New Languages ( Russian , German , Chinese Simplified & Traditional )
Bonus: Tournament Announcement!
New Update + Annihilation Mode option
We are excited to announce this week's awesomeness, starting with an update that adds 4 new languages, and a heavily 'requested-by-community' Annihilation game mode. You can now comp-stomp to your heart's desire as you crack the enemy's stronghold. Full Update Changelog
FREE WEEKEND + 20% Sale
Next is the Free Weekend, this is the time to bring your squad who don't have the game yet. There are already a few interested external communities have already extended their interest to 'raid' the game over the weekend. Come join us for some battle over the weekend. To top it all off there's also a 20% sale to mark this occasion for the free weekenders to get a full copy of the game.
As we exit early access last month we have seen amazing growth in our community. We have doubled our Discord memberships ( over 2,000 members now ) and our Steam follower count has increased by almost 50%. But we want to be real; Eximius is still a relatively small indie title and it's hard for us to get the attention of the press to cover a unique FPS/RTS title. Nevertheless, the growth has been encouraging to us over here.
BONUS : Tournament Announcement
One final Bonus happening this weekend. Tournament is yet another heavily requested item and it's finally happening. Details will be announced this weekend. Eximius tournaments has always been a way for us to give back to the community and our dedicated players.
Localisation - UI Localisation now available in Russian, German, Simplified and Traditional Chinese
Intel page in Simplified Chinese
RTS Selection Changes & Improvements - You can Drag and Select Infantries, Vehicles and Officers. - You can Only Select a Singular Vehicle or Officer at a Single Time. - When Dragging the Selection Over Infantries and Vehicles, the Selection Will prioritize Infantries. If there are no Infantries, it will then prioritise Vehicles followed by Officers. - For Vehicles and Officers, the Selection will be biased towards the Closest Unit to the Starting Position of the Mouse Drag.
Gameplay - Added Annihilation Mode. Destroy the Opponent HQ to win - Victory Points are adjusted to 1,000, 500 and 300 for Online and Offline Games - Specialist XM7 can now deal penetration damage. Projectile will only penetrate a maximum of 3 Meters and a maximum of 3 Targets - Omicron Sonic Projectile now has Airburst Behaviour - Demolishers and Marines can now move to the location before activating their throwing explosive ability - Siege Vanguard HAMR will now show Unit Name and Health of the repaired target - Increased Mule/Armory limit to 10 from 8 - Adjusted Guardian Trooper collider collision that is preventing it from accessing to some spaces
AI Commanders - AI Commanders will now research Armor upgrade - AI Commanders will now train Templars and Specialist and assigns them to Officers - Reprioritised some Research for AI Commanders to unlock
Hit Markers - Added a fade-out to hit direction markers - Added Shield/Flesh Hit Sound when Player receives Damage - Added a new Hit Marker when a Shielded Player is hit
UI/UX - Contextual Ping is now more visible with increased size and opacity - Contextual Ping pulsing animation will now loop continuously - Loading Screen now scales correctly up till 4K resolution - RTS Production queue alignment set to left
Balance Changes - Reduced Damage Falloff for Grenades. Grenades will now deal higher damage away from the epicenter of the explosion compared to last time. - XM45 overall functionality tweaked. Recoil is adjusted to have a stronger initial vertical kick and tapers off. Max range reduced and is similar to UA9 SMG. - XM45 overall spread is reduced slightly with Hipfire - XM45 horizontal recoil greatly reduced - XM45 Firerate increased to 20 rounds per second from 16 - XM45 CQC Package Firerate increased to 25 rounds per second from 22 - Commanders are now limited to 8 Turrets at a single time - All Tier 2 Armor Upgrade cost increased to 1,600 Credits & Power from 1,000 Credits & Power - All Tier 3 Armor Upgrade cost increased to 2,400 Credits & Power from 1,000 Credits & Power - All Tier Armor Upgrade Research Duration increased to 30/60/60 seconds (T1/T2/T3) from 10/20/30 seconds - Ironguard Core now deals 80 damage per shot, similar to Ironguard - Improved Support Ordnance Research Duration increased to 60 seconds from 5 - Targeted Strike Research Duration increased to 60 seconds from 5 - Stacked Rounds Research Duration increased to 60 seconds from 30
Level - Cleanups in Sunday Mall, Academy, Express and Central - Added new locations for Team Banners in all maps - Increased Weapon Credits to 3,000 from 2,500 in Boss Tank Challenge
Fixes - Fixed multiple server related crashes - Fixed Crimson Overlord Cosmetic not being applied to Ace Vanguard - Fixed Spectator in Minimap not rendering - Fixed M33 Turret Add-On upgrades not showing requirements - Fixed M33 Turret having Turret Upgrade Button for Infantry and Fortification Division - Fixed Echelon Crew not needing Supply Center as a Tech Requirement to train - Fixed Siege Vanguard HAMR being able to repair or damage unit multiple times - Fixed Weapon Crew Increment Upgrade not adding an additional weapon crew member - Fixed Commander not being able to assign the fifth member to an existing weapon crew after the crew member limit is increased by the Weapon Crew Increment upgrade - Fixed a Visual Glitch for Additional Setting Scroll Bar in Team Skirmish Custom Lobby - Fixed Incorrect Padding for Additional Setting in Custom Lobby - Fixed Spectator Count not updating after Spectator leaves in Custom Lobby - Fixed a Visual Glitch where players can see an Unequipped Weapon of another Player still Firing in High Latency - Fixed Phantom Assault Scout having a different name - Fixed AXR Weapon Crew Challenge "Upgrade Weapon" Achievement not achievable when retrying the Challenge - Fixed Preferred Team Banner not Applied Automatically in Setup Lobby of Offline Games - Fixed Equipment Usage UI not being removed from screen after usage - Fixed Emergency Shield Pack Sound and Effects not Stopped & Removed when Cancelling the Usage - Fixed Specialist Squad Target Lock SFX persists on Player after Death - Fixed Weapon Crew Leader not drawing movement lines to new Destination - Fixed Sigma Ocular not needing MCU to be built. - Tier Armor upgrade production duration increase from 10/20/30 to 30/60/60 (T1/T2/T3) - Fixed AI Commanders not utilising Weapon Crew dropped from Reinforcement - Fixed Specialist Strike Team being able to shoot units outside of the range indicator - Fixed Cosmetics not applying to Aegis 1st Person Arms - Fixed Scarab Blind Buff Icon appearing on non-Organic Units - Fixed Vehicle Fire VFX not playing in Offline Mode when destroyed by Small Arms - Fixed Berserker not being able to use ability when Kinetic Collector is used before ESP - Fixed Reinforcement Milestone Widgets not showing on the Victory Scorebar in Online Matches - Fixed Weapon Crew Support Upgrade giving an extra crew member - Fixed Players being able to get ammo from Field Support after Interaction is Interrupted - Fixed Marines and Demolishers being able to throw multiple grenade/explosive packs before the throwing animation finishes
Misc - Updated Team Banners. It now comes in more sizes and looks better - Player Latency on Scoreboard is now more accurate - Command Buttons will now refresh immediately when the met conditions are achieved such as Resources, Available Tech and Population Cap - Specialist Squad Targeting Laser in now Red, previously Orange - Updated SFX for Ocular Defense - Improved Driving for Crawler and IFV
Early Access players would remember this; the nostalgic Downtown. This very first map of Eximius during alpha/prototype stage holds plenty of sentimental values to some of the earlier players. It will be coming back in a big way after a major revamp. This map will be included as a free update very soon. Stay tuned with us on our social media and follow Eximius on Steam to make sure you catch it when it's out.
Season 1 Exclusive Callsign DLC packs are now available.
Each pack contains 5 callsigns, 3 team banners, 1 Frame and an OST Pack from Nir Shor. These are not earnable through natural progression and are only available via DLCs.
For owners of the Supporter Pack, you already own the contents above. For those who supported us early on during early Access, you have our endless gratitude.
Gameplay - Players can now interact with objects in Smokescreen - Specialist can now capture points - Hyperion Maelstorm can now damage Vehicles
UI/UX - Weapon Crew Leader Icon will now use Unique Icon and will be persistent in RTS and FPS - Weapon Crew Members will not show Icons until they are hovered or selected in RTS
Balance Changes - Bio Injector charges reduced to 5 from 10 - Bio Injector speed boost bonus reduced to 30% from 50% (now same as ESP) - Emergency Shield Pack charges reduced to 1 from 3 - Emergency Shield Pack now cost 350 Credits - Emergency Shield Pack deploy speed is increased by 20% - Players are able to Sprint after deploying Emergency Shield Pack - Proximity Mines are now limited to 6 deployments per Officer - Commanders cannot use the Drop Mines Ability when there are more than 30 active Mines from the Drop Mines Ability on the field - Omicron Sonic damage increased to 250 from 150 - GSF APC now cost 3,200 Credits and 1,500 Power to produce. Previously it was 2,500 Credits and 1,200 Power - Reduced GSF Lancer Main Gun Turn Rate
Level - Added Safety Measures to discourage Ace Vanguard from jumping on top of Mall Roofs in Sunday Mall
Fixes - Fixed Crash related to Alt+Tabbing - Fixed Berserker Kinetic Collector being audible at a far distance - Fixed Missing Self Destruct Button for Vehicles - Fixed Customisation & Store UI Animation Glitch after Purchasing a Cosmetic Tier - Fixed Bio Injector being able to heal Guardian Trooper - Fixed players being able to self inject with Bio Injector when Downed - Fixed players being unable to enter yellow tents in Central - Fixed Phantom Assault and Orion Phantom appearing as a Unit under Unit Category in Spectator Mode - Fixed rare issue where players can't upgrade T3 Upgrades
We are holding our first season of SEA Invitational Tournament, featuring 8 teams, each led by 1 SEA Influencer, in which they will recruit and form their own team and go head to head against one another.
The tournament will run on 29th to 30th March 2021, starting from 8:30PM (GMT+8) / 5:30AM (PDT) and will be live streamed on Ammobox's Youtube, and Twitch
Balance Changes - XM13 fire rate increased to 11.1 rounds/s from 10 rounds/s - XM13 Flux Package fire rate increased to 13.87/s from 12.05 rounds/s
Custom Lobby - Disabled Base Placement Option for PVE Custom Game Lobby
Intel - Changed Weapon Fire Rate Information. It now uses Rounds per Second. Previously, it was using Time between Shots.
Fixes - Fixed Capture Point Ring widget sometimes not showing in RTS when units are capturing Resource and Victory Points - Fixed Intel displaying Weapon List in a random manner - Fixed Spectator Count Inaccuracy of Custom Games in Server Browser - Fixed players being able to instantly win Tank Challenge on retry - Fixed invisible wall that blocked bullets near the starting location of Tank Challenge - Fixed Power Reactor being able to permanently lock a resource point - Fixed Tractor Beam missing from AXR Dropship when dropping vehicle reinforcement in Offline Game Modes - Fixed Berserker Shock Punch doing direct impact instead of AOE when facing allied units - Fixed Ace Vanguard Eagle Strike Indicator disappearing when player clicks Mouse Right Click - Fixed New Batch of Callsigns not showing in Minimap - Fixed players being able to use their weapons while ESP is active - Fixed Bio Injector, Resupply Crates and Proximity Mines from being locked when player tries to cancel their activation
Here's the first update for the 1.0 version of the game! You can find multiple balance changes, UI/UX improvements and bugs and crash fixes. Thanks for sending us the suggestions and the crash reports as they help us to take the necessary steps to improve the overall 'Eximius' experience. Some suggestions might take more time to implement due to the complexity or priority.
Next, we'll be working on adding more content and improvement to the games. We'll in the final stages of preparing the localisation. For the 1st round, we'll be supporting Russian, Simplified Chinese, Traditional Chinese and German. We're looking into supporting other languages if we see that there's a demand for it.
Many credits to the community who reported, assisted and discussed the issues with us.
Release Notes for 25th March 2021
1.0.1 Changelog
Gameplay Changes - Support Crawler will now resupply weapons - Templar can now be blinded by Flashbangs - Phantom/Recon Drones are now limited to 3 at a single time. Deployment now cost 1,200 Credits and 600 Supplies - Priority Attack will no longer interrupt Latent Commands - Sigma Tank will no longer lose charged shot after being issued a Priority Attack Command - Vehicles will now try to avoid Weapon Crew but may still run them down when there's no other available path - Adjusted hitboxes for Assault Vanguard, Siege Vanguard, Ace Vanguard and Berserker - Removed Reserve Munition Upgrade from Infantry Division due to no applicable units - Removed Crawler Cargo Improvement from Robotics Division due to no applicable units - Removed Enhance Combat Training Upgrade for GSF. Players can now resupply their Ammo from Field Supports by interacting with them - Updated shortcut keys for multiple Unit Upgrades in AXR and GSF Research Structures as to not clash with Push to Talk Button (Y Key) - Commander Centre Default Energy Resource production increased to 5 from 3 - GSF & AXR Turret upkeep energy reduced to 2 from 3
Assault Vanguard Changes - Smite (Passive Ability) no longer gives speed bonus - Smite now flinch self for 1.3 seconds when hitting a player, up from 0.5 seconds. This gives players only 0.2 seconds bonus time to shoot after knocking down another player.
Exploit Vanguard Changes - Passive Ability radius recuded to 20M from 50M
Ace Vanguard Changes - Ace Vanguard Eagle Strike Knockdown time on enemy Officers is reduced to 1.5 seconds from 2.3 seconds
Balance Changes - Templar pop usage increased to 9 from 6 - Ironguard Core pop usage is dropped to 7 from 8 - Service Ironguard pop usage reduced to 7 from 12 - Omicron Sonic damage reduced to 150 from 600 - Omicron Sonic splash radius reduced to 550 from 750 - Bio Injector effects will no longer stack, instead it will refresh the duration - GSF Shotgun spread is slightly tighter - GSF Shotgun damage reduced to 45 from 55 per pellet - GSF Shotgun range cap increased to 50M from 40M - GSF Shotgun Incendiary range increased to 30M from 28M - AXR XM13 Spec-Ops cooldown between burst dropped to 0.3 from 0.4
Level Changes - Fixed players not being able to complete "EMP the Tank" Achievement when using Gauntlet CPC on Enemy Tank - Fixed Enemy Tank sometimes not being able to reach destination - Patched a hole in Crossing - Starting Weapon Credits are increased to 2,500 from 2,000 in Tank Challenge - Improved Grunt AI accessibiility at Strip Mall area in Crossing
Keybinding - Improved Keybinding and Handling of Duplicated Key - Removed duplicated binded keys - Fixed Assigning Axis-based keys such as Movement (E.g Move Forward) causing one of the Axis Scale to not Function - Fixed Right Mouse Button and Ctrl keys not being abled to be binded successfully due to keys being used for debugging functions
UI/UX - "Our Forefathers..." no longer plays at startup, instead will only play one time after loading the Main Menu. - Added option to skip the Cinematic Intro as well. Players can rewatch by clicking on Play Intro at the Main Menu Side Option. - Added Waiting Screen for Spectators while waiting for teams to start the game - Added Difficulty Indicator in Spectator Scoreboard for Team Skirmish and PVE - Added Spectator Waiting in Lobby Screen - Style update for Main Menu and Server Selection Pop Up - Updated in-game Quick Guide. Can be accessed in-game by pressing Esc key and clicking on Help-Tips - Updated Elite Marine RTS Icon - Players can now choose Officer and immediately move to the next stage of the Setup Lobby in Offline Team Skirmish. Previously, players will need to either choose Commander or wait for the timer to tick down. - Players can now use the 'ESC' key to close the Battlesuit Selection Screen, Scoreboard and Armory/MULE Menu
Custom Lobby - Upon entering the Custom Lobby, Players are automatically moved and Auto Balanced into teams slots - Made available empty slots more visible to players - Added Steam Chat Filtering into Custom Lobby and in-game. Players can set their preferences on their Steam Community Content Preference. Please read this for more information. https://store.steampowered.com/news/app/593110/view/2855803154584367415 - Players can now kick other players in PVP Custom Game (please don't abuse, thanks)
Cosmetics - Added 5 new Cosmetic Pack for AXR and GSF - Added actual Callsign Name to Tooltip when players hover over the Callsign when previewing the Cosmetic Pack - Fixed minor Colour Error on GSF Swamp King Tier 3 Skin
Fixes - Players are now less likely to get stuck after they transform into Battlesuit. This is caused by players failing to spawn due to an obstruction. We do not have a 100% fix for this yet. There are still some fringe cases where players can get stuck still. We will continue to work on this. - Vehicles are now less likely to 'fly' in the air. - Fixed multiple crashes on the Server Side - Fixed crash related to AI checking for Stealth - Fixed Startup Crash related to opening Cinematic. Previously player will crash when the game cannot detect the MP4 video files. We added a .webm version as a fallback. If crash persists, player can remove the movie folders in _Steam_steamapps_common_Eximius_ProjectCombine_Content_Movies as a possible temporary solution and send us the crash logs. - Fixed G12 and Sigma Projectiles having bullet drop - Fixed ESP usage being consumed when ESP failed to deploy - Fixed players being able to activate ESP when DBNO kicks in - Fixed AI Grunts can sometimes continue moving when blinded - Fixed AI Commanders being able to drop reinforcements outside of the reinforcement zone - Fixed Ironguard Drop ability showing 72 pop usage instead of 48 - Fixed Templars assigned to Officers being able to retreat while incapacitated - Fixed Guardian Trooper flinching animation not playing after some time - Fixed Mule dying to Grenade Launcher in 1 hit - Fixed fingers location when equipping AXR PZ9 in 1st Person - Fixed Lobby Chat Logs from being carried over to other Pre-Game Lobbies - Fixed Mule Health and Ammo pickups being hidden when refilled - Fixed AXR Structures not being able to self-destruct after they are undeployed - Fixed enemy players able to see "Able to Lock Resource Point Icon" blinking animation - Fixed Ace Vanguard Ace Drones being able to Retreat - Fixed Stealth Effect being applied onto Players Tactical Map (M Key) - Fixed Division Tech not appearing correctly in Scoreboard - Fixed Scoreboard showing AXR Officer is equipping SIGAR when downed or dead - Fixed Spectator not playing Victory Music when game ends - Fixed End Game Stats not showing the correct Winning and Losing Team - Fixed Spectator End Game Stats showing all players are in the same team - Fixed Enemy Officer Icon appearing at Local Player Position in Minimap - Fixed deploying animation from being repeatedly played when player try to deploy Proximity Mine and Resupply Crate repeatedly - Fixed Berserker Shock Punch radius. - Fixed Berserker not changing back to last equipped weapon after using abilities - Fixed Berserker Kinetic Collector Energy being released twiced if not manually released - Fixed Berserker Kinetic Collector being stucked when Berserker is under EMP effect - Fixed GSF Officers being able to pick up ISW and G12 from AXR Support Crawler - Fixed Specialist and Templar Cape not being displayed properly in Intel Page - Fixed Invert Vertical Mouse Setting not being saved - Fixed players not being able to get 'Gated Community' Steam Achievement
Misc. - New Players will now need to have no SAM Destroyed in Brutal Difficulty to achieve "Not Afraid of the Big Bad Wolf" Steam Achievement - Reduced collision size of some trees - Improved lighting in Main Menu. Character and Skin colours should appear more accurately now - Reduced squash box size of GSF Vehicle Carrier Box to lower chances of units underneath it getting squashed when calling in Reinforcement - Players should are now able to run the game when Steam Offline Mode is activated - Disabled OculusVR Plugin. Players who are playing through Oculus HMD should not be forced into VR Mode now.