Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
With new animations, visual bugfixes to the entire game and more intuitive controls, this is the best time to complete your Act 2 playthrough if you haven't yet completed all 9 life stages!
Numerous improvements to gameplay, camera and controls also come with this patch, making it the definitive edition of the Jumping Spider lifecycle in particular and Drunk On Nectar in general.
Enough with words! As this is a visual update, may bright and colorful imagery fill your screens below!
Some written text is also necessary to do justice to the vast number of improvements this patch brings :)
Visual Improvements
Better Locomotion:
Smooth Locomotion Animation: Creatures now turn and walk smoothly even across abrupt transitions! Previously this was visually abrupt.
Climbing system added for Jumping Spider! Flip under/over a leaf to see the climbing animations in action.
New Jumping Spider animations: Sneaking, Sprinting, Flip Over, Toppled over
Cleaner Confrontations:
Animations for grappling and consumption reworked and fixed (all creatures, all life stage permutations). It's all far more convincing now!
Ants now properly root to the floor surface after being thrown off by a rival
Wings folding: Fallen prey with wings such as a Dragonflies now properly fold their wings relative to the ground. Looks far more convincing now!
Misc:
Animation speed variety: Animals of the same species now animate at slightly different / staggered play rates for variety :)
New OST: The Song Of Lifecycles Act II
An original music piece entitled The Song Of Lifecycles Act 2 has been added to the game :)
This is the longest music track in the game and perhaps the most lively one too. Drunk On Nectar now features a total of 12 unique music tracks written exclusively for the game. More music shall trumpet forth in the days to come!
Visit Extras -> Music of DoN to give it a listen!
Various Other Improvements
Silk Tent
Silk Tent camera/controls greatly improved to prevent wild movement while brushing against the sides. You can now also flip over from in or outside the tent.
Silk Tent construction visuals improved: The base is now clearly visible regarldess of external lighting; previously it was difficult to see during bright sunshine
Controls:
Mouse Y is no longer inverted by default for walking creatures. As many players are unaware of the ability to change this in Settings the default now caters to the behavior that most players expect.
Gamepad:
All gamepad issues fixed. Act 2 is fully playable with a gamepad now.
With default inversion fixed camera controls on gamepad should be far more intuitive now
Gamepad camera reset feature added: Press LT + RT. This will reset camera direction or camera zoom depending on whether zoom is active.
Camera
Camera does not penetrate through floor for Jumping Spider anymore.
Camera distance for climbing your mother in Act 1 improved
Gameplay
Long jumping for Instars greatly improved - far more reliable now
Visual, color and audio cues also added to tell you whether your jump is going to succeed
Grasshoppers no longer make you fall down after crushing you with their legs (unless you're in mid-air). Players no longer need to climb all the way back up as a result.
Narration no longer freezes player controls; you're now free to roam around while reading the narration :) For sensitive quests (final instar/spoiler) the game is still paused.
Anatomy Combat:
Rebalanced all attack and critical hit stats. Combat now focuses on fun and quick encounters. It should be a lot more engaging now!
Counterattack made easy: Players can now very easily counterattaack by just blocking around the same time you get attacked. Much easier now.
Counterattack (Reversal) input hint improved to encourage players to use it
Anatomy Combat Z target min distance reduced for AI. This makes it slightly harder for tiny instars to just squat under their larger opponent landing strikes from below :)
Benchmarking
Benchmark warning added reminding players to close other heavy applications.
Benchmarks can now be retaken from Extras -> Benchmark
Chem Trails
Ladybug chem trails brightness partially restored. As a side-effect of Act 2 (which made chem trails faint) the Ladybug was having a hard time in the "Curious Triad" Creature Quest.
Chem trails reworked (origin and destination height adjusted) to make them easier to see
Misc
Act 2 victory screen message revised (Act 3 ETA made flexible)
Quest Tiger Beetle now disbanded after night to ensure player doesn't end up in an unplanned handicap match with 2 Tiger Beetles the next morning
"Zooming Out" quest now locks player input to prevent players from roaming without completing the quest
"Zooming out" quest ensures HUD cannot be hidden to ensure players see the input cues
Bugfixes
Major Locomotion Bugfixes:
Stuttering movements, hovering above the floor, getting stuck in places have all been fixed! This should significantly improve your experience of the game.
Movement transitions from Leaf to Stalk and Stalk to Leaf transitions fixed; they no longer cause the Jumping Spider to bump into the surface endlessly
Leafhopper flight fixed! This creature now properly flies around as an adult and lands on a leaf to feed. It's a lot of fun watching them grow from tiny helpless creatures to winged aviators that can go where they please ;)
"Exhausted" animation no longer gets stuck
Stamina cost for walking is now applied correctly after a player darts (previously this would stay constant after darting)
Sneaking inside silk tent does not reset speed
Prey no longer reverts to stale floor (previous location) after being dropped
Predation:
Prey no longer dangle in mid-air after being dropped
Predator no longer dangles in mid-air if the prey escaped via long jump just-in-time
Tiger Beetle walk anim no longer plays while you're holding the prey and standing still
Tiger Beetle now flees as expected from smaller Jumping Spider if the latter (player) has successfully beaten it
Gameplay:
Nocturnal Wasp: Parasitization sequence made more reliable; Wasp now finds its way back to its nest properly even if it bumps into something along the way
Nocturnal Wasp: Sleep till morning cue now goes away after a wasp or other predator subdues you
Grasshopper prey outline no longer gets stuck after it kicks you and escapes
Misc:
A possible crash for some players upon approaching a new swarm has been fixed
Save Games can now be migrated between computers (as originally envisioned). Previously it would crash while searching for an associated screenshot.
Please Provide Patch Feedback!
QA for this patch has been particularly challenging due its broad nature and scope. Please let me know in case you run into any issues! If you see any glaring visual issues or bugs at this point it is quite likely that it is an accidental bug that needs immediate attention.
So please report any oddities! :)
~ ~⚘~⚘~⚘~ ☀ ~⚘~⚘~⚘~ ~
Drunk On Nectar's Next Big Update!
With the solid foundation of recent patches now in place, it is finally time to usher in that exciting phase of setting a new milestone for the game!
There are many options to choose from, with the Monarch Butterfly reproduction being the most obvious and likely choice at this point. There are some ambitious plans brewing for this update, but more on that later :)
A recent Google poll (hosted on the game's Google Search page) has produced overwhelming and unanimous results in favor of "Butterfly Reproduction", so that one is going to be hard to ignore :)
In any case please do make your suggestions known in the meantime!
So it's time for a new adventure in the woods again! :)
With ❤, Venugopalan Sreedharan ~ ~⚘~⚘~⚘~ ☀ ~⚘~⚘~⚘~ ~
(Developer of Drunk On Nectar - The Nature Simulator)
Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
Whether you missed the action or are having difficulty in completing all 9 instars, please watch these quick walkthrough / speedrun videos showing one possible approach to completing Act 2.
These videos provide rare insight into how I (as the game's developer) approach the game and also reveal hidden techniques like "Grapple-Plummet" (jump off from a height while grappling for rapid subdual) which even advanced players may not have been aware of.
With recent patches Act 2 is now a much shorter, leaner experience than before.
2-3 hours should be sufficient for most players to complete Act 2 now and all overly long predator encounters have been greatly simplified to avoid fatigue in players.
Next plans
Patch 3 will release soonish and will focus on fixing visual glitches and on improving gamplay experience as well.
Beyond that there's a myriad exciting possibilities :)
You're welcome to vote in advance for any particular feature or overall direction you're excited about!
With ❤, Venugopalan Sreedharan ~ ~⚘~⚘~⚘~ ☀ ~⚘~⚘~⚘~ ~
Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
Please try Act 2 again if you were having any difficulty completing it at all :) This patch rebalances the game and adds critical bugfixes for camera, controls, gameplay and many more.
If you haven't played this update yet, please look at the image below to view an example of the stunning procedurally generated vistas Act 2 can offer for you. Each playthrough generates a new procedural map!
Roots Above, Branches Below, Nature.
Co-Ballooning: Balloon with your siblings!
Ballooning is a phenomenon that gained widespread mainstream attention in recent years after millions of spiders were found flying above Australia :)
Before we take a closer look at the patch itself, I want to highlight an AI change that makes co-ballooning encounters far more likely! This is still entirely subject to chance, but chances are good that most players will find at least a few siblings ballooning with them ;)
☀ Making Act 2 Easier To Complete ☀
Balancing:
Predator cooldown increased giving you a better chance of reaching your silk nest for safety.
Player grappling strength increased
Stamina drain rate for players decreased
Anatomy Combat hit absorption reduced for players
Quest predators now give up after 3 attempts now to avoid tiring out players. This does not affect simulation-driven (regular) predators.
Quest predators now give up tracking much sooner instead of persistently hovering about the player.
Quest Tiger Beetles no longer return back after the player has formally completed the relevant quest. This was causing unplanned encounters of potentially high difficulty.
Cinematic predators in "Pollinator Hunt" quest are now forced to leave the scene after their cine sequence is over; this eliminates random, unplanned encounters with players
Ballooning quest now allows you to walk all the way and still win.
Intro Ballooning sequence now allows you to manually stop (via spacebar) after 60 seconds (if the game was not able to find a suitable landing place for you on its own)
"Ladder Climbing" - New Camera Controls for Plant Stalks!
You can now climb plants just like you'd climb a ladder in any other game! Just press Up to climb up the stalk and Down to climb down. Look freely around with the camera while you do this!
Camera transition from Stalk to Leaf is finally seamless! No more camera headaches on plant stalks hopefully :)
Plant Stalk hitbox massively improved!
^ 1 mm accuray: Now even a 3rd instar can believably place its feet (claws/tarsi) on the stalk surface. Truly a micro-world experience at last!
^ Movement/collision annoyances on plant stalks are all completely fixed!
New Features:
Co-Ballooning (see above)
Zoom reset (MMB) now uses smooth transition for cinematic effect
Bugfixes:
Floating in mid-air after escaping from a Dragonfly now fixed! This was a pretty old bug in the game that had been tricky to track. Now finally fixed! :)
Snatching fallen prey no longer teleports you back to the prey's last location
Sleeping input next to a prey no longer causes you to snatch the prey before sleeping.\
Some AI siblings no longer stay back permanently in the mother's nest
"Pollinator Hunt" Quest - Final Dragonfly now leaves properly exits the map after its part is over instead of persistently lingering (this was a bug).
Camera angle fixed for when a parasitic wasp lays an egg on you
"Tackled tricky prey" text typo fixed for Pollinator Hunt quest XP gain
Other improvements: Anatomy Combat (Tiger Beetle confrontations)
AI intelligence significantly improved
AI navigatges and follows the player correctly now across stalks/leaves/etc
AI launching "heavy strike" correctly orients to face the player now before doing so
Combat poses (orientation towards combatant) improved for both players and AI. This significantly changes the way you need to fight compared to previous setup.
Player ZTargeting no longer behaves unpredictably if the AI moves rapidly between flora or if it moves under a leaf
Player close-range attack orientation corrected. Previously you'd be oriented the wrong way and end up missing a strike that you should have gained.
Misc
Chem trails reworked so they aren't super-bright for adults but are still clearly visible for lower instars
Brief stutter while leaving the egg sac now fixed. There is still a brief occassional stutter due to Autosave though (to be improved later)
Moss Pushing effect improved for smaller instars walking on moss; more improvements here are planned!
UI
Immersive mode (H key) is now more reliable; Hud elements no longer randomly turn on in some cases.
Silk Tent Construction UI improved
UI simplification: Pollen grain interaction cues are only shown the 1st time now. Similar changes to reduce UI clutter will follow.
Patch 3 is on the way! (Visual Improvements)
While this patch focused on gameplay, the next patch will focus on visual improvements. I'm keenly aware of certain inadequacies in Act 2's visual representation. Many liberties were taken to get the release out last month but now that the gameplay is hopefully stable (Please do shout if it is not! :)), visual flaws will be gradually addressed, both for Act 2 as well as for the entire game.
Animations will be an important focus point along with things like preventing clipping of characters across each other, etc.
Act 2 Youtube Walkthrough
A multi-part video walkthrough of Act 2's 4-6 hour long journey will be uploaded soon!
If you have a youtube channel please consider recording an Act 2 video of your own as well! For the amusement of others and for spreading the word about Act 2! :)
That's it for this patch, more goodies are on the way as always.
Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
Celebrating Act 2's Release
https://www.youtube.com/watch?v=1AO38wsPk8k Celebrating the release of "Lifecycles Act 2" here is the official release video along with a brand new OST aptly entitled "The Song Of Lifecycles Act 2"!
Condensing 4-6 hours of unique gameplay into 6 minutes as a musical arrangement, be sure to watch the entire trailer above! :)
Release Notes
Act 2's release resulted in a 300% increase in peak players for DoN while also boosting its average play duration on Steam and bringing a 16% increase in reviews post release. All this has brought in a new generation of players for the game with more continuing to arrive! :)
Q4 2018 Roadmap
For this final quarter of 2018, the game's roadmap is still being worked out. With Act 2's release finally achieved the roadmap is actually quite flexible at this point and will be revealed in the coming weeks!
Bugfixing & Polishing
For the next 2-3 weeks the game will go through a bugfix, cleanup and polishing phase. Some compromises were intentionally made (mainly to visuals) in a bid to get Act 2 out last month and these shortcomings will first be addressed before moving on to new content.
If there's any class of bugs or issues you're particularly interested in seeing fixed do report it now, because this bugfixing sprint is an ideal time to get such issues fixed.
~
Lots of interesting directions for the game to go in from here. Stay tuned for more on that! :)
Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
Various improvements have been made to Lifecycles Act 2, here's a summary!
But before that...
300% increase in peak players!
Act 2's release increased the game's peak number of simultaneous players by nearly 300% to the previous month! An enormous amount of feedback mail has been pouring in as well.With more milestone releases like Act 3 around the corner, this is certainly a future trend for the game!
On to Patch 1:
New Features
Auto Saving
We've all been there; forgetting to save just at that crucial moment when you really needed to! Now the game has your back with an Auto Save feature that periodically saves your progress.
"Continue" menus has been added as well for easily resuming your game. If you are undone by a predator the game now presents you with a continue menu so you can quickly jump back.
Bug fixes
After studying the massive amount of community feedback that has been brewing over the past week a number of bugfixes has been made to the game:
Ballooning now works consistently on flowers (even after saving & loading)
Blue Mud Dauber stamina recharge issue fixed
Blue Mud Dauber spider nest provisioning logic fixed
Grasshopper leg kick (Act 2's new feature!) now properly gives a quick reflex warning before you (as a spider) are about to get crushed
Grasshopper leg kick htitbox tweaked
Nocturnal Wasp attack during silk tent construction's final stage no longer causes a crash :) (thanks to community member Dinoman for providing a very clear description of this bug so I was able to reproduce it!)
Other Improvements
"Rushdown" hunting mechanics made much smoother and more consistent; a lot more fun now! :)
Performance Friendly mode swarm supply rebalanced
Grappling made easier on the default difficulty preset
Swarm chem trails distance increased
4th instar quest logic fixed (no more details provided to prevent spoilers :))
Players now enjoy increased predator cooldown time after escaping from an AI predator (psst... use this to flee to your silk nest for safety!)
...and that cooldown is increased even more so for nocturnal snatches (mostly by the wasps).
Dart input tap interval decreased to prevent interference with Sprinting based on reports by a player.
More improvements are on the way! Please let me know if you face issues of any kind at all :)
Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
The Lifecycles party has begun!
With 4-6 hours of new content and absolutely unique gameplay never seen or done in any game before, Drunk On Nectar's biggest Steam update is here at last!
Dwarfed by predator, Dwarfed by Prey
With unprecedented features such as 1) Prey and Predator Lifecycles running simultaneously, 2) Massively Populated Swarms of thousands upon thousands strong and a 3) Plethora of Hunting Skills and techniques for you to master,
Lifecycles Act 2 is Drunk On Nectar's most technically impressive and gameplay rich experience:
For Youtubers: Multiple Videos Parts recommended
Act 2 is very long for a single playthrough, so Youtubers are recommended to record multiple parts; each life stage take around 20-30 minutes to complete with a total of 9 such instars.
With over 10 million views on Youtube there's never been a better time to join Drunk On Nectar's growth story, so keep those videos coming! :)
Survive, Grow & Conquer "The Great Outdoors"
With carefully balanced Simulation, Sandbox and Unique Quests, Lifecycles Act 2 provides hours of fun and addictive gameplay in perhaps some of the most colorful backdrops you will have seen yet.
Please Save/Load frequently!
Auto-save feature is only coming next week so until then please save frequently! There are many obstacles you'll need to overcome in Act 2 so make good use of saved games; you can also Quick save (F7) and Quick Load (F9)
Known Issues / Pending Features
There are various known issues that need to be sorted out and will take around a week or so to fully resolve.
Notable issues: 1) Ballooning on some flowers doesn't work in the later parts of the game. 2) Gamepad controls for climbing on plant stalk need reworking 3) Blue Mud Dauber player stamina stops recharging at a certain point
Pending: 1) Auto-Save feature is coming next week (you can Save/Load manually as always) 2) Linux build is coming next week.
As a single developer it's been rather challenging to QA this giant release single-handedly so kindly allow for 1-2 weeks for stability to be attained :)
In the meantime, please report any issues you face and they will be looked into immediately :)
Thank You! ❤
Thanks to all of you for waiting so patiently for Act 2 to emerge. Over the coming weeks of bugfixing, polishing and other improvements, I believe Act 2 will set the golden standard for DoN that the rest of the game will successfully follow in its unique depiction of nature and life.
With Much ❤, Venugopalan Sreedharan Developer of Drunk On Nectar - The Nature Simulator
Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
Drunk On Nectar's biggest Steam update - Lifecycles Act 2 - The Great Outdoors, with 4-6 hours of new and exciting content, is releasing this weekend!
This Saturday, on 22nd September 2018, come experience life in an astonishing 0.1 mm living, breathing world, where you, as a tiny Jumping Spider among 25 others, must Survive, Grow and Conquer, The Great Outdoors.
With standout features such as Parallel Lifecycles (prey and predator growing together!), Massive Swarms (several thousands with lifecycles!), New Species Abilities and several other unique surprises, Act 2 provides several hours of unique and unprecedented gamplay that has never been seen or done in any other game before. ~~
If you're hungry to know more about Act 2, check out the article below!
Below is a quick overview: (for more in-depth commentary check out the video above!)
Ballooning Spiders
Ballooning, the iconic spider dispersal technique which gained mainstream attention in recent years, is now a part of the game!
Pull your lucky strand of silk out of those spinnerets and up into the air we go!
Hordes & Swarms (Population Density Simulator)
Massively boosting the number of creatures in the map, the population density system depicts large populations of various lifegroups across the map.
These are not props, but creatures that exhibit full lifecycles of their own!
Drunk On Nectar now supports a theoritically unlimited number of creatures in a map thanks to this system! :)
Over time this feature will continue to expand and cover more areas of the game, but for now its main purpose is to ensure Act 2's 25 strong Jumping Spider family has enough to go around for everyone.
New Species: Leafhopper
The species featured in the images above is the Leafhopper, a new species added for Act 2! Watch the video to learn more!
Breaching the 1mm barrier - A 0.66mm creature!
DoN has a new smallest creature! The 1st instar Leafhopper comes in at a mere 0.66mm and is barely visible unless you're paying attention!
Hint: They're smaller than the smallest creature that's visible in this pic :)
Few more Act 2 pics:
Climb atop your elder siblings with the new "universal mounting" support!
The new swarms attract a lot of attention, so be careful out there!
Release ETA
All the basic systems are now in place and the A.I. is now able to complete its entire lifecycle along with the player.
These core gameplay systems now need to be distilled into a more coherent experience with things like quests, a structured roadmap, etc for guiding players along Act 2's rich palette of features and creatures. Finally, Aphids and Springtails are being mooted for possible inclusion.
One way or another, Act 2 will release this month, that is now certain :)
Thanks again to everyone for being a part of Act 2's storied development effort; the wait is almost over now!
Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
On the cusp of Lifecycle's Act 2's release, DoN's developer Venu walks you through Act 2's new offerings in this video update.
https://www.youtube.com/watch?v=9O2LQopdUxc Topics discussed include: 1. Act 2's "Grasshopper lifecycles" themed hunting gameplay prototype 2. New skin for Female Jumping Spider 3. New Sandbox Lifestage grid
Release ETA
With the prototype now complete, additional features are being planned (details in video). Release schedule is flexible at the moment, could be pushed to next month as well if deemed necessary.
My Steam Dev Page!
Steam recently introduced a "Creator page" feature for developers and publishers.
I leave you with some pics of Act 2's micro-world escapades:
I ran into this giant while scouting for tiny grasshoppers :)
Big spiders build big nests, Small spiders build small nests! (observe the tiny instar and its nest on the center-right of the pic)
"Parallel lifecycles" depicting both the Jumping Spider and Grasshopper's growth, simultaneously, is one concept that was explored in the prototype.
New skin for the Female Jumping Spider
Mission Complete! On the verge of breaking free of its former skin, a 9th Instar Jumping Spider about to emerge, having survived and conquered "The Great Outdoors!"
~
Thanks again to everyone for your great patience in waiting for Act 2 all this while. I am confident that the Great Outdoors will provide you with several hours of enjoyment in return! :)
Nature And Life - Drunk On Nectar - Venugopalan Sreedharan
Nocturnal behavior, Diurnal behavior and Sleep depiction has now been designed and implemented per species, in an important milestone for the game.
A "Nocturnal Wasp" has been added as the game's first nocturnal creature (currently A.I. only, but playable in Sandbox mode) along with an original music track for its diurnal counterpart.
Finally a large number of a bugfixes and improvements also come with this update.
Come twilight, life begins to alter in DoN's world
In previous versions of the game, creatures would simply "sleep" in place. With this update, it's all a lot more storied now:
A.I. Jumping Spiders scamper off in search of leaves to build their silken abodes. Blue Mud Daubers slowly retreat to their hollow logs of choice while their nocturnal counterparts begin to emerge and briskly scour the landscape for any stragglers unfortunate enough to run into them. Other creatures amble onto the underside of a leaf or find a quiet spot on the forest floor.
Unfinished business like predation activity, combat, nest stockpilng, etc are now properly wrapped up by A.I. before they to go to sleep. Finally new sleep animations have been added.
Let's take a look at some of these sleeping beauties! :)
An A.I. Spider built this silk nest to keep those nocturnal wasps at bay. You should too!
Monarch Butterfly showing off its new "Sleep" animation pose
Using the underside of a leaf is just not this Dragonfly's style
Recommended Playing
To best experience this update, try the following modes:
Jumping Spider Survival
Now essentially contains Lifecycles Act 2's basic themes and motifs within it. Of course the main attraction of Act 2 is being a tiny third-instar Jumping Spider that powers its growth all the way up to maturity, so that will be a memorable experience in its own right.
Sandbox - Nocturnal Wasp
Get a glimpse of what nocturnal life in DoN will look like in the future! Playable Nocturnal species will certainly be added to the game over time.
Nature Sandbox - Spectator
An enormous number of A.I. bugfixes and behavioral improvements have gone into this update so it's a lot more enjoyable now to just sit back and watch the A.I. do its thing!
Bugfixes and Improvements
Gameplay
Tiger Beetle snatch radius significantly increased to help new players acclimatize to its high speed better
Ants are now on the menu for the Jumping Spider.
Anatomy Combat matches are now much quicker in response to user feedback. Just a few well-timed critical strikes are now enough to subdue an opponent.
Advanced Grappling
Massive grapple bonus is awarded for players while hurling a prey down by falling with it and grappling in mid-air. Use this strategy (snatch, leap, fall to ground) to easily conquer otherwise difficult opponents like an adult Grasshopper!
Locomotion
Wasp Locomotion major improvements. Wasp can now walk better and flips under leaves/etc easily. Especially important for walking in and out of the mud nest easily.
A.I. - Random spinning / turning of A.I. during land based pathfinding
has been greatly mitigated. A.I. - Accuracy of Long Jumps, Darts improved so A.I. doesn't keep falling down while trying to jump across.
Sandbox mode
Sandbox possess bug fixed - health/hunger are now correctly setup when you possess an A.I.
Creature Highlighting - Hover your mouse over a creature to receive feedback from creatures you can select
Sandbox Activity text fixed for Anatomy Combat.
Visuals
Floating hollow logs issue fixed by updating model and random map gen params
A.I. body placement on surfaces post locomotion improved
Free look activation/deactivation issues during grapple and after, fixed
Chem vision trails lingering fixed
Monarch animation no longer begins in Chrysalis form when you load a saved game
Grasshopper Improvements
Grasshopper Flight made much easier; previously the turn speed was set (unreasonably) high as a species trait.
A.I. Grasshopper no longer spins randomly while chewing leaves. Looks much better now!
A.I. Grasshopper short-flight accuracy improved. Grasshoppers also now favor leaves instead of flowers while fleeing from predators
Grasshopper 3rd Instar - Sandbox model fixed; it was previously getting squished due to incorrect application of Jumping Spider consumption after-effect.
Grasshopper 3rd Instar - Sandbox Lifecycles disabled for grasshopper instar for now due to pending setup work. This will get needs a formal release later though!
Lifecycle of a Jumping Spider, Act 2 - The Great Outdoors
This is the next update! All the gameplay systems, new creatures and rivalries are being woven together to bring the Jumping Spider's much awaited lifecycle into fruition.
Hope you enjoy this update!
With ❤, Venugopalan Sreedharan
Hard work rewarded - this clever Jumping Spider made it through the night and bore witness to a brilliant dawn. I hope you do too :)