v3.0 is a complete overhaul of the game’s balance! Nothing is left untouched - this includes units, buildings, orbital abilities, and more. Our major focus during this update was to improve game balance and optimize performance. New maps, campaign adjustments, improvements to visual effects, and much more are packed in the update, so be sure to check them all out!
Both the PHC and the Substrate have had their units and buildings carefully balanced against each other, focusing on each unit having a unique role to play.
Improved Visual Effects
Many visual changes are present in the update, including unit size adjustments for better scale and visibility. Certain weapon and explosion VFX have also been updated.
New Benchmark
The benchmark has been updated in order to stay current with evolving technology. Redundant units and armies have been removed, more unit types are showcased, and new camera angles and views were added.
New Maps
Two new maps are now available! Desolation, a 4 player map perfect for 2v2 team matches, and Aetheon, an 8-player map that can play host to some wild free for all fights.
Performance Optimizations
Several back-end updates will make the game run more smoothly and look better than ever before.
Campaign Adjustments
To keep up with the rest of the game balancing, certain campaign scenarios have also been adjusted to accommodate. Challenge levels have been raised and lowered accordingly, and many miscellaneous fixes also went into several campaigns.
The v3.0 update is ready and waiting for you! Don't forget to check out the full changelog here.
Ashes of the Singularity: Escalation - [SD] redskittlesonly
Ashes of the Singularity: Escalation Massive v3.0 Update Coming Soon
Game rebalances, updated benchmarks and visual effects, performance optimizations, and more
Stardock has announced that a major v3.0 update will release on February 4th for its massive-scale RTS game, Ashes of the Singularity: Escalation. This update is an overhaul of the game’s balance, with nothing left untouched - this includes units, buildings, orbital abilities, and more.
“Game balance is constantly a work in progress,” said Brian Clair, the VP of Publishing for Stardock who worked extensively on the update. “This version is huge - our major focus was to completely overhaul the game balance and optimize performance.”
Both game factions have had their units and buildings carefully balanced against each other. Rather than just adjusting hit points and unit cost, v3.0 focuses on giving each unit a unique role to play. The AI has also been updated significantly, which should provide players with new and exciting challenges when playing against a computer opponent.
v3.0 brings a new benchmark, performance optimizations, and major improvements to visual effects. New maps, campaign adjustments, and much more are also included in the massive update.
“GPUs and CPUs are constantly evolving,” said Clair. “We wanted to make sure that the benchmark evolved with it. We removed redundant units and armies, revised to show more unit types, and updated camera views and positions for an overall better look.”
Don't want to wait until February 4th to try the update? Owners of Ashes of the Singularity: Escalation can download the beta right now and explore all of the changes and updates before release.
This Saturday we are running a community games event for our massive-scale real-time-strategy Ashes of the Singularity: Escalation. Our events are open to all, with no minimum skill level required.
Note: we will be playing the v2.99 opt-in which every owner of Escalation can access by selecting it in the beta tab on Steam.
We do prioritise people who are on Discord for voice chat. So join our official server before or on the day of the event.
As 2021 gets underway, we've been working hard to polish up the final balance updates on our opt-in towards a final release. Here's the latest changes made with today's refresh of the public opt-in build.
If you'd like to check it out, just follow these directions:
Select Ashes of the Singularity: Escalation in your Steam Library
Click the gear icon in the upper right and select Properties
Select the BETAS tab and then select 'opt-in' from the dropdown
Click the Close button (hitting enter will not work)
General Changes
Players now begin the game with 115 Quanta (up from 100). This is to help with the early game flow updates we made in the previous update.
Engineer/Constructor healing beam range increased to 450m (up from 200m)
Firing angles on weapons (especially beam weapons) adjusted to allow for better targeting of different elevations.
All drones sight range increased to 800m with radar of 815m (same as Tier 1)
Dreadnaught level up experience has been changed to reflect the changes to unit HP (which determines XP gain). New levels are:\
Level 2: 8,000 XP
Level 3: 28,000 XP
Level 4: 48,000 XP
Level 5: 68,000 XP
Juggernaut XP levels have been adjusted as well to double those of dreadnaughts.
PHC players now start the game with Metal/Radioactives storage capacity of 1,500 (up from 1,000)
AI Changes
The AI has been updated extensively to account for the balance and unit changes made to the game across behaviors and difficulty levels.
The AI will now capture nodes and expand consistently. At lower difficulty levels, the AI will expand less efficiently, while at higher levels (Challenging +) it will highly prioritize node capture, building extractors, amplifiers, etc.
AI army groups have been improved, diversified and updated to their appropriate game options personality types. Default will tend towards air power, Crusher will focus on cruisers, Skirmisher towards frigates, etc. The AI will also switch up strategies as the game progresses based on conditions.
Note that per the above, we have adjusted the bonuses AI players automatically received on Insane. Insane AI players are geared towards multiplayer comp-stomps for advanced players, while lower level AIs should be well matched to various player skill levels.
We fixed a bug that caused the AI to stop building ground units when it switched to air production.
We updated the AI's approach to using air units. Many air units have been incorporated into standard armies as close air support, while larger gunship and heavy bomber reserves will show up in the mid-late game.
We fixed a bug that caused the AI to hoard huge forces at its Nexus. It should now push these units into the field in a timely manner (depending on economic income).
We fixed some map-specific AI behavior issues on Battleline Frenzy and Fast and Furious.
Campaigns
Some campaign missions have been adjusted to reflect the changes made in this (and prior) updates including Escalation - Orion's Spur, Escalation - Betelgeuse, and others.
Ground Unit Updates
Tier 1
Substrate Saboteur: Squad size increased to 5; HP increased to 197 (from 40), Shields increased to 462 (from 45); Logistics increased to 10 (from 8).
Substrate Scarab: Updated leashing to improve formation behavior. HP increased to 124 (from 102), Shields increased to 270 (from 225), Logistics decreased to 10 (from 15)
Substrate Tormentor: Energy set to 60. Weapon cooldown decreased to 8 seconds (from 10), damage increased to 120 (from 80) with 20 energy per shot; weapon velocity increased. These changes are to help give the Substrate an answer to the PHC Artemis.
Tier 2
Substrate Avenger: Updated the Discouraging Streamer weapons to only target T1 units. This was done because the Avenger was overperforming against other T2 and structure targets.
PHC Athena: HP reduced to 2,583 (from 2,870).
Substrate Mauler: HP reduced to 698 (from 853), Shields reduced to 1,627 (from 1,730), Energy reduced to 75 (from 100)
The changes to the Athena and Mauler were made to give the Hera, Eradicator, Skirmisher and Clutch of Eggs better positions as mid-game cruiser forces.
Substrate Destructor: Plasma Rain damage decreased to 14 (from 20), weapon speed increased to 320 - its anti-structure ability was a bit too good. Leashing updated to prevent the Destructor from running to the front of an army. Secondary weapon range increased to 1,400.
PHC Artemis: Harpoon cooldown increased to 6.5 (from 6), min firing range increased to 300m (from 100m), damage increased to 422 (from 200), projectile speed increased. Missile barrage range decreased to 1300m (from 1400m), damage decreased to 59 (from 70).
Substrate Eradicator: Sniper gun damage increased to 450 (from 400); plasma cannon damage increased to 10 (from 8); firing arcs adjusted so they can fire on more easily.
Substrate Falling Star: Stun on death ability now stuns buildings for 6 seconds (up from 3)
Substrate Clutch of Eggs: On death now spawns 5 squads of Spiderlings (up from 4)
PHC Nemesis: Weapons ranges reduced to 1200m (from 1400m)
Tier 3[/b]
PHC Cronus: Multiple updates to make this dreadnought a more viable choice.
Missile battery shots increased to 12 (from 8), AoE increased to 150m (from 100m), shot velocity increased. Visuals updated.
Rail cannons can now fire at targets more easily.
Death Blossom (ability): Range increased to 800m (from 600m)
Orion Cascade (ability): Range increased to 300m/1850m (from 400m/1200m), AoE increased to 75m (from 50m), damage increased to 120 (from 60), projectile speed increased; new visuals added.
Subsonic Demolish (ability): AoE decreased to 120m (from 150m), now Armor Piercing, visuals updated.
Substrate Overmind: Multiple improvements to make the Overmind a more lethal unit.
HP increased to 7,710 (from 6,417), Shields increased to 14,750 (from 11,375), Armor increased to 5 (from 4)
Drone leashing increased to 400m so they'll attack targets more easily.
Plasma Bolts: Cooldown increased to 2 (from 1.9), range increased to 750m (from 600), damage increased to 30 (from 10); weapon arcs/turret movement adjusted so these can now fire at more targets.
Various updates to improve unit movement.
PHC Hyperion: This unit proved to be a bit too strong and has been tweaked:
Laser Pulse Cannon: Damage decreased to 68 (from 80)
Autocannons: Range increased to 700m (from 600), damage decreased to 17 (from 20)
Substrate Retributor: The Retributor was underperforming compared to the Hyperion and so got some buffing:
HP increased to 11,340 (from 10,111), Shields decreased to 13,860 (from 15,800)
Particle Beam Cannons: Duration decreased to 3 (from 4); damage increased to 200 (from 150)
Plasma Cannons: Range increased to 700m (from 400); damage increased to 20 (from 6)
PHC Prometheus: Plasma and Autocannon ranges increased to 700m (from 400/600 respectively). Autocannon firing arcs updated to target more enemies. Overloaded Quad Cannon shot visuals updated.
Substrate Savager: The Savager needed to help in order to have the same anti-T3 capability as the Prometheus.
WMC damage increased to 75 (from 59); type changed to Bolt (from Explosive)
Executor (WMC upgrade) cooldown decreased to 4.1 (from 60), damage decreased to 150 (from 320); type changed to Bolt (from Explosive). The Executor upgrade replaces the WMC when taken, which made the Savager only able to fire its primary weapon once every minute; this is the reason for the cooldown update.
Air Units
While air has become a viable strategy now, we noticed that players were using fighters to screen against damage and decimate ground forces.
PHC Pan: HP decreased to 210 (from 350) - this was an error and wasn't meant to be so high.
Substrate Searcher: HP decreased to 57 (from 105), Shields decreased to 132 (from 245)
PHC Instigator: Updated flying performance so these can properly capture nodes.
PHC Fury: HP decreased to 750 (from 1000)
Substrate Dominator: HP decreased to 225 (from 284), Shields decreased to 525 (from 615)
PHC Hades: HP increased to 1569 (from 1557)
Substrate Punisher: HP decreased to 445 (from 490), Shields decreased to 966 (from 1067), Metal cost decreased to 280 (from 310), Radioactives cost decreased to 180 (from 220)
PHC Air Marauder: HP decreased to 2755 (from 3190); Ripper cannon shots decreased to 17 (from 24), interpulse duration increased.
Substrate Rampager: HP reduced to 827 (from 1101), Shields decreased to 1928 (from 2089), Metal cost decreased to 580 (from 620), Radioactives cost decreased to 320 (from 440).
PHC Strategic Bomber: Weapon now uses the same targeting as the Hades. Cooldown increased to 9 (from 6), range decreased to 700m (from 1400), projectile speed increased. Don't let these changes fool you - this has improved weapon accuracy and the weapon deals 900 per attack!
Substrate Air Harbinger: HP decreased to 1953 (from 2343), Shields increased to 4557 (from 4166), Metal cost reduced to 1085 (from 1150).
Static Defenses
Nexus: Both PHC and Substrate Nexus' now have an anti-air weapon with a range of 1100m.
Substrate Serpentine Turret: This turret was underperforming compared to its PHC counterpart. Damage has been increased to 85 (from 45) with a tweak to its pulse between shots.
Substrate Drone MRV: Range increased to 1600m (from 1200m)
PHC Falcon AA: Cooldown decreased to 1.5 (from 2), range increased to 1200m (from 1150), damage increased to 36 (from 29)
Substrate Starburst: Cooldown increased to 1.5 (from 1.2), damage increased to 36 (from 20)
PHC Barrager Turret: Damage increased to 75 (from 45); firing arcs adjusted so that 2 pods should be able to hit a single target.
Substrate Heavy Annihilator: Cooldown increased to 1.5 (from 0.5), shots decreased to 30 (from 40).
PHC Artillery Post: Range decreased to 2000m (from 2800); now requires Weapons Lab to build.
PHC Nova Tower: Range decreased to 2000m (from 2800)
PHC Refinery: Radioactives cost decreased to 350 (from 600), build time decreased to 80 (from 120). These changes are to help account for the Substrate's Harvester flexibility.
A special call out to the community members who've worked very hard with us to make these updates possible: Tarnished Knight, Resopmok, Drivver44, and fantstc
This Saturday we are running a community games event for our massive-scale real-time-strategy Ashes of the Singularity: Escalation. Our events are open to all, with no minimum skill level required.
Note: we will be playing the v2.94 opt-in which every owner of Escalation can access by selecting it in the beta tab on Steam.
We do prioritise people who are on Discord for voice chat. So join our official server before or on the day of the event.
This Saturday we are running a community games event for our massive-scale real-time-strategy Ashes of the Singularity: Escalation. Our events are open to all, with no minimum skill level required.
Note: we will be playing the v2.94 opt-in which every owner of Escalation can access by selecting it in the beta tab on Steam.
We do prioritise people who are on Discord for voice chat. So join our official server before or on the day of the event.
Here's the last part of the 2.94 change log for our opt-in that will cover structures and other misc. updates. A reminder that I'll be posting up a detailed guide with full details over the coming week with lots of info, so stay tuned!
v2.94 Opt-In Change Log, Part 3
Defense Structures
PHC Emergency Turret
HP increased to 1800 (from 1300), Armor increased to 6 (from 4)
Quanta increase per cast decreased to 10% (from 20%)
Weapon [Dual Railgun] (Direct / Bolt) : RoF increased to 1.4 (from 2), Damage increased to 45 (From 15)
Primary target: Everything
Substrate Serpentine Turret
HP increased to 702 (from 600), Shields increased to 1098 (from 600), Armor increased to 6 (from 4)
Quanta increase per cost decreased to 10% (from 20%)
HP decreased to 57,600 (from 60,000), Armor decreased to 11 (from 12)
Metal cost decreased to 9600 (from 18,000), Radioactive cost decreased to 4000 (from 6000), Logistics cost increased to 270 (from 250), Construction time decreased to 400 (from 800)
HP increased to 22,012 (from 12,500), Armor increased to 11 (from 8), Shields increased to 30,345 (from 24,000)
Metal cost decreased to 9600 (from 18,000), Radioactives cost decreased to 4000 (from 6000), Logistics cost increased to 270 (from 250), Construction time decreased to 400 (from 800)
PHC Leonidas
HP increased to 62,200 (from 60,000), Armor increased to 13 (from 12)
Logistics cost increased to 350 (from 300), Construction time decreased to 600 (from 900)
Substrate Eye of Darkness
HP increased to 28,013 (from 12,500), Armor increased to 13 (from 8), Shields increased to 28,500 (from 24,000)
Metal cost decreased to 22,000 (from 24,000), Radioactives cost decreased to 8000 (from 9000), Quanta cost decreased to 1200 (from 1300), Logistics cost increased to 350 (from 325), Construction time decreased to 600 (from 1000)
Substrate Heart of the Phoenix (Hunter / Prey Expansion Only)
HP increased to 24,500 (from 12,500), Armor increased to 11 (from 8), Shields increased to 39,000 (from 24,000)
Metal cost decreased to 12,000 (from 23,000), Radioactives cost decreased to 7200 (from 8400), Construction time decreased to 550 (from 950)
Heart of the Phoenix Egg : HP decreased to 12,250 (from 14,000), Armor decreased to 4 (from 8), spawn timer reduced to 550 (from 1000)
[/list]
Air Units
PHC Pan
HP decreased to 350 (from 750)
Sight radius increased to 2000m (from 1500); Radar increased to 2400m (from 0)
Metal cost decreased to 70 (from 120); Logistics cost decreased to 2 (from 3)
Max speed/acceleration have been increased
Substrate Searcher
HP decreased to 105 (from 125), Shields decreased to 245 (from 575)
Sight radius increased to 2000m (from 1500); Radar increased to 2400m (from 0)
Metal cost decreased to 70 (from 120), Logistics cost decreased to 2 (from 3)
Max speed/acceleration have been increased (same as Pan)
PHC Fury
HP increased to 1000 (from 400), Armor increased to 1 (from 0)
Radioactive cost decreased to 60 (from 140), Logistics cost increased to 9 (from 8), Construction time decrease to 25 (from 50)
Weapon [Autocannon] (Direct / Kinetic) : Range increased to 500m (from 300); Primary target: Air; Cannot target anything else
Weapon [Atropos Missiles] (Direct / Explosive) : RoF decreased to 12 (from 6), Min/Max range increased to 100m/1200m (from 50m/500m), Damage increased to 120 (from 65), Armor-Piercing. Targets Air only.
Substrate Dominator
HP increased to 284 (from 140), Armor increased to 1 (from 0), Shields increased to 615 (from 260)
Radioactive cost decreased to 60 (from 140), Logistics cost increased to 9 (from 8), Construction time decreased to 35 (from 50)
Weapon [Perseus Cannon] (Direct / Bolt) : Range decreased to 500 (from 1200), damage increased to 33 (from 30)
Weapon [Plasma Torpedo - NEW] (Direct / Bolt) : RoF 14, 1 shot per volley, Min/Max Range 100m/1200m, 280 damage, Armor-Piercing; Targets air units only.
PHC Hades
HP increased to 1557 (from 1400), Armor increased to 1 (from 0)
Metal cost increased to 280 (from 240), Radioactives cost increased to 180 (from 160), Logistics cost decreased to 8 (from 9), Construction time decreased to 50 (from 60)
Weapon [Rissmar Bomb] (Dispersed / Explosive) : RoF increased to 8.35 (from 9), Range decreased to 900m (from 1400m), Damage decreased to 68 (from 250), AoE increased to 140m (from 90)
HP increased to 1101 (from 600), Armor increased to 3 (from 0), Shields increased to 2089 (from 600)
Metal cost increased to 620 (from 500), Radioactive cost increased to 440 (from 350), Logistics cost decreased to 14 (from 16), Construction time decreased to 55 (from 60)
Weapon [Plasma Beam] (OverTime / Beam) : This weapon wasn't setup correctly previously and has been fixed. Range increased to 900m (from 800), Damage decreased to 65 (from 300), Duration decreased to 0.75 (from 1)
Weapon [Rainmaker Turret] (Direct / Bolt) : Only one of these was properly firing previously and has been fixed. Shots per volley increased to 3 (from 1), Firing arcs adjusted, Damage decreased to 35 (from 50)
HP increased to 6510 (from 3500), Armor decreased to 4 (from 10)
Metal cost decreased to 1085 (from 1200), Radioactives cost decreased to 1100 (from 1400), Logistics cost decreased to 45 (from 50), Construction time decreased to 100 (from 120)
Weapon [Mega Bomb] (Dispersed / Explosive) : Range increased to 1400m (from 1200), Armor-Piercing
Primary target: Tier 1+, Cannot target: Drones, Air
Substrate Air Harbinger
HP increased to 2343 (from 1200), Armor increased to 4 (from 0), Shields increased to 4166 (from 3000)
Metal cost decreased to 1150 (from 1200), Radioactives cost decreased to 1100 (from 1400), Logistics cost decreased to 45 (from 50), Construction time decreased to 90 (from 120)
Weapon [Unblinking Gaze] (OverTime / Beam) : RoF decreased to 2 (from 1), Max Range increased to 1100m (from 1000), Armor-Piercing
The Instigator can now be built from the Air Factory and is equipped with an Energy Restore weapon (same as Capacitor)
HP decreased to 1100 (from 1500), Energy 250 (from 0), Armor decreased to 1 (from 8)
Metal cost decreased to 150 (from 300), Radioactives cost decreased to 35 (from 60), Logistics cost decreased to 5 (from 6)
Weapon [Laser Pulse Cannon] (Direct / Bolt) : RoF increased to 2 (from 4), Shots per volley increased to 4 (from 2), Damage increased to 33 (from 20); this weapon is in addition to the new energy restore.
Version 2.94 represents a major re-balance of the game which we've been working on for several months. For details on the changes, please see our upcoming design diary articles for greater insights on why we made these updates. What follows is just a basic outline of specific changes from v2.93 opt-in.
To Opt-In
Select Ashes of the Singularity: Escalation in your Steam Library
Click the gear icon in the upper right and select Properties
Select the BETAS tab and then select 'opt-in' from the dropdown
Click the Close button (hitting enter will not work)
General Changes
Weapon accuracy is now standardized based on impact and weapon types. Previously, it varied widely.
Direct / Kinetic = 80% accuracy
Direct / Bolt = 85% accuracy
Direct / Explosive = 80% accuracy
OverTime / Beam = 100% accuracy
Dispersed / Bolt = 75% accuracy
Dispersed / Explosive = 65% accuracy
Abilities - Varies (all beneficial ability buffs are 100%)
Substrate shield passive regeneration has been standardized across unit tiers. Previously, it varied per unit/structure. Note that even with passive regeneration, it would take many minutes to restore a unit, so this does not invalidate the Caretaker (same reasoning for HP below).
Tier 1 Units = 1.0 per second (Creeps = 0.75)
Tier 2 Units = 3.0 per second
Tier 3 Units = 6.0 per second
Tier 4 Units = 10.0 per second
Air Units = 3.0 per second
Structures (non-economy) = 2.5 per second
Nexus = 3.0 per second
The PHC Medic and higher tier units now have standardized passive HP regeneration:
PHC Medic = 0.25 per second
PHC Tier 3 Units = 8.0 per second
Substrate Tier 3 Units = 1.0 per second
PHC Tier 4 Units = 15.0 per second
Substrate Tier 4 Units = 2.0 per second
Visual and Radar ranges have been standardized as well. All units and defensive structures now have limited radar capability.
HP increased to 22 (from 15), Shields increased to 53 (from 45)
Metal cost decreased to 60 (from 140), Logistics cost increased to 7 (from 3), Construction time decreased to 8 (from 16)
Weapon (OverTime / Beam) : Min/Max range changed to 125m/625m (from 0m/450m), damage increased to 23 (from 18)
PHC Atlas (Secret Missions DLC Only)
Squad size increased to 2 (from 1)
HP decreased to 154 (from 250)
Metal cost decreased to 90 (from 120), Logistics cost increased to 6 (from 4), Construction time decreased to 12 (from 13)
Weapon (Dispersed / Explosive): Shots per volley decreased to 6 (from 10), range increased to 1200m (from 1100), AoE increased to 60m (from 40), damage decreased to 10 (from 16).
HP increased to 48 (from 30), Shields increased to 112 (from 100)
Radar range decreased to 1800m (from 2000)
Metal cost increased to 75 (from 62), Radioactives cost increased to 30 (from 18), Logistics cost increased to 4 (from 2), Construction time increased to 12 (from 10)
Weapon [Energy Restore] (OverTime / Beam): Min/Max range increased to 150m/500m (from 10m/250m)
Substrate Tormentor (Secret Missions DLC Only)
HP decreased to 24 (from 30), Energy removed, Shields decreased to 60 (from 100)
Metal cost decreased to 64 (from 180), Radioactives cost increased to 10 (from 0), Logistics cost increased to 7 (from 5), Construction time decreased to 14 (from 22)
Weapon (Dispersed / Explosive): RoF increased to 10 (from 8), Range decreased to 1300m (from 2000), Energy cost removed
HP increased to 2240 (from 1100), Armor decreased to 1 (from 4)
Metal cost decreased to 275 (from 320), Radioactives cost increased to 60 (from 58), Logistics cost increased to 10 (from 7), Construction time decreased to 35 (from 41)
Weapon [Plasma Streamer] (OverTime / Beam) : RoF decreased to 4.25 (from 3), Damage decreased to 85 (from 130)
Weapons [Heavy Laser Cannon] (OverTime / Beam) : RoF increased to 2.8 (from 3.2), damage increased to 70 (from 40)
HP increased to 635 (from 280), Energy increased to 180 (from 80), Armor increased to 1 (from 0), Shields increased to 1380 (from 550)
Metal cost decreased to 275 (from 292), Radioactives cost increased to 60 (from 56), Logistics cost increased to 10 (from 7), Construction time decreased to 35 (from 39)
Weapon [Discouraging Streamer] (Direct / Bolt): RoF increased to 0.75 (from 2.1), Shots per volley increased to 36 (from 12), firing arcs updated, Damage increased to 12 (from 6), Energy per shot increased to 6 (from 2) - Cannot target buildings
Weapon [Mayhem Cannon] (Direct / Kinetic): Shots per volley increased to 3 (from 2), damage increased to 55 (from 25)
Weapon [Assault Drones - NEW] : The Drone Hive now deploys a small squad of 8 assault drones in addition to its regular AA drone squad.
PHC Artemis
HP increased to 575 (from 520), Energy increased to 100 (from 0), Armor decreased to 0 (from 4)
Construction time increased to 42 (from 40)
Weapon [Harpoon] (Direct / Explosive) : Energy cost increased to 10 (from 0)
Substrate Destructor
HP increased to 155 (from 100), Energy increased to 362 (from 100), Shields increased to 420 (from 400)
Construction time decreased to 40 (from 42)
PHC Hera
HP increased to 5120 (from 2400), Armor decreased to 4 (from 6), Logistics increased to 19 (from 17), Construction time decreased to 70 (from 80)
Weapon [Fusion Bombard] (Direct / Bolt) : Shots per volley increased to 2 (from 1), Max range decreased to 600m (from 900), Damage increased to 200 (from 180)