We hope that you are as excited for the release as we are, with the day of 1.0 Release coming just around the corner, we have quite a few contents lined up to showcase just before the release day! To kickstart this little short series, here's a quick showcase on the Hyperion Battlesuit and Siege Vanguard!
As usual you can reach out to us directly on the Steam Forum or our Discord Channel
For the next 7 days until the launch, we will be publishing one content video a day for each of the item below. In the meantime here's the summary on what's coming.
Let us know in the comment below what you think and what you're looking forward to play.
Battlesuits
Battlesuits are powerful suits that can be called down by players at the cost of weapon credits. Wearing these suits will grant players abilities that can change the tides of battle. We increased the amount of Battlesuits from 4 to 8 for the 1.0 launch.
Battlesuit Lineup
On top of that, these Battlesuits now have Passive abilities in addition of their 2 Active ones. The Passive abilities will compliment the roles of the Battlesuit further while making each and every one more unique to play.
Passive Abilities
Orion's Sleight of Feet in action
Faction Divisions & New Units
The 6 Faction Divisions of Eximius
New Unit Lineups
This is a big one. The entire unit roster of Eximius has been more than doubled now. With the introduction of this new feature, Each faction will be sub-divided into 3 division.
These divisions have different capabilities; ranging from new units, new technologies to new Commander Abilities. Each offering a different playstyle of your choice. Faction division can be selected during the setup lobby.
We don't want to get too much into detail since this itself will take an entire post. There will be a follow-up video during one of the countdown. Stay tuned to catch the details of the new units, abilities and upgrades.
DBNO
The 'Down But Not Out' (DBNO) mechanic make its way into Eximius. When you're defeated by a player, your teammates has a limited amount of time to bring you back into the battle.
Asset Remaster & New Units Voicelines
Old GSF Units and New GSF Units Lineup
Old and New SIGAR
For those in Early Access, you would recognize the GSF units on the left. Those models were used since our prototype and they have served their purpose as a placeholder. We remastered them along with many of the older assets in Eximius such as buildings and weapons.
New voice lines are added for all units for both RTS and FPS as well. On the FPS side, units can play different voice cues depending on the context such as "Under Attack" or "Enemy Spotted". Keep an ear out and take advantage of the situation.
New Maps
Sunday Mall
Precious Cargo
Two new maps will be added
First is Sunday Mall, a PVP map centered around large open space of carpark and mall. Get your shopping gear ready as we raid the frontline.
The second one is Precious Cargo, an escort PVE mission. Players will need to protect a moving cargo from enemy raiders and bombers.
Environment Remastering
On top of having new maps. All the current PVP / PVE map has gone through remastering. Lighting, shading , foliage and assets has been remastered and optimized. Below are some examples Central
Academy
Express
New Techtree
On the Commander side, the entire Techtree has gone through an overhaul. Previously we didn't have a proper tiering system, resulting in all technology unlock being lumped into one or two tech building. With this new system, as you tech up, the tiers are much more distinct. Each faction will start from Tier 1, and will advance to Tier 2 and then finally in Tier 3, commander will choose to commit their resources into one of the 3 possible Tier 3 branch. This will be applicable to both factions. The picture above shows the three possible branching tech at tier 3.
Take an example of GSF. After having Armored Logistics in Tier 2, you can choose to upgrade one of the three possible structure into a Tier 3 tech building.
Advanced Barracks - Unlocks Elite Marine & other upgrades Advanced Armored Logistics - Unlocks Cyclone HWS & other upgrades Advanced Supply Centre - Unlocks Guardian trooper & other upgrades
GSF New Upgradable Buildings
AXR New Upgradable Buildings
Reinforcement System
Reinforcement Tier 2
A new reinforcement system is introduced for Eximius 1.0. We intend for it to work primarily as an underdog mechanic by giving the losing team a small boost of units. The reinforcement will activate when a team Victory Points drop below a certain threshold. Each team will have 3 charges of Reinforcement. Use this to your advantage!
Customisation, Cosmetics & Progression
Store Page
Players can personalise their Player Cards by mix and matching their frames and emblems Costume Battle Pass System. Players can equip and level up their obtained cosmetic pack
At Level 6, attached Squad Units will receive cosmetics as well.
The customization system has finally been unlocked. A high demand feature that we have been working on for some time. Players can now purchase skin packs from in-game store and level them up. As they level up, more cosmetic options will be unlocked similar to a Battle Pass. There will be no lootbox or pay-to-win mechanics.
Complete UI Revamp
Every single major part of the UI has been revamped. Starting from the main menu all the way the FPS and RTS HUD screens. This is something you definitely won't miss when logging into the game.
We'll be dropping more additional updates on our social media over the next week leading up to the launch day. Remember to wishlist, & share if you have not. Community is at discord.gg/ammoboxstudios
Once again, we await you at the frontline. Signing out.
We hoped you enjoyed the announcement trailer above. After 2 years of being in early access, we are proud and excited to move Eximius out of Early Access.
Throughout our development, we always wanted to make an awesome strategic shooter, blending the best experiences of FPS and RTS. With Eximius, we think that we managed to craft a unique and fun experience and we can't wait to share them with you thanks to the big participation from our players. Many features , innovation and changes were the result of our discussions with our community at Discord ( discord.gg/ammoboxstudios ).
We cannot emphasize enough on how big of a change v1.0 will be and we're excited to reveal this over the next several weeks. In short :
A big chunk of the gameplay code was rebuilt from ground-up from scratch.
There is more than double the available of new units and battlesuits.
Massive change to the Tiering system in RTS and a range whole new technology and ability for players.
Significant portion of Art Assets are remastered into much higher quality. For example, every single GSF Infantry unit now have a new look.
The entire network backend was rewritten from the ground up. Featuring customisation, progression unlock and an in-game store were some of the resulting changes.
These are some of the things that we will reveal further over the next few weeks leading up to the launch date. So keep an eye out on our Social Media and Steam page.
As usual you can reach out to us directly on the Steam Forum or our Discord Channel
Transmission on episode 2 of Intel Update is LIVE.
In this episode, we are covering 2 new Tier 3 units, the Guardian Trooper & Iron Guard - Knight. Along with these 2 new units, we are also showcasing the rework weapons & brand new weapon packages, and the addition of various tech upgrade for both faction
New 1.0 content is unveiled on this episode of 'Road to 1.0'!
As we work towards the full launch in Q1 2021, we're excited to reveal what's coming.
In this episode, we are covering 2 new vehicles, the Cyclone 120mm MHS & Sigma Tank Destroyer. Along with these 2 new vehicles, we are also showcasing the rework on base defenses for your starting base, and the implementation of Down But Not Out (DBNO) mechanic.
This is the first of the few episodes planned, be sure to follow us as we unveil more new units, features, and content updates.
[Hotfix] - Fixed crash caused by GSF Exploit Vanguard Hacking Mode when Enemy Target Dies or gets Destroyed while hacking is in progress - Fixed crash related to Skirmish AI Commander when detecting combat zones on the map - Fixed rare crashed related to Enemy Camps when receiving Unit Reinforcement - Other general stability and fixes
EXIMIUS MALAYSIA ESPORTS MASTER 2020 will be the final Early-Access tournament before the 1.0 launches in Q1 2021. It is one of the 4 games featured in the series of tournament that is co-organised by KBS and E-Sports Kuala Lumpur. This event is sponsored by Acer Predator , Todak and MDEC and has a total prize pool of RM 10,000. Last weekend, we witnessed the qualifier rounds that concluded with these 8 teams moving on to this weekend's grand finals.
Come watch them battle it out in for a slice of the prize money. Who will emerge victorious in this ultimate battle of dominance?
Join us on stream this weekend and witness the competitive battles in the most exciting FPS / RTS hybrid game.
Set the reminder and tune in for the livestream of the event. Chat with us and the rest of the developers, community and the participants at discord.gg/ammoboxstudios
Ammobox Studios is committed to making Eximius the best game it can be. Throughout our Early Access period, we've strived to create an engaging and fun experience for both new and established players as we build towards our 1.0 release in Q1 2021.
As part of our commitment, the team has decided to temporarily remove Eximius from sale on Steam Early Access as we push toward the full game’s launch.
To our dedicated community: Don't worry! You'll still be able to play Eximius, and we're not going anywhere! Our servers will stay online and they’ll continue to operate as normal. This simply means starting 10th of September 2020, the game will no longer be available for new players to purchase until we release version 1.0 early next year.
This move will allow us to concentrate and focus all of our energy on the final months of development.
We're a small studio making a big game, and we can't wait to show you everything we're creating. If you'd like to get a sneak peek of what's coming with our 1.0 launch, follow us on social media and tune into our bi-weekly podcast for in-depth looks at upcoming content!
Make sure to follow our social media ( Facebook / Twitter / Discord ) to get snippets of what's to come!
We have been quiet for the past few months, but fret not, we had been REAL busy! Lots of exciting announcements for today.
We are now committing to a 1.0 release in Q1 of 2021 and will be announcing the actual launch date pretty soon. To get an idea of what to expect, here's a roadmap of 1.0 when it goes LIVE! On top of new contents, there will also be a couple of major new features that will change the gameplay dynamics. 4 of the special Hidden Announcements will be revealed together with the launch date.
Bear in mind that majority of the under-development content being prepared for 1.0 may not be an early access build due to us re-writing a lot of the systems from ground up. We strive to deliver a high quality product when we launch. As such we are concurrently developing & testing it as a separate build.
As we move along in development, we will doing in-depth videos & podcasts on how these new content will affect the game. We can't wait to show these to the world.
Stay tuned, as we progressively showcase the content leading up to 1.0 over the next few months. Make sure to follow our social media ( Facebook / Twitter / Discord ) to get snippets of what's to come!