Since the last update, I celebrated my 20th wedding anniversary and Daniel completed his training regiment. Daniel then started working on integrating the 3D dungeons tech into the main game while I focus on content for the dungeons. A pattern we hope will continue!
This week Nic and I dive into how the 3D dungeons are coming along, and specifically how the game AI will decorate and display rooms based on Theme and Purpose. The accompanying article highlights some of the inspirations, challenges, and solutions.
Last update I had the notion of hiring a grad to help out on the programming. I’ve talked with various government agencies and interviewed several candidates.
In this update I cover three important topics: First, putting to practice some of the realizations from the break. Second progress on the 3d Dungeon Generator. Third, progress on the Lore and fantasy in the world of Vaelun, the setting for Archmage Rises
Joining me this week is longtime friend and follower of Archmage Rises, Neil!
On Mar 16 I stopped working on Archmage Rises. I took a purpose driven break to rediscover my motivation. Here are 10 realizations that came out of walking away.
This week Timo joins us to take a look at the 3D dungeon initiative. Most effort has been in exploring what can be done to procedurally generate an interactive room rather than making it look pretty.
Dungeons are one of the most beloved aspects of RPGs, yet one of the lowest rated aspects of Archmage Rises. With the start of the New year, I decided to dig in and renovate the dungeon system. Top of the list is increasing theme and variety of the dungeons. Then Rogier drops a bomb: What if we rendered the dungeons in 3D?