Clumsiness Forgiven
NPCs will not get angry if you get knocked through a wall with Clumsiness Forgiven
Cannot arrest NPCs who have Invincible
Jock cannot begin Charge special ability when Paralyzed
Fix for Promise I’ll Return It not being applied when picking up items from the ground
Player cannot flush themselves down the toilet when they have Giant
Vampire cannot bite people while they are being arrested
Fix for being able to zombify burnt corpses
Sound
Hide Interface sound effect plays when closing character select
Sound effect plays when closing feedback form on main menu
Sound effect plays when clicking filter headings on multiplayer matches list
Sound effect plays when pressing Refresh Matches button
Stats / Unlocks
Fix for multiplayer client not unlocking Comedian after slipping on their own Banana Peel and dying
Electability can no longer be affected by inanimate objects
Missions
Fix for optional missions often not appearing for players who had Malodorous or Suspicious
Big Quests
Bartender can serve Beer and Whiskey to people in addition to Cocktails
Bartender must serve 5 NPCs per level instead of 3
Bartender cannot serve other Bartenders drinks
Bartender cannot serve drinks to the same person more than once
Fixed an error in the algorithm that chooses the object that a Jock needs to destroy for his Big Quest, that could result in there being too many or too few of that object in the level
When using the quick-health button, Bartender will drink Beer and Whiskey as a last resort if they have no other health items to conserve the items for the Big Quest
Fix for Big Quest status not being updated at the end of levels if the player was a ghost when the level ended
Fix for discrepancies between multiplayer host and client in the number of NPCs that must be Zombified for the Zombie’s Big Quest
No more than 4 Generators may spawn per level
Wrestler fights are no longer considered “fair” if you throw a Molotov Cocktail at your enemy
Mutators
Fix for cursor text appearing for some hidden objects in Rogue Vision
Level Generation
Drug Dealers cannot be transformed into Slum Dwellers during level generation if they are the owner of a Drug Den
Artificial Intelligence
Being Friendly toward Cops will not make them ignore your crimes
Fix for Mayor’s initial activity being “Wander” more often than intended
Fix for cases where Slaves would fight their Slavemaster NPCs despite not being mutinous
Failsafe for NPCs getting stuck in border walls
Thieves will not attempt to steal while in the player’s party
When cops see a player who is biting, cannibalizing or enslaving, they will not become annoyed shortly before becoming hostile
Player can no longer command NPCs to stand on train tracks
If the player tells an NPC to Stand Guard, he can tell them to Stand Guard again in a different spot without having to say Follow Me first
NPCs in your party cannot become Annoyed with you
Some pathfinding fixes for AI opponents on multiplayer client
Party members will not get angry at an NPC who has been challenged to a fight if that person accidentally hits them
Fix for NPCs not saying their Flee dialogue when fleeing their opponent in combat
More types of NPCs have Flee dialogue
Fix for NPCs sometimes becoming hostile toward players who committed crimes outside of their viewing range
Drug Dealers and NPCs associated with them are considered Guilty
Fix for cases where Cops would become hostile toward the player for far-away explosions that the player caused
Fix for players being able to destroy objects that belonged to Cops when out of their view but within hearing range, and the Cops not becoming annoyed or hostile
Fix for Cops not getting angry when they see someone Cannibalizing
Attacking Comedians in Music Hall will cause owners to become angry
Fix for NPCs continuing to sit and listen for jokes after the Comedian has been zombified
Fix for being able to ask Zombies for quest items even if they had already dropped the item due to being killed and zombified
Upper-Cruster NPCs will not use Alarm Buttons more than once
Cop Bots no longer dance for Boombox, though they are still distracted
Fix for NPCs not saying “Hey buddy!” on multiplayer client immediately after being spawned through Friend Phone or Clone Machine
Fix for depossessed NPCs becoming hostile toward players who were not in view when the depossession occurred
Goons and Bouncers in level chunks with missions are always considered Guilty
NPCs will not pick up thrown weapons from the floor when fighting multiplayer clients, since throwing functionality does not work very well when NPCs fight clients
Fix for NPCs not going back to patrolling or observing objects after being depossessed
Fix for cases where NPCs would become Hostile toward the player if he tried to pickpocked them from an odd angle, but would not actually attack or change their behavior
Werewolves are always considered Guilty
Fix for player thanking themselves for breaking themselves out of jail after possessing a jailed person
Text
Fix for “Lock and Load +” not having a proper description
A couple of localization fixes
Performance
Pathfinding performance optimization
Slightly faster level loading due to pathfinding changes
Multiplayer
Fix for cases where NPCs would freeze in place on multiplayer client after being zombified
Fix for multiplayer client not being able to resume their Big Quest if they do not exit the game properly (crash, turning off computer, etc.)
Fix for players having 30 seconds before next level starts instead of 45 at the game’s ending
Saved Games
Fix for saved game not being invalidated immediately when the player reaches the ending
Internal
Fixed a few internal errors that could be seen in output logs
Updated Astar Pathfinding Project plugin to Pro version
Alpha 69b
Fix for Prison Break missions not displaying quest markers over all targets
Fix for the “messy long” hairstyle having missing pixels when viewed from behind
Hackable objects will appear properly on the screen in Rogue Vision mode
“Health down” status text appears after falling into holes
Fix for player not being able to hack objects not in view in Rogue Vision mode when using a gamepad
Fix for “window break” sound playing multiple times on multiplayer client
Fix for Death Method changing to “Ooze” if the player is hit by ooze after dying
Fix for damage taken when falling into holes not being included in the “Damage Taken” stat
Fix for player 1 getting credit for completing missions where another player asked/threatened a person to leave town
Fix for issue where mission targets could potentially be NPCs hidden in bushes and manholes
After last update’s mishap, things are back on track for Alpha 68! I hope! If you missed out on Alpha 67 during the short time it was available on the main branch, you can read the patch notes here.
Much like the previous updates, Alpha 68 is mostly bug fixes and polish, particularly on the multiplayer side.
Behind the scenes, the console porting team and I are readying the game for certification right now. So that's kinda exciting...
This update’s Fortnight Discussion: Sequel Ideas. To be clear, I have no plans to work on a sequel in the near future -- Streets of Rogue hasn’t even been released out of Early Access yet. I’m just curious to hear your ideas, given that a sequel will likely happen one day.
Alpha 68
Graphics
Adjusted cave tile sprites a bit
Fix for east-west-facing doors having incorrect lighting
Fix for dizzy stars sometimes appearing at the bottom-left corner of the map or in random spots
Fix for items sometimes appearing as other items for a single frame after being spawned on multiplayer client
Fix for Slave in Home Base appearing to not have Slave Helmet on multiplayer client
Fix for lights appearing too bright on certain objects
Fixed a pixel on the Slum Dweller’s north-facing texture
UI / Controls
Dialog box for cutscenes shifts to the left only when the chatlog is on-screen
Fix for not being able to open the Esc menu using the Start button on gamepads while viewing the initial character select for online games
Animated “Waiting for host…” dots on client loading screen
Changed some positioning of text on character select screen
Player is prevented from typing in chatlog during parts of the load process where the message cannot be sent
Fix for speed run timer not always being correct when progressing to new levels
Fix for being able to start dragging inventory items while opening the missions screen
Fix for character select screen soft-locking after pressing gamepad Chat button
Fix for “interaction” dialogue appearing over players after pressing the gamepad Chat button in the Home Base
Fix for tooltip remaining on the screen after pressing gamepad Chat button while displaying the inventory
Fix for case where Loading message and Esc menu could appear at the same time
Loading percentage does not appear when entering Home Base
Credits list Done button is smaller
Fix for issue with vertical scrolling of multiplayer match listing
Fix for “Retrieve Item” marker not appearing over item on multiplayer client if the person who was originally holding it gets Zombified
Fix for “Retrieve Item” marker disappearing from an NPC’s head on multiplayer client if the NPC is killed while having Resurrection
Fix for tooltip remaining on the screen if the game window loses focus while the tooltip was visible, and the player returns to the game
Fix for cases where question mark could remain over NPCs’ heads past the point when it was supposed to on multiplayer client
Fix for auto-targeting not always working properly on multiplayer client
Fix for level number not appearing on multiplayer matches list right after the player starts a new game
Fix for “doing something” bar sometimes appearing partially transparent
Attribute upgrades at the end of levels typically appear at the top of the list instead of the middle
Fix for clock sometimes not appearing in Disaster levels on multiplayer client
Playfield Objects
Ammo Dispenser can refill a percentage of your ammo even if you don’t have enough money to fill the entire gun
Fix for Ghost being affected by Crusher
Fix for Refrigerator and Saw Blade not always having collision
Fix for player being able to slip past lasers when firing a gun very quickly
Cannibal NPCs no longer store normal foods in their refrigerators
Fix for Crusher on multiplayer client not having full collision
Fix for Fire Spewer sometimes appearing to spew through walls on multiplayer client
Knocking on the red doors of Bars, Dance Clubs and Music Halls will no longer result in someone answering
Fix for multiplayer client being able to press the “Release Gas” and “Turn Off Gas” buttons more than once in a row while operating the Computer
Items
Killer Robot drops more items when killed
Cost to identify syringes is affected by the player’s current level
Voodoo Doll removed from the game for now, since it currently has no function
Fix for multiplayer client finding a different type of syringe when they examine a chest multiple times
Fix for player being able to use Food Processor and Ammo Processor after they run out of uses
Status Effects / Traits / Special Abilities
Added “Lock and Load +”
Fix for Paralyzed NPCs not falling into holes when on Conveyor Belt
Fix for people who fall in holes remaining Electrocuted
Slaves who are infected with Zombiism before being killed will still get blown up when their helmet explodes
Fix for cases where Assassin could not Camouflage when they were supposed to be able to
Fix for multiplayer client being able to gib NPCs who have Resurrection
Fix for Backstab not playing proper animation on multiplayer client
Assassin can Camouflage when hidden NPCs are nearby (Bushes, Manholes)
Fix for NPCs not getting annoyed when multiplayer client Slavemaster starts enslaving someone
Missions
Questgivers will no longer ask the player to rescue NPCs that the questgiver doesn’t like
Fix for cases where Missions all appeared to be “Not Accepted” on multiplayer client
Big Quests
Fix for NPCs being spawned in the same spot as Big Quest Gorillas
Player will not receive optional missions to rescue Gorillas when playing as a Gorilla, since this could lead to interface-related confusion with the Big Quest
The same goes for Soldiers and optional missions to destroy Generators
Secret Werewolves for the Vampire’s big quest can no longer be wandering NPCs, since this can make the process of tracking them down more arduous
Shopkeeper can no longer be be required to sell Syringes for their Big Quest
Fix for Cop’s Big Quest counter appearing with incorrect numbers
Fix for cases where NPCs would be added to Assassin’s hit list despite not being in sight range when the original target was killed
Fewer cases where 0 Gorillas spawn in a level for Gorilla’s Big Quest
Fix for Werewolf total kills on missions screen not extending past 5, even if the player had killed more than 5 during a single transformation
Disasters
Fix for NPCs sometimes spawning outside in certain Uptown locations during Police Lockdown and Radiation Blasts
When clients enter game during Radiation Blasts disaster, they will spawn close to the host
Fix for NPCs taking double damage during Radiation Blasts disaster in multiplayer
Level Generation
Fixed some small level geometry issues
Artificial Intelligence
Fix for cases where AI could get stuck in one spot while battling a multiplayer client due to them seeking out a nonexistent weapon on the ground
Fix for cases where AI could get stuck in one spot after being Zombified by a multiplayer client
Fix for cases where AI could get stuck in one spot relating to maneuvering around hazards
Fix for cases where AI could get stuck in one spot on multiplayer client relating to areas of the map they are permitted to traverse
Fix for NPCs with guns stopping in their tracks after losing sight of their multiplayer client opponent
Fix for Cop Bots not always displaying their particle effect at appropriate times on multiplayer client
Cops surrounding Mayor, as well as anyone residing in the Mayor’s home or office, are not considered Innocent
Allies of your opponent are better at determining when they should become hostile toward you
Fix for cases where a party member would attack an object like a Turret when you commanded them to attack someone or something else
Text
Fix for items having showing their name and description in incorrect language after loading a saved game that was saved with a different language
Fix for “Syringe” text not being translated to different languages when NPC takes Syringe
Fix for foreign language text appearing in multiplayer games when playing with people who had selected a different language
Performance
Improved performance when blowing up walls
Multiplayer
Fixes for NPCs not appearing in levels
Fixes for issues starting the game when punchthrough is used to connect
Fix for clients sometimes falling into an invisible pit at the start of levels
Players in online multiplayer have 45 seconds to choose traits at the end of levels instead of 30 seconds
Better handling of knockback physics on multiplayer client when player deals the killing blow to an NPC
Fix for cases where multiplayer client’s party members would not appear on the next level
Fix for NPCs not appearing to attack when hitting static objects on multiplayer client
Internal
Fixed internal errors with spawning noises
Fixed a repeating output log message about wreckage
Sorry about this, but due to some major bugs in Alpha 67's multiplayer, I've had to revert the game to Alpha 66b from December. It's going to take me some time to fix this stuff, and in the meantime, I want people to be able to play multiplayer without issues.
The good news is, if you only care about single player and still want to play Alpha 67, you can! Just right click the game on Steam -> Properties -> Betas -> publicbeta, and you can keep playing on the latest version.
My work on polishing the game continues as we slowly inch closer to 1.0 status. Not much to say about this first-ever “off-schedule” update (I was on Christmas break), so I’ll just let the patch notes speak for themselves.
This update’s Fortnight Discussion is about negative traits. There aren’t enough of them, and I’d like to add more at some point...
Alpha 67
Playfield Objects
Fix for Wrestler’s thrown objects acting weird when thrown onto Conveyor Belts
Fix for spills from Toilets not appearing
Fix for countdown switches making button press sound when hit after the countdown has ended
Achievements
Player is no longer awarded Peaceful Takeover when they get the “bad ending”
Localization
Bunch of text formatting fixes for non-English languages
Made some corrections to typos in translations
Graphics
Fix for Train having incorrect “highlighted” sprite
Fix for Supergoon body appearing as Goon body in character creation
Player can no longer swing their gun around while biting or cannibalizing
Fix for particle effects such as electrocution particles appearing on NPCs at the start of a level
Fix for certain larger objects like Satellite Dish not fitting properly into Missions Screen boxes
Fix (again) for NPCs’ hands appearing when outside vision range in Rogue Vision mode after they put away their gun
Fix for player appearing to hold giant thrown items after possessing someone while holding a thrown item
UI / Controls
When the player teleports to objects or people who are inside buildings, the player will be teleported to the door of the building
Hopefully fixed “can’t interact with objects” bug once and for all
Added Loading text in various places
Fix for issue where custom characters with certain traits removed from the game could not be selected
Fix for random selection on character select not working properly
Fix for Tutorial marker appearing over bottom elevator in Home Base after completing tutorial
Fix for item teleporter menu item titles and details not appearing properly when the items had not been unlocked yet
Fix for multiplayer client seeing multiple pieces of text when pickpocketing people
Fix for cases where status text (numbers, etc.) could remain over people’s heads permanently
Items
Player will unequip weapons during the ending
Portable Sell-O-Matic is available in character creation
Auto-Aim is applied to Rocket Launcher again, after having previously been removed
Zombie Phlegm no longer triggers Quick-Escape Teleporter
Fud Processor, Ammo Processor and Cube of Lampey are no longer sold 1 “charge” at a time
Status Effects / Traits / Special Abilities
Wall Walloper depletes 20% of your weapon’s durability instead of 40%
Fast Melee removed from the game for technical reasons. Basically, hits didn’t connect 100% of the time, and fixing it would have required major changes
Fix for player being offered upgraded versions of traits that they don’t currently have as rewards
Special ability upgrades will not appear with the New Character Every Level mutator turned on
Computer Illiterate players can no longer interact with Power Boxes
Computer Illiterate players have a lower chance to disarm Door Detonators
Fix for Speed Coder not working properly on custom characters
Bite is less effective in Low Health For All mode
Cannibalize is less effective in Low Health For All mode
Random Reverence can no longer trigger on NPCs that need to be killed for Assassin’s Big Quest
If a Wrestler player challenges an NPC to a fight and dies, the NPC will no longer follow the player’s ghost
Fix for Burning Bullets being able to light walls on fire with Research Gun and Leafblower
Fix for Legal Enslavement not working properly
Fix for Bloody Mess still appearing at as a selectable trait at the end of levels
Fix for Cops getting angry at players who pick up money from ATMs and have Above the Law
Super Special Ability “Feelin’ Alright” traits will not trigger for Shapeshifter
Fix for Always Crit appearing to last permanently after the player gets this status effect with the Investment Banker’s Super Special Ability active
Sound
Fix for money pickup sound playing when Shapeshifter NPC is spawned
Boombox sound effects do not carry as far
Fix for multiple Conveyor Belt ambient noises emanating from a building if multiple conveyor belt tracks existed
Big Quests
Fix for Shapeshifter sometimes being assigned to possess people for Big Quest that could not be possessed
Doctor no longer loses points for killing zombies and robots
Comedian is no longer required to entertain people during Police Lockdown
Hacker’s Big Quest will be marked as failed when all computers are made non-functional through Power Box destruction, EMP Grenades, etc.
Disasters
Police Lockdown can occur in Uptown again, after previously being removed
Level Generation
No more than 2 Drug Dealers may spawn per level
Artificial Intelligence
Fix for Cop Bots saying human stuff when the player breaks things in their vicinity
Cop Bots turn off sensors and related sound effects during ending
Butler Bots no longer clean up items
Fix for Vampire being able to bite people who had finished the level
Cannibals, Vampires and Thieves will not Cannibalize, Bite or Pickpocket when they are enslaved
Vocally Challenged players cannot make purchases or have non-quest-related interactions with questgivers
If the player challenges someone to a fight as the Wrestler and moves out of vision range of that person, they will stop following the player
Mobsters will not mug Enforcers
Fix for Cops in Police Stations not caring that the player is outside during Lockdown
Fix for Zombies being hostile toward players when bringing them to the next level with the Everyone Hates You mutator active
Fix for NPCs attempting to bite or steal from the player after becoming aligned, loyal or friendly
NPCs are more vigilant about detecting when the player knocks a wall down with a melee weapon
Slaves become mutinous slightly more often
Text
Fixed a couple of typos
Tutorial
Players cannot slip through windows during the tutorial
Multiplayer
LOADS of internal changes to multiplayer to help fix bad data being sent. Hopefully I didn’t break much.
Fix for doors sometimes appearing on multiplayer client when they had been destroyed while client was loading the level
Fix for east-west facing door colliders being too narrow on multiplayer client
Fix for Lockdown Walls sometimes not appearing on multiplayer client
Alpha 67b
Thief’s Big Quest only requires him to rob a maximum of 3 chests or safes per level
Fix for Generators, Safes and other Big Quest related objects sometimes being non-interactable in online games
Fix for Hacker not being able to install malware properly for Big Quest
Fix for teleporting to a building not working if that building’s doors had been destroyed
Fix for multiplayer client not being able to select a trait on at the end of the next level if they run out of time while selecting a trait
Fix for game intro elements remaining on-screen during load when skipping the tutorial
Fix for “Esc - Main menu” text remaining on-screen when returning to main menu
Fixed an error message causing very large output logs
Fix for player sometimes getting “teleported” when wandering through broken border walls
Fix for Generator smoke and certain other particle effects not spawning at the correct positions on multiplayer client
NPCs no longer leave their homes to investigate explosions and other loud noises during police lockdown
Orange arrows for Big Quests will no longer appear on the final level
Alpha 67c
Fixed a major multiplayer issue present in 67 and 67b that was breaking a whole bunch of stuff for clients if they weren't in close proximity to the host player (NPCs not moving, objects not being updated, etc.)
Alpha 67d (January 4)
Potential fixes for multiplayer issues introduced in 67
End-level traits that the player has already seen throughout the course of the game are less likely to appear
Fix for NPCs taking your entire stack of syringes when you bribe them with one
Fix for upgraded trait and original trait both appearing when upgrading at the end of levels
Fix for NPCs pathing to positions they shouldn’t when the player hits a wall and makes a noise
Fix for Chloroform Hankie attacks not making Cops become hostile
NPCs will become annoyed if they see you use Chloroform Hankie on someone
Alpha 67e
Fixed an error message causing very large output logs (for real this time)
More work on fixing multiplayer issues
Alpha 67f (January 5)
Another attempted fix for issues with NPCs disappearing in multiplayer
This week’s update features a whole heap of balance changes, as well as a full set of translations, meaning every piece of text in the game is now translated to all available languages! Most of the balance changes are based on user feedback, so let me know if you like them, or if you think I screwed something up really badly!
The next build will be releasing off-schedule, since I’ll be away from home on the 27th. I may release it earlier, may release it later. Haven’t decided yet, we’ll see how things go!
This update’s Fortnight Discussion is about items you’d like to see added to the game post-launch.
Alpha 66
Localization
Translations added for all text in the game
Fixed a number of text sizing issues in non-English languages
Graphics
Fix for visual special abilities (such as Water Cannon) on custom characters not appearing properly on multiplayer clients
Fix for Leafblower particles not appearing the correct size
Fix for Diminutive characters not always appearing as diminutive on multiplayer client
Fix for issue where certain objects’ sprites can appear higher than they are supposed to if the player keeps playing for a long time, such as Vendor Cart
UI / Controls
Loadout selection can be re-rolled at a cost of 5 nuggets
Loadout selection is saved between games
If the player chooses a loadout item, that item will be replaced in the loadout selection the next time he enters the Home Base
Fix for “Connecting” screen taking a split second to appear when the player starts hosting a match
Fix for slow motion not occurring as player uses Augmentation Booth
Attribute upgrades at the end of levels typically appear at the top of the list instead of the middle
Created alternate and more efficient solution for displaying lines on minimap
Fix for starting player info buttons sometimes appearing on levels where they weren’t supposed to in local coop mode
Fix for timer sometimes showing incorrect times between levels
Fix for timer not disappearing when the player enters Home Base
Fix for timer stopping when first player exits the level in a coop game. The timer now only stops when both players have exited the level
Camera switch from full-screen to split-screen will always be immediate when a player teleports to another player
Playfield Objects
It is now possible to traverse broken windows at the expense of health
ATM can now hold up to 5 items
Lockdown Walls are only triggered when law enforcement gets hostile toward the player, and not NPCs
Lockdown Walls come down after a shorter amount of time
Items in Loadout Machine are sold at a discount
Goodie Dispenser base price is a bit lower
Sell-O-Matic limit increases as you progress through the game
Using the Augmentation Booth to swap “positive” traits costs significantly less than swapping negative ones
An alarm sounds when Computer is destroyed
Fix for Trap Doors spawning over conveyor belts and remaining permanently
Fixed issue with ATM Machine button costs not always appearing correctly in Sandbox mode
Items
Reduced value of Oil Container from $100 to $70
Increased value of Rage Poison to $75
Increased value of Quick-Escape Teleporter from $20 to $30
Hacker now starts with Quick-Escape Teleporter
Kill Profiter has a cap of $100 per floor
Cologne’s effect on the player’s electability has been lessened
Shurikens added to pool of potential in-game rewards
Reduced the base cost of the Hiring Voucher
Researching takes less time with the Scientist’s Research Gun
Leafblower is capable of slowing down bullets
Cube of Lampey now has limited uses, but Lamps will sometimes drop items and higher amounts of money
Fud Processor and Ammo Processor now have limited uses
Gas Mask offers general protection for your head in addition to protecting you from gas
Placed a limit on how much armor can be lost on a single depletion event
Cigarettes appear in trash cans less often
Status Effects / Traits / Special Abilities
Trait upgrades have a chance to appear as choices at the end of every third level gained
Special ability-related traits should appear more commonly at the end of every third level gained
Traits at the end of levels will remain the same in different games if the same seed and character are used
Bunch of other small adjustments to end-level Trait selections
Reduced Character Creation cost of Moocher
Reduced Character Creation and Unlock costs of Promise I’ll Return It
Reduced Character Creation cost of Graceful
Wall Walloper can only be used when holding a melee weapon
Wall Walloper + re-added to the game
Knocking down walls with melee weapons depletes the weapon’s durability by 40%, including with Wall Walloper
Slippery Target + no longer causes enemies to have a 0% chance of aiming correctly at you
Lock and Load no longer gives the player full ammo in their guns
NPCs will not assume that players with “Scorching Savior” started a fire unless they actually see them do it
Juggernaut causes the player to lose less health while charging, rather than making them completely invulnerable
Tackler does not cause as much damage to enemies as before
Bloody Mess appears only in character creation, and does not appear as an end-of-level reward
Sleep Killer removed from the game, though it will still appear on custom characters who previously had it. I don’t think anyone will miss it much since Backstabber makes it pretty much irrelevant.
Blocks Bullets removed from the game, though it will still appear on custom characters who previously had it. While I like the idea of it, it’s a bit too hard to get this working effectively and in a way that feels satisfying
Moocher allows players to borrow money at a better interest rate
Ideological Clash allows you to retaliate without facing repercussions from the Cops
Class Solidarity makes people of your class Friendly toward you if they are initially Neutral
Killer Thrower does 100 damage instead of 200
Low-Cost Jobs is more effective
Fix for weird stuff happening if Shapeshifter possessed a custom character clone in local coop or online multiplayer
Sound
Fix for “jump” sound effect playing when players become a ghost
Fix for menu sound effect not playing when starting or joining online games
Stats / Unlocks
Firefighter unlock requirements can be satisfied by putting out fires in objects such as flaming barrels
Player receives the same skill points for knocking out a rival as they do for killing a rival (150 for both)
Player receives 75 skill points for knocking someone out instead of 100
Mutators
SpeedRun Mode added - Places a timer on by default, loadout items cannot be brought into a speed run, Loadout Machines cannot be used, ATMs cannot be used to store or retrieve items
Time Limit mutators now factor in the number of required missions
Level Generation
Lots of changes to RNG to ensure that many more elements are generated the same when loading a saved game or using a seed. If you spot any elements of levels that are not being generated the same way, please let me know
Fixed an instance where objects spit onto a conveyor belt did not reach the hole
Artificial Intelligence
Killer Robot and Cop Bot explode when they die (how did I not think to add this earlier?)
Followers are better at determining when it’s appropriate to fight on your behalf
Fix for NPCs not helping friends who are being bitten by a Vampire
Fix for cases where owners would chase a Thief out of a building and he would keep returning to that building
Fix for NPCs not always going back to what they were previously doing after failing to Bite, Cannibalize or Pickpocket
Text
Firefighter unlock description specifies that the fires must be extinguished with a Fire Extinguisher
Multiplayer
Changes to how objects are destroyed on the client at the end of levels
Fix for multiplayer clients who exited levels as ghosts appearing in the next level for the host before they had actually spawned
Fix for potential networking issue if the player canceled out of creating or joining a game before the loading screen appeared
The cost to revive other players is affected by the current level
Fix for various errors when multiplayer client parries an NPC
Alpha 66b
Fix for game sometimes not proceeding to the next floor after closing stats screen
Fix for some of the Game Over screen text appearing too small and in the wrong position when using gamepad
This week’s update sees a number of new fixes for long-standing bugs, particularly on the multiplayer side. Pretty much everything I said last update still applies, I’m just grinding through bugs, balance and performance issues to get the game to a healthy 1.0 status. Remember to report any bad stuff you see in the in-game feedback form or on the Steam forums!
I’m going to leave last week’s Fortnight Discussion on game balance open for another fortnight, since there seems to be a lot of good insight there, and it also happens to be one of the areas that I’m currently working in.
Alpha 65
Graphics
Fix for weapon sprites appearing too large in online multiplayer games
Fix for “None” lighting setting not working properly in coop modes
Fix for NPCs sometimes appearing at the wrong angle directly after being tased or otherwise incapacitated
Fix for player sometimes appearing at the wrong angle when initially entering Home Base
Fix for issue where if the player was using an item to highlight other objects (such as the Laptop), then walked near one of those objects and walked away, the object would remain highlighted
Fix for issue where if the player was using an item to highlight other objects (such as the Laptop), those objects would not always appear highlighted when moused over
Fix for Wrestler appearing nude on missions screen
Fix for NPCs’ hands appearing when outside vision range in Rogue Vision mode after they put away their gun
Fix for Killer Plant head not always appearing at correct angle, and animating at incorrect speed
Fix for dizzy stars sometimes appearing at the bottom-left corner of the map
Fix for NPCs’ hands and guns sometimes being visible when they fell down holes on multiplayer client
Fix for fireproof objects flashing on multiplayer client when shot with fire weapons by non-local players and NPCs
Fix for Ghost Gibber stream sometimes not appearing on multiplayer client
Fix for blood spurts not appearing when multiplayer client threw objects at people
Fix for Killer Robot’s red light not going out when they die on multiplayer client
Fix for lights appearing in incorrect vertical position for dead NPCs when entering the game as a multiplayer client
Fix for wall wreckage sometimes appearing to be clustered in one spot on multiplayer client
Fix for shirtless players in online multiplayer sometimes initially appearing to have a white chest
Potential fix for larger hairstyles sometimes appearing incorrectly under other players’ hats in online multiplayer
Fix for Dizzy Stars sometimes not appearing
Fix for players’ hats not always appearing in online multiplayer
Fix for multiplayer host and client hair colors sometimes differing
Fix for Shapeshifter having the wrong hand graphic after possessing Thief, Doctor and Firefighter
UI / Controls
Big Quest now appears at the top-right of the Missions screen
Version text at the lower-left of the screen no longer includes the game’s title
Fix for scrollbar sometimes appearing for a split second on the end-level stats screen
Fix for controls in level 1-1 appearing for both players when two gamepads are being used
Fix for cases where Chatlog would not disappear if the game window lost focus and then regained it
Fix for cases where tooltip could remain after right-clicking to use an inventory item
Fix for empty chests sometimes being shown on multiplayer client’s map
Fix for word bubbles appearing over multiplayer players who had not spawned yet
Interaction range is more lenient for multiplayer clients to account for NPCs who move quickly while the player is attempting to interact with them
Fix for main menu not always displaying proper messaging or returning player to correct sub-menu
Potential fix for players sometimes being able to regain control of their character during the ending sequence
Fix for selection box for items appearing an incorrect color when viewing items in a chest
Playfield Objects
Different art for holes that appear during War Zone
Fix for multiplayer client sometimes not being able to open doors after closing them
Fix for door text on multiplayer client not always correctly stating if the door was locked or made of steel
Items
Silencer functions properly when gun is shot from multiplayer client
Status Effects / Traits / Special Abilities
Fix for Lunge ability being able to pass through walls without breaking them
Fix for Hacker always turning to the right when hacking
Fix for NPCs in Home Base turning to face the player when they have the Loud trait
Fix for Sneaky Fingers not working with laptop hacking
Fix for G-P-Yesss not working immediately after joining a multiplayer game with a character who has this trait
Fix for Werewolf and Gorilla not having correct Lunge animations when viewing other players in multiplayer mode
Fix for NPCs cloned from multiplayer client not having correct attribute stats
Sound
Ambient Casino audio removed due to popular demand
Changes to a few sound effects
Fix for sound effects not playing on main menu if the player quits the game with the gamepad while on character select
Fix for “Fire hydrant break” sound effect playing multiple times on multiplayer client
Fix for Ghost Gibber sound not working on multiplayer client when used by a non-local player
Fix for Wall Destroy sound effect not always playing on multiplayer client when walls were knocked down by people’s bodies
Fix for Bear Trap, Banana Peel and Paralyzer sound effects not always playing on host and client
Fix for Shuriken and Rock impact sound effect not playing on multiplayer client
Fix for Boombox playing two songs at once on multiplayer client
Fix for Jock’s Charge sound effects not always playing on multiplayer client
Fix for Equip Weapon sound effect playing at inappropriate times on multiplayer client
Fix for Laughter sound effect not playing on multiplayer client
Fix for “burned by fire” sound effect not playing on multiplayer client
Fix for “fall in hole” sound effect not playing on multiplayer client
Fix for spawn sound effect not playing on host when clients return after falling in a hole
Splash sound effect does not play when wreckage such as bush leaves are knocked into water
Big Quests
Fix for Big Quest not always loading properly when a multiplayer client loads their saved game
Big Quest slot will no longer say “coming soon” if quest data cannot be found
Mutators
Fix for character stats not loading properly when loading a multiplayer saved game with “New Character Every Level”
Fix for Continue removing client players’ traits upon continuing
Level Generation
Added a number of checks to help ensure random generation doesn’t get screwed up while multiplayer client is loading a level
Fix for a certain door being locked from the wrong side during police lockdown
Artificial Intelligence
Fix for NPCs continuing to attack multiplayer clients who had turned Invisible
Fix for Gorilla not talking in Home Base
NPCs are better at knowing when to answer knocks on their doors
NPCs are a bit more responsive under certain circumstances
Fix for NPCs not hearing multiplayer client when they knock down walls as a Giant, or when knocked through them
Fix for NPCs not responding to multiplayer clients with “annoyed” text
Fix for NPC issues pathing around Scientist’s Big Quest crates
Fix for Resistance Leader in Zoo not saying anything when spoken to
Text
Fixed a typo in one of the Protips
Changed a reference to “D-Pad” in the tutorial, because apparently that’s only supposed to be used in reference to Xbox gamepads
Clerk in Fire Station has different dialog
Tutorial
Fix for player being able to get stuck in tutorial if they killed the Shopkeeper and picked up the Hacking Tool very quickly
Performance
Fix for wreckage on online multiplayer clients not being handled properly, causing lag when lots of it existed
Performance fix for shooting non-normal-sized bullets
Performance fix for Ghost Gibber
Very slight load time improvement
Multiplayer
Followers that multiplayer client brings to the next level will not spawn until the player does
Fix for players not facing south at the start of multiplayer games
Fix for game freezing when leaving multiplayer games when not connected to Steam
Fixed internal errors regarding removal of objects in client-side Home Base
Fix for cases where players could appear to be walking on water
NPC Dialogue that previously only appeared for the client now appears for the host and other players
Fix for game sometimes not restarting after game over even if all players have selected their characters, typically after a client has loaded a saved character
Fix for “x has left the game” messages not always appearing
With this week’s update, all of the in-game text for 1.0 has been finalized and sent off for localization (though I’ll probably end up making some changes here and there). I’ve also made a bunch of bug fixes, and did some work on the console ports.
For the next couple of months, you’re mostly going to be seeing “polish” updates, meaning lots of bug and balance fixes. There are literally 400+ of issues that are on my radar, with more being reported every day. I’d like for the game to be as stable and polished as I can feasibly get it for 1.0, and the coming months should finally give me the opportunity to do a bit of much-needed catch-up in this department.
That said, I have a bunch of new mutators ready to go that I was planning to dump out on the game’s 1.0 release. I may end up drip-feeding these in the coming updates so you folks have something new to gnaw on.
I’ll also be continuing to work on aspects of the console ports, mostly performance fixes and other random tasks, plus some marketing this-and-thats. The remaining work is being done by an external team. We haven’t entered certification yet, but we’re hoping to do so in the coming weeks. The official release date for 1.0 and the console releases is still “Winter”.
This week’s Fortnight Discussion: Game balance, since I haven't done a discussion on that since June. What are your biggest issues with the game balance right now? What abilities, items, etc. do you find overpowered or useless? What aspects of the game do you find just plain unfair?
Alpha 64
Text
Added interaction text for a number of characters that previously had none, and just more in general
Signposts have been added to more levels
Added some new protips
Added clarification to Sneaky Fingers description
Added text for when the Mayor is enslaved at the game’s ending
Bunch of other random new text
Graphics
Alterations to Medium lighting
Screen goes to black correctly when exiting the game from the Daily Run game over screen, character select screen and other instances where it previously didn’t
Fix for NPCs sometimes appearing to still have their hat on after it is stolen by the Thief
Fix for Firefighter’s Water Cannon not appearing when they are lying on the ground
Fix for Generators sometimes appearing larger than they were meant to
Fix for certain NPCs appearing to be one-armed after becoming Zombies
UI / Controls
Current seed is always shown on the Esc menu, even if the player did not enter one
Credits list added to main menu
Adjusted camera during gamepad aiming with thrown weapons so the player doesn’t get scrolled off-screen
Fix for character selection boxes not animating
Fix for Esc menu mutator display not always showing all information
Fix for hacker’s targeting sometimes getting immediately canceled after the player pressed the left trigger button on the gamepad
Fix for Jock sometimes not regaining control after charging
Potential fix for instances where Trip animation can play repeatedly
Potential fix for player falling into hole and not reappearing
Fix for player running out of ammo in a rapid-fire weapon and immediately shooting the rapid-fire weapon that he switches to
Non-violent projectile weapons will not switch to violent projectile weapons when ammo runs out
Removed “Friends” filter from online game listings (wasn’t actually supposed to be there and doesn’t work)
Fix for some instances where player was only offered two traits at the end of a level
Fix for player aiming in the wrong direction when Confused, using the gamepad, and not holding the right-stick
Fix for “Floor Complete” text not always showing in online multiplayer mode
Fix for elevator prompt appearing twice when it wasn’t supposed to
Playfield Objects
Fix for hitting Lasers with melee weapons not working properly
Fix for Refrigerators sometimes not having collision
If the player uses the Podium without wearing the Mayor’s Hat, it will be automatically equipped
Fix for Door Detonator appearing above “use key” options when interacting with doors
Items
Fix for Molotov Cocktail exploding after being hit into walls after being dropped on the ground (it’s only meant to explode when thrown)
Player will not aim as well with rapid fire weapons if they try to repeatedly tap the mouse button (this was previously exploitable since the first shot is typically more accurate)
Status Effects / Traits / Special Abilities
Acid is now called Sulfuric Acid
Clumsiness Accepted is now called Clumsiness Forgiven
Fix for player losing Camouflage when opening Do Not Enter doors
Fix for NPCs being able to Resurrect after falling into holes
Fix for multiplayer client’s Zombie Phlegm not taking effect if it did the killing blow on an enemy
Fix for instances where player could not Camouflage despite having no one around them
Fix for water not appearing on the ground when shooting the Water Cannon at certain walls
Fix for player being able to knock down Lockdown Walls with Wall Walloper
Fix for using Cigarettes at the last second of Feelin’ Alright and still going into Withdrawal
No In-Fighting and similar traits will not prevent Firefighters from hitting Arsonists
Big Quests
Fix for cases where Wrestler (and possibly others) Big Quest could state the floor is clear, but the elevator says otherwise
Disasters
Players with Wanted, Fair Game or Ideological Clash will not get Bounty disaster
Level Generation
Oil spills will not appear inside buildings
Artificial Intelligence
Mayor may be found wandering around the level with guards
Arsonist will only appear if they are currently visible on camera
NPCs are better at avoiding Saw Blades
Fix for the player’s followers sometimes getting scared of other followers due to Fair Game
If a weapon is knocked out of an enemy’s hands, they won’t immediately try to pick it back up
Fix for NPCs hiding in bushes not getting angry when being sprayed by water
Fix for NPCs not falling down holes when they are incapacitated (Frozen, Dizzy, etc.) on a Conveyor Belt
Better AI during Lockdown - Cops will become hostile toward NPCs with whom they are not aligned who are outside of their homes
Mayor will not mutiny if enslaved
Enslaved Upper-Crusters and the Mayor will not attempt to run away when facing danger
Performance
Various performance improvements
Alpha 64b (November 16)
Fix for player’s left arm sometimes turning into the thrown item that they were previously holding
Water Cannon/Chloroform Hankie/Sticky Glove are shown at the same time as thrown items
Fix for some instances of NPCs ignoring people to whom they were meant to be hostile
Player cannot “offer motivation” to Office Drone when they are Enslaved
Fix for Syringe identifications not resetting at the end of a game
Fix for Syringe colors not being the same when using the same seed
Fix for tooltip remaining on the screen if the player had their mouse over a toolbar item and then pressed a hotkey to use that item
Fix for objects not spilling out of an object being carried by the Wrestler when the Wrestler is a multiplayer client and is killed
Fix for multiplayer client Wrestler not being able to pick up objects anymore after dying while holding an object
Fix for movie screen not being destroyed when nearby walls are destroyed
Water from Water Cannon and Fire Extinguisher cannot pass through doors and windows
Added Kick and Ban buttons to the gamepad chat buttons list
Fix for issues on multiplayer client with not being able to move after tripping over multiple banana peels in a short timespan
Alpha 64c
Fix for password-protected games being joinable if the password was left blank
Fix for people sometimes having incorrect arm sprites
Fixed cases where people’s arms were not visible after death
Fix for a down arrow sometimes appearing in the top-right inventory slot
Alpha 64d (November 17)
Fix for bug where a key would sometimes be pressed repeatedly every frame for seemingly no reason
Naked NPCs appear properly on the Missions screen
Fix for Hologram Bigfoot sometimes not appearing correctly
Fix for credits list appearing the second time the player starts the game
Alpha 64e (November 18)
Added a bunch of new sound effects
Fix for passwords in online multiplayer games not always working
Potential fix for NPCs in multiplayer games spawning at the lower-left corner of the map
Potential fix for Slime Puddle sometimes appearing as a pink square
Fix for Research Gun sound effect continuing to play if the player was knocked into a pit or under certain other circumstances
I know I said in a previous update that I’d be holding off on adding the final 1.0 character until the game hit 1.0, but in the interest of getting feedback before the game officially launches… here ya go!
I’m still working very hard to get the game in shape for console certification, still squashing bugs and balance issues while trying to slip in a new feature or two here or there.
As of next update, all of the game’s text will be finalized for 1.0, and I’ll be send it off to get localized into a bunch of different languages. So, that’s the topic of this week’s Fortnight Discussion: What text in the game would you like to see changed?
Alpha 63
New Features and Content
Added playable Firefighter character, along with new abilities, traits, an achievement, etc.
Added Seeds (finally) - Talk to the Scientist in Home Base
Expanded the number of custom character slots on the character selection screen from 8 to 16
UI / Controls
Fix for player accepting optional missions if they talk to a questgiver, close the screen, press the missions screen button, and then press Accept
Playfield Objects
Player can knock on “Do Not Enter” doors and place detonators when they are outside-facing
Fire does not spread to “middle” wall sections where it can’t be reached with a Fire Extinguisher or Water Cannon
Items
Molotov Cocktail added to game
Firefighters now carry Water Cannons instead of Fire Extinguishers
Bartender starts the game with Cigarettes, in case drink “ingredients” are hard to come by in the first level
Fix for Slum Dwellers not dropping money that they took off the ground
NPCs who are being guarded by a group of people will always drop money
Slum Dwellers will not pick up money off the ground that has been dropped when a player dies
Reduced base Ammo Stealer price to $35
Status Effects / Traits / Special Abilities
Fix for Zombie Phlegm not costing the player health
Sound
Fix for fire sound effect sometimes stopping before the fire had finished
Fix for Jock’s Charge sound effect sometimes continuing past the point where it was supposed to
Stats / Unlocks
Fix for nuggets reverting to 50 upon exiting the game and starting again
Big Quests
Slavemaster can use Taser on NPCs with whom they are aligned and need to capture for their Big Quest when they have No In-Fighting or similar traits
NPCs who have been Zombified will no longer be considered for Cannibal’s Big Quest
Artificial Intelligence
Added Arsonist AI behavior for people to randomly pull out a Molotov Cocktail and toss it at objects. At the moment, this only happens when a Firefighter is around
Fix for NPCs not always following the player when they’re trying to mug them, warn them, or otherwise accost them
Fire Extinguisher usage no longer causes people to run away as gunshots do
Property owners forced to flee their property out of fear of violence will not return
Engine
Unity engine updated to 2018.2.14f1
Alpha 63b
Fix for mysterious “?????” with “E_Firefighter” appearing in Trait Unlocks menu
Added Firefighter trait Scorching Savior to character creation
Fix for Medium lighting not always being set properly at the beginning of games
Fix for occasional freeze at 87% loading when level was supposed to load the Bounty disaster
When interacting with Do Not Enter doors, Open button appears above Knock button
Fix for certain Do Not Enter doors at the outside of buildings not giving the player the option to knock
Fix for some fire related errors
People who are Aligned, Loyal or Submissive to a Firefighter player will not become arsonists
NPC firefighters will not run out of water
Alpha 63c (November 2)
Fix for Do Not Enter doors not working properly on multiplayer client
Fix for Cops becoming hostile toward attackers of Arsonists
Fix for “can’t do” sound effect playing when picking up weapons with 0 ammo when unarmed
Fix for Slaves becoming Arsonists
Fix for Firefighter Super Special Ability not always giving the player infinite Water Cannon ammo
Fix for Water Cannon recharging at the end of levels
NPCs get angry more quickly if the player continually shoots them with the upgraded Water Cannon
Water Cannon knockback is slightly higher during normal usage and slightly less high in its upgraded form
Arsonists do not appear in Mayor Village
Arsonists do not appear while the player is in the process of teleporting, or after they have finished a level
Arsonists will not throw Molotovs at objects in which a fire can be started, such as barbecues
Alpha 63d (November 3)
Fix for Arsonists not appearing
Fixed “Fire” mistranslation for non-English languages
Fix for status text appearing far too many times when running out of Water Cannon ammo in multiplayer games
Fix for Water Cannon ammo not appearing as 0 when it runs out
Water from Water Cannon is no longer blocked by objects, so that it is easier to hit the wall fires behind objects if need be
Alpha 63e (November 5)
Physics related performance fixes
Fix for Door Detonator not working on locked doors
Fix for player being able to open locked doors during Lockdown disaster
Fix for Fires sometimes appearing in random spots
Fix for Flamethrower and Water Cannon not always hitting objects that they appeared to be hitting
Potential fix for NPCs spawning at the lower left corner of the map
Fix for people aligned/loyal to the player not becoming hostile toward the player's enemies all the time