Nope, early access forever. Gotta commend Facepunch on all the work they have put into Rust over the years. It's an honor to have Fortify on their steam page.
- new iceberg scene, still needs one more iceberg prefab
- added the fireplace, these can snap on walls
- added frame parts to stability mode, these along with doors have accurate HP when using C4
- external wall placement finally updated and now uses an edge height check
- fixed upkeep bugs plus it now shows what parts cost upkeep
- tweaked some deployable colliders to be slightly more accurate
- roofs can be placed next to a higher foundation without red block
- updated netting cost
Added more Rust items that are not in the Place menu yet. With how crowded that already is I will need to add a slider for the extra buttons.
Nope, early access forever. Gotta commend Facepunch on all the work they have put into Rust over the years. It's an honor to have Fortify on their steam page.
- new iceberg scene, still needs one more iceberg prefab
- added the fireplace, these can snap on walls
- added frame parts to stability mode, these along with doors have accurate HP when using C4
- external wall placement finally updated and now uses an edge height check
- fixed upkeep bugs plus it now shows what parts cost upkeep
- tweaked some deployable colliders to be slightly more accurate
- roofs can be placed next to a higher foundation without red block
- updated netting cost
Added more Rust items that are not in the Place menu yet. With how crowded that already is I will need to add a slider for the extra buttons.
Did some testing in Rust to figure out how Facepunch is calculating upkeep. It doesn't work as simply as described in the devblog. Basically it's a way to have a bracketed system without using part order.
- the "Get Upkeep" button is back
- fixed a bug with floor spike placement
- added reinforced glass window to the automatic window parts list
- switched place mode buttons to toggles
- added a subtle float motion to multiplayer gnomes
Updates are going to be a little less often now. If anything major changes in Rust I will prioritize that but I am going to start spending more time on a Fortify related project.
Did some testing in Rust to figure out how Facepunch is calculating upkeep. It doesn't work as simply as described in the devblog. Basically it's a way to have a bracketed system without using part order.
- the "Get Upkeep" button is back
- fixed a bug with floor spike placement
- added reinforced glass window to the automatic window parts list
- switched place mode buttons to toggles
- added a subtle float motion to multiplayer gnomes
Updates are going to be a little less often now. If anything major changes in Rust I will prioritize that but I am going to start spending more time on a Fortify related project.