Alrighty everyone... prepare to looks SUPER fancy!!
For today's big update I've got a brand new Character Screen complete with some fun preloaded Cosmetics!
This marks what I think is the last big thing that needed to get taken care of before moving on to more fun things. Mainly, new locations and everything that comes with that! ;D
--Brand new Character Screen! Preloaded with some fun cosmetics! -Fully completed locations now get a checkmark next to them in tactical view!@TheHardew
Experimental Additions:
-Added dot under player to show true placement when jumping. w/ @DieselBudgie -On map can hold ctrl+left click to transport around. Use for debugging! @nickyboo2
Known Issues:
Arena, Stats GUI not accurate. Possible leak to main game. Arena, some pathfinding issues. Arena, audio VERY work in progress.
Bug Fixes:
-GUI, main screen update video has weird compression issues @folkatoon -ARENA, *think* I fixed the bug with allies spawning in the water @NateRate -ARENA, fixed bug where holding your shield when going down elevator would glitch you @WhqasemCoffee @nickyboo2 -LVL, Shortgut, fixed floating mushroom! @Folkatoon -LVL, Echomound, fixed no ceiling on armory room @NateRate -LVL, Brothers Beach, fixed floating bottles on sandbar @Folkatoon -WPN, Shields, fixed them lighting on fire forever! @acerobby
Buff/Nerf/Added:
Enemy Melee Units - now have less a chance to attack you vs ally on spawn @folkatoon Shields - buffed ALL shields health, damage, and bash range. @102 Canadians
GIFOTU @wigglythepig on imgur
Absolutely brutal combo :D the ninja outfit only helps :P
Alrighty everyone... prepare to looks SUPER fancy!!
For today's big update I've got a brand new Character Screen complete with some fun preloaded Cosmetics!
This marks what I think is the last big thing that needed to get taken care of before moving on to more fun things. Mainly, new locations and everything that comes with that! ;D
--Brand new Character Screen! Preloaded with some fun cosmetics! -Fully completed locations now get a checkmark next to them in tactical view!@TheHardew
Experimental Additions:
-Added dot under player to show true placement when jumping. w/ @DieselBudgie -On map can hold ctrl+left click to transport around. Use for debugging! @nickyboo2
Known Issues:
Arena, Stats GUI not accurate. Possible leak to main game. Arena, some pathfinding issues. Arena, audio VERY work in progress.
Bug Fixes:
-GUI, main screen update video has weird compression issues @folkatoon -ARENA, *think* I fixed the bug with allies spawning in the water @NateRate -ARENA, fixed bug where holding your shield when going down elevator would glitch you @WhqasemCoffee @nickyboo2 -LVL, Shortgut, fixed floating mushroom! @Folkatoon -LVL, Echomound, fixed no ceiling on armory room @NateRate -LVL, Brothers Beach, fixed floating bottles on sandbar @Folkatoon -WPN, Shields, fixed them lighting on fire forever! @acerobby
Buff/Nerf/Added:
Enemy Melee Units - now have less a chance to attack you vs ally on spawn @folkatoon Shields - buffed ALL shields health, damage, and bash range. @102 Canadians
GIFOTU @wigglythepig on imgur
Absolutely brutal combo :D the ninja outfit only helps :P
Pro tip: Hold down the shield until you start to get the glowy triangles, release to bash :D
0.0.2v6 - 03/21/2017
-----
Noted Additions:
-Shields have been added! Test them in the arena, buy at the shop, or find hidden away ;) (hint: may have to revisit some areas/chests)
Experimental Additions:
-Shield can break if they take too many hits. Let me know how the health limits feel. -Added dot under player to show true placement when jumping. w/ @DieselBudgie -On map can hold ctrl+left click to transport around. Use for debugging! @nickyboo2
Known Issues:
Arena, Stats GUI not accurate. Possible leak to main game. Arena, some pathfinding issues. Arena, audio VERY work in progress.
Bug Fixes:
-SFX, sound for pickup ammo added! @DieselBudgie -FX, Fixed fog scaling issue when pressing SHIFT @DieselBudgie -LVL, Fellwood, finally fixed teleporting units on first watch tower! -LVL, Echomound, patched hole in back of arena ruins @nickyboo2 -PLAYER, animation, added slight bob to the player. -GUI, main menu, added lower corner hotlinks too. -GUI, main menu, added cam rotation with horizontal input ;)
Be sure check out the Discord if you want, I occasionally post weird things like this... because the double shield loadout is SUPER underepresented in games :Phttps://discord.gg/kGdPW8z
Pro tip: Hold down the shield until you start to get the glowy triangles, release to bash :D
0.0.2v6 - 03/21/2017
-----
Noted Additions:
-Shields have been added! Test them in the arena, buy at the shop, or find hidden away ;) (hint: may have to revisit some areas/chests)
Experimental Additions:
-Shield can break if they take too many hits. Let me know how the health limits feel. -Added dot under player to show true placement when jumping. w/ @DieselBudgie -On map can hold ctrl+left click to transport around. Use for debugging! @nickyboo2
Known Issues:
Arena, Stats GUI not accurate. Possible leak to main game. Arena, some pathfinding issues. Arena, audio VERY work in progress.
Bug Fixes:
-SFX, sound for pickup ammo added! @DieselBudgie -FX, Fixed fog scaling issue when pressing SHIFT @DieselBudgie -LVL, Fellwood, finally fixed teleporting units on first watch tower! -LVL, Echomound, patched hole in back of arena ruins @nickyboo2 -PLAYER, animation, added slight bob to the player. -GUI, main menu, added lower corner hotlinks too. -GUI, main menu, added cam rotation with horizontal input ;)
Be sure check out the Discord if you want, I occasionally post weird things like this... because the double shield loadout is SUPER underepresented in games :Phttps://discord.gg/kGdPW8z
Gosh :) what a wild past couple weeks! I wish I could say I'm well rested... but as many of you already guessed, that's totally not the case since Emery was born :P one of my favorite comments was this...
@TheDude1972, you know whats up :P
But I'm just genuinely excited to finally be back at development! A few of you probably already noticed, I started ramping back up this week and have been around the Forum and Discord, always so cool to see new people even just after a couple weeks!
Now here's something crazy for you to ponder though...
Warcube launched just over a month ago.
I have to keep rereading that, because it just doesn't register mentally. Since launch things have been busy, very busy. Definitely in a good way though! Since launch on January 27th there's been...
22 updates to the game
24 Player Suggestion implemented
117 bugs squashed
232 Discord Members
287 Forum Topics Started
Too many new friends to count :)
In addition! There was also a milestone update featuring the Arena! Which I was super excited to get out right before I had my first kid! :D
GIFOTU @Landshark's 15th Account
So smooth, so jumpy, such a direct hit with that crossbow :P
0.0.2v5 - 03/08/2017
-----
Noted Additions:
-Can now attack through dead units.
Experimental Additions:
-PLAYER, pressing parry next to explosive barrels will light them.
Known Issues:
Arena, Stats GUI not accurate. Possible leak to main game. Arena, some pathfinding issues. Arena, audio VERY work in progress.
Bug Fixes:
-ARENA, cut certain loading iterations, should speed up resets/loading the arena. @Rob -ARENA, fixed spawn towers and falling log round. -PLAYER, fixed iso-orientation not matching up with option settings in arena @John -PLAYER, after mele attack character realigns itself faster. @Nikita_Krushchevo -PLAYER, *hopefully* fixed weird bug where picking up a weapon initiated attacking. -ENEMY, fixed animation bug where they sunk into the ground when blocking. -Intro, fixed first time startup switch to happen AFTER getting through intro. -Intro, added Discord to intro icons. -GUI, banners being invisible when rotating camera fixed @Conor -GUI, cursor wait buffer on scene load independent of slow motion. -GUI, *think* I fixed the merchant map name bug on map. @NateRateTheNarrate -PROP, buying item should update money/gui -WPN, increased rock collision size. -LVL, Lowland Outpost, fixed gate sidepost collision @Dubstix/Jinx -LVL, Waterbones, mobs stuck on dock area @Dubstix -LVL, Shortgut, fixed wierd collision near archer on standing stone top left. @PAPYRUS TRIGGERED
Gosh :) what a wild past couple weeks! I wish I could say I'm well rested... but as many of you already guessed, that's totally not the case since Emery was born :P one of my favorite comments was this...
@TheDude1972, you know whats up :P
But I'm just genuinely excited to finally be back at development! A few of you probably already noticed, I started ramping back up this week and have been around the Forum and Discord, always so cool to see new people even just after a couple weeks!
Now here's something crazy for you to ponder though...
Warcube launched just over a month ago.
I have to keep rereading that, because it just doesn't register mentally. Since launch things have been busy, very busy. Definitely in a good way though! Since launch on January 27th there's been...
22 updates to the game
24 Player Suggestion implemented
117 bugs squashed
232 Discord Members
287 Forum Topics Started
Too many new friends to count :)
In addition! There was also a milestone update featuring the Arena! Which I was super excited to get out right before I had my first kid! :D
GIFOTU @Landshark's 15th Account
So smooth, so jumpy, such a direct hit with that crossbow :P
0.0.2v5 - 03/08/2017
-----
Noted Additions:
-Can now attack through dead units.
Experimental Additions:
-PLAYER, pressing parry next to explosive barrels will light them.
Known Issues:
Arena, Stats GUI not accurate. Possible leak to main game. Arena, some pathfinding issues. Arena, audio VERY work in progress.
Bug Fixes:
-ARENA, cut certain loading iterations, should speed up resets/loading the arena. @Rob -ARENA, fixed spawn towers and falling log round. -PLAYER, fixed iso-orientation not matching up with option settings in arena @John -PLAYER, after mele attack character realigns itself faster. @Nikita_Krushchevo -PLAYER, *hopefully* fixed weird bug where picking up a weapon initiated attacking. -ENEMY, fixed animation bug where they sunk into the ground when blocking. -Intro, fixed first time startup switch to happen AFTER getting through intro. -Intro, added Discord to intro icons. -GUI, banners being invisible when rotating camera fixed @Conor -GUI, cursor wait buffer on scene load independent of slow motion. -GUI, *think* I fixed the merchant map name bug on map. @NateRateTheNarrate -PROP, buying item should update money/gui -WPN, increased rock collision size. -LVL, Lowland Outpost, fixed gate sidepost collision @Dubstix/Jinx -LVL, Waterbones, mobs stuck on dock area @Dubstix -LVL, Shortgut, fixed wierd collision near archer on standing stone top left. @PAPYRUS TRIGGERED
Wanted to let everyone know we JUST had our first baby yesterday!
A little girl we're naming Emery :)
I'll be off the grid for at least a week (hehe, at least that's the plan!), but might sneak a peek at my phone from time to time, so if you send me any messages/posts, I'll probably see them still ;)
I'm absolutely terrified to be a parent, but can't WAIT to show them all sorts of awesome games! :P Thanks for being patient with me and for all the support you guys have shown me so far, it makes me wake up with a smile every day :)
Wanted to let everyone know we JUST had our first baby yesterday!
A little girl we're naming Emery :)
I'll be off the grid for at least a week (hehe, at least that's the plan!), but might sneak a peek at my phone from time to time, so if you send me any messages/posts, I'll probably see them still ;)
I'm absolutely terrified to be a parent, but can't WAIT to show them all sorts of awesome games! :P Thanks for being patient with me and for all the support you guys have shown me so far, it makes me wake up with a smile every day :)
Just a few more fixes to the Arena! Pushing this then OFF on a date! :D and by date I mean my lady and I are going to split a pizza and watch Arrival :P
**The button to get to the Arena is on the main menu btw! :D
GIFOTU @Domin0e
HA! In case you haven't figured it out already... conquering Fellwood Outpost grants you a catapult to bring into ANY other level ;D
0.0.2v4 - 02/14/2017
-----
Additions:
ARENA MODE, enter the Redking's arena as a peasant in this challenging fight for your life. SCREEN SPACE MOVEMENT, now the default for movement, can toggle back to Isometric movement in the options menu. @everyone ty @robkopp CAMERA ROTATING, scroll or press page UP/page DOWN to rotate the camera in 90* increments! Time to step up my easter egg game... ;D @everyone MATRIX 360, tap the ~ key, do it when you're in the air to make it cooler. @tzhou ROADMAP, now in the changelog/links header.
Known Issues:
Arena, Stats GUI not accurate. Possible leak to main game. Arena, some pathfinding issues. Arena, audio VERY work in progress.
Bug Fixes:
-GUI, camera follow in update cycle, should be smoother! @JeffChen -LVL, Shorgut's Cave, now altered to semi-match arena Shortgut. -ARENA, fixed shortgut! @Catcatdx33 @TheHardew -ARENA, themed rounds now start with an 'intro' styled level @Catcatdx33
Happy Valentine's Day everyone! Whether you're single or with someone, go have a great night and eat too much of something ;)
Also! Be sure to post any GIFS you take that are pretty sweet to the Discord channel, or anywhere else and tag me! :D I'm @thatscraigz on most everything ;)
Just a few more fixes to the Arena! Pushing this then OFF on a date! :D and by date I mean my lady and I are going to split a pizza and watch Arrival :P
**The button to get to the Arena is on the main menu btw! :D
GIFOTU @Domin0e
HA! In case you haven't figured it out already... conquering Fellwood Outpost grants you a catapult to bring into ANY other level ;D
0.0.2v4 - 02/14/2017
-----
Additions:
ARENA MODE, enter the Redking's arena as a peasant in this challenging fight for your life. SCREEN SPACE MOVEMENT, now the default for movement, can toggle back to Isometric movement in the options menu. @everyone ty @robkopp CAMERA ROTATING, scroll or press page UP/page DOWN to rotate the camera in 90* increments! Time to step up my easter egg game... ;D @everyone MATRIX 360, tap the ~ key, do it when you're in the air to make it cooler. @tzhou ROADMAP, now in the changelog/links header.
Known Issues:
Arena, Stats GUI not accurate. Possible leak to main game. Arena, some pathfinding issues. Arena, audio VERY work in progress.
Bug Fixes:
-GUI, camera follow in update cycle, should be smoother! @JeffChen -LVL, Shorgut's Cave, now altered to semi-match arena Shortgut. -ARENA, fixed shortgut! @Catcatdx33 @TheHardew -ARENA, themed rounds now start with an 'intro' styled level @Catcatdx33
Happy Valentine's Day everyone! Whether you're single or with someone, go have a great night and eat too much of something ;)
Also! Be sure to post any GIFS you take that are pretty sweet to the Discord channel, or anywhere else and tag me! :D I'm @thatscraigz on most everything ;)