The winners of the Concept Art Contest has been announced! The community determined the top 8 placements by voting on their favorites, and Grand Champion of the contest is Milva with Corrupted Treant Ruh Kaan. Read more here.
Congratulations Milva! This winning concept will be added to the game, progress images will be posted in the Battlerite Official Discord #artwork channel while it's being worked on.
The Covenant and the Heir has been added to the Book of Lore. Learn more about the Spearmaster, Shifu, in this chapter. Read it here.
The NA tournament will be held on Saturday, April 6, 2019, starting at 5:00 PM EST The EU tournament will be held on Sunday, April 7, 2019, starting at 19:00 CET
The Concept Art Contest had many amazing entries. This piece was made by GaddTheThief, who loves toxic things and cute characters. A combination that created Lucie the Plague Spreader.
We released Arena Patch 2.0.2 and Royale Patch 1.0.2 this week, with report feedback notifications, new items and more. Read the patch notes for Arena here and for Royale here.
Battlerite Arena Patch 2.0.2 is scheduled to go live on Wednesday, March 27th at 8:00 UTC. Downtime is scheduled to last up to one hour.
General Updates
Report Feedback Notification
A notification will now be displayed on login when action has been taken against a player that you have recently reported for misconduct! This notification will appear once when you log in if applicable, so y'all good fellas reporting naughty gremlins will not be spammed with notifications.
UI
Daily quest notifications should now properly trigger upon login.
Fixed an issue where achievements related to Champion Levels did not progress correctly.
Season quests tab will now jump directly to current week when entered
Audio
Black Steed mount has received the proper sprint sound
"Yo" phrase removed from Jamila's wave emote
Fixed a bug that played the voice-over off-screen in MVP screen on certain maps
Fixed a bug the stopped music playing during match
Gameplay Updates
Bugfixes
Cooldowns now all reset correctly at the start of the round.
Dynamic Map Objects
So many Explosive Barrels were detonated in the Arena that we ran out of barrels for the foreseeable future. If new dynamic map objects return, we intend to release them on maps they are designed for.
Explosive Barrels removed from Blackstone Arena (Day & Night) and Meriko Summit (Day & Night).
Armory
We've continued to refine the Armory and shape it in the direction that fits Arena best. Elements that contributed to a chaotic feel have been removed, and many items have been changed. Explosive Barrels have run out for Armory as well.
Equipment
Timestone Pendant removed from Armory
Champion's Blade removed from Armory
Teldo's Quickblade
No longer grants bonus damage or Fading Snare
Now inflicts a 20% Snare on the target that lasts 2s
Now grants a 20% haste to self that lasts 2s
A new VFX has been added to indicate how much time is remaining until the effect may be triggered
Crown of Power
No longer increases damage to self for Champions who deal self-damage
Additional damage and healing from shield increased from 12% to 15%
Damage and healing is no longer increased by 3%
Void Reaper
Healing reduction debuff duration increased from 2s to 3s
Ahmrilas Ward (Reworked)
No longer increases health and energy received from Health and Energy shards.
No longer increases healing received by 10%.
Allies receive 50% of the benefit you do when you pick up Health or Energy shards.
Any excess healing you receive is transferred to your nearest ally.
New Equipment - Aegis of Symphony
Your allies with 50% or less of your current health take 20% reduced damage
Consumables
Explosive Barrel removed from Armory
Runic Shield
Rarity increased from Common to Rare
Number of uses reduced from 3 to 2
Chronometer
Haste increased from 40% to 60%
Can now be cast without dismounting
Overload Overload was released in a big, splashy experimental state to ensure that it made an impact on Arena rounds. Overload was designed to increase skillful play on both sides in situations where one team is down a player, rather than allowing the game to get into a stale state. In certain situations, Overload is perfect for remedying this problem. In other situations, Overload is overly effective and puts too much emphasis on the game state after a player has died. We want to scale this back to make sure that the portion of the game before a player dies is always vital in all matches.
While we're adjusting Overload now, we're simultaneously looking into other combinations of methods to address those stale game situations. If Overload can't be adjusted to a less polarizing state, then it's on the table to disable Overload in Arena until we can re-evaluate this kind of mechanic. We'll also be adding the option to toggle Overload in Private Lobbies in the near future.
Can now be cast without dismounting.
Healing reduced from 25 to 20
Cooldown Reduction Bonus reduced from 40% to 30%
Incoming Damage Multiplier reduced from 40% to 30%
Damage Bonus reduced from 40% to 30% (unless noted below)
Haste reduced from 40% to 30% (unless noted below)
Champion-Specific Changes
Overload for Lucie
Damage bonus reduced from 55% to 45%
Haste reduced from 40% to 30%
Overload for Poloma and Blossom
Damage bonus reduced from 50% to 40%
Haste reduced from 40% to 30%
Overload for Thorn, Iva, and Pestilus
Damage Bonus reduced from 45% to 35%
Haste reduced from 40% to 30%
Overload for Freya, Ashka, and Ruh Kaan
Damage Bonus reduced from 35% to 25%
Haste reduced from 40% to 30%
Overload for Rook, Shifu, Croak, and Jade:
Damage Bonus reduced from 30% to 20%
Haste reduced from 30% to 20%
Overload for Taya:
Damage Bonus reduced from 40% to 30%
Haste reduced from 20% to 10%
Champion Updates
Alysia
Ice Lance (M2)
Chill duration reduced from 2s to 1.5s
Arctic Wind (Space)
Chill duration reduced from 2s to 1.5s
Glacial Prism (Q)
Chill duration reduced from 2s to 1.5s
Battlerites
Frozen Muse (M1)
Empowered Frost Bolt duration increased from 3s to 3.5s
Piercing Cold (M2)
Damage reduction per target increased from 30% to 50%
Froze Nova (Space)
Root duration increased from 1s to 1.75s
Wintry Blast (Q)
Damage increased from 10 to 14
Bakko Bulwark (Q) has been made consistent with other directional shield abilities in the game. You can use escape or mobility skills while Bulwark is active, but you will not be able to use regular abilities unless you cancel cast first.
Bulwark (Q)
Using War Axe, Blood Axe, or War Shout no longer cancels your Bulwark automatically
All other abilities can still be used while Bulwark is active to cancel Bulwark early
War Shout (R)
Reduced duration from 3s to 2.5s
Battlerites
Bravery (Space)
Damage reduction reduced from 30% to 25%
Shield Bash (Q)
Weaken duration reduced from 2s to 1.5s
Mobile Defense (Q)
Haste reduced from 50% to 45%
Blossom Battlerites
Nature's Cycle (M1)
Cooldown reduction reduced from 30% to 25%
Weakening Pitch (M1)
Weaken factor reduced from 40% to 30%
Hop and Skip (Space)
Duration of second jump increased from 0.35s to 0.45s
Nature's Presence (Space)
Damage and healing factor increased from 20% to 30%
Cautious (Space)
Bonus Invisibility duration increased from 1s to 1.5s
Refreshing Seed (Q)
Haste duration reduced from 2.5s to 2s
Healthful Bark (Q)
Bonus health increased from 10 to 15
Puff (R)
Recast duration increased from 2.2s to 2.5s
Projectile speed increased from 16 to 20
Enemy and self knockback increased from 2.5 to 3
Croak
Camouflage (Q)
Duration reduced from 3s to 2s
Haste increased from 30% to 40%
Fading Haste duration reduced from 1.5s to 1s
Deceit (EX Q)
Duration reduced from 2.5s to 2s
Haste increased from 30% to 40%
Fading Haste duration reduced from 1.5s to 1s
Destiny
Charged Bolt (M2)
Movement speed while casting increased from 20% to 40%
Destiny start regaining movement speed 0.2s earlier
Magnetic Orb (Space)
Cooldown reduced from 9s to 8s
Battlerites
Plasma Infusion (M1)
Shield decreased from 10 to 8
Violent Revolution (Space)
Bonus damage increased from 4 to 6
Bonus knock back increased from 20% to 25%
Globetrotter (Space)
Bonus duration increased from 0.5s to 1s
Haste increased from 20% to 35%
I/O Throttling (Q)
Damage and healing reduction increased from 40% to 50%
Sizzle (E)
Damage increased from 6 to 10
Snare increased from 40% to 50%
Plasma Booster (E)
Shield duration reduced from 3.5s to 3s
Shield reduced from 16 to 12
Jamila
Shuriken (M2)
Damage increased from 18/12/6 to 20/14/8
Elusive Strike (Space)
Minimum damage increased from 10 to 12
Max damage increased from 16 to 20
Battlerites
Taste of Blood (M2)
Healing reduced from 8/9/10 to 6/8/10
Deep Wounds (M2)
Bonus Snare duration increased from 1.5s to 2s
Cripple (Space)
Fading Snare duration increased from 1s to 2s
Push Off (Space)
Bonus range increased from 15% to 25%
Quick Strike (Space)
Elusive Strike Bonus damage reduced from 8 to 6
Lesser Phantom Cut damage reduced from 14 to 12
Crimson Blur (Q)
Fading Haste duration increased from 0.75s to 1s
Shroud of Shadows (Q)
Damage reduction increased from 30% to 35%
Drawing Blood (Q)
Healing increased from 10 to 13
Phantom Blade (Q)
Damage increased from 8 to 9
Firing Mechanism (E)
Range increased from 15% to 20%
Lucie
Barrier (Space)
Cooldown reduced from 11s to 10s
Oldur
Shifting Sands (Space)
Cooldown reduced from 10s to 9s
Time Bender (Q)
Knockback increased from 5.5 to 7
Quicksand (E)
Damage increased from 16 to 18
Shen Rao
Empowered Shock Blast (Empowered M1 from Dragon Force, Storm Drain, and Sphere of Influence Rites)
No longer deals 2 additional damage
Storm Bolt (M2)
Cooldown reduced from 9s to 8s
Dismissal (Q)
Knockback distance increased from 5.5 to 6.5
Cooldown reduced from 7s to 6s
Battlerites
Eyewall (M2)
Affect radius reduced from 1.8 to 1.5
Heavenly Grace (Space)
Healing increased from 8 to 14
Subdue (Space)
Snare increased from 25% to 35%
Regal Aura (F)
Duration increased from 1.5s to 2s
Shifu
Impale (M2) and Tendon Swing (R) have received updated SFX and VFX
Ulric Like Bakko's Bulwark, Ulric's Radiant Shield has been made consistent with other directional shield abilities in the game. You can use escape or mobility skills while Radiant Shield is active, but you will not be able to use regular abilities unless you first cancel cast.
Radiant Shield (Q)
Using Hammer of Justice, Smite, and Sanctuary no longer cancels your Radiant Shield automatically
All other abilities can still be used while Radiant Shield is active to cancel Radiant Shield early
Varesh
Shatter (E)
Cooldown increased from 5s to 6s
Hand of Punishment (EX M2)
Damage reduced from 18 to 16
Battlerites
Fervor (M1)
Haste per stack increased from 8% to 10%
Devastation (M2)
Bonus damage reduced from 4 to 3
Zeal (Space)
Healing increased from 12 to 16
Wonder (Space)
Additional shield reduced from 12 to 10
Return (Q)
Recast duration increased from 2.5s to 3s
Inhibitor (E)
Movement speed while casting reduced from 60% to 50%
Law Bender (E)
Cooldown reduction per buff consumed increased from 3s to 4s
Kinetic Corruption (R)
Cooldown reduction increased from 3s to 4s
Synergy
Bonus factors for Corruption and Judgement increased from 5% to 7%
This week we held a QA Stream with questions from the community, watch it here. Due to a few minor technical difficulties, we couldn’t stream from our official Battlerite channel, but future streams will hopefully be held there!
Top 8 entries have been announced, head over here to vote on your favorite! Polling period ends on March 27 at 23:59 CET.
PentaStealz is hosting a crowdfunded Battlerite tournament, donate to get an exclusive title! Read more here and here.
Learn more about Alysia in the latest chapter in the Book of Lore, A Winter’s Wish. Read it here.
Top 8 entries have been announced, head over here to vote on your favorite! Polling period ends on March 27 at 23:59 CET
Hex Doll Pestilus and the Rotten Reaper are available now! For a limited time you can purchase both at 75% off in the Pestilus Hex Doll Bundle at 400 Gems.
We go through some of the positives and negatives of the new Armory system in this dev update, and where we’ll be taking it in the future. Read it here.
Read up on the latest patch notes now, several bug fixes and the first Premium outfit were added. Click here for Arena, and here for Royale. ----------------------------------------------------------------------------------------------------------------
Fan Art
We have a ton of talented artists in our community, and they’ve been hard at work!
If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!
The Battlerite Concept Art Contest ends today, check out some of the impressive and really awesome entries below!
Taya is rockin’ the bandit queen outfit, by jericho_rus.
Battlerite Arena Patch 2.0.1 is scheduled to roll out on Thursday, March 7th, at 8:00 UTC. Downtime is expected to be one hour.
General Updates
Pestilus Hex Doll Bundle
A new Legendary Pestilus Weapon and Outfit have been added to the game! Hex Doll Pestilus and the Rotten Reaper are our first Premium items, being only obtainable by directly purchasing them with Gems or Diamonds. For a limited time you can purchase both at 75% off in the Pestilus Hex Doll Bundle at 400 Gems.
You can also purchase the items directly at the following prices:
Hex Doll Pestilus
950 Gems
Rotten Reaper
650 Gems
New Mounts
New color variations have been added to two of the previously existing Rare Mounts. You can now directly purchase the Quick Furrycorn, Agile Furrycorn, Silverdeep Moose, and Glorious Moose with Gems or Tokens, or find them in chests.
UI
Equip All has been added to emotes, allowing you to equip an emote on all Champions on a specific slot
"Add a Friend" achievement now displays the correct reward
Updated the nameplate texture shown in the lobby, which fixed some pixel artifact issues
Daily Quests now reset at 8:00 UTC
Audio
Certain victory poses have received sound effects
Fixed a bug that would cause Champion voicelines to be heard in the center of the map
Fixed a bug affecting sound when playing a Champion with a charged ability
Gameplay Updates
Fixed a bug where charged-up abilities would be released when hovering the ability bar
Armory purchases are now correctly hidden from enemies during purchase
All armory purchases now visible to observers
Playground
Overload is now always usable in Playground
Fixed consumable bug in Playground where you could no longer buy consumables after buying and using them
The Armory
All Champions have updated recommended items
Equipment buffs now reset at start of round
Equipment
Teldo's Quickblade
Now triggers on non-characters
Bonus damage reduced from 8 to 4
Fading Snare duration increased from 1s to 1.2s
Heart of Boulder Pass
Now has a UI indicator
Invulnerability duration reduced from 2.5s to 2s
Wind Walkers
Bonus movement speed decreased from 7% to 5%
No longer grants movement speed to wielders with Ultimate ready
Now grants 8% haste that lasts for 2s every time the player spends 25 energy
Champion's Blade
Now triggers on non-characters
Crown of Power
Shield health increased from 25 to 30
Damage and healing increase reduced from 15% to 12%
Base damage and healing increase reduced from 5% to 3%
Jolting Amulet
No longer increases max energy by 25%
Now grants 20 energy at the start of the round
Void Reaper
No longer triggered by indirect damage (things that don't break Incapacitate)
Consumables
Vampire Potion and Rock have been removed from the Armory
Healing Salve
Healing increased from 36 to 40
Excess healing is now converted to a shield that lasts 4s
Grappling Hook
Cast time reduced from 0.35s to 0.25s
Now classified as a Rare item
Number of uses reduced from 3 to 2
Meteor
Knockback radius reduced from 2.5 to 1.5
Meteor health reduced from 100 to 60
Collision radius reduced from 2 to 1.2
Cast time reduced from 0.4s to 0.3s
Air time reduced from 0.5s to 0.3s
Knockback reduced
Chronometer
Haste bonus reduced from 60% to 40%
Haste no longer fades
No longer grants an haste buff to yourself and nearby allies when used
Now grants an aura that increases movement speed for you and nearby allies during its duration
Now classified as an Epic item
Number of uses reduced from 2 to 1
Rabbit Potion
Duration reduced from 3s to 2s
New Consumables
New Common Consumable - Holy Flame
Throw a holy flame to a target location that removes positive effects from enemies and set them on fire, dealing 20 damage over 5s
Stacks: 3
Cast Time: 0.4s
Cooldown: 15s
New Common Consumable - Rune Ward
Grant a target ally a shield that lasts 1.5s, absorbs up to 15 damage, and removes negative effects from that target if broken
Stacks: 3
Cast Time: 0.2s
Cooldown: 15s
Overload
No longer heals 20% of missing health
Now heals 25 health when activated
Bonus damage and speed changed for some Champions (these changes are also recorded below in the Champion Updates section):
Damage bonus increased from 40% to 55% for Lucie
Damage bonus increased from 40% to 50% for Poloma and Blossom
Damage bonus increased from 40% to 45% for Thorn, Iva, and Pestilus
Damage bonus reduced from 40% to 35% for Freya, Ashka, and Ruh Kaan
Damage bonus reduced from 40% to 30% for Rook, Shifu, Croak, and Jade
Haste reduced from 40% to 30% for Rook, Shifu, Croak, and Jade
Haste reduced from 40% to 20% for Taya
Champion Updates
Ashka
Overload (T)
Damage bonus reduced from 40% to 35%
Blossom
Overload (T)
Damage bonus increased from 40% to 50%
Croak
Camouflage (Q)
Fixed an issue where Camouflage had higher cooldown than Deceit. They both have the proper cooldown now (8s)
Overload (T)
Damage bonus reduced from 40% to 30%
Haste reduced from 40% to 30%
Freya
Overload (T)
Damage bonus reduced from 40% to 35%
Iva
Overload (T)
Damage bonus increased from 40% to 45%
Jade
Overload (T)
Damage bonus reduced from 40% to 30%
Haste reduced from 40% to 30%
Lucie
Overload (T)
Damage bonus increased from 40% to 55%
Pearl
Battlerites
Water Walk (E)
Fading Haste increased from 30% to 50%
Pestilus
Moth (M1)
Renamed to Moth Command
Overload (T)
Damage bonus increased from 40% to 45%
Poloma
Overload (T)
Damage bonus increased from 40% to 50%
Raigon
Sword Slash (M1) with Slicing Winds buff
Renamed Slicing Winds in tooltip and scoreboard
Now properly triggers Teldo's Quickblade and Champion's Blade
Fixed a bug where movement speed of Slicing Winds cast was slower than regular Sword Slash
Rook
Overload (T)
Damage bonus reduced from 40% to 30%
Haste reduced from 40% to 30%
Ruh Kaan
Reaping Scythe (EX Space)
Movement speed during haste increased from 33% to 60%
Overload (T)
Damage bonus reduced from 40% to 35%
Shifu
Overload (T)
Damage bonus reduced from 40% to 30%
Haste reduced from 40% to 30%
Taya
Razor Boomerang (M1)
Movement speed when using Razor Boomerang during Haste (Space) increased from 75% to 100%
Haste (Space)
Taya's Haste indicator bar appearance now made more prominent from all sources
Haste factor reduced from 70% to 45%
Duration increased from 2s to 3s
Overload (T)
Haste reduced from 40% to 20%
Thorn
Burrow (Space)
Fixed a bug causing multiplicative scaling haste buffs