FORTIFY - ferg


Nope, early access forever. Gotta commend Facepunch on all the work they have put into Rust over the years. It's an honor to have Fortify on their steam page.

- new iceberg scene, still needs one more iceberg prefab

- added the fireplace, these can snap on walls

- added frame parts to stability mode, these along with doors have accurate HP when using C4

- external wall placement finally updated and now uses an edge height check

- fixed upkeep bugs plus it now shows what parts cost upkeep

- tweaked some deployable colliders to be slightly more accurate

- roofs can be placed next to a higher foundation without red block

- updated netting cost

Added more Rust items that are not in the Place menu yet. With how crowded that already is I will need to add a slider for the extra buttons.

mailbox
sign_post_roof
sign_post_single
sign_post_double
sign_hanging_ornate
sign_hanging

For now these are only used with Copy-Paste importing/exporting.
Almost all Rust items are in Fortify now except for some seasonal things.
FORTIFY - ferg


Nope, early access forever. Gotta commend Facepunch on all the work they have put into Rust over the years. It's an honor to have Fortify on their steam page.

- new iceberg scene, still needs one more iceberg prefab

- added the fireplace, these can snap on walls

- added frame parts to stability mode, these along with doors have accurate HP when using C4

- external wall placement finally updated and now uses an edge height check

- fixed upkeep bugs plus it now shows what parts cost upkeep

- tweaked some deployable colliders to be slightly more accurate

- roofs can be placed next to a higher foundation without red block

- updated netting cost

Added more Rust items that are not in the Place menu yet. With how crowded that already is I will need to add a slider for the extra buttons.

mailbox
sign_post_roof
sign_post_single
sign_post_double
sign_hanging_ornate
sign_hanging

For now these are only used with Copy-Paste importing/exporting.
Almost all Rust items are in Fortify now except for some seasonal things.
FORTIFY - ferg


Added more Rust items that will load from Copy-Paste files, these can't be added from the Place menu (yet).

- doors are now included in stability mode

- updated sheet metal double door cost

- stability change for wall frames

- fixed hide floors bug

- main menu tweaks

FORTIFY - ferg


Added more Rust items that will load from Copy-Paste files, these can't be added from the Place menu (yet).

- doors are now included in stability mode

- updated sheet metal double door cost

- stability change for wall frames

- fixed hide floors bug

- main menu tweaks

Jan 27, 2018
FORTIFY - ferg


- added reactive target

- improved system for replacing wall sections,
window/door/frame parts are removed when parent is replaced

- adjusted all wall colliders to red block when under floor centers, this matches Rust building 3.0 restrictions

- adjusted sheet metal door and sleeping bag cost

- fixed bug with floors overlapping foundations

- fixed multiplayer hide floors sync

- fixed not being able to flip parts when replacing

- fixed bug with cupboard ranges on 3D terrain

- added hotel and arena tag for workshop items

Roof changes:

- can be placed on floors

- deployables can be placed on side walls

- can overlap half way up walls




Jan 27, 2018
FORTIFY - ferg


- added reactive target

- improved system for replacing wall sections,
window/door/frame parts are removed when parent is replaced

- adjusted all wall colliders to red block when under floor centers, this matches Rust building 3.0 restrictions

- adjusted sheet metal door and sleeping bag cost

- fixed bug with floors overlapping foundations

- fixed multiplayer hide floors sync

- fixed not being able to flip parts when replacing

- fixed bug with cupboard ranges on 3D terrain

- added hotel and arena tag for workshop items

Roof changes:

- can be placed on floors

- deployables can be placed on side walls

- can overlap half way up walls




Jan 8, 2018
FORTIFY - ferg
Did some testing in Rust to figure out how Facepunch is calculating upkeep. It doesn't work as simply as described in the devblog. Basically it's a way to have a bracketed system without using part order.

- the "Get Upkeep" button is back

- fixed a bug with floor spike placement

- added reinforced glass window to the automatic window parts list

- switched place mode buttons to toggles

- added a subtle float motion to multiplayer gnomes

Updates are going to be a little less often now. If anything major changes in Rust I will prioritize that but I am going to start spending more time on a Fortify related project.
Jan 8, 2018
FORTIFY - ferg
Did some testing in Rust to figure out how Facepunch is calculating upkeep. It doesn't work as simply as described in the devblog. Basically it's a way to have a bracketed system without using part order.

- the "Get Upkeep" button is back

- fixed a bug with floor spike placement

- added reinforced glass window to the automatic window parts list

- switched place mode buttons to toggles

- added a subtle float motion to multiplayer gnomes

Updates are going to be a little less often now. If anything major changes in Rust I will prioritize that but I am going to start spending more time on a Fortify related project.
FORTIFY - ferg


- added a system for showing the new cupboard range which defaults to all foundations for now

- half snap placement will now work on very low foundations

- fixed a multiplayer bug with hide floors

- fixed a stability bug with half walls

- roofs on foundations have side walls now, this changed in latest Rust update

- fixed a bug that allowed placing foundations that should have been red blocked (wall stack nerf) but weren't because of height differences

- moved the upkeep block count to prevent confusion (I know it's not that helpful) a proper calculation will happen when Facepunch stops changing it

Happy Holidays!
Oh and I borrowed Rorschach's workshop item for the preview.
FORTIFY - ferg


- added a system for showing the new cupboard range which defaults to all foundations for now

- half snap placement will now work on very low foundations

- fixed a multiplayer bug with hide floors

- fixed a stability bug with half walls

- roofs on foundations have side walls now, this changed in latest Rust update

- fixed a bug that allowed placing foundations that should have been red blocked (wall stack nerf) but weren't because of height differences

- moved the upkeep block count to prevent confusion (I know it's not that helpful) a proper calculation will happen when Facepunch stops changing it

Happy Holidays!
Oh and I borrowed Rorschach's workshop item for the preview.
...