If you haven’t read up on our Dev Update last week, make sure to check it out! It’s filled with screenshots of Royale and information on how it will work!
This Sunday June 3rd the best of Rising Stars will be competing for their chance to take part in the next Season of Battlerite Pro League! Make sure you tune in as teams battle for survival for EU and NA teams on http://twitch.tv/rivalesports at 19:00 CEST for EU and 17:00 PST for NA, or tune in at http://twitch.tv/rholltv at 19:00 BRT to watch SA!
We’re never able to showcase all of the amazing art that our community produces, and so we want to take a moment flood you with all of the amazing art that we’ve missed and wanted to share!
First up is by amazing artist SplashBrush of adorable ‘lil Blossom being silly:
If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!
This weekend play for Double Account Experience from 7:00 UTC May 25 until 22:00 UTC May 28th. Climb the Season 2 Leagues and earn twice the XP at the same time!
There’s a new Dev Update out on Battlerite Royale! This past week several interviews on Battlerite Royale, its direction, art, and gameplay has been published. While the last Dev Update covers some of what was in those interviews, there’s also some new information for you to check out!
The BPL Playoffs take place this weekend! Watch this Seasons teams battle it out in the brackets, and see who’s going to the BPL Season 1 Finals at Dreamhack Summer!
If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!
Hotfix 1.6.0.1 addresses bug that came with Season 2 and Patch 1.6. This hotfix was rolled out today, May 18th. Some fixes were deployed beforehand. Please verify the integrity of your game files to ensure that this update reaches you.
General Updates
Changes in the network model affects the game in multiple ways, but we have found and fixed bugs and will keep on looking. The end result will be better than it was before.
Fixed an issue where after having died the camera would switch to observing an ally too quickly
UI / HUD
Fixed an issue where you could sign the Gold League Guild sponsor only if you reached Gold League in Season 1. It will now only allow you to sign it if you reached Gold League in Season 2
Fixed an issue where various HUD elements would show incorrect usernames
Champion Updates
Fixed an issue where the M2 heals of Blossom, Lucie, Oldur, Pearl and Ulric would not find a target correctly when the target stood next to a wall and the heal was thrown at the wall.
Ashka
Firewall (R)
Fixed an issue where if one end of the wall was inside map walls, they would not stop projectiles correctly
Blossom
Fixed an issue where Blossom's Hop 'n Skip Battlerite caused the Hop recast to get a cooldown
Fixed an issue where Blossom's Cautious Battlerite caused cooldown to be reduced on Hop when exiting the Hop invisibility Buff early
Croak Battlerites
Frog Slice
Fixed an issue where Frog Slice dealt less damage than intended
Destiny
Plasma Wall (E)
Fixed an issue where if one end of the wall was inside map walls, they would not stop projectiles correctly
Lockdown (EX E)
Now correctly adds the shield from the Plasma Booster rite
Mega Sphere (R)
Now correctly adds damage from accelerated projectiles with Plasma Accelerator
Freya
Electric Shield (Q)
Fixed an issue where the Counter duration was longer than intended
Jamila
Stalking Phantom (F)
Fixed an issue where the Phantom hitting a counter or a shield would make Jamila the target of the resulting effect
Oldur Battlerites
Eternal Dunes
Fixed an issue where rite was not giving out the correct amount of healing charges if the healing charges would have been greater than the max
Pestilus
Infest (Space)
Fixed an issue where cooldown would count down even while infested
Rook
Crushing Blow (M2)
Partially fixed an issue where the animation would not play correctly. It should now work in low latency scenarios. A more complete fix will be coming within a few hours.
Sirius Battlerites
Moonlight
Fixed an issue where rite was not giving out the correct amount of healing charges if the healing charges would have been greater than the max
Zander
Portal (Q)
Fixed an issue where the effect displaying where the target traveling through it was aiming would not be correctly displayed
The Battlerite Royale map has been revealed, along with a bunch of concept art for the finer details. You can check it all out in our latest Dev Update.
Season 2 is live now - new sponsors await, the leaderboards have been reset, and Champions have been updated!
Catch up on everything that’s come with the new patch here.
The last week of the BPL Group Stage begins this weekend, as the teams battle it out for placements in the Playoffs. The top-seeded teams get a ticket straight to the Semifinals. Make sure you make your predictions at https://predict.bpl.gg/ and tune in to see if your teams win!
BPL North America air on Saturday, May 19th, starting at 12:00 PT / 21:00 CEST
BPL Europe will air on Sunday, May 20th, starting at 10:00 PT / 19:00 CEST
BPL South America will art on Sunday, May 20th, starting at 20 BRT / 16:00 PT / 1:00 CEST
Rising Stars
The last Rising Stars tournament of BPL Season 1 takes place this weekend, make sure you sign up for your chance to win Pro League Chests and a chance to compete in Battlerite Pro League next Season!
If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!
Patch 1.6 is scheduled for Wednesday, May 16th, and will be the end of Season 1 and start of Season 2. Patching is scheduled to begin at 9 CEST.
General Updates
Physics can now be turned off to increase CPU performance, although it will give players less info about enemies in fog of war
Due to changes to underlying systems in preparation for Battlerite Royale, Battlegrounds is no longer available for hosting through Private Matches
Season 1 Rewards
Season 1 Avatars will be rewarded depending on your placement for Season 1. No other reward is given for season placement, as sponsors were designed to replace this.
The Top 5 in each region on the Leaderboards will receive a title for their placement.
Season 2
Season 2 will begin on May 16th, with two new sponsors appearing alongside four previous ones, most of them brandishing new rewards. Currently season 2 is scheduled to last until July 17th.
If you have sponsors signed from Season 1, you will still be able to complete them. All sponsors from Season 1 will be marked with a star.
Network Model
Large parts of the network model used for Battlerite has been reworked and improved upon in preparation for Battlerite Royale. As these improvements will benefit the other game modes in Battlerite as well, the new network model is included in this patch.
UI
Fixed a bug that caused the Friend List to change friend's usernames
With Season 2 live, you can now preview Leaderboard history (per Season)
Leaderboard now only uses rank data (most played champion)
Improvements to make sure the Leaderboard shows the correct data
Audio
Addressed an issue where the audio engine would cause degradation of high frequency content in audio assets
Most voice lines are now synced across clients
Champion Updates
General The changes in this patch focus mostly on improving upon or replacing rites that see little use as another step in our ambition to provide our champions with multiple viable and fun rites to choose from. As usual, some of the more popular and powerful rites also see adjustment. A few champions get larger changes to their rites either because they have been struggling or because they suffered from poor variability in their rite trees.
VFX for Alysia, Zander, and Thorn have been updated for improved performance and clarity
Ashka Battlerites
Fire Ward (Space)
Shield value increased from 15 to 16
Emberfire (Reworked) (Q)
Now grants a Shield for each enemy hit by Flamestrike
Shield absorbs up to 10 damage and lasts up to 3s
Lava Punch (E)
Removed
Fire Punch (E)
Removed
Molten Core (New Offense Rite) (E)
Molten Fist causes your next Fireball to deal 2 bonus damage and inflict Ignite
Added to Basic Loadout, replacing Lava Punch
Mach Punch (New Mixed Rite) (E)
Molten Fist travel distance increased by 50% and cooldown is reduced by 1.5s
Bakko The Axe and Shield rite continues to create uncertain situations where the availability of Bulwark is up in the air. As such we are removing it and instead adding a new rite that speaks more to Bakko's identity as someone going into the breach, protecting those behind him.
Battlerites
Axe and Shield (M1)
Removed
The Red Axe (M2)
Healing per charge reduced from 2 to 1
Added to Basic Loadout, replacing Axe and Shield
Howling Axes (M2)
Cooldown reduction increased from 1.5s to 1.75s
Heroic Leap (Space)
Now grants one weapon charge per target hit instead of 3 bonus damage
Hold the Line (New Support Rite) (Q)
Blocking an attack with Bulwark grants a shield to the nearby ally with the least health
Shield absorbs up to 18 damage for 3s.
Shield Bash (Q)
Weaken factor reduced from 50% to 40%
Dizzying Dash (E)
Snare factor increased from 15% to 20%
Croak
Sludge Spit (EX M2)
Blind duration reduced from 4s to 3s
Noxious Lunge (E)
Cast time reduced from 0.15s to 0.1s
Damage increased from 12 to 14
Destiny We still have our eye on Destiny for potential future changes that will allow her to carve out a more stable place for herself, but in the meantime some of her lesser used rites see improvements both in numbers and functionality.
Battlerites
Dispatch (Space)
Destiny now returns to the Magnetic Orb form for the remaining duration after jumping
If it is available, her attack charge is spent in the recast
Energy Conversion (Q)
Increase base shield from 12 to 14
Lasting Plasma (E)
Removed
Plasma Accelerator (New Mixed Rite) (E)
Accelerates allied projectile speeds up to 200% as they pass through Plasma Wall
Your projectiles deal 2 bonus damage when accelerated
Expansion Pack (R)
No longer increases Fading Snare duration, instead replaces Fading Snare with a Root that lasts 1s
Ezmo The Grimoire of Death rite will now no longer claim the Center Orb in one go, but will instead grant Ezmo some immediate value out of Grimoire of Chaos while still retaining the same damage potential. Shackle sees some adjustment to allow Ezmo to combo it with Grimoire of Chaos, meaning the two can still be used together for good control of the Center Orb.
Shackle (E)
Damage increased from 8 to 10
Cast time increased from 0.9s to 1s
Battlerites
Grimoire of Death (F)
Damage bonus moved to the lashing, now deals up to 10 bonus damage over the pull
Freya Seeing Freya walking around with a massive Shield is an impressive sight, but might also be a bit too common. With the following changes the shield she gains from one opponent remains the same, while decreasing the value out of multi-hits. Thunderslam sees an adjustment to promote using it as not just a Static applying tool.
Electric Shield (Q)
Additional shield value gained per new target hitting Electric Shield reduced from 18 to 18/15/12
Thunderslam (EX E)
Bonus damage against targets with Static increased from 6 to 10
Battlerites
Lightning Rod (E)
Yields a 8/7/6 health shield per target hit
Hitting one target yields 8 shield value, two targets yields 8+7, etc
Iva Battlerites
EMP (E)
Now also removes negative effects from nearby allies
Jade Battlerites
Shadow Shot (M2)
Healing increased from 8 to 12
Shrapnel (F)
Now grants +2 damage per shot, both to direct damage and area damage
Snare duration increased from 1.5s to 2s
Jamila Jamila remains a bit of an underdog but these quality of life changes alongside some fresh new rites, some of them replacing other less used ones, should push her performance to a better level.
Blood Kunai (EX M2)
Now bounces to the target in range with the lowest HP that can be healed
Shadow Dance (Q)
Immaterial duration increased from 0.5s to 0.75s
Deadly Blow (R)
Cast time reduced from 0.7s to 0.6s
Battlerites
Roundhouse Kick (Space)
Removed
Quick Strike (Moved Reworked) (Space)
Moved from Hook Shot to Elusive Strike
Elusive Strike can now be recast to perform a short dash dealing 10 damage and inflicting Lesser Phantom Buff, dealing 16 damage after 2s
Blade Swirl (Q)
Removed
Agile Shadow (Q)
Removed
Crimson Blur (New Mobility Rite) (Q)
Grants a 70% Fading Haste lasting 0.75s when successfully countering an attack with Shadow Dance
Shroud of Shadows (New Survival Rite) (Q)
Reduces damage taken by 30% for 2.5s after the invisibility of Shadow Dance fades
Deceptive Momentum (New Survival Rite) (E)
While being pulled you take 75% less damage
Lurking Phantom (F)
Now called Shadow Double
In addition to Stalking Phantom being able to wall jump, you can now recast to twitch places with the Stalking Phantom once it is stopped and remove negative effects
Jumong Battlerites
Prey Drive (M2)
Hits now heal for 10 health, and an additional 6 health when consuming Seeker's Mark (instead of 8 and 8)
Added to Basic Loadout, replacing Marked Prey
Marked Prey (E)
Removed
Trapper (E)
Duration of second trap reduced from 3s to 2.5s
Lucie Battlerites
Dynamic Solution (Q)
Now also increases knockback distance by 20% (from 3 to 3.6)
Oldur With a change to the Eternal Dunes rite Oldur gets a new way to compensate for his lack of burst healing if you choose to go for a more support focused loadout.
Battlerites
Eternal Dunes (E)
Now allows Oldur to get up to 5 healing charges by hitting enemies. Bonus healing charges will not regenerate.
Pearl
Bubble Barrier (E)
Maximum slow while inside of the bubble reduced from 50% to 40%
Battlerites
Riptide (Space)
Damage increased from 8 to 10
Tsunami (Q)
Damage increased from 8 to 10
Pestilus Pestilus is one of the champions that has suffered from the least variance in his rite picks. With the changes to his rites there should be more reasons to deviate from his established build and try some new rites out.
Brain Bug (EX E)
Duration increased from 2s to 2.5s
Battlerites
Colony (M2)
Hitting an enemy with Bloodsucker now inflicts Moth and spreads Moth to nearby enemies
Hitting Queen will still spread Moth to nearby enemies as well
Disperse (Space)
Snare factor increased from 20% to 25%
Spores (Space)
Weaken factor on enemies increased from 50% to 60% and damage & healing output of allies increased from 25% to 30%
Broodmother (Q)
Now also increases the Queen's area of effect by 10%
Battlerite category changed from Control to Mixed
Sacrifice (Q)
Snare factor increases by 5% for each additional tick an enemy stays in the Queen’s area (for a maximum of 45%)
Battlerite category changed from Offense to Control
Hive Mind (Q)
Battlerite category changed from Mixed to Utility
Heart of the Swarm (New Mixed Rite) (R)
Swarm sends out Lesser Moth projectiles dealing 5 damage or healing for 3, to nearby enemies and allies when destroyed[
Cooldown is reduced by 3s
Inflicts Moth and heals self for 1 health
Poloma Battlerites
Dark Souls (M1)
Radius bonus increased from 20% to 30%
Soul Theft (M2)
Damage and healing increased from 8 to 10, now also inflicts a 1s Fading Snare.
Ghostly Strike (Space)
Damage increased from 6 to 8
Spirit Walker (Q)
Tooltip fixed so it correctly states that haste is increased from 40% to 60%
Raigon Battlerites
Acrobatics (Space)
Now also reduces cooldown by 1s
Soaring Speed (E)
Removed
Perilous Height (E)
Now also inflicts a 1.2s Fading Snare to enemies dealt area damage
Seismic Retribution (New Survival Rite) (E)
Seismic Shock hits reduce the cooldown of Retribution by 1.5s and grant 2 weapon charges.
Rook The previous changes to Rook were primarily meant to improve his performance in organized play. While this was more or less achieved, it came at the cost of Rook overperfoming in general matchmaking games. With these changes we take a step back and remove the guaranteed incap combos he previously had. In return, one of his more picked rites is now part of Rook's core abilities, allowing him to include a different rite in his rotation.
Eat (EX M1)
Healing over time reduced from 24 to 20
Crushing Blow (M2)
Squash rite now included in base
Stun duration reduced from 0.5s to 0.4s
Rush (Space)
Stun duration reduced from 0.5s to 0.4s
Smack (R)
Cast time increased from 0.3s to 0.35s
Battlerites
Squash
Now included in base kit
Rook Smash (M2)
Added to Basic Loadout, replacing Smash
Endurance (Space)
Hitting an enemy further reduces cooldown by 2s
Raging Bull (Space)
Now reduces cast time and cooldown of rush by 50% instead of 60%
Battlerite category changed from Offense to Utility
Fixed an issue with Raging Bull where casting Rush when Berserk ended would result in Rush having no cooldown; it will now always have the Raging Bull cooldown.
Ruh Kaan It's a bit too easy to escape the dreaded Shadow Beast hiding within Ruh Kaan. The change to Shadow Claw should overall provide Ruh Kaan with more consistent value out of his Shadow Beast form, while still being reliant on hitting his Shadow Claws.
Shadow Claw (Ultimate M2)
Pull distance increased from 2.5 to 4
Knockback duration increased from 0.25s to 0.33s
Battlerites
Death Grip (E)
Cooldown reductions increased from 1s to 1.5s
Nether Blade (New Offense Rite) (R)
Inflicting Curse with Nether Void fully charges your weapon
Sirius Sirius sees the same treatment to Moonlight as Oldur does to Eternal Dunes. As Sirius has a longer cooldown on Lunar Strike and is also reliant on successfully applying petrify, there is more value inherent in his rite. Like Eternal Dunes, this should help Sirius healing output should he choose to use a more support focused loadout.
Battlerites
Daybreak (Q)
Post wait time on reappearance reduced from 0.2s to 0.1s (allowing people to act faster)
Sun Screen (Q)
Shield duration increased from 2.5s to 3s
Moonstone (E)
Cooldown reduction increased from 1s to 2s
Moonlight (E)
Sunbath buff removed, now allows Sirius to get up to 5 healing charges by hitting enemies
Each target petrified yields 2 Sunlight charges
Bonus healing charges will not regenerate
Taya Throwing Technique allows Taya to get the jump on a lot of opponents. By toning it down a bit she will need to remain at a more disadvantegous distance.
X-Strike (M2)
Damage reduction per hit increased from 25% to 35%
Battlerites
Throwing Technique (M2)
Bonus range reduced from 15% to 10%
Thorn With the meta shifting after the last patch Thorn once again rose to prominence. His energy gain on Burrow sees adjustment to put in more in line with similar abilities and he will now also be forced to get in closer to engage with his opponents.
Burrow (Space)
Energy gain reduced from 7% to 6%
Evil Clutch (Q)
Range reduced from 10 to 9
Battlerites
Hamstring Briars (M2)
Slow factor increased from 20% to 25%
Impaling Roots (Space)
Damage reduced from 10 to 8
Whiplash (Q)
Damage increased from 12 to 14
Grounding Grasp (Reworked) (Q)
Now, when Evil Clutch starts moving nearby enemies are inflicted with Root for 1.5s
Ulric
Crusade (EX Space)
Travel time increased from 0.4s to 0.45s
Battlerites
Light Speed (Q)
Absorbing attacks with Radiant Shield increases movement speed by 25%/45%/60%, as opposed to 20% stacked per absorbed attack
Light's Embrace (Q)
Healing increased from 10 to 12
Halo (E)
Shield value reduced from 14 to 12
Varesh Battlerites
Return (Q)
Recast time increased from 2s to 2.5s
Inhibitor (E)
Movement speed while casting reduced from 75% to 60%
Law Bender (E)
Cooldown reduction increased from 2s to 3s
Zander To help Zander to once again have a spot on the main stage we remove the Arcane Conductor rite, one of the picks most Zanders simply couldn't go without, and put some of its power into Zander's core kit. Some of his other rites see changes to let him have a more even spread of choices.
Spotlight (EX M2)
Healing increased from 21 to 24 (4x6 instead of 3x7)
Arcane Catalyst (Debuff)
Amplify factor increased from 10% to 15%
Battlerites
Arcane Conductor (M2)
Removed
Ace up the Sleeve (M2)
Now any ally traveling through the portal resets the cooldown of Grand Conjuration. Only the first ally through will reset the cooldown.
Awestruck (New Control Rite) (M2)
Grand Conjuration inflicts a 1.5s Fading Snare
Added to Basic Loadout, replacing Arcane Conductor
Transformation Sickness (E)
Removed
Lead Astray (E)
Arcane Catalyst is now applied when Sheep Form ends
The Big Stage (New Mixed Rite) (E)
Increases Sheep Trick radius by 10% and cooldown by 1s