EDIT: Hold up! Something went wrong it'll be up for real in 15 minutes! Damn, that was close. For a minute there all the descriptions for every memento were laid bare. Would have been mass panic had I not heroically reverted to the last patch. Haha what? Everything is cool. I'm a professional.
Additions
A section of the menu called "Notes" lists the enemies, weapons, equipment, mementos, and magic you've encountered (starting now). Items on these lists will update the more you experience them. Most notably, mementos will slowly reveal their effect. You can also select a memento in the Character screen to jump directly to its section in the Notes screen.
The name of your equipped weapon now includes any enchantment it may have.
The starting area now includes a sign that signifies the in-demand good at the next shop.
Fleeing enemies may inspire their friends to flee as well.
Added an effect when somebody is empowered by a sacrificial circle.
Obelisk's corpse sparkles.
Adjustments
The cost to use a grindstone increases for each level of the weapon being upgraded.
The effects of the Burnt Effigy memento have been altered to make it more useful.
There is now a cap on weapon speed to stop weapons from swinging too fast to be effective.
Bugfixes
Shield won't grow during his boss fight.
Fixed a bug that could cause the Lightning Bolt spell to be confused with the Thunder spell when continuing a suspended playthrough.
The particle effect on enchanted weapons will now correctly disappear when swapping weapons, for real this time (probably).
Arrows will now correctly inherit the effects of certain enchantments.
Fixed a bug that would cause the player to experience the death screen after saving and quitting.
Fixed a bug causing the player to sometimes become frozen when immediately continuing a suspended run.
Fixed an issue wherein the insanity caused by a certain shrine would not decrease over time.
Fireballs no longer appear under objects on the floor.
EDIT: Hold up! Something went wrong it'll be up for real in 15 minutes! Damn, that was close. For a minute there all the descriptions for every memento were laid bare. Would have been mass panic had I not heroically reverted to the last patch. Haha what? Everything is cool. I'm a professional.
Additions
A section of the menu called "Notes" lists the enemies, weapons, equipment, mementos, and magic you've encountered (starting now). Items on these lists will update the more you experience them. Most notably, mementos will slowly reveal their effect. You can also select a memento in the Character screen to jump directly to its section in the Notes screen.
The name of your equipped weapon now includes any enchantment it may have.
The starting area now includes a sign that signifies the in-demand good at the next shop.
Fleeing enemies may inspire their friends to flee as well.
Added an effect when somebody is empowered by a sacrificial circle.
Obelisk's corpse sparkles.
Adjustments
The cost to use a grindstone increases for each level of the weapon being upgraded.
The effects of the Burnt Effigy memento have been altered to make it more useful.
There is now a cap on weapon speed to stop weapons from swinging too fast to be effective.
Bugfixes
Shield won't grow during his boss fight.
Fixed a bug that could cause the Lightning Bolt spell to be confused with the Thunder spell when continuing a suspended playthrough.
The particle effect on enchanted weapons will now correctly disappear when swapping weapons, for real this time (probably).
Arrows will now correctly inherit the effects of certain enchantments.
Fixed a bug that would cause the player to experience the death screen after saving and quitting.
Fixed a bug causing the player to sometimes become frozen when immediately continuing a suspended run.
Fixed an issue wherein the insanity caused by a certain shrine would not decrease over time.
Fireballs no longer appear under objects on the floor.
Goods, a smelter, and a grindstone have been added to the starting area.
Weapons yet to be unlocked in the starting area display their silhouette.
Achievements yet to be even partially unlocked will display a faint icon on the achievement screen.
The bookcase in the starting area will be empty if no missing pages have been found.
Just in case you needed another reason to burn down the forest (which obviously you didn't), falling trees now damage whatever they fall on, even other trees.
Behold my haiku:
Sprinting kicks up dust.
The diary is labelled.
Bushes now rustle.
Adjustments
Stamina drained while sprinting has been halved. I am a generous dev.
The starting area has been redesigned. Some things have moved, some have not.
The small tutorial area has been improved to allow players to practice dodging and parrying.
Updated some bosses, namely those found after the town and marsh areas.
The lowest you can decrease your speed using the scroll wheel is 25% (up from 10%).
Quickly changing direction while sprinting will cause the player to stop sprinting.
Weapons, unlike other objects, will drop goods when destroyed in the starting area.
I should really come up with a name for the starting area. But even in my code it's just called "StartingArea".
A subtle indicator will appear if the player has insufficient supply goods, experience, keys, or surges to perform an action.
Standing in water while on fire will remove the fire quicker.
Rain and snow remove fire quicker.
The blacksmith begins with one less surge.
Effects attached to an enchanted weapon will fade out smoothly when sheathed instead of immediately disappearing.
Bugfixes
Arrows fired from traps will no longer disappear if the trap is activated again while the arrow is in the air.
It is no longer possible to accidentally end up with negative experience when starting a new character.
Attempting to fire two arrows when only one wood is available will only fire one arrow instead of one getting stuck on your bow.
Fixed a bug causing fire to still be dangerous for a couple seconds after it dies.
Fixed a bug causing the map to continuously treat movable objects like chests as new objects.
Fixed a bug that made the poison applied to a weapon last forever.
Fixed a bug wherein the blacksmith's unlocked weapon didn't work properly until sheathed and redrawn.
Brearg's flailing hands attack will now properly hit the player.
Fixed a bug causing rain, snow, and certain atmospheric effects to not display.
A completed achievement on the left and right edges of the achievement screen now influences the correct neighboring achievements.
Goods, a smelter, and a grindstone have been added to the starting area.
Weapons yet to be unlocked in the starting area display their silhouette.
Achievements yet to be even partially unlocked will display a faint icon on the achievement screen.
The bookcase in the starting area will be empty if no missing pages have been found.
Just in case you needed another reason to burn down the forest (which obviously you didn't), falling trees now damage whatever they fall on, even other trees.
Behold my haiku:
Sprinting kicks up dust.
The diary is labelled.
Bushes now rustle.
Adjustments
Stamina drained while sprinting has been halved. I am a generous dev.
The starting area has been redesigned. Some things have moved, some have not.
The small tutorial area has been improved to allow players to practice dodging and parrying.
Updated some bosses, namely those found after the town and marsh areas.
The lowest you can decrease your speed using the scroll wheel is 25% (up from 10%).
Quickly changing direction while sprinting will cause the player to stop sprinting.
Weapons, unlike other objects, will drop goods when destroyed in the starting area.
I should really come up with a name for the starting area. But even in my code it's just called "StartingArea".
A subtle indicator will appear if the player has insufficient supply goods, experience, keys, or surges to perform an action.
Standing in water while on fire will remove the fire quicker.
Rain and snow remove fire quicker.
The blacksmith begins with one less surge.
Effects attached to an enchanted weapon will fade out smoothly when sheathed instead of immediately disappearing.
Bugfixes
Arrows fired from traps will no longer disappear if the trap is activated again while the arrow is in the air.
It is no longer possible to accidentally end up with negative experience when starting a new character.
Attempting to fire two arrows when only one wood is available will only fire one arrow instead of one getting stuck on your bow.
Fixed a bug causing fire to still be dangerous for a couple seconds after it dies.
Fixed a bug causing the map to continuously treat movable objects like chests as new objects.
Fixed a bug that made the poison applied to a weapon last forever.
Fixed a bug wherein the blacksmith's unlocked weapon didn't work properly until sheathed and redrawn.
Brearg's flailing hands attack will now properly hit the player.
Fixed a bug causing rain, snow, and certain atmospheric effects to not display.
A completed achievement on the left and right edges of the achievement screen now influences the correct neighboring achievements.