Battlerite - sls_beth
It’s time for the Community Weekly!



This week we held a QA Stream with questions from the community, watch it here. Due to a few minor technical difficulties, we couldn’t stream from our official Battlerite channel, but future streams will hopefully be held there!



Top 8 entries have been announced, head over here to vote on your favorite! Polling period ends on March 27 at 23:59 CET.



PentaStealz is hosting a crowdfunded Battlerite tournament, donate to get an exclusive title! Read more here and here.



Learn more about Alysia in the latest chapter in the Book of Lore, A Winter’s Wish. Read it here.

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Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

Lucie is still the Star of the Show, with brilliant magic tricks and maybe a potion or two.
Made by Winter59.



View the original here.

Time for mischief. Ezmo is up to no good. Made by shurkin.



View the original here.

Interrogator Pestilus, frightening his victims - teddy bears?! - with needles and claws. Made by feng-shui1301.



View the original here.

The meanest and toughest girl in Battlerite! Made by Zul Zul.



View the original here.

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Video Highlights
Our content creators have been busy at work making new videos!

Check out this promo by Jenius20 for the upcoming Players Pro League tournament.
https://www.youtube.com/watch?v=fXc0KwF0pXg
Fails and Funny Moments Episode 3! Proxolol is back this week with tons of awesome content.
https://www.youtube.com/watch?v=O-iagfqlnyU
https://www.youtube.com/watch?v=v3fYpmXwMPE
Become the best Lucie you can be with this in depth guide from Khioni.
https://www.youtube.com/watch?v=N-y1K_1ugBI
Battlerite - sls_beth
It’s time for the Community Weekly!



Top 8 entries have been announced, head over here to vote on your favorite! Polling period ends on March 27 at 23:59 CET



Hex Doll Pestilus and the Rotten Reaper are available now! For a limited time you can purchase both at 75% off in the Pestilus Hex Doll Bundle at 400 Gems.

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Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

Over 250 unique concepts were submitted in the Concept Art Contest, check out some of the amazing entries below.

One of the very cool entries in the Concept Art Contest, Ashtiki! Made by SoulManatee.



View the original here.

Goddess Alysia, graceful and elegant as always. Made by AshdA.



View the original here.

Thorny branches have corrupted Ruh Kaan and he has become one with the forest. Made by Lucy.



View the original here.

The spirit of Varesh, possessing an ancient armor. Made by Yakov Yakovenko.



View the original here.

Poloma and Toki, with both grace and style. Made by Darinushka.



View the original here.

Freya is dressed and ready for a fight in the desert kingdom of Trolobe. Made by Ahkito Dess.



View the original here.

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Video Highlights
Our content creators have been busy at work making new videos!

Mr.Fruit is back on Talon Island, check out more awesome Royale gameplay below.
https://www.youtube.com/watch?v=CCzTaQgBpzo
If you interested in participating in a Battlerite tournament, check out Jenius20’s video below and get some tips on how to get out of Champion League at the same time.
https://www.youtube.com/watch?v=v1-k4KFYIiQ
Why so Sirius? Proxolol is back this week with a sirius-ly intense fight in Royale.
https://www.youtube.com/watch?v=rve9RMsPa_I
Battlerite - Stunlock_Christian

At 14:30 UTC we deployed a hotfix to address some additional issues from last week's patch.

Gameplay Updates
Armory
  • Fixed a bug where purchasing with high latency could result in getting duplicate items
Consumables
  • Holy Flame
    • Fixed an issue where the damage-over-time effect applied by Holy Flame was counted as a buff instead of a debuff for dispelling purposes
Champion Updates
Pestilus

  • Moth Command (M1)
    • Buff and debuff name changed to Moth
Battlerite - sls_beth
It’s time for the Community Weekly!



We go through some of the positives and negatives of the new Armory system in this dev update, and where we’ll be taking it in the future. Read it here.



Read up on the latest patch notes now, several bug fixes and the first Premium outfit were added. Click here for Arena, and here for Royale.
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Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

The Battlerite Concept Art Contest ends today, check out some of the impressive and really awesome entries below!

Taya is rockin’ the bandit queen outfit, by jericho_rus.



View the original here.

Throw a little steam and a little punk in Battlerite, and you’ll get Steam Crawler Iva, by feertyn.



View the original here.

Lucie has taken some inspiration from Ruh Kaan to make one pretty cool looking Crypt Fiend, by Sayned.



View the original here.

Zander, more marvelous than ever before, by Gatsbunny.



View the original here.

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Video Highlights
Our content creators have been busy at work making new videos!

BattleManly with Best of Battlerite #94, check out the clutch plays with Overload and new combos with the Armory!
https://www.youtube.com/watch?v=wH-LhNTAWrU
Sp4zie with an awesome mix of epicness and humor, and freeesh feesh.
https://www.youtube.com/watch?v=AEJiiUY-wEA
If you’re looking to learn more about the newly added Armory, Xiomaro gives you a few valuable tips!
https://www.youtube.com/watch?v=tHHfsDbcNv0
Jenius20 discusses dungeons in Battlerite, and how the gameplay could be adapted to a PvE setting.
https://www.youtube.com/watch?v=9ZLnR1LfVvI
Proxolol is back this week with more intense gameplay in Battlerite Royale.
https://www.youtube.com/watch?v=Xhx1cxR4R0w
Yoehn returns to Battlerite Royale with an impressive victory.
https://www.youtube.com/watch?v=ffi0TtPNvJk
Battlerite - sls_Liz


Yesterday we rolled out an additional hotfix to Battlerite Arena Patch 2.0.1 addressing some small bugs that came with the patch.

Gameplay Updates

Consumables
  • Holy Flame
    • Now displayed correctly in the score menu
    • Fixed an issue that made Holy Flame's air time the same regardless of range. Air time at max range is now increased from 0.5s to 0.7s
Champion Updates

Jumong

  • Fixed a bug where Jumong's EX M2 could instantly hit the same target three times
Taya

  • Fixed a bug where the Haste from Taya's Space now properly fades at the end
  • Fixed a bug where Taya's Windfury didn't refresh the duration of haste correctly
Battlerite - sls_Liz


Battlerite Arena Patch 2.0.1 is scheduled to roll out on Thursday, March 7th, at 8:00 UTC. Downtime is expected to be one hour.

General Updates

Pestilus Hex Doll Bundle



A new Legendary Pestilus Weapon and Outfit have been added to the game! Hex Doll Pestilus and the Rotten Reaper are our first Premium items, being only obtainable by directly purchasing them with Gems or Diamonds. For a limited time you can purchase both at 75% off in the Pestilus Hex Doll Bundle at 400 Gems.

You can also purchase the items directly at the following prices:
  • Hex Doll Pestilus
    • 950 Gems
  • Rotten Reaper
    • 650 Gems
New Mounts

New color variations have been added to two of the previously existing Rare Mounts. You can now directly purchase the Quick Furrycorn, Agile Furrycorn, Silverdeep Moose, and Glorious Moose with Gems or Tokens, or find them in chests.

UI
  • Equip All has been added to emotes, allowing you to equip an emote on all Champions on a specific slot
  • "Add a Friend" achievement now displays the correct reward
  • Updated the nameplate texture shown in the lobby, which fixed some pixel artifact issues
  • Daily Quests now reset at 8:00 UTC

Audio
  • Certain victory poses have received sound effects
  • Fixed a bug that would cause Champion voicelines to be heard in the center of the map
  • Fixed a bug affecting sound when playing a Champion with a charged ability

Gameplay Updates
  • Fixed a bug where charged-up abilities would be released when hovering the ability bar
  • Armory purchases are now correctly hidden from enemies during purchase
  • All armory purchases now visible to observers

Playground
  • Overload is now always usable in Playground
  • Fixed consumable bug in Playground where you could no longer buy consumables after buying and using them

The Armory
  • All Champions have updated recommended items
  • Equipment buffs now reset at start of round

Equipment
  • Teldo's Quickblade
    • Now triggers on non-characters
    • Bonus damage reduced from 8 to 4
    • Fading Snare duration increased from 1s to 1.2s
  • Heart of Boulder Pass
    • Now has a UI indicator
    • Invulnerability duration reduced from 2.5s to 2s
  • Wind Walkers
    • Bonus movement speed decreased from 7% to 5%
    • No longer grants movement speed to wielders with Ultimate ready
    • Now grants 8% haste that lasts for 2s every time the player spends 25 energy
  • Champion's Blade
    • Now triggers on non-characters
  • Crown of Power
    • Shield health increased from 25 to 30
    • Damage and healing increase reduced from 15% to 12%
    • Base damage and healing increase reduced from 5% to 3%
  • Jolting Amulet
    • No longer increases max energy by 25%
    • Now grants 20 energy at the start of the round
  • Void Reaper
    • No longer triggered by indirect damage (things that don't break Incapacitate)

Consumables
  • Vampire Potion and Rock have been removed from the Armory
  • Healing Salve
    • Healing increased from 36 to 40
    • Excess healing is now converted to a shield that lasts 4s
  • Grappling Hook
    • Cast time reduced from 0.35s to 0.25s
    • Now classified as a Rare item
    • Number of uses reduced from 3 to 2
  • Meteor
    • Knockback radius reduced from 2.5 to 1.5
    • Meteor health reduced from 100 to 60
    • Collision radius reduced from 2 to 1.2
    • Cast time reduced from 0.4s to 0.3s
    • Air time reduced from 0.5s to 0.3s
    • Knockback reduced
  • Chronometer
    • Haste bonus reduced from 60% to 40%
    • Haste no longer fades
    • No longer grants an haste buff to yourself and nearby allies when used
    • Now grants an aura that increases movement speed for you and nearby allies during its duration
    • Now classified as an Epic item
    • Number of uses reduced from 2 to 1
  • Rabbit Potion
    • Duration reduced from 3s to 2s

New Consumables


New Common Consumable - Holy Flame
  • Throw a holy flame to a target location that removes positive effects from enemies and set them on fire, dealing 20 damage over 5s
  • Stacks: 3
  • Cast Time: 0.4s
  • Cooldown: 15s

New Common Consumable - Rune Ward
  • Grant a target ally a shield that lasts 1.5s, absorbs up to 15 damage, and removes negative effects from that target if broken
  • Stacks: 3
  • Cast Time: 0.2s
  • Cooldown: 15s

Overload
  • No longer heals 20% of missing health
  • Now heals 25 health when activated
  • Bonus damage and speed changed for some Champions (these changes are also recorded below in the Champion Updates section):
    • Damage bonus increased from 40% to 55% for Lucie
    • Damage bonus increased from 40% to 50% for Poloma and Blossom
    • Damage bonus increased from 40% to 45% for Thorn, Iva, and Pestilus
    • Damage bonus reduced from 40% to 35% for Freya, Ashka, and Ruh Kaan
    • Damage bonus reduced from 40% to 30% for Rook, Shifu, Croak, and Jade
    • Haste reduced from 40% to 30% for Rook, Shifu, Croak, and Jade
    • Haste reduced from 40% to 20% for Taya

Champion Updates

Ashka

  • Overload (T)
    • Damage bonus reduced from 40% to 35%
Blossom

  • Overload (T)
    • Damage bonus increased from 40% to 50%
Croak

  • Camouflage (Q)
    • Fixed an issue where Camouflage had higher cooldown than Deceit. They both have the proper cooldown now (8s)
  • Overload (T)
    • Damage bonus reduced from 40% to 30%
    • Haste reduced from 40% to 30%
Freya

  • Overload (T)
    • Damage bonus reduced from 40% to 35%
Iva

  • Overload (T)
    • Damage bonus increased from 40% to 45%
Jade

  • Overload (T)
    • Damage bonus reduced from 40% to 30%
    • Haste reduced from 40% to 30%
Lucie

  • Overload (T)
    • Damage bonus increased from 40% to 55%
Pearl


Battlerites
  • Water Walk (E)
    • Fading Haste increased from 30% to 50%
Pestilus

  • Moth (M1)
    • Renamed to Moth Command
  • Overload (T)
    • Damage bonus increased from 40% to 45%
Poloma

  • Overload (T)
    • Damage bonus increased from 40% to 50%
Raigon

  • Sword Slash (M1) with Slicing Winds buff
    • Renamed Slicing Winds in tooltip and scoreboard
    • Now properly triggers Teldo's Quickblade and Champion's Blade
    • Fixed a bug where movement speed of Slicing Winds cast was slower than regular Sword Slash
Rook

  • Overload (T)
    • Damage bonus reduced from 40% to 30%
    • Haste reduced from 40% to 30%
Ruh Kaan

  • Reaping Scythe (EX Space)
    • Movement speed during haste increased from 33% to 60%
  • Overload (T)
    • Damage bonus reduced from 40% to 35%
Shifu

  • Overload (T)
    • Damage bonus reduced from 40% to 30%
    • Haste reduced from 40% to 30%
Taya

  • Razor Boomerang (M1)
    • Movement speed when using Razor Boomerang during Haste (Space) increased from 75% to 100%
  • Haste (Space)
    • Taya's Haste indicator bar appearance now made more prominent from all sources
    • Haste factor reduced from 70% to 45%
    • Duration increased from 2s to 3s
  • Overload (T)
    • Haste reduced from 40% to 20%
Thorn

  • Burrow (Space)
    • Fixed a bug causing multiplicative scaling haste buffs
  • Overload (T)
    • Damage bonus increased from 40% to 45%

Battlerite - sls_beth
It’s time for the Community Weekly!



Have an idea for a new outfit in Battlerite? We’d love to see it! Check out the Concept Art Contest here! You have until 11:59 PM CET on March 8th to submit your skin, the winning design will be added to the game!


A new chapter has been added to the Book of Lore, learn more about mysterious Talon Island now!



https://store.steampowered.com/app/879160/Battlerite_Royale/
Don’t miss out, Battlerite Royale is now free-to-play!

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Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

Lucie is the Star of the Show this week, thank you zulcat!



View the original here.

Darinushka is back again with more beautiful artwork!



View the original here.

Our favorite faun is here to spread the love, thank you spacelazy for this amazing piece!



View the original here.

Charged up and ready to blast! Made by KrimChers.



View the original here.

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Video Highlights
Our content creators have been busy at work making new videos!

BattleManly with Best of Battlerite Royale #11, tune in for a good laugh and intense gameplay.
https://www.youtube.com/watch?v=n1FLcsx1q9c
Jenius20 reflects over mind games in Battlerite, and introduces us to Oldur the Cat.
https://www.youtube.com/watch?v=1x9_j13QfAs
Check out Proxolol as he runs into some bubble trouble!
https://www.youtube.com/watch?v=HuyTlozo_a4
Top-notch Battlerite highlights with some chill music, what's a better way to spend your Friday?
https://www.youtube.com/watch?v=juNeeYelN_o
Battlerite - sls_beth
It’s time for the Community Weekly!



https://www.youtube.com/watch?v=uBPBood2Rhw
Battlerite Royale is now free-to-play, watch the launch trailer and get in on the fun!



Got an awesome idea for a new outfit in Battlerite? Don't miss your chance to share it with us in the Concept Art Contest, the winning outfit will be added to the game! All details here.



https://store.steampowered.com/app/1024610/Battlerite_Royale__Legendary_Adventure_Pack_Vol2/
Looking to get your hands on more cool outfits? Check out the Legendary Adventure Pack Vol.2.



Hotfixes were added this week, read the hotfix notes here.

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Fan Art

We have a ton of talented artists in our community, and they’ve been hard at work!

If you want a chance at being featured in the Community Weekly, share your art on Twitter with #BattleriteArt and we may see it!

KrimChers has shared two beautiful pieces this week; Blossom playing the guitar, and gorgeous Poloma.




View the originals here and here.

SplashBrush is back this week, and it looks like Lucie has learned how to pull a rabbit out of a hat, and not just any rabbit! It's Zander!



View the original here.

Applestream drew one of their favorite Champions, Ashka. Ashka like fire.



View the original here.

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Video Highlights
Our content creators have been busy at work making new videos!

Xiomaro goes through the changes in Battlerite 2.0, check it out here:
https://www.youtube.com/watch?v=fmwJBa5i0cY
BattleManly is here for another week, with Best of Battlerite #93 and Best of Battlerte Royale #10.
https://www.youtube.com/watch?v=RceVDn915Vw
https://www.youtube.com/watch?v=jaE6okB6BE8
Joltzie tried a Raigon build with the new changes in Battlerite!
https://www.youtube.com/watch?v=UPhp_fjr-es
Jenius20 is here as well to try out Battlerite 2.0!
https://www.youtube.com/watch?v=Fy7CFiY_Rf8
Battlerite - sls_Liz


Battlerite Royale is Free to Play NOW!

Grab a friend and get in on the action now - everyone's invited!

https://store.steampowered.com/app/879160/Battlerite_Royale/
Feb 15, 2019
Battlerite - sls_Liz



The Big Patch™ hits servers one day before the free to play launch of Battlerite Royale, on February 18th at 9:00 AM CET. Downtime is scheduled to last up to 2 hours. Both Battlerite and Battlerite Royale will be offline during this time.

There are lots of large changes coming to Battlerite with this patch. You can read up on the thought process behind these changes in our Dev Update.

Battle Season 1

Unlock unique rewards every Battle Season with the new Battle Pass feature! Battle Pass progress is shared between Battlerite and Battlerite Royale, giving players the freedom to progress their Pass however they choose.

With the introduction of the Battle Pass come the Battle Seasons, starting with Battle Season 1. We're restarting the season counter to make it clear when the Battle Pass and its related changes was introduced and that the Season is shared between both games.

The Battle Pass

Progress your Battle Pass by leveling your Tier level, with each Tier level having new rewards to potentially unlock. Advancing to the next Tier level requires 10 Battle Stars, which can be earned by leveling up your Season Level, completing Daily Quests, or completing Season Quests.

The Free Pass

Everyone has access to the Free Battle Pass, which gives rewards at Tier levels 2, 5, 7, 11, 13, 16, 19, 23, 27, 31, and 36. These rewards include:
  • 6x Silver Chests
  • 2x Avatars
  • 2x Rare Weapons
  • 1x Rare Pose



The Premium Pass

Upgrade your Battle Pass to the Premium Pass to unlock rewards at every Tier level. Pre-purchase the Premium Pass here or purchase it in-game for 950 Gems.

Players also have the option to upgrade to the Premium Pass and purchase an additional 15 Tiers for 2500 Gems in game (unless already pre-purchased).

Premium Pass owners can unlock all the Free Pass rewards, as well as potentially:
  • 1x Legendary Mount
  • 2x Legendary Outfits
  • 2x Legendary Weapons
  • 1x Epic Mount
  • 9x Epic Pets, including variations (27 total)
  • 2x Epic Poses
  • 2x Epic Emotes, including variations (4 total)
  • 3x Epic Weapons
  • 1x Rare Mount
  • 6x 100 Gems or Diamonds (players can choose which currency)
  • 5x 10% Season XP Boosts (Season XP Boosts stack additively)
  • 8x Avatars
  • 1x Legendary Chest
  • 2x Dragon Chests
  • 1x Arctic Chests
  • 1x Creepy Chest
  • 1x Ancient Chest
  • 1x Gold Chest
Purchasing Tiers

Players who upgrade to the Premium Pass can purchase Tiers directly for
  • 1 Tier for 150 Gems
  • 5 Tiers + 1 Extra for 750 Gems
  • 10 Tiers + 4 Extra for 1,500 Gems
Tiers purchased after the max Tier of 50 will be converted into Season XP. All Battle Star progress is kept and applied to your new Tier level.

Season Level

The Season Level is a new type of Account Level that resets every Season. Gain 2 Battle Stars every time you level up, and 5 Battle Stars every 5th level. Once a player has reached a max Tier level of 50, any Battle Stars earned will be converted into Season XP, which increases a player's Season Level. Season Level history will be shown in the profile from Battle Season 2 onward.



Account Level

Account Levels are still around! Account Levels now represent your total accumulated level from previous and current Seasons in both Battlerite and Battlerite Royale. No legacy Account Levels have been lost. Account Level is displayed in the profile, above your current Season Level, and in the Friends List.

New Season Quests

Every Battle Season now brings new quests that unlock each week for ten weeks! Season Quests are not shared between Battlerite and Battlerite Royale and can only be progressed in their respective game client. However, both will contribute to the same Battle Pass progress. Season quests can only be progressed in Casual and League. There are Free and Premium Quests - Free Quests can be progressed by all players, but Premium Quests require upgrading the Battle Pass to progress. In Battlerite there are:
  • 1 Free Quest per week
  • 1 Premium Quest per week
  • Total of 20 Quests per Season
  • 8 Battle Stars rewarded per completed Quest (Free and Premium)
Daily Quests

Daily Quests have been reworked and are now shared between Battlerite and Battlerite Royale. Each completed Daily Quest rewards 150 Battle Coins and 3 Battle Stars. Daily Quests can be progressed in Vs AI, Casual, and League. Don't forget that Daily Quests still progress signed Sponsors!Additionally, some old Daily Quests have been removed and new ones added. The new Daily Quest pool consists of the following quests:
  • Play 6 Matches
  • Play 4 Matches as a Ranged Champion
  • Play 4 Matches as a Melee Champion
  • Strike a Killing Blow in 2 different games
  • Deal 5000 Damage
  • Heal or Absorb 2000 Damage
  • Deal 300 Damage with Ultimate Abilities
  • Play a match in a Party
  • Collect 1000 Season XP
  • Gather 2000 Energy
  • Hit 5 projectiles in a row in 4 matches
  • Hit 5 melee attacks in a row in 4 matches



Sponsors

Sponsors are still around with the introduction of the Battle Pass, and can still be progressed by completing Daily Quests. They are now shared between Battlerite and Battlerite Royale.

Champions that are rewarded through sponsors are now unlocked in both Battlerite and Battlerite Royale, though Champions no longer provide token compensation when the Champion is already owned.

There are five sponsors for Battle Season 1. Three Sponsors return from previous seasons and two new Sponsors join them. The Stewards of the Arena are available for all players to progress and will unlock Raigon and a unique Raigon weapon and outfit. The Halls of Triumph sponsor is only available for players who have upgraded to the Premium Battle Pass and contains a unique pose, outfit, and weapon for Jumong.

If you are still signed with a sponsor from Season 5 you will still be able to complete it. All sponsors from previous seasons will be marked with a star.

Boosts

Due to the change to Season Levels and introduction of the Battle Pass, Boosts have much more value than previously. For this reason, Boosts now grant a 50% Season XP bonus instead of 100% Account Level XP bonus. Boosts will still grant 100% Champion XP and double the Battle Coins earned from matches as previously. You can purchase XP Boosts in your profile.10% Season XP Boosts can be earned by progressing through the Premium Battle Pass and stack additively.

General Updates

Leaderboards
  • To be considered for leaderboard placement, you or your team must have at least 20 games played
UI
  • Improved NEW Tag - you can now more clearly see which items were newly unlocked and clear all tags with the click of a button
  • See your Season XP progress and any related Battle Stars gained right after the match in the new in-game reward screen
  • Season End Dates changed to a timer format
  • Top Bar adjusted to display Season Level
  • Main menu navigation bar now has a blur behind it to improve legibility
  • Fixed a bug where the Daily Quest timer would sometimes display a highly inaccurate time until refresh
  • Fixed a bug where Emotes weren’t equipped correctly when entering a league match



In-Game Lobby

The lobby now shows your team members, including their equipped Outfit, Weapon, Pose, and Pet!

Emotes

The number of emote slots has increased from 4 to 6. The UI will also now show which slot an Emote is equipped to with an icon indicator, and now shows the HUD Emote icon for easier recognition.

Gameplay Updates

General
  • Footstep sounds for Mounts and Champions have been added
  • Stealth Eye Indicator radius increased by 0.2 for all three indicator ranges
    • Red: 2.8 → 3
    • Orange: 5.3 → 5.5
    • Yellow: 7.8 → 8
  • Mount Up cast time decreased from 1s to 0.8s
The Armory
As we addressed in a previous Dev Update on the Big Patch™, we've been looking at ways to diversify player choices and repetitive nature of rounds. We've decided to add in a new system that will allow players to personalize and customize each and every round to their liking with the Armory.

Available before each new round, players can now pick a set of items (Equipment and Consumables) to bring with them into battle. These items are not persistent between rounds and the number of items you can choose to take into the fight increases by one each round, up to maximum of three.

Equipment


Teldo's Quickblade
  • Every 15s, your primary ability deals 8 bonus damage and inflicts Fading Snare for 1s.

Heart of Boulder Pass
  • When you fall below 50% health, you become invulnerable for 3s. Only triggers once per round.
  • Bonus - Max Health: +20

Wind Walkers
  • When your Ultimate is ready, your movement speed is increased by 10%.
  • Bonus - Movement Speed +7%

Ahmrilas Ward
  • You receive +50% healing from Health Shards and +50% energy from Energy Shards.
  • Bonus - Healing Received: +12%

Champion's Blade
  • Every 15s, your primary ability heals you for 14 health. Excess healing is converted into a shield that lasts for up to 6s.

Crown of Power
  • Begin the round with a shield that absorbs up to 25 damage. You gain +15 % damage and healing output while the shield last.
  • Bonus - Damage and Healing Output: +5 %

Jolting Amulet
  • After using your Ultimate, regain 25% energy.
  • Bonus - Energy Gain from Abilities: +10%

Void Reaper
  • Whenever another player dies, you gain +20% damage output for 8s.
  • Bonus - Dealing damage to an enemy reduces their healing received by 15% for 2s.

Timestone Pendant
  • Every 15s, your current cooldowns are reduced by 1s each.
  • Bonus - Cooldown Reduction: +5%
Consumables


Healing Salve
  • Apply a salve that heals you for 36 health over 6s. Taking any damage breaks the effect.
  • Stacks: 3
  • Cast time: 0.1s
  • Cooldown: 6s

Rock
  • Throw a rock. Hitting an enemy deals 5 damage, inflicts Fading Snare for 0.5s and knocks them back.
  • Stacks: 3
  • Cast time: 0.5s
  • Cooldown: 8s

Grappling Hook
  • Throw a grappling hook. Hitting a wall pulls you to that wall.
  • Stacks: 3
  • Cast time: 0.25s
  • Cooldown: 0.5s

Meteor
  • Call down a meteor with 100 health at target location that knocks enemies back and blocks the path for 8s
  • Stacks: 2
  • Cast time: 0.4s
  • Cooldown: 15s

Chronometer
  • Activate to grant you nearby allies 75% Fading Haste for 3s
  • Stacks: 2
  • Cast time: 0.1s
  • Cooldown: 15s

Explosive Barrel
  • Roll a barrel that explodes on impact, dealing 24 damage to nearby enemies and igniting the area to deal an additional 30 damage over 4s
  • Stacks: 2
  • Cast time: 1.2s
  • Cooldown: 15s

Vampiric Potion
  • Drink to increase your damage output 20% and gain 50% life leech for 6s
  • Stacks: 1
  • Cast time: 0.1s

Rabbit Potion
  • Drink to break out of any negative effect and turn into a rabbit for 3s. While you are a rabbit, you gain 50% increased movement speed and can hop twice to knock enemies back.
  • Stacks: 1
  • Cast time: 0.1s

Rocket Booster
  • Dash forward and grab the first enemy hit, dealing 6 damage. Upon hitting a wall with a grabbed enemy, inflict Stun for 1.2s to that enemy.
  • Stacks: 1
  • Cast time: 1.2s
Overload

Overload was designed specifically to deal with boring endgame scenarios. On the winning side, having an additional player means you have time on your side and incentivizes you to play in a safe and drawn out way. The losing side can't win the long game against a team with reliable value like healing and more available abilities, so they have to take a risk to make a comeback happen. However, many players won't take the risk even if it's their only chance to win the round. Instead, they will run away hoping for their enemies to make a big mistake. It's not a fun or particularly skillful way to play the game for either side and the predictable way these scenarios play out makes it even less fun. This wait is doubly painful if you are dead and want the round to end.

Overload is meant to end rounds in way that is quick, fun, and fair. The damage amplification in both directions rewards aggressive play from both sides. The movement speed reduces cooldown reliance and allows the user to set the pace while the time limit forces them to take the initiative. We are increasing the comeback chances by making the game more volatile rather than giving the losing team an advantage. The winning team may need to play better to close out a round but they still have the advantage. Even if a user equalizes the game state through a kill, the remaining enemies have the option to overload if they too want to gamble on their skill.

For additional reading material on Overload, check out your latest Dev Update at the local blog.

The ability works as follows:
  • Default Keybind: T
  • You gain 1 Overload charge each time an ally dies
  • Heals self for 20% of your missing health and boosts damage and healing output, movement speed, and ability cooldown rate. You take 40% increased damage during the effect.
  • Damage Output increased by 40%
  • Healing Output increased by 40%
  • Movement Speed increased by 40%
  • Ability Cooldown Rate increased by 40%
  • Duration: 8s
  • Cast time: 0.1s
  • Cooldown: 8s
  • Default Keybind: T
Arena Updates
As we mentioned in the Dev Update, we're adding some variety to our Arenas and adding some experimental new map objects. The follow maps have received updates:
  • Meriko Summit (Day and Night) now has Explosive Barrels
  • Blackstone Arena (Day and Night) now has Explosive Barrels
  • Daharin Battlegrounds (Day and Night) now has Jump Pads
  • Skyring (Day and Night) now has Jump Pads
Explosive Barrels
  • When damaged, the Explosive Barrel explodes after a 1.2 second delay. It deals 20 damage, and leaves a damaging fire area that deals 30 damage over 4 seconds.
Jump Pads
  • By stepping into the jump pad circle, you are blasted high into the air where you are unhittable. You rise and fall over a total of 4 seconds. After landing, you are stuck in a recovery animation for 1s and you inflict Incapacitate for 1.5s on nearby enemies.
  • Jump Pads have a cooldown period of 40 seconds and begin each round on cooldown.
Movement Speed Increases

As mentioned in the aforementioned Big Patch™ Dev Update, movement speed will be increasing across the board in this patch while Champion's health is also being lowered. The following changes to health and Champion movement speed will be implemented:



Champion Updates

Here's the part of the notes that we usually go over all of the individual Champion balance changes that are en route. HOWEVER we have a bit of a problem in that the inclusion of all the balance changes actually makes the Patch Notes for the Big Patch™ has too many characters to post as an announcement.

So the Big Patch™ Notes are too big for Steam.

So if you want to see the Champion Balance changes, you'll have to head over to our blog where we also post the Patch Notes! And you'll definitely want to do that before there is a LOT of stuff that's changing.

Click here for Patch Notes with Champion Updates
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