Totally Accurate Battle Simulator

As I mentioned on the PC Gamer Show this week (video above, and full show here on YouTube) I have completely fallen for the King in Totally Accurate Battle Simulator. It's a game about goofy, physics-based combat between two armies made up of various units. In the campaign levels you have a restricted budget to spend on units to overcome a (typically) stronger army.

But in sandbox mode you can build whatever armies you want and pit them against one another. With all that freedom and all those units at my disposal, I've only been doing one thing: placing a single medieval King on the field and making him fight everything all by himself.

Why do I love the King? Why do I restrict myself to using him and only him? Here is why, in a single goddamn clip that you need to turn the sound on for.

He's a tall, goofy fellow with a huge sword and he strides around making regal gibberish proclamations. He's also a damn tank. See him get hit with multiple boulders? Notice how they basically break his arms so they're stuck behind him. See how he still stabs the catapult to death with both arms bent behind his back?

That's why I love the King. That's why he is the King.

Hail to the King, baby.

Here he is taking on a couple dozen hobbits. Granted, hobbits (halflings) are the very definition of fodder. They're useful in the game for slowing down other units because they stick to them, as you'll see below. The King doesn't quit, though, even after he loses his royal footing and all but disappears in the mob of Brandybucks, Boffins, Bolgers, and Bracegirdles.

Grand and mighty as the King is, he's not invulnerable. He can shrug off a few catapulted boulders, but a ballista (giant-ass crossbow) will immediately put him out for the count. Sharp projectiles, in general, spell demise for the King, but in the case of arrows and spears he can take a number of them to the royal torso and keep on fighting.

Just not forever. Missing a few swings of the sword didn't help, either, but that can happen when you've got a spear lodged in your elbow.

But that's a King for you, simply too proud to carry a shield. And hearty enough to take on Zeus. Yeah, Zeus is in Totally Accurate Battle Simulator, because this is a game about total accuracy.

I do like Zeus a lot too, he's got a swagger I enjoy and he's ruthless against mobs, chaining lightning strikes together than can take down entire lines of infantry. But this is no squire or knight he's fighting. It's the King.

Perhaps my favorite example of how tough my King is can be seen below when he takes on two Viking longboats. Granted, the longboats aren't in their element, being on land and everything, but the Vikings aren't shy about riding them while they're carried and thrown by their mates.

The King has two boats thrown on top of him and lies there, crushed beneath the weight of both. And he still keeps slashing away with Excalibur, wiping one poor dude off the map with just one swing while lying on his back under a buncha damn boats! When he finally works his way free his arms are all jacked up (again—I think inbreeding in the royal family make have resulted in weakened joints) but he keeps fighting. 

There are ways to make the King even more powerful—priest units will follow him around using divine magic to protect him, which would probably give him the edge he needs to take on spear-hurlers and archers and ballistas.

But I like making the King go out there by himself. Leading by example. Being a one-man army. Hail to the King.

Apr 4, 2019
Totally Accurate Battle Simulator - Botten Hanna


Hello! Thank you for all of the feedback, we’ll keep updating and improving the game. We know some are still experiencing the crashing issue between levels, we’re working hard to fix it as soon as possible. Please let us know if this patch improved the crashes.

Changes:
  • Moved level "Odds against you" towards the end of the adventure campaign
  • Tweaked enemy placement and unit restrictions in level "Odds against you"
  • Valkyrie swords now stick to enemies
  • Brawler axes now stick to targets
  • Asked kings feet to relax
  • Changed the pathfinding on Viking Sandbox
  • Removed the wooden bars from the houses on ancient 1. Units would get stuck on them

Balance:
  • Decreased ice archer effect by 25%
  • Decreased ballista reload time from 12s to 10s
  • Increased ballista range from 45m to 50m
  • Slightly decreased catapult aoe radius
  • Increased zeus reload time from .75s to 1.1s
  • Decreased zeus lightning bolt damage slightly
  • Increased zeus lightning bolt knockback slightly
  • Decreased snake archer reload time from 28s to 22s
  • Slightly increased snake movement speed
  • Slightly increased damage
  • Slightly increased snake aggro
  • Increased knight hp from 300 to 350
  • Decreased valkyrie up and down flight movement by 50%. They can now more easily be killed by ranged units
  • Decreased valkyrie hp from 200 to 150
  • Increased Stoner reload time when enemies are in melee distance
  • Increased hoplites spear accuracy

Bug Fixes:
  • Optimized audio memory usage
  • Fixed freeze frame when starting battle first time on new map
  • Updated AI to use line of sight when attacking
  • Fixed issue where weapon impacts would sometimes deal damage without making an impact sound.
  • Fixed issue where weapon would sometimes make a weapon sound without dealing damage
  • Fixed issue where weapon impacts on ground would not make a sound
  • Fixed issue where range units would fire backwards when targeting very fast moving units

Make sure to restart steam and verify the integrity of the game-files!

Please keep questions to the forums as we cannot answer on this post: https://steamcommunity.com/app/508440/discussions

Please share cool screenshots, videos and stories on our subreddit (r/accuratebattlesim) or on twitter under the #PlayTABS hashtag

Twitter: https://twitter.com/landfallgames
Discord: www.discord.gg/landfall
Apr 3, 2019
Totally Accurate Battle Simulator - Botten Hanna
REVERTED BECAUSE OF PATHFINDING ISSUES, NEW PATCH COMING TOMORROW

Keeping this post up for transparency.



Hello! Thank you for all of the feedback so far, we’ll keep updating and improving the game. We know some of you are still experiencing the crashing issue between levels, we’re working hard to fix it as soon as possible.


Changes:
  • Moved level "Odds against you" towards the end of the adventure campaign
  • Tweaked enemy placement and unit restrictions in the level "Odds against you"
  • Valkyrie swords now stick to enemies

Balance:
  • Decreased ice archer effect by 25%
  • Decreased ballista reload time from 12s to 10s
  • Increased ballista range from 45m to 50m
  • Slightly decreased catapult aoe radius
  • Increased zeus reload time from .75s to 1.1s
  • Decreased zeus lightning bolt damage slightly
  • Increased zeus lightning bolt knockback slightly
  • Decreased snake archer reload time from 28s to 22s
  • Slightly increased snake movement speed
  • Slightly increased damage
  • Slightly increased snake aggro
  • Increased knight hp from 300 to 350
  • Decreased valkyrie up and down flight movement by 50%. They can now more easily be killed by ranged units
  • Decreased valkyrie hp from 200 to 150


Bug Fixes:
  • Optimized audio memory usage
  • Fixed freeze frame when starting battle first time on new map
  • Updated AI to use line of sight when attacking


Please keep questions to the forums as we cannot answer on this post: https://steamcommunity.com/app/508440/discussions

Please share cool screenshots, videos and stories on our subreddit (r/accuratebattlesim) or on twitter under the #PlayTABS hashtag

Please make sure to restart Steam and verify the integrity of the game files.

Twitter: https://twitter.com/landfallgames
Discord: www.discord.gg/landfall
You can also email us at: info@landfall.se
Totally Accurate Battle Simulator - contact@rockpapershotgun.com (Alice O'Connor)

After yonks giggling at goofy GIFs of snake-firing archers and googly-eyed mammoths in Totally Accurate Battle Simulator, we can ourselves pit weird armies against each other in physics-driven foolish fisticuffs. Totally Accurate Battle Simulator entered early access today and yes, I know today is April Fools’ Day but the launch is real. The contents of the game, perhaps less so. Did Vikings really> carry longboats into battle to throw at their enemies? I guess, at the very least, TABS can teach us whether it would have been effective.

(more…)

Totally Accurate Battle Simulator

If, like me, you've been following Landfall Games CEO Wilhelm Nylund on Twitter, you've been subjected to perhaps hundreds of amusing gifs from Totally Accurate Battle Simulator. But when is it coming out, you may have cried, desperate to make your own gifs of wacky (yet totally accurate) physics-based battles.

Well, today's the day. Totally Accurate Battle Simulator is now on Steam Early Access. I played it a bit this weekend and yes, I made some gifs of my own. Like, a hundred of them.

While the game isn't complete, there are currently 50 levels of a campaign mode available, which takes you from stone age battles (guys with clubs, axe-wielding chieftains, woolly mammoths) to farmland clashes (farmers with pitchforks, hobbits, and potion-hurling alchemists) to medieval times (knights, squires, kings, and catapults) to Greek mythology (Minotaurs, hoplites, and a lightning-bolt hurling Zeus) to the Vikings (berserkers, longboats, and winged Valkyries).

You might not guess from the silliness on display, but there is some actual strategy in the campaign, as you're always an era behind the AI-controlled enemy army. So when they start breaking out the archers and ballistas and you're still running around with pitchforks and wheelbarrows, you're going to have to get creative to win. Some levels are pretty tricky to beat, but this is a game where failure is as much fun as success.

You can also mess around in sandbox mode and simulate battles between any armies and units you want. Send mammoths to fight minotaurs or put cavemen up against catapults. Want to make a single Arthurian king fight a hundred unarmed but very persistent hobbits? You can do that. I did that.

Once a battle has begun you can fly around the map watching from any angle you choose, and there's slow-motion and super-slow-mo so you can simulate a dramatic, 300-style battle as I did with the king below. 

I use the king in a lot of my battles. I sort of love him.

There are more armies to come—in the menu, one unavailable tab shows what looks like a ninja's star, and another shows a pistol crossed with a sword, so we've got plenty more totally accurate battle options to look forward to while TABS continues to be developed while in Early Access. There's also a grayed-out option for a 'unit creator' in the main menu, so it looks like we'll be able to design our own warriors. Someday.

You'll find Totally Accurate Battle Simulator on Steam for $15.

Okay, last gif. For now.

Totally Accurate Battle Simulator - Valve
Totally Accurate Battle Simulator is Now Available on Steam Early Access!

Totally Accurate Battle Simulator is a wacky physics-based tactics game. Experience accurate warfare through the ages. From medieval peasants to modern-day weaponry, TABS uses state of the art physics-based simulation to provide you with never-before-seen insight to our greatest battles of history.
Totally Accurate Battle Simulator - contact@rockpapershotgun.com (Matt Cox)

Five months ago, I took a trip through Wilhelm Nylund’s wonderful world of Totally Accurate Battle Simulator GIFs. TABS is a game about assembling stupid googly-eyed armies to fight other stupid googly-eyed armies, and Nylund is in charge of the unit design. The unit design is spectacular.

TABS isn’t out yet and we don’t know when it will be, which sucks because Nylund’s racked up another five months worth of GIFs and I can’t wait to start making my own. Until then, feast your eyes on the lethal bumbling of idiotic mammoths and the improbably-effective chopping of neck holstered axe-wielders.

Look, it’s hard to describe the magic with words. There is a reason this post is 90% GIFs.

(more…)

Feb 12, 2019
Totally Accurate Battle Simulator - Botten Hanna
For the past couple of weeks, we have been sharing short videos on our youtube channel a couple of times a week. The videos consist of weird little moments that happen when we're working on the game.

We'd thought we should share some of the best ones here:

Honey I shrunk the units!

https://www.youtube.com/watch?v=-1jF-JsQldE

My potions are too strong for you
https://www.youtube.com/watch?v=rUTkaU7JVg8

The neck holstered axe technique is very effective
https://www.youtube.com/watch?v=9fMdvNxuNZo

Get off me
https://www.youtube.com/watch?v=VMQwTjnydMk

We accidentally messed up the skinning of the mammoth a bit...
https://www.youtube.com/watch?v=mPP02ey_VKk

They see me rollin'
https://www.youtube.com/watch?v=no4j-vPNLIg

Subscribe to the channel here: https://www.youtube.com/landfallgames

Totally Accurate Battle Simulator - Botten Hanna
https://www.youtube.com/watch?v=PGYXKZroIEg

We're working hard to finish TABS, we still don't have a release date but will let you know as soon as we do :)

Please check out what we've been working on, we have weapons, concept art, more info on the unit editor etc over on twitter: https://twitter.com/LandfallGames

Please keep questions to the forums as we cannot answer here: https://steamcommunity.com/app/508440/discussions
Totally Accurate Battle Simulator - Botten Hanna
Wilhelm has been messing around with a mounting system for units, see the video below:

https://www.youtube.com/watch?v=ue3n5aFBN4k&t=1s

Follow us on twitter for almost daily updates about the game and our progress: http://twitter.com/landfallgames

We are dedicated to finishing this game and making it as good as possible, that being said we currently don't have an estimated release date. However, we are closer than ever with development moving very quickly.

If you want to ask us questions please keep them to the steam forums and to our email info@landfall.se as we cannot answer in the comments here.
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