Sid Meier’s Civilization® VI

Pîhtokahanapiwiyin, better known to the world as Poundmaker—so named for his ability to lure bison into corral-like "pounds," where they could be trapped and slaughtered—will lead the Cree into Civilization 6 as part of the upcoming Rise and Fall expansion. 

Despite his legend as a bison caller, Poundmaker's true power lay in his diplomatic abilities. He helped negotiate treaties with the Canadian government in the late 1800s, and over the years that followed worked to establish and preserve peaceful relations. Sadly, despite his efforts he was caught up in the events of the North-West Rebellion. Following his voluntary surrender—again, in an effort to reduce tensions and avoid unnecessary bloodshed—he was convicted of treason and sentenced to three years in prison. He ultimately served less than one, but the conditions destroyed his health, and he died shortly after his release in 1886. 

The unique Cree unit is the Okihtcitaw, skilled warriors and scouts who start with a free promotion and have boosted strength in combat. Its unique structure is the Mekewap, a large, dome-like structure that provides long-term shelter: Not portable but relatively easy to build, and in game terms it grants Production, Resources, Food, and Gold when it's placed near Bonus or Luxury resources. 

Reflecting his commitment to peace, Poundmaker's "Favorable Terms" leader ability provides shared visibility across all types of Alliances, as well as bonus Food and Gold from trade routes. The unique Cree ability is the Nihithaw, which grants a free trade route after researching pottery and enables its traders to claim tiles by establishing new routes.   

Civilization 6: Rise and Fall is available for pre-purchase on Steam for $30/£25/€30, and set to come out on February 8.

Left 4 Dead 2 - contact@rockpapershotgun.com (Alec Meer)

Another year over, a new one just begun, which means, impossibly, even more games.> But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

(more…)

Sid Meier’s Civilization® VI - 2kschug

Poundmaker (Pitikwahanapiwiyin) was chief during a time of crisis for the Cree. Deeply committed to both peace with the Canadian government and the preservation of his people, he negotiated impossible choices, only to be wrongly accused and tried for treason.

Poundmaker was a highly skilled bison caller – a man who drew bison into pounds – and greatly respected among his people. After all, bison calling had a great practical and spiritual importance to the nation. However, he was also recognized as an outstanding orator and went on to become a great leader.

In 1873, Poundmaker was adopted by the Blackfoot leader Crowfoot at the age of 31. Crowfoot had initiated a peace between the Cree and Blackfoot, bringing to an end an era of bitter wars and feuds. Poundmaker was given the name Wolf Thin Legs (Makoyikohin), and for the next few years lived with the Blackfoot. This greatly elevated his status with both the Cree and the Blackfoot.

Three years later, the Cree were deeply involved in a treaty negotiation with the Canadian government. Poundmaker emerged as a leading skeptic of the treaty, objecting to some of the terms being dictated. He pushed for the inclusion of a famine clause, as well as assistance for the Cree in learning farming and trades. By all accounts, despite his earlier misgivings about the reservations and his reluctance to enter one, Poundmaker made every effort to learn to plough and farm to become self-sufficient, rather than rely on government rations.

In 1881, Poundmaker served as an interpreter and guide for the Governor-General from Battleford to Calgary. The viceregal party was impressed with their guide’s nonviolent philosophy and cultural knowledge. He publicly encouraged his band to remain peaceful during this trip.

This commitment to peace was shortly tested, though. In 1883, short supplies to the reservations and a reduction of the staff of the Indian Department, as well as the terrible winter of 1883-1884 led to starvation and desperation. By June 1884, war bands under young warrior leaders had begun to gather, and many groups, including ones led by the Cree leader Big Bear, assembled on Poundmaker’s reservation for a Thirst Dance ceremony to discuss the situation.

Tensions increased over the next couple years with increasing skirmishes between the Cree and government forces. Then, on the morning of 2 May 1885, Lieutenant-Colonel Otter attacked Poundmaker’s camp, believing Poundmaker to be in rebellion. After a sharp skirmish, Otter and his men were forced to retreat. Poundmaker intervened to prevent the Cree and Stony warriors from pursuing the retreating troops, thus preventing further bloodshed. Poundmaker again intervened when his band captured a column of supplies intended for government forces, preventing the warriors from murdering the wagon drivers.

Upon entering the nearby fort to calm the situation, Poundmaker and his followers were arrested and charged with treason against the government. Sentenced to three years in prison, he was paroled after a year at Stony Mountain Penitentiary. The year in prison had ruined him, physically and mentally, and he died shortly afterwards of a pulmonary hemorrhage, while visiting his adoptive father Crowfoot, on the Blackfoot reservation.

Poundmaker’s historical reputation was restored after his death. His commitment to a lasting, just peace between the Cree and the government was born of foresight and dignity. During his life he had served as a personal agent of peace to end war between First Nations. He had negotiated in good faith and attempted to strike a conciliatory approach with the Canadian government. His legacy is now honored among both the Cree and Canadians today.


UNIQUE UNIT: OKIHTCITAW
Roughly translating to “warrior,” the okihtcitaw had a much more important role within Cree society than merely serving as combatants. The sons of chiefs, they protected the tribe when it traveled and kept order when it settled. They also policed buffalo hunts to ensure that no one hunter began before any other. They make for excellent scouts as well, serving as an early, strong reconnaissance unit. The Cree considered these seasoned warriors incredibly brave and skilled in combat, a step above their peers—often charismatic and clever, allowing them to serve as effective leaders in times of war and peace. That’s why they start with one free promotion.


UNIQUE STRUCTURE: MEKEWAP
Made from birch bark, the mekewap was a long-term shelter for the Cree intended to lodge many people. The Cree carefully laid out the wood into a dome shape, then wrapped wooden strips around the shelter. They then wove the strips together for warmth, further securing it from the elements. This careful construction prevented rain from permeating the shelter.

The mekewap were not portable, but thankfully, they were relatively easy and quick to build. Because it’s relative easy construct and design, the mekewap gives an early advantage to the Cree. When placed near Bonus or Luxury resources, the Cree get Production, Resources, Food and Gold benefits.

UNIQUE LEADER ABILITY: FAVORABLE TERMS
Poundmaker’s goals of living in peace with surrounding tribes – and governments – benefits all his allies. All Alliance types provide shared visibility. However, Poundmaker also directly benefits with bonus food and gold from establishing trade routes.

UNIQUE CIV ABILITY: NIHITHAW
Depending upon the community, the Cree identify themselves with several different names. Among them, the Nihithaw (or “Woodland Cree”). They had an extensive network of fur trade. As the Cree people explore, they start with an extra trade route and an opportunity to gain control of nearby unclaimed tiles.

Poundmaker is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

https://www.youtube.com/watch?v=MWyYBFyXrgc
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

http://store.steampowered.com/app/645402

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
 

 
Sid Meier’s Civilization® VI - 2kschug

Poundmaker (Pitikwahanapiwiyin) was chief during a time of crisis for the Cree. Deeply committed to both peace with the Canadian government and the preservation of his people, he negotiated impossible choices, only to be wrongly accused and tried for treason.

Poundmaker was a highly skilled bison caller – a man who drew bison into pounds – and greatly respected among his people. After all, bison calling had a great practical and spiritual importance to the nation. However, he was also recognized as an outstanding orator and went on to become a great leader.

In 1873, Poundmaker was adopted by the Blackfoot leader Crowfoot at the age of 31. Crowfoot had initiated a peace between the Cree and Blackfoot, bringing to an end an era of bitter wars and feuds. Poundmaker was given the name Wolf Thin Legs (Makoyikohin), and for the next few years lived with the Blackfoot. This greatly elevated his status with both the Cree and the Blackfoot.

Three years later, the Cree were deeply involved in a treaty negotiation with the Canadian government. Poundmaker emerged as a leading skeptic of the treaty, objecting to some of the terms being dictated. He pushed for the inclusion of a famine clause, as well as assistance for the Cree in learning farming and trades. By all accounts, despite his earlier misgivings about the reservations and his reluctance to enter one, Poundmaker made every effort to learn to plough and farm to become self-sufficient, rather than rely on government rations.

In 1881, Poundmaker served as an interpreter and guide for the Governor-General from Battleford to Calgary. The viceregal party was impressed with their guide’s nonviolent philosophy and cultural knowledge. He publicly encouraged his band to remain peaceful during this trip.

This commitment to peace was shortly tested, though. In 1883, short supplies to the reservations and a reduction of the staff of the Indian Department, as well as the terrible winter of 1883-1884 led to starvation and desperation. By June 1884, war bands under young warrior leaders had begun to gather, and many groups, including ones led by the Cree leader Big Bear, assembled on Poundmaker’s reservation for a Thirst Dance ceremony to discuss the situation.

Tensions increased over the next couple years with increasing skirmishes between the Cree and government forces. Then, on the morning of 2 May 1885, Lieutenant-Colonel Otter attacked Poundmaker’s camp, believing Poundmaker to be in rebellion. After a sharp skirmish, Otter and his men were forced to retreat. Poundmaker intervened to prevent the Cree and Stony warriors from pursuing the retreating troops, thus preventing further bloodshed. Poundmaker again intervened when his band captured a column of supplies intended for government forces, preventing the warriors from murdering the wagon drivers.

Upon entering the nearby fort to calm the situation, Poundmaker and his followers were arrested and charged with treason against the government. Sentenced to three years in prison, he was paroled after a year at Stony Mountain Penitentiary. The year in prison had ruined him, physically and mentally, and he died shortly afterwards of a pulmonary hemorrhage, while visiting his adoptive father Crowfoot, on the Blackfoot reservation.

Poundmaker’s historical reputation was restored after his death. His commitment to a lasting, just peace between the Cree and the government was born of foresight and dignity. During his life he had served as a personal agent of peace to end war between First Nations. He had negotiated in good faith and attempted to strike a conciliatory approach with the Canadian government. His legacy is now honored among both the Cree and Canadians today.


UNIQUE UNIT: OKIHTCITAW
Roughly translating to “warrior,” the okihtcitaw had a much more important role within Cree society than merely serving as combatants. The sons of chiefs, they protected the tribe when it traveled and kept order when it settled. They also policed buffalo hunts to ensure that no one hunter began before any other. They make for excellent scouts as well, serving as an early, strong reconnaissance unit. The Cree considered these seasoned warriors incredibly brave and skilled in combat, a step above their peers—often charismatic and clever, allowing them to serve as effective leaders in times of war and peace. That’s why they start with one free promotion.


UNIQUE STRUCTURE: MEKEWAP
Made from birch bark, the mekewap was a long-term shelter for the Cree intended to lodge many people. The Cree carefully laid out the wood into a dome shape, then wrapped wooden strips around the shelter. They then wove the strips together for warmth, further securing it from the elements. This careful construction prevented rain from permeating the shelter.

The mekewap were not portable, but thankfully, they were relatively easy and quick to build. Because it’s relative easy construct and design, the mekewap gives an early advantage to the Cree. When placed near Bonus or Luxury resources, the Cree get Production, Resources, Food and Gold benefits.

UNIQUE LEADER ABILITY: FAVORABLE TERMS
Poundmaker’s goals of living in peace with surrounding tribes – and governments – benefits all his allies. All Alliance types provide shared visibility. However, Poundmaker also directly benefits with bonus food and gold from establishing trade routes.

UNIQUE CIV ABILITY: NIHITHAW
Depending upon the community, the Cree identify themselves with several different names. Among them, the Nihithaw (or “Woodland Cree”). They had an extensive network of fur trade. As the Cree people explore, they start with an extra trade route and an opportunity to gain control of nearby unclaimed tiles.

Poundmaker is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

https://www.youtube.com/watch?v=MWyYBFyXrgc
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

http://store.steampowered.com/app/645402

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
 

 
Sid Meier’s Civilization® VI - 2kschug


Master strategist.  Respected diplomat. Honored student. Chandragupta Maurya of India was all of those things and became legend amongst his people because of it. In his time, he toppled a corrupt empire, then succeeded in pushing the boundaries of his kingdom and worked to better the lives of his subjects. Then he voluntarily walked away from it all.

Born sometime in the 3rd Century BCE, Chandragupta’s early life remains somewhat of a mystery. Though some accounts speak of his connection to a family with a noble warrior tradition, other accounts claim he was born a commoner, orphaned at an early age. Regardless, Chandragupta earned a reputation as a clever and charismatic man – so much so that the great Chanakya mentored him. Thanks to the legendary politician and philosopher, Chandragupta received a crash course in politics, the arts, and military tactics.

Ever the masterful strategist, Chanakya had a plan: he hoped his pupil could challenge the Nanda dynasty, a government widely perceived as corrupt. Chandragupta proved worthy of his tutor’s confidence, for he soon raised an army. By 322 BCE he overthrew the Nanda, installed himself as ruler of the kingdom of Magadha, and established the Mauryan dynasty.

Chandragupta next turned to the lands held by the successor-states of Macedon. Although Alexander the Great had perished before Chandragupta’s ascent to the throne, his conquest of the Indus valley needed to be addressed. Chandragupta kept extending his kingdom until he pressed against the newly-formed Seleucid Empire. The Seleucid-Mauryan War, lasting from 305 to 303 BCE, would end with Seleucus ceding Macedon’s Indian satrapies to the Mauryan king. To show there were no hard feelings, and knowing Seleucus cared more about his successor state rivals to his west and south, Chandragupta gifted 500 war elephants to the basileus.

Chandragupta’s empire extended all the way from modern day Afghanistan to southern India. Yet conquest was not Chandragupta’s only strength. Throughout his reign, Chandragupta proved himself a canny ruler who cared for his people. He built roads, irrigation systems, and expanded trade routes to improve the lives of his people. He was also clever enough to ensure the loyalty of his soldiers by providing them finery and servants in their garrisons.

Chandragupta met the sage Bhadrabahu near the end of his life, who taught him the precepts of Jainism, a religion promoting spiritual enlightenment and nonviolence through ascetic living. Following this new code, Chandragupta abdicated his throne to his son, Bindusara. He sought enlightenment, going on a pilgrimage to a cave in southern India. There he meditated until his death, fulfilling his ultimate goal of spiritual purity by giving up literally everything—his throne, kingdom, riches, and even food.

Chandragupta’s death was not the end of his dynasty, though. The Mauryan Empire would last another century. Inspired by his actions, Chandragupta’s successors—especially his grandson, Ashoka—followed his combined examples of expansion and spiritual enlightenment.
 
UNIQUE LEADER ABILITY: ARTHASHASTRA
This ancient Sanskrit treatise is often translated as “The science of politics,” Arthashastra covers much more ground. It’s the Indian framework for how to conduct statecraft, but also economic policy and military strategy. Credited to Chanakya – Chandragupta’s mentor – this is a template for the Mauryan dynasty.  Take advantage of these lessons as you declare a War of Territorial Expansion. You will gain Movement and Combat Strength bonuses as you march into battle.

Chandragupta is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

https://www.youtube.com/watch?v=tbIfOIdC5fY
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

http://store.steampowered.com/app/645402

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
 
Sid Meier’s Civilization® VI - 2kschug


Master strategist.  Respected diplomat. Honored student. Chandragupta Maurya of India was all of those things and became legend amongst his people because of it. In his time, he toppled a corrupt empire, then succeeded in pushing the boundaries of his kingdom and worked to better the lives of his subjects. Then he voluntarily walked away from it all.

Born sometime in the 3rd Century BCE, Chandragupta’s early life remains somewhat of a mystery. Though some accounts speak of his connection to a family with a noble warrior tradition, other accounts claim he was born a commoner, orphaned at an early age. Regardless, Chandragupta earned a reputation as a clever and charismatic man – so much so that the great Chanakya mentored him. Thanks to the legendary politician and philosopher, Chandragupta received a crash course in politics, the arts, and military tactics.

Ever the masterful strategist, Chanakya had a plan: he hoped his pupil could challenge the Nanda dynasty, a government widely perceived as corrupt. Chandragupta proved worthy of his tutor’s confidence, for he soon raised an army. By 322 BCE he overthrew the Nanda, installed himself as ruler of the kingdom of Magadha, and established the Mauryan dynasty.

Chandragupta next turned to the lands held by the successor-states of Macedon. Although Alexander the Great had perished before Chandragupta’s ascent to the throne, his conquest of the Indus valley needed to be addressed. Chandragupta kept extending his kingdom until he pressed against the newly-formed Seleucid Empire. The Seleucid-Mauryan War, lasting from 305 to 303 BCE, would end with Seleucus ceding Macedon’s Indian satrapies to the Mauryan king. To show there were no hard feelings, and knowing Seleucus cared more about his successor state rivals to his west and south, Chandragupta gifted 500 war elephants to the basileus.

Chandragupta’s empire extended all the way from modern day Afghanistan to southern India. Yet conquest was not Chandragupta’s only strength. Throughout his reign, Chandragupta proved himself a canny ruler who cared for his people. He built roads, irrigation systems, and expanded trade routes to improve the lives of his people. He was also clever enough to ensure the loyalty of his soldiers by providing them finery and servants in their garrisons.

Chandragupta met the sage Bhadrabahu near the end of his life, who taught him the precepts of Jainism, a religion promoting spiritual enlightenment and nonviolence through ascetic living. Following this new code, Chandragupta abdicated his throne to his son, Bindusara. He sought enlightenment, going on a pilgrimage to a cave in southern India. There he meditated until his death, fulfilling his ultimate goal of spiritual purity by giving up literally everything—his throne, kingdom, riches, and even food.

Chandragupta’s death was not the end of his dynasty, though. The Mauryan Empire would last another century. Inspired by his actions, Chandragupta’s successors—especially his grandson, Ashoka—followed his combined examples of expansion and spiritual enlightenment.
 
UNIQUE LEADER ABILITY: ARTHASHASTRA
This ancient Sanskrit treatise is often translated as “The science of politics,” Arthashastra covers much more ground. It’s the Indian framework for how to conduct statecraft, but also economic policy and military strategy. Credited to Chanakya – Chandragupta’s mentor – this is a template for the Mauryan dynasty.  Take advantage of these lessons as you declare a War of Territorial Expansion. You will gain Movement and Combat Strength bonuses as you march into battle.

Chandragupta is one of the nine new leaders coming with Civilization VI: Rise and Fall when the expansion releases on February 8, 2018.

https://www.youtube.com/watch?v=tbIfOIdC5fY
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

http://store.steampowered.com/app/645402

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
 
Sid Meier’s Civilization® VI

In what you might call a study in contrasts, last's week announcement of the upcoming addition of the Netherlands to Civilization 6, led by the Mary Poppins-esque Queen Wilhelmina, has been followed up by word today that the rapacious Mongol horde is on the way too, headed up by the mighty Genghis Khan

Genghis Khan united the tribes of northeast Asia, ushering in an era of unified law, religious tolerance, and relative peace between the tribes. But he's better remembered for the brutality of his campaigns: Following his victory over the Tatars, who had assassinated his father some years earlier, he ordered the killing of every Tatar male over three feet tall; after defeating the Taichi'ut, he had its leaders boiled alive. His grave has never been found, according to legend because his funeral party killed everything it saw on the way to his final resting place, so nobody would know where was buried. 

Harsh, but fair. 

The Mongolian unique unit is the Keshig, fast-riding horse archers with the ability to make civilian and support units move at a faster-than-normal rate. Its unique improvement is the Ordu, a "palace tent," which grants a movement bonus to light and heavy cavalry, and its unique Civilization ability is the Örtoo, a sort of "combat-focused trading route" that confers bonuses to Combat Strength and Diplomatic Visibility.   

Genghis Khan himself boasts the unique Mongol Horde ability, which gives a combat bonus to all Mongol cavalry-class units, as well as a chance to increase the size of his army by capturing enemy cavalry units. 

The Mongolians will join Civilization 6 in the Rise and Fall expansion, scheduled to come out on February 8.   

Sid Meier's Civilization® VI: Australia Civilization & Scenario Pack

Civilization 6 was only released last year on desktop computers but has already - as of today - landed on iPad! Understandably you'll need a newish iPad in order to play - either an iPad Air 2, iPad 2017 or any iPad Pro.

The first 60 turns of the game will be free but then you'll be prompted an amount I cannot see on the Civ 6 App Store page to buy the game and continue. It's a 3.14GB download and it's the base Civ 6 game without any downloadable content.

Meanwhile on desktop computers, Civ 6 is gearing up for its first big expansion, Rise and Fall, which arrives 8th February for 25. It adds a whole game's worth of new content to the mix, including loads of new leaders, civilisations, wonders, units, buildings and so on. A key new feature is Golden Ages and Dark Ages - states you can trigger if you're doing well or, conversely, badly.

Read more…

Sid Meier’s Civilization® VI - 2kschug


Genghis Khan once demanded two Tug (“Spirit”) Banners: One made of white horse hide for times of peace, and another of black horse hide for all the other times. Upon his death, his soul was alleged to live on in the black banner. This is how the feared “Universal Ruler” of the Mongol Empire lived – and died.

At his birth in 1162 CE, legends tell of a boy clenching a blood clot at birth – a sign that he would one day be a great leader. Born Borjigin Temujin (the later translates as “blacksmith”), scholars say he was named after a captured tribal chieftain as a taunt. At 9, he was betrothed to marry Borte, the daughter of the neighboring Konkirat tribe’s chieftain. Within a year, the boy would be ostracized by his tribe, his father assassinated by the Tartars and by 16 he would kill his half-brother. All the while, his mother Hoelun coached Temujin in statesmanship, influencing allies and controlling enemies.

Temujin began amassing troops in his 20s. It started with his brothers as a fighting unit going on raids of their own. He would gradually build his army until it became a feared 20,000-strong force. Next, he'd go on to defeat the Tartars and exhibit the brutality he would become known for in avenging his father. It didn’t stop there. He ordered the death of every Tartar male above three feet tall.

By 1206, Temujin united the tribes of the steppes. This is when he received the title 'Genghis Khan'. He then proceeded to issue the Yassa, a collection of divine laws governing everything from property to marriage to civil service designating its execution to his second son, Chagatai.

The Yassa would do away with the common causes of tribal warfare, banning the kidnapping of wives and doing away with inherited titles. It also granted religious tolerance to his followers (as long as they recognized Genghis Khan as the final authority).

As he lay dying in his 60s, it has been said that Genghis Khan asked to be buried in secret with his six cats, hoping their purrs would guide him to the afterlife. Legend has it that the funeral escort killed anyone and anything that crossed their path to conceal his final resting place. After the tomb was completed, soldiers had 1,000 horses trample any evidence of his burial site and to this day, it remains hidden. Khan’s black spirit flag continued waving as his third son, Ogedei, would inherit and expand an empire stretching from the Caspian Sea in the west all the way to the East Sea.



UNIQUE UNIT: KESHIG
The Mongolian Keshig (loosely translated as “The Favored” or “The Blessed”) were the elite imperial guard of the Great Khan. Split up into daytime (Torguud) and nighttime (Khevtuul) based troops, these mounted warriors were originally comprised of Genghis Khan’s most loyal fighters. The Keshig were well-equipped, using their composite bows and mobility to harry opponents from a distance. As horse archers, they were second to none. The Keshig served as bodyguards and they are the perfect escort for slower-moving civilian and support units – and can get them to travel at a faster movement rate.


 
UNIQUE IMPROVEMENT: ORDU
“Ordu” means “palace tent.” However, an ordu was something much more than just a simple tent—it was the center of the tribe for the nomadic Mongolians.

An ordu served as the mobile headquarters and main encampment for the Khan and his warriors. Though built for travel, it had style, from simple decorations to carefully sewn patterns. The ordu moved with the Khan and his warriors as they went on campaign, ensuring they always felt at home no matter where they traveled. That’s why ordus grant a movement bonus to light and heavy cavalry.

UNIQUE CIV ABILITY: ÖRTOO
Because the Mongol hordes were so quick, the messengers had to be even quicker. The Örtoo served as a supply route system widely used by Genghis Khan and the Khans to follow him. These relay stations provided support for messengers to help speed up the delivery of intelligence information. Think of it as a combat-focused trading route, so take advantage of the Örtoo ability to get a boost in Combat Strength and Diplomatic Visibility over your opponents.

UNIQUE LEADER ABILITY: MONGOL HORDE
Genghis Khan’s feared Mongol Horde – and his reputation for utterly destroying enemies – made him legend. With Genghis Khan’s unique ability, all Mongolian cavalry class units gain a combat bonus and a chance to capture enemy cavalry class units to further grow his horde.

Genghis Khan returns in Civilization VI: Rise and Fall. There are a total of nine leaders and eight civilizations coming when the expansion releases on February 8, 2018.

https://www.youtube.com/watch?v=87mw43o_xp8
SUBSCRIBE ➜ HTTP:/2KGAM.ES/CIVILIZATIONYT

http://store.steampowered.com/app/645402

Follow the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

Social Links:
https://www.facebook.com/civ/
https://twitter.com/civgame
https://www.instagram.com/civgame/
http://2kgam.es/CivilizationYT
http://steamcommunity.com/app/289070
Sid Meier’s Civilization® VI - 2kschug


Genghis Khan once demanded two Tug (“Spirit”) Banners: One made of white horse hide for times of peace, and another of black horse hide for all the other times. Upon his death, his soul was alleged to live on in the black banner. This is how the feared “Universal Ruler” of the Mongol Empire lived – and died.

At his birth in 1162 CE, legends tell of a boy clenching a blood clot at birth – a sign that he would one day be a great leader. Born Borjigin Temujin (the later translates as “blacksmith”), scholars say he was named after a captured tribal chieftain as a taunt. At 9, he was betrothed to marry Borte, the daughter of the neighboring Konkirat tribe’s chieftain. Within a year, the boy would be ostracized by his tribe, his father assassinated by the Tartars and by 16 he would kill his half-brother. All the while, his mother Hoelun coached Temujin in statesmanship, influencing allies and controlling enemies.

Temujin began amassing troops in his 20s. It started with his brothers as a fighting unit going on raids of their own. He would gradually build his army until it became a feared 20,000-strong force. Next, he'd go on to defeat the Tartars and exhibit the brutality he would become known for in avenging his father. It didn’t stop there. He ordered the death of every Tartar male above three feet tall.

By 1206, Temujin united the tribes of the steppes. This is when he received the title 'Genghis Khan'. He then proceeded to issue the Yassa, a collection of divine laws governing everything from property to marriage to civil service designating its execution to his second son, Chagatai.

The Yassa would do away with the common causes of tribal warfare, banning the kidnapping of wives and doing away with inherited titles. It also granted religious tolerance to his followers (as long as they recognized Genghis Khan as the final authority).

As he lay dying in his 60s, it has been said that Genghis Khan asked to be buried in secret with his six cats, hoping their purrs would guide him to the afterlife. Legend has it that the funeral escort killed anyone and anything that crossed their path to conceal his final resting place. After the tomb was completed, soldiers had 1,000 horses trample any evidence of his burial site and to this day, it remains hidden. Khan’s black spirit flag continued waving as his third son, Ogedei, would inherit and expand an empire stretching from the Caspian Sea in the west all the way to the East Sea.



UNIQUE UNIT: KESHIG
The Mongolian Keshig (loosely translated as “The Favored” or “The Blessed”) were the elite imperial guard of the Great Khan. Split up into daytime (Torguud) and nighttime (Khevtuul) based troops, these mounted warriors were originally comprised of Genghis Khan’s most loyal fighters. The Keshig were well-equipped, using their composite bows and mobility to harry opponents from a distance. As horse archers, they were second to none. The Keshig served as bodyguards and they are the perfect escort for slower-moving civilian and support units – and can get them to travel at a faster movement rate.


 
UNIQUE IMPROVEMENT: ORDU
“Ordu” means “palace tent.” However, an ordu was something much more than just a simple tent—it was the center of the tribe for the nomadic Mongolians.

An ordu served as the mobile headquarters and main encampment for the Khan and his warriors. Though built for travel, it had style, from simple decorations to carefully sewn patterns. The ordu moved with the Khan and his warriors as they went on campaign, ensuring they always felt at home no matter where they traveled. That’s why ordus grant a movement bonus to light and heavy cavalry.

UNIQUE CIV ABILITY: ÖRTOO
Because the Mongol hordes were so quick, the messengers had to be even quicker. The Örtoo served as a supply route system widely used by Genghis Khan and the Khans to follow him. These relay stations provided support for messengers to help speed up the delivery of intelligence information. Think of it as a combat-focused trading route, so take advantage of the Örtoo ability to get a boost in Combat Strength and Diplomatic Visibility over your opponents.

UNIQUE LEADER ABILITY: MONGOL HORDE
Genghis Khan’s feared Mongol Horde – and his reputation for utterly destroying enemies – made him legend. With Genghis Khan’s unique ability, all Mongolian cavalry class units gain a combat bonus and a chance to capture enemy cavalry class units to further grow his horde.

Genghis Khan returns in Civilization VI: Rise and Fall. There are a total of nine leaders and eight civilizations coming when the expansion releases on February 8, 2018.

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