Totally Accurate Battle Simulator - Botten Hanna
Happy belated new year!

You may be wondering what’s in store next for TABS in Q1 (January-March)?

Next up is an update with the Simulation maps shown in devclips, it’s going to include 20 new simulation maps and a campaign. It will most likely be ready at the end of the month or in February.



We’ve heard you, the Cheerleaders are getting a boost - they will not be the same as they were before the nerf but they will have a bigger cap than they currently do to bring back some of the fun in sandbox.




We’re also hard at work finishing the last faction, it will most likely come sometime during Q1 or early Q2 :) What do you think it will be?



As for the other features in the roadmap www.landfall.se/earlyaccess we have more info and estimations coming soon!

During Christmas, we released TABS on Xbox!

Xbox will be updated at the same time as the PC and Mac version now which means that we need a bit more time for each update - that said it also means they should be a lot more stable as we now have proper QA.

Questions? Post them in the forums or reach out to us on info@landfall.se
Totally Accurate Battle Simulator - David.

Bug Fixes
  • Projectiles from Hwacha and Artemis no longer goes through units sometimes.
  • Painter particle effect swap color when you set flip team colors in settings.
  • Fixed issue that caused particle effects to change color on frozen units.
  • Removed decimals for rating percentages in workshop
Changes
  • Ranged units are now better at standing still when attacking
  • Units now slow down when turning
  • The Dynasty Dragon and the Wheelbarrow dragon will now light enemies on fire
  • The Skeleton archer’s fire will now random spread to some nearby units, friendly and enemy
  • The Dynasty Dragon’s fire will now random spread to some nearby units, friendly and enemy
  • Wheelbarrow has more knockback on enemies
  • Made units target the ice giant more often
  • Increased the speed of the knight’s charge
Balance
  • Increased the damage of the Headbutter
  • Increased the knockback of the Headbutter
  • Increased the cost of the skeleton archer
  • Slightly decreased the attack speed of the skeleton archer
Performance
  • Overall improvements to game stability, meaning players should experience less crashes
  • Slightly changed the music trail effect of the bard to improve performance
Totally Accurate Battle Simulator - Botten Hanna
We first showed you the TABS alpha in 2016 and the response was unbelievable. The community has supported the game ever since and has always been there with great feedback and unit suggestions.

Working on TABS is a lot of fun thanks to the happy and encouraging engagement from the community, it is what has made TABS into a labor of love for us!

Nominating TABS for the Labor of Love 2019 Award is to nominate TABS’ loving community as much as it is to nominate the game itself.

Love ❤️
The Landfall Team
Totally Accurate Battle Simulator - Botten Hanna


Bug Fixes
  • Blackbeard will now wear clothes again!
  • The issue causing models going at high speed to sometimes stretch when should now be fixed.
  • The Reaper death explosion should now work in possession.

Changes
  • Fog deactivated on Spooky 2.
  • Ullr’s and Chu ko nu’s secret unlock portraits have now been changed to match their updated design.

Totally Accurate Battle Simulator - Botten Hanna


New patch with a bunch of bug fixes, enjoy!

Bug Fixes
  • Fixed issue which stopped the mammoth from attacking correctly.
  • Fixed issues where monkey king clones would not attack in possession mode.
  • Fixed a bunch of combat moves not working in possession mode.
  • The First Dragon carrier now has the kick ability in possession like the other carriers.
  • Custom campaigns should no longer get stuck on download.
  • Adding a battle to an existing or newly created campaign should now work as intended.
  • Loading a previously saved battle and then saving it again now works as intended, with the name and the budget of the battle being saved correctly.
  • Changing maps after saving a battle no longer has a chance of spawning units from the saved battle.
  • Units should always correctly register as dead now, even with a priest healing them at the moment of death.
  • Now correctly hides highlight color around units when entering freecam in placement mode.
  • No longer possible to place units that aren’t allowed on a campaign level, when they were selected for placement in the campaign level before.
  • The settings window now works correctly when having Pumpkin Catapult placed.
  • Mounts get removed correctly when pressing the clear button. Some mounts would just have their rider removed.
  • Turning into a bat when possessing the vampire should now work as intended. This could yield unexpected errors in the past.
  • Units no longer drown from their weapons being underwater
  • Fixed bug which caused the camera to bounce backwards when starting a battle while in slow motion

Changes
  • Improved Monkey King fighting style
  • You can now start a battle with “End Battle” key
  • Some parts of the UI used the wrong time scaling mode. This has now been changed and all UI should behave correctly even in slow motion.
  • Environments now receive baked shadows when realtime shadows are disabled.
  • Units moving at high-velocity switch collision detection mode. This will stop them from going through other objects. Commonly happened when units fell from ballooner balloons.
  • Corrected the name of several units, to better fit the overall naming style. For example, the Hay Baler was renamed from ‘Hay baler’ to ‘Hay Baler’.

Balance
  • Increased bomb on a stick hp
  • Increased bomb on a stick damage
  • Decreased Ullr attack speed

Performance
  • Decreased shadow distance.
  • Optimized collision for most levels
  • Optimized environment models

Nov 18, 2019
Totally Accurate Battle Simulator - Botten Hanna


Hi! You might wonder what’s in store next for the game and why the roadmap says To be Announced for the next update.

We’re currently in the process of bug fixing and optimizing the game in order for the ports to console to go smoothly (Console release dates to be announced!).

During this process, we can’t add much more content to the game, but while you wait we will be patching the game optimizing it and fixing bugs to make the game even more fun to play.

Hopefully, we will have a really nice content update for you late this year or early 2020 :)



Thank you for your understanding and stay tuned for console dates!
Totally Accurate Battle Simulator - Botten Hanna


Bug Fixes
  • The Reaper should now be flying again
  • The Units with special attacks that are automatic will no longer be visible when possessing a unit

Balance
  • Increased damage of the sword caster
  • Increased knockback of the sword caster
  • Increased fire rate of the sword caster
  • Sword caster no longer backs away when enemies get close
  • Slightly decreased the health of the Minotaur
  • Made the Minotaur’s charge more impactful
  • Added a headbutt to the Minotaur when in close range of enemies
  • Slightly reduced the range of the Skeleton Archer
  • Slightly increased the burn time of the skeleton archer
  • Slightly reduced the damage of the Brawler
  • Increased the knockback of the Brawler’s axe
  • Increased the size and range of the Brawler’s axe
  • Increased the knockback of the Brawler’s shield
  • Increased the range of the Brawler’s shield
  • Slightly increased the health of the Brawler

Totally Accurate Battle Simulator - Botten Hanna


Bug Fixes
  • The Healer will no longer make units immune to Skeleton Archer fire
  • The Healer, Candlehead and Skeleton Archer should no longer trigger each other's effects.
  • The camera when possessing a Mammoth is no longer inside the Mammoth
  • The tomatoes on the shelf on Farmer 1 are now red

Performance
  • Slightly changed the smoke effect of the muskets to improve performance
  • Slightly changed the smoke effect of the hwacha arrows to improve performance

Changes
  • Some typos corrected

Balance
  • Slightly increased the range of the Bomb on a stick

Please make sure to restart steam and verify the integrity of the game files!
Totally Accurate Battle Simulator - Botten Hanna
Patch Notes - Pumpkin patch 2 - 0.8.2

Bug Fixes
  • Giants no longer spawn on top of each other
  • Placement Square now correctly displays the size of giant units.
  • Victory screen in placement when using delay should no longer occur
  • Swordcaster swords now interact properly with units that deflect projectiles.


Make sure to restart steam completely and verify the integrity of the game-files.
Oct 30, 2019
Totally Accurate Battle Simulator - Botten Hanna
Hope you're all having fun with the Spooky update, here are two fixes to make it more enjoyable!

Bug Fixes
  • Fixed the stacking issue with the mammoth in placement

Performance
  • Removed the fog effect from the spooky maps to improve performance
...