- improved foundation proximity check system For those unfamiliar, this red blocks foundations while placing if too close to others to prevent wall stacking. Before this was my best guess at replicating what was happening in Rust. Now I have access to the actual code so it should match up perfectly. It can be disabled using free place under placement options.
- added the big electric red button that allows passthrough for 5 seconds
- changed how the TC radius tool works, allows for changing modes (place/build) and it stays toggled
- added "on surface" checks for the heater, dropbox and a few more large deployables
- fixed roofs not allowing for placing floors above in both directions
Expect another update next week with the vehicle lift.
For the first time Fortify is getting new Rust content before it updates. Going to patch in the ramp and new steps shortly along with other Rust changes. Trying to get this out as fast as possible so there are bound to be some bugs.
Edit 2: ramps have been patched in, press Q/E to move them up or down
Edit: the new foundation steps have been patched in
- added triangle floor frame
- added triangle floor grill
- added triangle ladder hatch
- added both spiral stairs, each has a landing right now, this will be conditional soon
- roofs are red blocked by everything but other roofs
- newly published workshop items are auto-tagged with "Building 4.0"
- added fish traps
- added strobe light
- added fogger
- added garage door sound
Build menu UI changes:
- removed button text to fit everything, it was pretty redundant anyways
- low walls are now in the wall shortcut group
- foundation steps are still accessible when using the free place option in placement options
This post will get updated with any patch additions so check back in the next couple days.
- fixed a bug with the structure select tool causing duplicates in the stored list of selected parts, this could cause issues with aligning or duplicate parts when copying
- fixed a rare bug that prevented saving
- fixed half wall levels being wrong when created with the honeycomb/outline tool
- wall frames are now an option with the honeycomb/outline tool
Copy-paste wire issues Awhile back Facepunch changed how wire positions are stored that caused offset wires with pasting/copying. The plugin was recently updated with a fix and after much detective work, Fortify will now correctly import/export wires. Unfortunately this fix will offset wires in older electric json saves when importing into Fortify but there is a new toggle to correct that.
- added heater and powered water purifier, hoses soon?
- the copy/move tool has new modes, allowing for copying/moving deployables on floors or walls which includes any wires
- adjustable test generator power (doesn't get saved in json files)
- setting the center for copy-paste files now uses the ground height, this is part of a fix for height changes after re-saving
- upkeep calculation fix for high block counts
- added scrap to resource count, maybe it's time to add research cost?
- root combiners no longer take 1 power
- fixed a battery usage bug that can occur when it's input is connected
- added wire power labels, it's not perfect but showing this in 3D can't be
- see number of storage slots in resource count
- added a part picker tool (like eyedropper in photohsop but for switching to selected part)
- improved roof wall checks to determine if a wall should be halved, still more to do
- finally added a deployable overhang system that checks if any corners are not on a surface, it's only enabled with rugs, fireplace, planters and the computer station currently
- enabled flipping workbenches in edit mode
- made it possible to place floors through walls at half height
- fridge blocking collider now resizes after placing, no idea why it's like this in Rust
Electrical Fixes
- laser visual fix
- HBHF range adjusted to 10m radius, it's not 20m as listed most places
- multiple door controllers can be connected to one door/hatch
- fixed door controllers not connecting on floor frames
- fixed door controllers sometimes losing connection after using stability mode
- added "only hide blocks" option to Hide Floors, see and edit an entire multi-level circuit
- added option for wire colors, allows for coloring an entire circuit with one click
- when using copy-paste mode, Clipboard Import/Export and Get Pastebin Link will use the copy-paste format
- input fields now have full cursor control
- the auto LMB placement option is now stored between sessions
- the codelock panel is now an Edit mode tool with it's old buttons now adding/removing codelocks from doors/hatches plus a new button for setting a code
- water catchers no longer red block when placed on building parts, still needs a collider above it like the large furnace
- fixed a bug with resetting scene while in wiring mode
- batteries now show time when there's no active usage
- fixed a bug caused by deleting batteries when it's info panel was open