Chinese game cluster has been launched! All players from China are moved automatically to new server, it is also possible for other players to manually switch to new cluster in game settings.
Chinese game cluster has been launched! All players from China are moved automatically to new server, it is also possible for other players to manually switch to new cluster in game settings.
We are planning several important changes for the rating mode. These changes are based on comments and reviews of our users.
1) Players of the master and champion leagues will not be able to make parties with friends to participate in the rating games. This decision is caused by the strong disbalance of teams and the obvious discrimination of individual players competing for the championship. 2) Equal win/loss rating points for players of the highest rating. The current ratio of 1:3 makes it difficult for individual players to compete with parties of friends. 3) Bots will be added only if there are less than 4 players in a team. New combinations (players + AI) of the teams (2 + 2), (3 + 1), (4 + 0), (5 + 0).
We are planning several important changes for the rating mode. These changes are based on comments and reviews of our users.
1) Players of the master and champion leagues will not be able to make parties with friends to participate in the rating games. This decision is caused by the strong disbalance of teams and the obvious discrimination of individual players competing for the championship. 2) Equal win/loss rating points for players of the highest rating. The current ratio of 1:3 makes it difficult for individual players to compete with parties of friends. 3) Bots will be added only if there are less than 4 players in a team. New combinations (players + AI) of the teams (2 + 2), (3 + 1), (4 + 0), (5 + 0).
Due to the specifics of the Chinese Internet segment, we decided to create a separate gaming cluster for users from China. By excluding external traffic, we hope to increase game quality and reliability. Also, the Chinese gaming community will receive its own rating list, where players will not be mixed with outside world.
Transit to new servers is planned in the near future. Until then, the new cluster will function in test mode. Players' data corresponds to the state of 08:00CST 21.06.2017.
We ask everyone to participate in testing the new infrastructure and share their impressions.
To connect to a test cluster, you must select:
PS: to evaluate the network lag, only team mode will be available for testing
Due to the specifics of the Chinese Internet segment, we decided to create a separate gaming cluster for users from China. By excluding external traffic, we hope to increase game quality and reliability. Also, the Chinese gaming community will receive its own rating list, where players will not be mixed with outside world.
Transit to new servers is planned in the near future. Until then, the new cluster will function in test mode. Players' data corresponds to the state of 08:00CST 21.06.2017.
We ask everyone to participate in testing the new infrastructure and share their impressions.
To connect to a test cluster, you must select:
PS: to evaluate the network lag, only team mode will be available for testing
Armed with a ray gun, she incinerates enemies with scorching light противников and heals injured allies like a valkyrie. The presence of the Medic completely changes the situation on the battlefield, where the loser gets a chance to take revenge and wrest victory from the hands of the enemy. Using Medic’s support, you can build powerful attack compositions, capable of breaking even the most formidable defense.
Reward for getting into league for the first time
We’ve added one more opportunity to get a certificate for a legendary weapon or skin. To get them, you must advance to the top leagues. This award is one-time, and it’s granted immediately upon reaching a league!
Rewards for leagues:
Bronze - 1 raid box
Silver - 2 raid boxes
Gold - 3 raid boxes
High - legendary weapon certificate
Master - legendary skin certificate
Champion - 5 raid boxes
Balance changes
cooldown of Ion arrester (Khan, Dave) increased from 10s to 15s
cooldown of Protective barrier (Khazak) increased from 10s to 15s
cooldown of Predator visage (Khan) increased from 10s to 15s
reworked Barbed knuckles (Khan), damage increased from 32 to 35, base attack speed reduced from 1.5s to 1.2s
damage of Rocket volley (Solomon) increased from 60 to 70
area damage of Blast laser (Sigma) reduced from 70 to 60
cooldown of Pulverizer (Khazak) increased from 10s to 15s
Other changes
due to numerous complaints about the size of new maps, we’ve reworked most of them, reducing the area and removing some hindering obstacles
rating penalty is lowered when you lose against a higher-ranked team. Depending on the difference in rating, you now lose less points or don’t lose them at all
team balancing is improved, players’ rating now has greater weight during team arrangement
now in the interface, when entering the battle, bots and real players are marked differently
Armed with a ray gun, she incinerates enemies with scorching light противников and heals injured allies like a valkyrie. The presence of the Medic completely changes the situation on the battlefield, where the loser gets a chance to take revenge and wrest victory from the hands of the enemy. Using Medic’s support, you can build powerful attack compositions, capable of breaking even the most formidable defense.
Reward for getting into league for the first time
We’ve added one more opportunity to get a certificate for a legendary weapon or skin. To get them, you must advance to the top leagues. This award is one-time, and it’s granted immediately upon reaching a league!
Rewards for leagues:
Bronze - 1 raid box
Silver - 2 raid boxes
Gold - 3 raid boxes
High - legendary weapon certificate
Master - legendary skin certificate
Champion - 5 raid boxes
Balance changes
cooldown of Ion arrester (Khan, Dave) increased from 10s to 15s
cooldown of Protective barrier (Khazak) increased from 10s to 15s
cooldown of Predator visage (Khan) increased from 10s to 15s
reworked Barbed knuckles (Khan), damage increased from 32 to 35, base attack speed reduced from 1.5s to 1.2s
damage of Rocket volley (Solomon) increased from 60 to 70
area damage of Blast laser (Sigma) reduced from 70 to 60
cooldown of Pulverizer (Khazak) increased from 10s to 15s
Other changes
due to numerous complaints about the size of new maps, we’ve reworked most of them, reducing the area and removing some hindering obstacles
rating penalty is lowered when you lose against a higher-ranked team. Depending on the difference in rating, you now lose less points or don’t lose them at all
team balancing is improved, players’ rating now has greater weight during team arrangement
now in the interface, when entering the battle, bots and real players are marked differently
Universal long range fighter capable of dealing high damage to remote targets and sufficiently protect himself and the allies. Rocket volley - Shoots two very fast rockets that deal high damage
Gun burst - Series of gun shots at target direction
Flare - Shoots a blinding flare that reduces enemies' damage Guardian droid - Places a droid that slows first enemy that comes near it
Prism - Puts a force prism on a ground, which can't be passed through by enemies
Hopping pack - Allows hero to fly at high speed. First aid - Slowly regenerates health
Force field - Creates a force field around a hero that destroys all incoming missiles
Focus - Increases damage of rifle and Gun burst but makes hero unable to move during the effect
We’re going to keep a close watch on PVP balance and adjust heroes’ parameters when needed.
New PVP locations
We’ve added a new area for each of the game modes, that’s 5 new locations in total!
Amber Cove (drillers capture)
The battle for drillers in caves filled with large chunks of unstudied minerals similar to amber. Dexterity and mobility - only they can help you win and prevent from joining the company of dead insects hardened in stone.
Sunken Shaft (crystal collection)
The once flooded shaft of crystal development was drained again and became an arena for battles of mercenaries. Vertical descents, covered with seaweed and bones of ancient creatures, crumbling ledges - those are additional opportunities to break your neck, trying to get crystals.
Spider Lair (portals control)
It seemed like a good idea to install portals for cargo delivery in the heart of the Spider's Lair - cause "it's just insects". But this was the case when the size played a role - now the giant spiders catch in their networks those who try to withhold the portals.
Azure Mines (sphere control)
Spores of plants in this mine painted the crystals in green. These spores are floating in the air and will eventually turn your brain into a jelly. A great place for a match to control the energy sphere!
Glacial Foothold (capture the flag)
The unknown energy at this place does not allow the ice to melt, and the lava to freeze. Those who manage to take control of both research bases, stealing the enemy's flag, will get a chance to find out the answer to this mystery.
New rewards
From now on, every player can get a certificate for legendary skin or weapon for reaching certain profile level or clearing a planet in the campaign. Those who fulfilled the requirements earlier, will also get this reward.
We’ve also added several other rewards for clearing the planets. Also, one more hero certificate is now rewarded for reaching profile level 30.
Rework of bosses
boss mode was significantly reworked
boss difficulty levels are introduced, for now only easy and medium levels are available, the hard mode will be introduced in one of the nearest updates
on easy difficulty players have to defeat all the bosses one by one, equipment of rare quality should be enough for this
on medium difficulty there will be a harder version of randomly selected boss every day
it’s possible to fight any boss with a team of any size, boss will be automatically adjusted based on the number of players
PVP matchmaking update
We’ve got lots of feedback regarding matchmaking in rating battles, and we’re introducing several adjustments to it. We hope that these changes will significantly improve your PVP experience.
Players are more likely to be matched with other players from their league. However, the more you wait for the match, the higher is a chance to encounter players from greater leagues
Minimal number of human members in each team is increased to 3
There can’t be more than 1 bot player in each team
Other changes
reduced enemy detection radius for such skins as: Shadow disguise (Dave), Impulse armour (Jack), Crusher armour (Arnold), Neurogenic version (Sigma)
damage of most machineguns (Arnold) increased by 10%
healing amount of Injection reduced from 300 to 250 (Arnold, Aedis)
missiles of such weapons as: rocket launcher (Dave), grenade launcher (Jack), slime launcher (Khazak) are made more durable (less likely to be destroyed by enemy bullets)
Universal long range fighter capable of dealing high damage to remote targets and sufficiently protect himself and the allies. Rocket volley - Shoots two very fast rockets that deal high damage
Gun burst - Series of gun shots at target direction
Flare - Shoots a blinding flare that reduces enemies' damage Guardian droid - Places a droid that slows first enemy that comes near it
Prism - Puts a force prism on a ground, which can't be passed through by enemies
Hopping pack - Allows hero to fly at high speed. First aid - Slowly regenerates health
Force field - Creates a force field around a hero that destroys all incoming missiles
Focus - Increases damage of rifle and Gun burst but makes hero unable to move during the effect
We’re going to keep a close watch on PVP balance and adjust heroes’ parameters when needed.
New PVP locations
We’ve added a new area for each of the game modes, that’s 5 new locations in total!
Amber Cove (drillers capture)
The battle for drillers in caves filled with large chunks of unstudied minerals similar to amber. Dexterity and mobility - only they can help you win and prevent from joining the company of dead insects hardened in stone.
Sunken Shaft (crystal collection)
The once flooded shaft of crystal development was drained again and became an arena for battles of mercenaries. Vertical descents, covered with seaweed and bones of ancient creatures, crumbling ledges - those are additional opportunities to break your neck, trying to get crystals.
Spider Lair (portals control)
It seemed like a good idea to install portals for cargo delivery in the heart of the Spider's Lair - cause "it's just insects". But this was the case when the size played a role - now the giant spiders catch in their networks those who try to withhold the portals.
Azure Mines (sphere control)
Spores of plants in this mine painted the crystals in green. These spores are floating in the air and will eventually turn your brain into a jelly. A great place for a match to control the energy sphere!
Glacial Foothold (capture the flag)
The unknown energy at this place does not allow the ice to melt, and the lava to freeze. Those who manage to take control of both research bases, stealing the enemy's flag, will get a chance to find out the answer to this mystery.
New rewards
From now on, every player can get a certificate for legendary skin or weapon for reaching certain profile level or clearing a planet in the campaign. Those who fulfilled the requirements earlier, will also get this reward.
We’ve also added several other rewards for clearing the planets. Also, one more hero certificate is now rewarded for reaching profile level 30.
Rework of bosses
boss mode was significantly reworked
boss difficulty levels are introduced, for now only easy and medium levels are available, the hard mode will be introduced in one of the nearest updates
on easy difficulty players have to defeat all the bosses one by one, equipment of rare quality should be enough for this
on medium difficulty there will be a harder version of randomly selected boss every day
it’s possible to fight any boss with a team of any size, boss will be automatically adjusted based on the number of players
PVP matchmaking update
We’ve got lots of feedback regarding matchmaking in rating battles, and we’re introducing several adjustments to it. We hope that these changes will significantly improve your PVP experience.
Players are more likely to be matched with other players from their league. However, the more you wait for the match, the higher is a chance to encounter players from greater leagues
Minimal number of human members in each team is increased to 3
There can’t be more than 1 bot player in each team
Other changes
reduced enemy detection radius for such skins as: Shadow disguise (Dave), Impulse armour (Jack), Crusher armour (Arnold), Neurogenic version (Sigma)
damage of most machineguns (Arnold) increased by 10%
healing amount of Injection reduced from 300 to 250 (Arnold, Aedis)
missiles of such weapons as: rocket launcher (Dave), grenade launcher (Jack), slime launcher (Khazak) are made more durable (less likely to be destroyed by enemy bullets)