You may be wondering what’s in store next for TABS in Q1 (January-March)?
Next up is an update with the Simulation maps shown in devclips, it’s going to include 20 new simulation maps and a campaign. It will most likely be ready at the end of the month or in February.
We’ve heard you, the Cheerleaders are getting a boost - they will not be the same as they were before the nerf but they will have a bigger cap than they currently do to bring back some of the fun in sandbox.
We’re also hard at work finishing the last faction, it will most likely come sometime during Q1 or early Q2 :) What do you think it will be?
As for the other features in the roadmap www.landfall.se/earlyaccess we have more info and estimations coming soon!
During Christmas, we released TABS on Xbox!
Xbox will be updated at the same time as the PC and Mac version now which means that we need a bit more time for each update - that said it also means they should be a lot more stable as we now have proper QA.
Questions? Post them in the forums or reach out to us on info@landfall.se
We first showed you the TABS alpha in 2016 and the response was unbelievable. The community has supported the game ever since and has always been there with great feedback and unit suggestions.
Working on TABS is a lot of fun thanks to the happy and encouraging engagement from the community, it is what has made TABS into a labor of love for us!
Nominating TABS for the Labor of Love 2019 Award is to nominate TABS’ loving community as much as it is to nominate the game itself.
Fixed issue which stopped the mammoth from attacking correctly.
Fixed issues where monkey king clones would not attack in possession mode.
Fixed a bunch of combat moves not working in possession mode.
The First Dragon carrier now has the kick ability in possession like the other carriers.
Custom campaigns should no longer get stuck on download.
Adding a battle to an existing or newly created campaign should now work as intended.
Loading a previously saved battle and then saving it again now works as intended, with the name and the budget of the battle being saved correctly.
Changing maps after saving a battle no longer has a chance of spawning units from the saved battle.
Units should always correctly register as dead now, even with a priest healing them at the moment of death.
Now correctly hides highlight color around units when entering freecam in placement mode.
No longer possible to place units that aren’t allowed on a campaign level, when they were selected for placement in the campaign level before.
The settings window now works correctly when having Pumpkin Catapult placed.
Mounts get removed correctly when pressing the clear button. Some mounts would just have their rider removed.
Turning into a bat when possessing the vampire should now work as intended. This could yield unexpected errors in the past.
Units no longer drown from their weapons being underwater
Fixed bug which caused the camera to bounce backwards when starting a battle while in slow motion
Changes
Improved Monkey King fighting style
You can now start a battle with “End Battle” key
Some parts of the UI used the wrong time scaling mode. This has now been changed and all UI should behave correctly even in slow motion.
Environments now receive baked shadows when realtime shadows are disabled.
Units moving at high-velocity switch collision detection mode. This will stop them from going through other objects. Commonly happened when units fell from ballooner balloons.
Corrected the name of several units, to better fit the overall naming style. For example, the Hay Baler was renamed from ‘Hay baler’ to ‘Hay Baler’.
Hi! You might wonder what’s in store next for the game and why the roadmap says To be Announced for the next update.
We’re currently in the process of bug fixing and optimizing the game in order for the ports to console to go smoothly (Console release dates to be announced!).
During this process, we can’t add much more content to the game, but while you wait we will be patching the game optimizing it and fixing bugs to make the game even more fun to play.
Hopefully, we will have a really nice content update for you late this year or early 2020 :)
Thank you for your understanding and stay tuned for console dates!