Gosh, Battlerite Royale is morish. In many ways that’s not surprising. I’ve been a longtime (if intermittent) fan of Battlerite‘s brawling, and while half the games industry seems determined to wear away my patience for them: battle royale structures work for me. They thrust me into situations that other modes don’t.
Does Battlerite’s top-down MOBA-esque combat still work when transplanted from the fast-paced 3v3 matches it was built around? I rather think it does. (more…)
Multiplayer games are the best type of games, because they’re built around the most interesting components known to humans: humans. Men, women, and an awful lot of children.
Internet strangers aren’t always the friendliest bunch, but they can surprise you in ways that a static system can’t. People form the living, beating hearts of the gaming moments I value the most. Join me, then, as I point at the games that encase those beating hearts best. (more…)
Battle royale games are exciting, but assault rifles are dull – perhaps Battlerite Royale‘s fantasy fusion of top-down arcade shooter, MOBA, and battle royale will be the one to win me over? A spinoff from Stunlock Studios MOBA-ish arena fighter Battlerite, Battlerite Royale is out now as paid early access, although the final version will be free-to-play. Twenty characters (with their own abilities) dive into an open battlefield, and only one gets to walk out. Familiar in concept, but there’s no sniping people from half a mile away in this magical murderworld.
Battlerite Royale, the standalone battle royale spin-off of excellent MOBA brawler Battlerite, is gliding into Early Access on Wednesday, and to mark the occasion developer Stunlock Studios has released a new trailer showing us how an average match will unfold.
Players will start by dropping from the sky and slamming into the ground—no parachutes necessary—before exploring either solo or in teams. You'll gather loot by destroying small purple orbs, or you can unlock bigger red orbs (see 0:26) for better loot, but it'll take longer and leave you vulnerable.
The combat still looks as good as it did in the original game, and the fact that it's all close quarters means that rounds are likely to keep going until the playable circle gets very small indeed—skip to 1:16 for an example of a tight final battleground. You can also see a decent flyover of the entire map at 0:51.
Battlerite Royale will cost $19.99 in Early Access, where it will remain for six months. When it launches for real, it'll be free-to-play, but you might have to pay for extra champions (Stunlock is still working out the details). It's fully-playable at the moment, and all the champions from Battlerite have been reworked to make sure they're suited to the battle royale setting.
During Early Access, Stunlock will add new maps, weapons and champions, it said.
Existing owners of Battlerite will get some battle royale bonuses, too.
Check out the Steam page here.