Patch 1.6 is scheduled for Wednesday, May 16th, and will be the end of Season 1 and start of Season 2. Patching is scheduled to begin at 9 CEST.
General Updates
Physics can now be turned off to increase CPU performance, although it will give players less info about enemies in fog of war
Due to changes to underlying systems in preparation for Battlerite Royale, Battlegrounds is no longer available for hosting through Private Matches
Season 1 Rewards
Season 1 Avatars will be rewarded depending on your placement for Season 1. No other reward is given for season placement, as sponsors were designed to replace this.
The Top 5 in each region on the Leaderboards will receive a title for their placement.
Season 2
Season 2 will begin on May 16th, with two new sponsors appearing alongside four previous ones, most of them brandishing new rewards. Currently season 2 is scheduled to last until July 17th.
If you have sponsors signed from Season 1, you will still be able to complete them. All sponsors from Season 1 will be marked with a star.
Network Model
Large parts of the network model used for Battlerite has been reworked and improved upon in preparation for Battlerite Royale. As these improvements will benefit the other game modes in Battlerite as well, the new network model is included in this patch.
UI
Fixed a bug that caused the Friend List to change friend's usernames
With Season 2 live, you can now preview Leaderboard history (per Season)
Leaderboard now only uses rank data (most played champion)
Improvements to make sure the Leaderboard shows the correct data
Audio
Addressed an issue where the audio engine would cause degradation of high frequency content in audio assets
Most voice lines are now synced across clients
Champion Updates
General The changes in this patch focus mostly on improving upon or replacing rites that see little use as another step in our ambition to provide our champions with multiple viable and fun rites to choose from. As usual, some of the more popular and powerful rites also see adjustment. A few champions get larger changes to their rites either because they have been struggling or because they suffered from poor variability in their rite trees.
VFX for Alysia, Zander, and Thorn have been updated for improved performance and clarity
Ashka Battlerites
Fire Ward (Space)
Shield value increased from 15 to 16
Emberfire (Reworked) (Q)
Now grants a Shield for each enemy hit by Flamestrike
Shield absorbs up to 10 damage and lasts up to 3s
Lava Punch (E)
Removed
Fire Punch (E)
Removed
Molten Core (New Offense Rite) (E)
Molten Fist causes your next Fireball to deal 2 bonus damage and inflict Ignite
Added to Basic Loadout, replacing Lava Punch
Mach Punch (New Mixed Rite) (E)
Molten Fist travel distance increased by 50% and cooldown is reduced by 1.5s
Bakko The Axe and Shield rite continues to create uncertain situations where the availability of Bulwark is up in the air. As such we are removing it and instead adding a new rite that speaks more to Bakko's identity as someone going into the breach, protecting those behind him.
Battlerites
Axe and Shield (M1)
Removed
The Red Axe (M2)
Healing per charge reduced from 2 to 1
Added to Basic Loadout, replacing Axe and Shield
Howling Axes (M2)
Cooldown reduction increased from 1.5s to 1.75s
Heroic Leap (Space)
Now grants one weapon charge per target hit instead of 3 bonus damage
Hold the Line (New Support Rite) (Q)
Blocking an attack with Bulwark grants a shield to the nearby ally with the least health
Shield absorbs up to 18 damage for 3s.
Shield Bash (Q)
Weaken factor reduced from 50% to 40%
Dizzying Dash (E)
Snare factor increased from 15% to 20%
Croak
Sludge Spit (EX M2)
Blind duration reduced from 4s to 3s
Noxious Lunge (E)
Cast time reduced from 0.15s to 0.1s
Damage increased from 12 to 14
Destiny We still have our eye on Destiny for potential future changes that will allow her to carve out a more stable place for herself, but in the meantime some of her lesser used rites see improvements both in numbers and functionality.
Battlerites
Dispatch (Space)
Destiny now returns to the Magnetic Orb form for the remaining duration after jumping
If it is available, her attack charge is spent in the recast
Energy Conversion (Q)
Increase base shield from 12 to 14
Lasting Plasma (E)
Removed
Plasma Accelerator (New Mixed Rite) (E)
Accelerates allied projectile speeds up to 200% as they pass through Plasma Wall
Your projectiles deal 2 bonus damage when accelerated
Expansion Pack (R)
No longer increases Fading Snare duration, instead replaces Fading Snare with a Root that lasts 1s
Ezmo The Grimoire of Death rite will now no longer claim the Center Orb in one go, but will instead grant Ezmo some immediate value out of Grimoire of Chaos while still retaining the same damage potential. Shackle sees some adjustment to allow Ezmo to combo it with Grimoire of Chaos, meaning the two can still be used together for good control of the Center Orb.
Shackle (E)
Damage increased from 8 to 10
Cast time increased from 0.9s to 1s
Battlerites
Grimoire of Death (F)
Damage bonus moved to the lashing, now deals up to 10 bonus damage over the pull
Freya Seeing Freya walking around with a massive Shield is an impressive sight, but might also be a bit too common. With the following changes the shield she gains from one opponent remains the same, while decreasing the value out of multi-hits. Thunderslam sees an adjustment to promote using it as not just a Static applying tool.
Electric Shield (Q)
Additional shield value gained per new target hitting Electric Shield reduced from 18 to 18/15/12
Thunderslam (EX E)
Bonus damage against targets with Static increased from 6 to 10
Battlerites
Lightning Rod (E)
Yields a 8/7/6 health shield per target hit
Hitting one target yields 8 shield value, two targets yields 8+7, etc
Iva Battlerites
EMP (E)
Now also removes negative effects from nearby allies
Jade Battlerites
Shadow Shot (M2)
Healing increased from 8 to 12
Shrapnel (F)
Now grants +2 damage per shot, both to direct damage and area damage
Snare duration increased from 1.5s to 2s
Jamila Jamila remains a bit of an underdog but these quality of life changes alongside some fresh new rites, some of them replacing other less used ones, should push her performance to a better level.
Blood Kunai (EX M2)
Now bounces to the target in range with the lowest HP that can be healed
Shadow Dance (Q)
Immaterial duration increased from 0.5s to 0.75s
Deadly Blow (R)
Cast time reduced from 0.7s to 0.6s
Battlerites
Roundhouse Kick (Space)
Removed
Quick Strike (Moved Reworked) (Space)
Moved from Hook Shot to Elusive Strike
Elusive Strike can now be recast to perform a short dash dealing 10 damage and inflicting Lesser Phantom Buff, dealing 16 damage after 2s
Blade Swirl (Q)
Removed
Agile Shadow (Q)
Removed
Crimson Blur (New Mobility Rite) (Q)
Grants a 70% Fading Haste lasting 0.75s when successfully countering an attack with Shadow Dance
Shroud of Shadows (New Survival Rite) (Q)
Reduces damage taken by 30% for 2.5s after the invisibility of Shadow Dance fades
Deceptive Momentum (New Survival Rite) (E)
While being pulled you take 75% less damage
Lurking Phantom (F)
Now called Shadow Double
In addition to Stalking Phantom being able to wall jump, you can now recast to twitch places with the Stalking Phantom once it is stopped and remove negative effects
Jumong Battlerites
Prey Drive (M2)
Hits now heal for 10 health, and an additional 6 health when consuming Seeker's Mark (instead of 8 and 8)
Added to Basic Loadout, replacing Marked Prey
Marked Prey (E)
Removed
Trapper (E)
Duration of second trap reduced from 3s to 2.5s
Lucie Battlerites
Dynamic Solution (Q)
Now also increases knockback distance by 20% (from 3 to 3.6)
Oldur With a change to the Eternal Dunes rite Oldur gets a new way to compensate for his lack of burst healing if you choose to go for a more support focused loadout.
Battlerites
Eternal Dunes (E)
Now allows Oldur to get up to 5 healing charges by hitting enemies. Bonus healing charges will not regenerate.
Pearl
Bubble Barrier (E)
Maximum slow while inside of the bubble reduced from 50% to 40%
Battlerites
Riptide (Space)
Damage increased from 8 to 10
Tsunami (Q)
Damage increased from 8 to 10
Pestilus Pestilus is one of the champions that has suffered from the least variance in his rite picks. With the changes to his rites there should be more reasons to deviate from his established build and try some new rites out.
Brain Bug (EX E)
Duration increased from 2s to 2.5s
Battlerites
Colony (M2)
Hitting an enemy with Bloodsucker now inflicts Moth and spreads Moth to nearby enemies
Hitting Queen will still spread Moth to nearby enemies as well
Disperse (Space)
Snare factor increased from 20% to 25%
Spores (Space)
Weaken factor on enemies increased from 50% to 60% and damage & healing output of allies increased from 25% to 30%
Broodmother (Q)
Now also increases the Queen's area of effect by 10%
Battlerite category changed from Control to Mixed
Sacrifice (Q)
Snare factor increases by 5% for each additional tick an enemy stays in the Queen’s area (for a maximum of 45%)
Battlerite category changed from Offense to Control
Hive Mind (Q)
Battlerite category changed from Mixed to Utility
Heart of the Swarm (New Mixed Rite) (R)
Swarm sends out Lesser Moth projectiles dealing 5 damage or healing for 3, to nearby enemies and allies when destroyed[
Cooldown is reduced by 3s
Inflicts Moth and heals self for 1 health
Poloma Battlerites
Dark Souls (M1)
Radius bonus increased from 20% to 30%
Soul Theft (M2)
Damage and healing increased from 8 to 10, now also inflicts a 1s Fading Snare.
Ghostly Strike (Space)
Damage increased from 6 to 8
Spirit Walker (Q)
Tooltip fixed so it correctly states that haste is increased from 40% to 60%
Raigon Battlerites
Acrobatics (Space)
Now also reduces cooldown by 1s
Soaring Speed (E)
Removed
Perilous Height (E)
Now also inflicts a 1.2s Fading Snare to enemies dealt area damage
Seismic Retribution (New Survival Rite) (E)
Seismic Shock hits reduce the cooldown of Retribution by 1.5s and grant 2 weapon charges.
Rook The previous changes to Rook were primarily meant to improve his performance in organized play. While this was more or less achieved, it came at the cost of Rook overperfoming in general matchmaking games. With these changes we take a step back and remove the guaranteed incap combos he previously had. In return, one of his more picked rites is now part of Rook's core abilities, allowing him to include a different rite in his rotation.
Eat (EX M1)
Healing over time reduced from 24 to 20
Crushing Blow (M2)
Squash rite now included in base
Stun duration reduced from 0.5s to 0.4s
Rush (Space)
Stun duration reduced from 0.5s to 0.4s
Smack (R)
Cast time increased from 0.3s to 0.35s
Battlerites
Squash
Now included in base kit
Rook Smash (M2)
Added to Basic Loadout, replacing Smash
Endurance (Space)
Hitting an enemy further reduces cooldown by 2s
Raging Bull (Space)
Now reduces cast time and cooldown of rush by 50% instead of 60%
Battlerite category changed from Offense to Utility
Fixed an issue with Raging Bull where casting Rush when Berserk ended would result in Rush having no cooldown; it will now always have the Raging Bull cooldown.
Ruh Kaan It's a bit too easy to escape the dreaded Shadow Beast hiding within Ruh Kaan. The change to Shadow Claw should overall provide Ruh Kaan with more consistent value out of his Shadow Beast form, while still being reliant on hitting his Shadow Claws.
Shadow Claw (Ultimate M2)
Pull distance increased from 2.5 to 4
Knockback duration increased from 0.25s to 0.33s
Battlerites
Death Grip (E)
Cooldown reductions increased from 1s to 1.5s
Nether Blade (New Offense Rite) (R)
Inflicting Curse with Nether Void fully charges your weapon
Sirius Sirius sees the same treatment to Moonlight as Oldur does to Eternal Dunes. As Sirius has a longer cooldown on Lunar Strike and is also reliant on successfully applying petrify, there is more value inherent in his rite. Like Eternal Dunes, this should help Sirius healing output should he choose to use a more support focused loadout.
Battlerites
Daybreak (Q)
Post wait time on reappearance reduced from 0.2s to 0.1s (allowing people to act faster)
Sun Screen (Q)
Shield duration increased from 2.5s to 3s
Moonstone (E)
Cooldown reduction increased from 1s to 2s
Moonlight (E)
Sunbath buff removed, now allows Sirius to get up to 5 healing charges by hitting enemies
Each target petrified yields 2 Sunlight charges
Bonus healing charges will not regenerate
Taya Throwing Technique allows Taya to get the jump on a lot of opponents. By toning it down a bit she will need to remain at a more disadvantegous distance.
X-Strike (M2)
Damage reduction per hit increased from 25% to 35%
Battlerites
Throwing Technique (M2)
Bonus range reduced from 15% to 10%
Thorn With the meta shifting after the last patch Thorn once again rose to prominence. His energy gain on Burrow sees adjustment to put in more in line with similar abilities and he will now also be forced to get in closer to engage with his opponents.
Burrow (Space)
Energy gain reduced from 7% to 6%
Evil Clutch (Q)
Range reduced from 10 to 9
Battlerites
Hamstring Briars (M2)
Slow factor increased from 20% to 25%
Impaling Roots (Space)
Damage reduced from 10 to 8
Whiplash (Q)
Damage increased from 12 to 14
Grounding Grasp (Reworked) (Q)
Now, when Evil Clutch starts moving nearby enemies are inflicted with Root for 1.5s
Ulric
Crusade (EX Space)
Travel time increased from 0.4s to 0.45s
Battlerites
Light Speed (Q)
Absorbing attacks with Radiant Shield increases movement speed by 25%/45%/60%, as opposed to 20% stacked per absorbed attack
Light's Embrace (Q)
Healing increased from 10 to 12
Halo (E)
Shield value reduced from 14 to 12
Varesh Battlerites
Return (Q)
Recast time increased from 2s to 2.5s
Inhibitor (E)
Movement speed while casting reduced from 75% to 60%
Law Bender (E)
Cooldown reduction increased from 2s to 3s
Zander To help Zander to once again have a spot on the main stage we remove the Arcane Conductor rite, one of the picks most Zanders simply couldn't go without, and put some of its power into Zander's core kit. Some of his other rites see changes to let him have a more even spread of choices.
Spotlight (EX M2)
Healing increased from 21 to 24 (4x6 instead of 3x7)
Arcane Catalyst (Debuff)
Amplify factor increased from 10% to 15%
Battlerites
Arcane Conductor (M2)
Removed
Ace up the Sleeve (M2)
Now any ally traveling through the portal resets the cooldown of Grand Conjuration. Only the first ally through will reset the cooldown.
Awestruck (New Control Rite) (M2)
Grand Conjuration inflicts a 1.5s Fading Snare
Added to Basic Loadout, replacing Arcane Conductor
Transformation Sickness (E)
Removed
Lead Astray (E)
Arcane Catalyst is now applied when Sheep Form ends
The Big Stage (New Mixed Rite) (E)
Increases Sheep Trick radius by 10% and cooldown by 1s
The Winners of the Battlerite Art Contest have been announced! Congratulations to Meeshey, Tipakri, Gathen, pilotJones, and Humbuggery! You can view their winning entries further down in the Weekly.
There’s a new game mode on the horizon!
This summer, go beyond the Arena in Battlerite Royale.
The first stage of Battlerite Pro League begins this weekend! Tune in at twitch.tv/battlerite to watch the first part of the North American and European Group Stage, or twitch.tv/battleritesa to watch South America.
The Battlerite Art Contest has come to an end, and the winners have been announced! Congratulations to Grand Prize Winner Meeshey and their animated 3D image of an Oldur Cuckoo Clock!
The BPL Group Stage continues this weekend, as teams in all regions continue to duke it out and try to end up on top. Tune in to http://twitch.tv/battlerite to watch coverage of both North America and Europe, and http://twitch.tv/battleritesa for coverage of South America.
BPL North America air on Saturday, May 5th, starting at 12:00 PT / 21:00 CEST
BPL Europe will air on Sunday, May 6th, starting at 10:00 PT / 19:00 CEST
BPL South America will art on Sunday, May 6th, starting at 20 BRT / 16:00 PT / 1:00 CEST
If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!
The Battlerite Art Contest deadline is approaching! Make sure you submit your art before 11:59 PM CEST on April 29th to be able to win Battlerite Merchandise and some awesome in-game content!
Patch 1.5.2 is in the game, and with it have come a ton of balance changes! Make sure you read up on everything new, buffed, and nerfed. You can find the Patch Notes here.
Want to get your hands on Pro League Chests? Predict.BPL.gg is live, link your Steam account and try to predict the outcome of matches. Earn points to receive Silver Chests and Pro League Chest!
The first stage of Battlerite Pro League begins this weekend! Tune in at twitch.tv/battlerite to watch the first part of the North American and European Group Stage, or twitch.tv/battleritesa to watch South America.
We have some amazing artists in the Battlerite community! We’re seeing a lot of art being shared as the Art Contest deadline nears - let’s take a look at some of them!
First up is this amazingly detailed image of Croak, done by Gathan.
If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!
Patch 1.5.2 is scheduled to go live on April 25th at 9:00 Am CEST. Downtime is scheduled to last 2 hours.
General Updates
Creepy Chests and Spooky Chests are no longer available for purchase
Creepy Cosmetics no longer purchasable with tokens
Account Levels award Silver Chests once again
Ulric Chests and bundles are no longer available for purchase
Audio
Increased game volume, as it was too low according to industry standards
Fixed sound-loops issues in some of the character poses
Pro League Chests
Pro League Chests are coming Friday! Only obtainable through Twitch Commerce, by predicting Battlerite Pro League matches on a platform to be launched later this week, or competing Rising Stars. These exclusive chests contain in them BPL-themed items, and guarantee at least one non-duplicate Epic or Legendary item. Owning all items results in duplicates. Pro League items can only be obtained in Pro League Chests and cannot be purchased with Tokens.
To purchase Pro League Chests, players must first link their Battlerite and Twitch accounts (under the "Accounts" tab in Options). Pro League Chests can then be purchased for $4.99 (Exclusive VAT, prices may vary depending on country) on Friday, April 27th by navigating to the Battlerite Twitch Commerce Page. Purchasing a Pro League Chest will also reward a Twitch Crate that can include the Stormy Cloud Mount, Titles, Battlerite Emotes and Icons, and other Twitch items.
Twitch Commerce items can also be purchased beneath the streams of Partnered or Affiliated Streamers when they play Battlerite. When purchased here, 5% of the revenue will be given to the streamer.
Pro League items include:
Legendary Outfits, Epic Weapons, and Rare Poses for the following Champions:
Jade
Oldur
Rook
Shifu
Sirius
Champion Updates
This patch sees some sweeping number tweaks to several characters, with a few functionality changes as well in preparation for the start of the group stage of Battlerite Pro League (BPL). We've given attention to a few champions who have not seen it in a while as well as toned down some of the champions that have made the strongest showing in BPL and competitive play thus far. We are continuing our work with balancing out the attractiveness of the least and most picked rites. We have still refrained from bigger mechanical changes however due to the proximity of this patch to start of the BPL group stage.
Alysia Alysia has had problems with claiming a spot for herself among the champions of Battlerite, as it's tricky for her to consistently combo and maximize its effectiveness. With these changes, we aim to let her more actively engage in battles, have a higher potential for CC and be safer when getting into close range to execute her combos.
Glacial Prism (Q)
Cooldown reduced from 9s to 8s
Ice Block (EX Q)
Cooldown reduced from 9s to 8s
Shield health increased from 40 to 50
Flash Freeze (E) & Snow Cone (EX E)
Cooldown reduced from 9s to 8s
Ice Crown (R)
Now inflicts 1.75s Chill on impact and 1.75s Chill when destroyed
Chill (Debuff)
Max snare factor increased from 25% to 30%
Battlerites
Figure Skating
Haste now triggers when Ice Block (EX Q) ends, instead of when applied
Bakko The Axe and Shield rite makes it difficult to keep track of when Bakko has or doesn't have access to Bulwark. Toning it down narrows the possibility space of Bulwark being available for now, but the rite may warrant a closer look again in the future. Battlerites
Axe and Shield
Cooldown reduction reduced from 1s to 0.5s
Blossom One of Blossom's main problems is due to the squishiness of her Tree of Life. With this health increase it will now survive most strong M2 attacks, while still falling to two of most ranged M1 attacks.
Tree of Life (Q)
Health increased from 24 to 30
Boom Bloom (E)
Cooldown reduced from 8s to 7s
Battlerites
Fluttering Grace
Haste factor per buff increased from 10% to 12%
Kindhearted
Butterfly bonus healing increased from 2 to 4
Nature's Presence
Bonus damage and healing factor increased from 15% to 20%
Refreshing Seed
Haste percentage increased from 35% to 40%
Pollen
Bonus stun duration increased from 0.4s to 0.6s
Puff
Knockback distance increased from 2 to 2.5
Knockback duration increased from 0.35s to 0.4s
Destiny Destiny has fallen a bit out of favor of late, so she may get some more attention again in the close future. As a first step, her Counter cooldown has been changed to be in line with other Counters.
Sky Strike (Q)
Cooldown reduced from 9s to 8s
Ezmo Ezmo has remained one of the most prominent ranged champions in competitive gameplay, with one of the main reasons being the strong Center Orb control due to his ultimate. It is something we will continue to examine, but for now we are reducing its collateral damage to enemy champions. Ezmo remains a very strong champion in other aspects too though. Ezmo will retain his Arcane Fire burst potential, but an increased reload time will decrease his overall damage.
Arcane Fire (M1)
Reload duration increased from 0.9s to 1s
Grimoire of Death (F)
Damage reduced from 55 to 50
Battlerites
Whizz
Fading haste factor reduced from 60% to 50%
Undermine
Weaken factor reduced from 50% to 40%
Freya With the melee focused competitive meta of late, Freya is the Queen among melee champions. We are shifting some of her power from melee damage and mobility to ranged alternatives, so she can retain answers to ranged champions without being inescapable, as well as removing some of the enormous potential for shields she has.
Bash (M1)
Damage reduced from 10/10/16 to 10/10/14
Storm Mace (M2)
Damage increased from 10 to 12
Spring (Space) & Shock Vault (EX Space)
Haste factor reduced from 100% to 90%
Battlerites
Tempest
Haste duration reduced from 2s to 1.75s
Haste factor reduced from 35% to 30%
Thunderbolt
Bonus damage increased from 8 to 12
Electric Conduction
Shield health reduced from 14 to 12
Thundering Spring
Bonus duration reduced from 1s to 0.75s
Lightning Rod
Shield health reduced from 10 to 8
Rolling Thunder
Max range reduced from 2 to 1.75
Hammer Time
Cooldown reduction increased from 4s to 5s
Jade With these changes we take some further steps to address Jade's role. She will now have to be at a slightly less safe distance to engage with her Revolver Shots and will be both less punishing and less slippery when she tried to escape to give her a more clearly defined weakness.
Revolver Shot (M1)
Range reduced from 7.6 to 7.4
Blast Vault (Space)
Damage reduced from 12 to 8
Smoke Veil (EX Q)
Haste duration reduced from 0.9s to 0.8s
Fading haste factor reduced from 100% to 90%
Battlerites
Gunslinger
Cooldown reduction per hit reduced from 0.3s to 0.25s
Deadly Focus
Bonus damage reduced from 6 to 5
Delight
Initial healing reduced from 6 to 5, and on interrupt healing reduced from 10 to 8
Jamila Jamila receives further quality of life changes, along with increasing the reliability of her energy options.
Blood Kunai (EX M2)
Cooldown reduced from 7s to 6s
Projectile speed increased from 22 to 28
Phantom Strike (EX Space)
Now ignores Post Cast and Global Cooldown
Hook Shot (E)
Now ignores Global Cooldown
Stalking Phantom (F)
Cast time reduced from 0.7s to 0.5s
Poloma Poloma sees some changes in value that will primarily help her self healing, while also increasing the strength of rites that have a medium pick rate, resulting in more strong options to pick from. Pixie now has the potential to be used more often as part of Poloma's rotation of abilities.
Soul Drain (EX Q)
Damage reduced from 15 to 10
Healing increased from 15 to 20
Pixie (R)
Cooldown reduced from 20s to 15s
Battlerites
Shimmering Bond
Healing shared bonus increased from 70% to 80%
Dire Wolf
Root duration increased from 1s to 1.2s
Raigon For Raigon, we bring Parry in line in terms of cooldowns with Counters. He also gets more ways to deal real damage.
Parry (Q)
Cooldown reduced from 9s to 8s
Counterattack damage increased from 12 to 14
Fixed a bug where projectiles that return (i.e Boomerangs) would not add to Parry's reflect counter, after they had been reflected
Dragon Palm (R)
Damage increased from 8 to 10, wall impact damage increased from 10 to 12
Battlerites
Aerial Strike
Fixed a bug where Raigon could jump to the wrong target if a team member reflected an enemy Seismic Shock at the same time
Rook Rook has some value taken from his infamous wall combos and is compensated with more ability to deal stray damage without committing. The reduced cooldown on Crushing Blow also makes him a bit less punishable.
Crushing Blow (M2)
Cooldown reduced from 8s to 7s
Damage increased from 16 to 20
Meatbolt (EX M2)
Cooldown reduced from 8s to 7s
Rush (Space)
Damage increased from 12-24 to 16-28
Smack (R)
Damage reduced from 12 to 6
Battlerites
Pummel Rush
Fixed a bug where the Raging Bull rite was not compatible with the Pummel Rush rite
Ruh Kaan Ruh Kaan gets some more ability to put out pressure from a distance, while Claw of the Undying now won't mean that you completely sacrifice healing yourself to help an ally.
Claw of the Wicked (E)
Damage and healing increased from 10 to 12
Claw of the Undying (EX E)
Now also heals self for 8 when pulling an ally
Battlerites
Hunger
Knockback distance (distance target is pulled) increased from 2 to 2.5
Shifu Battlerites
Thrust
Bonus damage per charge removed, base damage bonus increased from 2 to 3
Swift Feet
Bonus duration reduced from 1s to 0.7s
Bonus haste factor reduced from 15% to 10%
Thorn While Thorn still has its place in coordinated tournament play, Thorn struggles more in general matchmaking games. It receives adjustments to its value when hitting its ranged pokes and to rites with lower pick rate.
Thorn Barrage (EX M2)
Damage increased from 10 to 12
Thorns (Buff)
Damage increased from 4 to 6
Healing increased from 8 to 10
Battlerites
Grounding Grasp
Root duration increased from 1s to 1.5s
Sinister Sap
Damage increased from 8 to 12
Ulric Ulric is truly Unwavering, shaping the competitive landscape around him. We still want to preserve his general playstyle, but have taken steps to make him more vulnerable while doing so. He's no longer able to take as much of a beating as before and there are additional windows to punish him now. He still retains strong healing capabilities for his allies, but will instead be less able to take care of himself, or may be forced to prioritize healing himself more than before. All of his most picked rites, which offered amazing value, have also been toned down in different ways.
Max HP reduced from 240 to 230
Hammer of Justice (M1)
Visual effect of Charged Hammer of Justice made more noticeable
Intervene (Space)
Healing reduced from 12 to 9
Post wait time (the time before you can act after the Dash is finished) increased from 0.1s to 0.15s
Crusade (EX Sapce)
Healing reduced from 12 to 9
Post wait time increased from 0s to 0.1s
Favor (Buff)
Bonus healing factor reduced from 20% to 15%
Visual effect toned down
Battlerites
Cleave
No longer deals bonus area damage
Devotion
Now grants 3 bonus healing while healing allies
Divine Protection
Remade: Applying Favor on an ally grants them a Shield. It absorbs up to 12 damage for 1.5s
Penitence
Incoming healing reduction reduced from 33% to 25%
Vindicator
Now reduces cooldown of Intervene by 4s instead of a a full cooldown reset.
Zander Zander has been standing slightly behind Ulric, unwilling to let someone else take the spotlight. He sees adjustments in a couple of different ways, but most of all his healing has been toned down while he still retains much of his utility. The Portal is now more predictable than before, the time before someone reappears after entering it having been evened out and there's now a bigger opportunity to punish someone appearing before they can act. Zander is also no longer able to stay at as safe of a distance to use his Portal efficiently.
Spotlight (EX M2)
Healing reduced form 28 to 21
Portal (Q)
Minimum travel duration (the minimum time it takes for a character to teleport to the new location, once the location has been decided on) increased from 0.2s to 0.3s
This will make it take longer for a champion to re-appear if they choose to just teleport on the spot.
Maximum travel duration (the maximum time it takes for a character to teleport to the new location) reduced from 0.5s to 0.4s[ list]
This will make it so a champion appears quicker when they teleport as far away as they can.
Post wait time increased from 0s to 0.1s. This affects how quickly a champion can act after having been teleported.
Maximum cast range reduced from 10 to 8
Sheep Trick (E)
Cooldown increased from 9s to 10s
Impact delay increased from 0.8s to 0.9s
Battlerites
Heart Restoration
Healing reduced from 6 to 4
Stacked Deck
No longer grants an extra card for Zander, only for the Illusion
Starting from today through June 11th, we are teaming up with Twitch Prime in the arena to bring you the Battlerite: Champion of Enza Bundle, featuring a free Champion, Raigon, along with a special outfit, pose, mount, and more!
The Champion of Enza Bundle includes:
· Raigon Champion: All Twitch Prime members get Raigon, the Exiled Prince unlocked for FREE forever!
· Enzan Praetorian outfit, Enzan Force Reave weapon & Pose: Fight in the arena as Raigon with his new pose plus his new magi-tech outfit and weapon crafted in the secluded city of Enza.
· Enzan War Strider mount: Show off with the brand new legendary Enzan War Strider Mount as you bring your enemies to their knees.
· 7 Day Boost & 5 Gold Chests: A 7 Day Boost and 5 Gold Chests to give you a leg up on the competition. The Boost increases the experience gained by 100% for your Champion and Account XP and doubles the amount of gold coins you receive from playing matches. Gold Chests contains three items with at least one of Epic quality.
Learn more about how to get your hands on the bundle HERE
Happy Friday the 13th! It’s time for the Community Weekly!
Tales of Horror is now live! New Creepy Outfits, Weapons, and Poses await for you in game as Creepy Chests return. New to the frights are Spooky Chests, which can be earned by leveling up your Account Level. Read about more things that came with this patch in the Patch Notes.
It’s another Double Account XP weekend! Play from now until April 16th at 22:00 UTC and earn double the account experience you would! Perfect for collecting as many Spooky Chests as possible during Tales of Horror!
Battlerite is running an Art Contest! With no limits on medium, champions, or themes and only requiring submissions to features Battlerites world and characters, you can win up to €200 to spend in our Merch Store! Share your art on steam, Reddit, or Twitter with #BattleriteArt and you could also receive two Gold Chests!
This week we announced Battlerite Pro League, the official tournament circuit for Battlerite. You can find the official website at http://bpl.gg and take part in the ongoing Open Qualifiers for the first season by signing up here. Qualifiers started on April 12th and will go until the 15th.
There’s so much going on, but there’s still a little room to see what our content creators have been up to!
First up, Battlerite Sage has published another video, this time on something he deems as one of the most important things to moving up in League: Counters. https://www.youtube.com/watch?v=oKr6VPs4hWg Next, Chyill walks us through some of his thought process behind playing Jamila in his new Gameplay Guide: https://www.youtube.com/watch?v=Fr3ZKU6gzVQ Joltz tries to walk viewers through his thought process while playing - and find it a bit more difficult than expected! https://www.youtube.com/watch?v=74_AcwZb3Ys And finally, Battlemanly has compiled highlights of the best moments of everyone’s favorite egg-themed brawl, Bakko’s Egg Brawl: https://www.youtube.com/watch?v=Am-PDHwwihc
If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!
The ghouls are back in town! As Friday the 13th draws close, the creepy things of Battlerite return, bringing with them new Weapons, new Outfits, and new Chests!
https://www.youtube.com/watch?v=yEk22imtDQA Creepy Chests are back and purchasable with Gems; they guarantee 1 non-duplicate Epic or Legendary Creepy Item and will reward duplicate items when all Epic and Legendary items are owned. They can be purchased in the following bundles:
1 Creepy Chest for 250 Gems
5 Creepy Chests and 1 bonus Creepy Chest for 1250 Gems
20 Creepy Chests and 7 bonus Creepy Chests for 5000 Gems
New to the spooky squad is the Spooky Chest, which will replace silver chests when leveling up your Account Level during Tales of Horror and replace Silver Chests in the shop. These new chests guarantee at least 1 Rare drop and 1 random Creepy Item and cost 400 Battle Coins apiece.
And there's more! New Creepy Items can be found in these chests, as we've added new Outfits, Weapons, and Poses. The following can now be obtained:
3 new Legendary Creepy Outfits (Jumong, Poloma, and Varesh)
6 new Epic Creepy Weapons (Alysia, Destiny, Jamila, Thorn, Ulric, and Zander)
7 new Rare Creepy Poses (Jade, Jumong, Pearl, Poloma, Raigon, Rook, and Varesh)
Want a better chance at getting that Legendary Outfit but don't have the Gems to spend? Quest for them instead! Two quests will be available during Tales of Horror for you to earn one Creepy Chests per quest. Each Quest will last one week.
The first quest will begin April 11th at 8:00 AM UTC and end April 18th at 8:00 AM UTC
The second quest will begin April 18th at 8:00 AM UTC and end April 25th at 8:00 AM UTC
Both quests will reward 1 Creepy Chest upon winning 35 Casual, League, or Duel rounds.
General Updates
Bakko's Egg Brawl removed from matchmaking, with Duel returning
Spring Chicken Bundle is no longer available for purchase
UI
Added support for Easter Egg brawl in Private Match
Fixed an issue where going back to the menus after a practice match would send you to the lobby view
Fixed a bug where clicking "Go to Chests" on notifications would not close Overlays correctly
Added possibility to unready before the match has been started in the pre-match lobby
Can now change font size used in the chat
Horror themed music will be played in the menus while Tales of Horror is active
Champion Updates
As the first qualifiers for the Battlerite Pro League (BPL) begin shortly after this patch, balance changes for this patch are generally just number tweaks and many changes are aimed at evening out power difference between popular and less popular rites. As we move forward, we will consider bigger changes to rite or even ability functionality while taking consideration of BPL dates.
Ezmo Battlerites
Warlock's Grip
Bonus range reduced from 25% to 20%
Iva
Battlerites
Tractor Pulse
Stun duration increased from 0.5s to 0.7s
Jade With the last change to the Surprise Shot rite, Ambush garnered more attention and use. The amount of pressure Jade is able to exert with double Snipe is almost overbearing, so we are changing the cooldown reset to a cooldown reduction. With this change, Jade will still be able to Snipe, enter Stealth, and then begin casting another Snipe before Stealth runs out.
Battlerites
Ambush
Now reduces the cooldown of Snipe by 4s instead of resetting the cooldown
Jamila The Shadowblade Assassin has struggled a bit since her release. With some quality of life changes to her core kit, she will be able to more consistently pressure her enemies. Her damage rites see improvements across the board.
Shuriken (M2)
Cooldown reduced from 7s to 6s
Deadly Blow (R)
Cast time reduced from 0.8s to 0.7s
Battlerites
Deadly Star
Bonus damage increased from 2 to 3
Roundhouse Kick
Damage increased from 10 to 12
Blade Swirl
Damage increased from 8 to 10
Quick Strike
Damage increased from 16 to 20
Pearl Pearl has always been hard to pin down, but some of her ability to shut down pursuers is too powerful in 2v2.
Bubble Barrier (E)
Maximum movement reduction for enemies in the Bubble reduced from 60% to 50%
Battlerites
Rippling Waters
Bonus damage reduced from 5 to 3
Raigon Our favorite Prince in exile has been having somewhat of a difficult time in higher levels of play. These changes will help him make more of an impact when the opportunity arises.
Battlerites
Royal Descent
Bonus damage increased from 6 to 8
Riposte
Damage increased from 8 to 10
Shifu Tendon Swing has always been a very powerful tool in Shifu's kit, but it's overbearing in its current state. These changes allow it to remain as a CC tool, while also making it trickier to utilize for multiple targets.
Tendon Swing (R)
Damage reduced from 12 to 9
Angle reduced from 180 degrees to 150 degrees
Ulric Ulric, the fierce crusader of light, truly arrived with his hammer swinging in full force. For now, we want to keep his playstyle as intact as possible, while addressing some of the value he gains through his less interactive abilities. As always with new champions, we will continue to keep a close eye on his performance.
Sanctuary (EX Q)
Healing and shield value reduced from 20 to 18
Aegis of Valor (F)
Fixed an issue where the Aegis could deal double damage when reflected
Favor (Buff)
Bonus healing reduced from 25% to 20%
Duration increased from 5s to 5.5s
Battlerites
Cleave
Secondary damage reduced from full damage to 16 damage
Enchanted Weapon
Bonus damage increased from 2 to 3
Divine Protection
Damage reduction reduced from 15% to 10%
Initiation
Travel distance bonus increased from 33% to 40%
Light Speed
Movement speed bonus per stack increased from 15% to 20%
Zander Zander continues to define the meta at top-level play through the sheer amount of utility he provides. We are toning down some of his utility, while keeping a watchful eye on this crafty illusionist for the future.
The ghouls are back in town! As Friday the 13th draws close, the creepy things of Battlerite return, bringing with them new Weapons, new Outfits, and new Chests!
https://www.youtube.com/watch?v=yEk22imtDQA Creepy Chests are back and purchasable with Gems; they guarantee 1 non-duplicate Epic or Legendary Creepy Item and will reward duplicate items when all Epic and Legendary items are owned. They can be purchased in the following bundles:
1 Creepy Chest for 250 Gems
5 Creepy Chests and 1 bonus Creepy Chest for 1250 Gems
20 Creepy Chests and 7 bonus Creepy Chests for 5000 Gems
New to the spooky squad is the Spooky Chest, which will replace silver chests when leveling up your Account Level during Tales of Horror and replace Silver Chests in the shop. These new chests guarantee at least 1 Rare drop and 1 random Creepy Item and cost 400 Battle Coins apiece.
And there's more! New Creepy Items can be found in these chests, as we've added new Outfits, Weapons, and Poses. The following can now be obtained:
3 new Legendary Creepy Outfits (Jumong, Poloma, and Varesh)
6 new Epic Creepy Weapons (Alysia, Destiny, Jamila, Thorn, Ulric, and Zander)
7 new Rare Creepy Poses (Jade, Jumong, Pearl, Poloma, Raigon, Rook, and Varesh)
Want a better chance at getting that Legendary Outfit but don't have the Gems to spend? Quest for them instead! Two quests will be available during Tales of Horror for you to earn one Creepy Chests per quest. Each Quest will last one week.
The first quest will begin April 11th at 8:00 AM UTC and end April 18th at 8:00 AM UTC
The second quest will begin April 18th at 8:00 AM UTC and end April 25th at 8:00 AM UTC
Both quests will reward 1 Creepy Chest upon winning 35 Casual, League, or Duel rounds.
General Updates
Bakko's Egg Brawl removed from matchmaking, with Duel returning
Spring Chicken Bundle is no longer available for purchase
UI
Added support for Easter Egg brawl in Private Match
Fixed an issue where going back to the menus after a practice match would send you to the lobby view
Fixed a bug where clicking "Go to Chests" on notifications would not close Overlays correctly
Added possibility to unready before the match has been started in the pre-match lobby
Can now change font size used in the chat
Horror themed music will be played in the menus while Tales of Horror is active
Champion Updates
As the first qualifiers for the Battlerite Pro League (BPL) begin shortly after this patch, balance changes for this patch are generally just number tweaks and many changes are aimed at evening out power difference between popular and less popular rites. As we move forward, we will consider bigger changes to rite or even ability functionality while taking consideration of BPL dates.
Ezmo Battlerites
Warlock's Grip
Bonus range reduced from 25% to 20%
Iva
Battlerites
Tractor Pulse
Stun duration increased from 0.5s to 0.7s
Jade With the last change to the Surprise Shot rite, Ambush garnered more attention and use. The amount of pressure Jade is able to exert with double Snipe is almost overbearing, so we are changing the cooldown reset to a cooldown reduction. With this change, Jade will still be able to Snipe, enter Stealth, and then begin casting another Snipe before Stealth runs out.
Battlerites
Ambush
Now reduces the cooldown of Snipe by 4s instead of resetting the cooldown
Jamila The Shadowblade Assassin has struggled a bit since her release. With some quality of life changes to her core kit, she will be able to more consistently pressure her enemies. Her damage rites see improvements across the board.
Shuriken (M2)
Cooldown reduced from 7s to 6s
Deadly Blow (R)
Cast time reduced from 0.8s to 0.7s
Battlerites
Deadly Star
Bonus damage increased from 2 to 3
Roundhouse Kick
Damage increased from 10 to 12
Blade Swirl
Damage increased from 8 to 10
Quick Strike
Damage increased from 16 to 20
Pearl Pearl has always been hard to pin down, but some of her ability to shut down pursuers is too powerful in 2v2.
Bubble Barrier (E)
Maximum movement reduction for enemies in the Bubble reduced from 60% to 50%
Battlerites
Rippling Waters
Bonus damage reduced from 5 to 3
Raigon Our favorite Prince in exile has been having somewhat of a difficult time in higher levels of play. These changes will help him make more of an impact when the opportunity arises.
Battlerites
Royal Descent
Bonus damage increased from 6 to 8
Riposte
Damage increased from 8 to 10
Shifu Tendon Swing has always been a very powerful tool in Shifu's kit, but it's overbearing in its current state. These changes allow it to remain as a CC tool, while also making it trickier to utilize for multiple targets.
Tendon Swing (R)
Damage reduced from 12 to 9
Angle reduced from 180 degrees to 150 degrees
Ulric Ulric, the fierce crusader of light, truly arrived with his hammer swinging in full force. For now, we want to keep his playstyle as intact as possible, while addressing some of the value he gains through his less interactive abilities. As always with new champions, we will continue to keep a close eye on his performance.
Sanctuary (EX Q)
Healing and shield value reduced from 20 to 18
Aegis of Valor (F)
Fixed an issue where the Aegis could deal double damage when reflected
Favor (Buff)
Bonus healing reduced from 25% to 20%
Duration increased from 5s to 5.5s
Battlerites
Cleave
Secondary damage reduced from full damage to 16 damage
Enchanted Weapon
Bonus damage increased from 2 to 3
Divine Protection
Damage reduction reduced from 15% to 10%
Initiation
Travel distance bonus increased from 33% to 40%
Light Speed
Movement speed bonus per stack increased from 15% to 20%
Zander Zander continues to define the meta at top-level play through the sheer amount of utility he provides. We are toning down some of his utility, while keeping a watchful eye on this crafty illusionist for the future.