The response to the beta has been amazing! We are reading all of your feedback and bug reports and are working hard to get the full update out to everyone and on all platforms soon.
Patch Notes:
Fixed some issues with UI.
Added missing icons.
Changed how units are spawned when testing expensive units.
Fixed crash that sometimes happens when making a unit with a rider.
Removed props and horse armor.
Landfall has been building relationships with other Game Studios including an indigenous company from Aotearoa (New Zealand). During the process of building the Unit Creator assets we have been learning how to represent other peoples and cultures respectfully and in a way that makes the world a better place. With this in mind, we have removed some assets for review.
If the unit you have created is affected by this the clothing or props will not appear, we trust that you can find a replacement among the more 1000+ clothes and weapons in the Unit Creator.
How to access the beta:
Find the game on your game list.
Right-click on the game and choose properties > betas.
Choose public_beta in the menu (no password needed).
Some facts to keep in mind:
This beta is Windows only as we want to focus on finishing the whole update for all platforms.
The first beta announcement has a Steam end date on the 30th of December - this is not correct as we will end the beta once the update is released - we currently don't know which date that will be.
You will be able to save your units but you will not be able to share them with others during the beta - but this will be possible when we release the update.
There are some clothes and weapons not currently available in the beta build that will be available later.
We’re looking into how to make the workshop better so it’s currently disabled.
It’s a beta - so a lot of things can change before the full release of the update.
We’re currently running the beta on Steam only but the full update will be released on Epic and Xbox.
If you have any questions or feedback please post them in the steam forums or email info@landfall.se
The estimate is still for us to release the full update for the Unit Creator sometime in Q4 (October-December) but this may change at any time.
We’re happy to tell you we are able to run a beta of the Unit Creator before its release!
Some facts to keep in mind:
You will be able to save your units but you will not be able to share them with others during the beta - but this will be possible when we release the update.
There are some clothes and weapons not currently available in the beta build that will be available later.
We’re looking into how to make the workshop better so it’s currently disabled.
It’s a beta - so a lot of things can change before the full release of the update.
How to access the beta:
Find the game in your list.
Right-click on the game and choose properties > betas
Choose public_beta in the menu
Sometimes you will have to enable betas in order to join the beta, as well as make sure it updates correctly by verifying game files.
We’re currently running the beta on Steam only but the full update will be released on Epic and Xbox.
If you have any questions or feedback please post them in the steam forums or email info@landfall.se
The plan is still for us to release the full update for the Unit Creator sometime in Q4 (October-December)
Beta patch notes:
Features
Added Unit creator
Added Faction creator
Bug Fixes
Fixed the cost of the Dragon.
Fixed the size and cost of the Knight.
Fixed the cost of the raptor rider.
Changes
Added a drawing animation to the bows.
Updated the visual effects of some of the fire abilities.
Updated and changed some weapon effects, for example, the trail after Quickdraw’s bullets.
Balance
Tribal
Protector: Decreased the cost of the Protector to 80
Mammoth: Made the mammoth use its charge ability in close range as well.
Farmer
Pitchfork: Increased the damage of the Farmer's pitchfork.
Scarecrow: Made the Scarecrow’s crows explode more reliably.
Medieval
Bard: Made the bard run around in circles instead of running straight into things or off the map.
Ancient
Minotaur: Increased the knockback range and strength of the minotaur charge
Viking
Jarl:
Gave the Jarl a new ability: Enrage.
Gave the Jarl a new ability: Ice Arena.
Increased the price of the Jarl to 1500.
Made Jarl the Boss unit of the Viking Faction
Made the Jarl a bit larger
Dynasty
Dragon: Slightly increased the health of the back three Dragon carriers.
Pirate
Harpooner:
Slightly increased the damage of the Harpooners gun swing
Slightly increased the damage of the Harpooners kicks
Increased the knockback of the Harpooners kicks
Slightly increased the health of the Harpooner
Slightly decreased the attack speed of the Harpooners gun swing
Wild West
Dynamite thrower:
Decreased the timer on Dynamite Thrower’s Dynamites.
Increased the knockback of the Dynamite Thrower’s Dynamites.
Slightly decreased the damage of the Dynamite Thrower’s Dynamites.
Increased the damage of the Dynamite Thrower’s punches.
Gatling gun:
Increased the max fire rate of the Gatling gun.
Increased the Gatling gun’s accuracy.
Legacy
Super Boxer
Decreased the cost of the Super Boxer to 10 000.
Decreased the damage of the Super boxer.
Gave the Super Boxer a new ability: Super Punch.
Added an AoE explosion to the Super boxer’s hits.
Slightly increased the range of the Super boxer’s punches.
Added a projectiles dodge to the Super Boxer.
Decreased the health of the Super Boxer.
Poacher
Slightly increased the attack speed of the Poacher.
Slightly decreased the damage of the Poacher’s arrows.
Wizard:
Increased the damage of the Wizard’s sword.
Increased the knockback of the Wizard’s sword.
Decreased the AoE damage of the Wizard’s spell.
Increased the AoE knockback of the Wizard’s spell.
Pharaoh
Increased the cooldown of the Pharaoh’s spell.
Increased the effect time of the Pharaoh’s spell.
Made the affected units not attack while under the spell’s effect.
Made pharaoh not walk into melee combat between casting spells.
Thor:
Made Thor’s projectile block more consistent.
Secret
Ballooner:
Gave the Ballooner a chance to do a new ability: Meteor.
Increased the cost of the Ballooner to 120.
Stopped the attacks of the unit being lifted into the air while airborne.
Slightly increased the health of the ballooner.
Slightly increased the distance and speed of the ballooner’s jump.
Made the glue-hands sticking more reliable.
Bomb On A Stick:
Added a jump to Bomb On A Stick.
Increased the knockback of Bomb on a stick’s explosion.
Slightly increased the size of Bomb on a stick’s explosion.
Shouter:
Increased the cost of the Shouter to 300.
Increased the knockback of the Shouter’s shout.
Increased the size of the Shouter’s shout.
Adjusted the knockback directions of the Shouter’s Shout.
Increased the health of the Shouter.
Executioner:
Made the Executioner more accurate with their axe.
Added a jump to the Executioner.
Mace Spinner:
Increased the damage of the Mace spinner.
Increased the knockback of the Mace spinner.
Made the Mace Spinner spin faster to reduce the stopping when it hits an attack.
Vlad
Gave Vlad a new ability: Impale.
Increased the cost of Vlad to 1800.
Blackbeard: Gave Blackbeard a new ability: Cannon Barrage.
Lady Red Jade:
Made Red Jade’s spin attack more reliable.
Gave Lady Red Jade a new ability: Tornado.
Samurai Giant:
Made the Samurai Giant attack with its sword more often.
Added a projectile block to the Samurai giant.
Slightly decreased the health of the Samurai giant.
Slightly increased the cooldown of the Samurai giant’s flip.
Ullr
Made Ullr’s Freeze not affect teammates.
Increased Ullr’s accuracy.
Slightly decreased the attack speed of Ullr.
Sensei
Gave the Sensei a new ability: Shuriken Tornado.
Shogun
Gave the Shogun a new ability: Precise Hurricane Slash.
Increased the number of projectiles the Shogun can block.
Hello everyone! We're working hard to get the Unit Creator update out to you as soon as possible.
But to make the wait easier Zorro who's one of the devs working on the Unit Creator has created a little video showing how it works. Enjoy!
The current estimate for the Unit Creator Update is sometime in Q4 (October-December) this year. You can always find our most recent estimates and info about the updates on our Roadmap
- New option in settings for "LOD Quality" (higher settings change LODs further away).
We also know that some of you are having issues with the game detecting a controller when you’re trying to get past the early access screen. We have a hotfix you can try alongside the previous recomended solutions.
The following solution will disable the use of gamepads (if you want to play with gamepad please don’t use it).
Hello everyone! We’re back and working on the game harder than ever. In the past couple of weeks, we’ve discussed our current timeline for the game and realized that it’s no longer realistic.
Due to the unforeseen bugs in the Wild West update and other issues, we have decided to revamp our roadmap and change the order of some of the updates.
The new estimated timeline is as follows:
Q4 (October-December)
Update 0.13.0 Unit Creator The Unit Creator! We’re super excited to release this update where you will be able to create your own units and factions.
1.0 Full release Full release with the last faction, localization, achievements, twitch integration (PC only), and some unannounced features.
2021
Hero Unit.
PS4 and Nintendo Switch.
Cool secret stuff and the possibility of more post-release content.
This roadmap and the estimations can change at any time and we can not give any closer estimations than the time of year.
Game development is hard to estimate as many unforeseen things can happen. We are committed to not crunching as we believe it damages both the game and the developers working on it, we want to bring you the best game possible and be healthy at the same time.
We're still working to solve the bugs in the game asap.
After a lengthy discussion we have decided to release the Hero Unit feature as a separate update or free DLC after the full release of the game instead of as an update during early access/game preview.
The reason for doing this is that we would like to do more with the Hero Unit than we initially planned which would require more time to work on it.
Another option would be to postpone the release of TABS in order to implement the new Hero Unit features but that would also delay other awaited features as well as the release on PS4 and The Switch. This would also mean having to cut some of the planned things for the Hero Unit and making it less fun. We’d rather just postpone the release of the Hero Unit and work on making it as good as possible instead of rushing it or delaying the release of other features.
We understand that this may be disappointing but we hope you will enjoy the Hero Unit, even more, when we can release it with more features and more fine-tuning.
The release of TABS is still planned for PC, Mac, and Xbox during late Q3 (August-September ) this year.
Thank you for your patience while we're fixing bugs, here's the second patch to fix some of the custom content bugs, etc.
Bug fixes:
Fixed issues with Lasso and Jester units
Fixed some issues regarding custom content not showing correctly
Features:
Added map name/battle name in placement mode
We know some of you are unable to launch the game due to it detecting a controller, fixing an option to switch between them will take some time so in the meantime please do the following:
If you have any controllers or other USB devices (like a racing wheel or a joystick) plugged in, please try to unplug it and start the game with only mouse and keyboard.
This issue can also be caused by software that emulates inputs, for example, something that lets you remap or change key bindings outside of games. Vjoy is known to cause this issue. Please try to uninstall any programs like this and see if that solves the issue.
Remember to restart steam and verify the integrity of the game files.