The following hotfix has been patched into the game on January 25, 2018.
Improvements to the Edit Replay window in the Odeum which aim to help players adjust the camera view to their liking. This may assist in screen capturing.
Added a Settings window with includes the following new settings:
Depth of field toggle
Autofocus toggle
Focus length slider
Focus size slider
Field of view slider
Added an informative list of camera mode hotkeys that can be used in the replay viewer. These camera modes help to adjust the camera view in the replay.
The following hotfix has been patched into the game on January 25, 2018.
Improvements to the Edit Replay window in the Odeum which aim to help players adjust the camera view to their liking. This may assist in screen capturing.
Added a Settings window with includes the following new settings:
Depth of field toggle
Autofocus toggle
Focus length slider
Focus size slider
Field of view slider
Added an informative list of camera mode hotkeys that can be used in the replay viewer. These camera modes help to adjust the camera view in the replay.
Zander may be the one putting on the show, but he’s looking for some audience participation - introducing The Phantomime Challenge!
Earn Legendary Chests in the Phantomime Challenge simply by sending us content that relates to the week’s rule or theme - photos, sketches, art pieces, or anything else you have made. Email your submissions to us at contest@battlerite.com and remember to include your Battlerite username! On Monday, January 29th, we will announce five winners who will receive two Legendary Chests each and we will announce the next week’s theme.
You are allowed to submit more than one entry and are eligible to win Legendary Chests for every week of the contest you participate in. This community event will run for two weeks and have two different themes.
The theme for Week One is:
Bunnies in Top Hats
Good luck to everyone, we can’t wait to see what you create!
Zander may be the one putting on the show, but he’s looking for some audience participation - introducing The Phantomime Challenge!
Earn Legendary Chests in the Phantomime Challenge simply by sending us content that relates to the week’s rule or theme - photos, sketches, art pieces, or anything else you have made. Email your submissions to us at contest@battlerite.com and remember to include your Battlerite username! On Monday, January 29th, we will announce five winners who will receive two Legendary Chests each and we will announce the next week’s theme.
You are allowed to submit more than one entry and are eligible to win Legendary Chests for every week of the contest you participate in. This community event will run for two weeks and have two different themes.
The theme for Week One is:
Bunnies in Top Hats
Good luck to everyone, we can’t wait to see what you create!
Zander, the Magnificent Magician, is putting on a show in the Arena! Read up about the new Champion and all the balance changes in Patch 1.3. Today we also rolled out Hotfix 1.3.0.1. ---------------------------------------------------------------------------------------------------------------- We’ve updated the All Champions Pack! If you unlock Champions with Gems or Battle Coins and then purchased the All Champions Pack, you will now be reimbursed the currency that you spent. This also applies to players who have already purchased the All Champions Pack. The amount reimbursed is determined by the price of the Champion at the current time of reimbursement. Champions received through promotions, giveaways, or chests are not eligible for reimbursement. ---------------------------------------------------------------------------------------------------------------- Battlecrank is an excellent source for coverage and analysis of Battlerite - the game, the community, the events, and esports. This week we’re highlighting their guide on how to play Sirius. If you’re looking to try him out, start here! ----------------------------------------------------------------------------------------------------------------
Fan Art
Thank you again to our amazing artists and their contributions of the Battlerite community! This week LumiNyu showed off her skill and use of light with this beautiful piece of everybody's favorite Psychopomp.
Topplerite is back with their amazing, high-quality production and focusing this time on some amazing Croak plays. Watch their Winter Plays #3 video here: https://www.youtube.com/watch?v=W4nb08MuJ2Q If you’re looking for an in-depth look at the Patch 1.3 Notes, the best place to go for that is Chyill Gaming, where he dissect the new Champion, the new features, and the balance updates https://www.youtube.com/watch?v=Csqzh7BTfGU Battlemanly shows some love to Joltz this week, in Best of Battlemanly #60! https://www.youtube.com/watch?v=v5WzX_8ZBtY Finally, Battlerite Sage gives his first impressions of Zander as a Champion, with an in-depth look at his strengths and weaknesses. https://www.youtube.com/watch?v=-rji0C-Bveo ----------------------------------------------------------------------------------------------------------------
Tournaments
You can keep an eye on http://battleritewiki.com/ for a schedule of some of the upcoming tournaments. --------------------------------------------------------------------------------------------------------------- Battlerekt is returning! With the first season since Early Access, Battlerekt ia returning bigger than ever with a 9-week series and prize pool totalling $9,000. Split between North America and Europe, participants compete in a 3v3 single elimination tournament broadcast on Twitch on Wednesdays. Week 5 begins on Tuesday, January 23rd. You can sign up here if you live in Europe and here if you live in North America. ---------------------------------------------------------------------------------------------------------------
If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!
Zander, the Magnificent Magician, is putting on a show in the Arena! Read up about the new Champion and all the balance changes in Patch 1.3. Today we also rolled out Hotfix 1.3.0.1. ---------------------------------------------------------------------------------------------------------------- We’ve updated the All Champions Pack! If you unlock Champions with Gems or Battle Coins and then purchased the All Champions Pack, you will now be reimbursed the currency that you spent. This also applies to players who have already purchased the All Champions Pack. The amount reimbursed is determined by the price of the Champion at the current time of reimbursement. Champions received through promotions, giveaways, or chests are not eligible for reimbursement. ---------------------------------------------------------------------------------------------------------------- Battlecrank is an excellent source for coverage and analysis of Battlerite - the game, the community, the events, and esports. This week we’re highlighting their guide on how to play Sirius. If you’re looking to try him out, start here! ----------------------------------------------------------------------------------------------------------------
Fan Art
Thank you again to our amazing artists and their contributions of the Battlerite community! This week LumiNyu showed off her skill and use of light with this beautiful piece of everybody's favorite Psychopomp.
Topplerite is back with their amazing, high-quality production and focusing this time on some amazing Croak plays. Watch their Winter Plays #3 video here: https://www.youtube.com/watch?v=W4nb08MuJ2Q If you’re looking for an in-depth look at the Patch 1.3 Notes, the best place to go for that is Chyill Gaming, where he dissect the new Champion, the new features, and the balance updates https://www.youtube.com/watch?v=Csqzh7BTfGU Battlemanly shows some love to Joltz this week, in Best of Battlemanly #60! https://www.youtube.com/watch?v=v5WzX_8ZBtY Finally, Battlerite Sage gives his first impressions of Zander as a Champion, with an in-depth look at his strengths and weaknesses. https://www.youtube.com/watch?v=-rji0C-Bveo ----------------------------------------------------------------------------------------------------------------
Tournaments
You can keep an eye on http://battleritewiki.com/ for a schedule of some of the upcoming tournaments. --------------------------------------------------------------------------------------------------------------- Battlerekt is returning! With the first season since Early Access, Battlerekt ia returning bigger than ever with a 9-week series and prize pool totalling $9,000. Split between North America and Europe, participants compete in a 3v3 single elimination tournament broadcast on Twitch on Wednesdays. Week 5 begins on Tuesday, January 23rd. You can sign up here if you live in Europe and here if you live in North America. ---------------------------------------------------------------------------------------------------------------
If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!
On Wednesday Patch 1.3.0 was set live. Today Hotfix 1.3.1 will be rolled out and the following changes made:
Alysia
Snow Cone (EX E)
Effect updated to fade away properly at the end of the duration
Battlerites
Arctic Cloak
Fixed a bug where the shield given to allies would gain extra shield health if Alysia was the first to receive a shield, or already have one active.
Bakko
Shield Dash (E)
Wall impact effect changed
Jumong
Dragon Slayer (F)
Changed so Dragon Slayer will now release targets that are unhittable (meaning that casting Otherside on a player caught by the Dragon Slayer arrow will now result in them no longer being pulled along with it)
Luci
Battlerites
Chaos
Fixed a bug where the AoE damage Chaos deals would always include the Deadly Brew bonus damage, regardless of if Deadly Brew had been picked
Taya
Battlerites
Cyclone
Fixed a bug where picking Cyclone would result in Zephyr (EX Q) not applying knockback correctly.
Zander
Trick Shot (M1)
Fixed an issue when the Stacked Deck battlerite was selected that could cause cards to sometimes heal the wrong target, not yield Zander energy, deal less damage to a Guardian in Battlegrounds, or yield score to the wrong target
Fixed an issue where Trick Shot could play double miss effects
Fixed an issue where Trick Shot would not work correctly when fired back by Oldur through Time Bender (Q)
Portal (Q)
Fixed an issue where players who dashed into the Portal would sometimes calculate player collision incorrectly, resulting in hitting the enemy team in strange ways
Fixed an issue where a player dragged into an enemy portal by Bakko would continue to be controlled by Bakko, even while Bakko was being teleported
On Wednesday Patch 1.3.0 was set live. Today Hotfix 1.3.1 will be rolled out and the following changes made:
Alysia
Snow Cone (EX E)
Effect updated to fade away properly at the end of the duration
Battlerites
Arctic Cloak
Fixed a bug where the shield given to allies would gain extra shield health if Alysia was the first to receive a shield, or already have one active.
Bakko
Shield Dash (E)
Wall impact effect changed
Jumong
Dragon Slayer (F)
Changed so Dragon Slayer will now release targets that are unhittable (meaning that casting Otherside on a player caught by the Dragon Slayer arrow will now result in them no longer being pulled along with it)
Luci
Battlerites
Chaos
Fixed a bug where the AoE damage Chaos deals would always include the Deadly Brew bonus damage, regardless of if Deadly Brew had been picked
Taya
Battlerites
Cyclone
Fixed a bug where picking Cyclone would result in Zephyr (EX Q) not applying knockback correctly.
Zander
Trick Shot (M1)
Fixed an issue when the Stacked Deck battlerite was selected that could cause cards to sometimes heal the wrong target, not yield Zander energy, deal less damage to a Guardian in Battlegrounds, or yield score to the wrong target
Fixed an issue where Trick Shot could play double miss effects
Fixed an issue where Trick Shot would not work correctly when fired back by Oldur through Time Bender (Q)
Portal (Q)
Fixed an issue where players who dashed into the Portal would sometimes calculate player collision incorrectly, resulting in hitting the enemy team in strange ways
Fixed an issue where a player dragged into an enemy portal by Bakko would continue to be controlled by Bakko, even while Bakko was being teleported
We will begin patching today at 8 UTC, severs are scheduled to be down for three hours. Follow us on social media for updates.
General Updates
The Default Loadout is not displayed in game if you have made at least one Custom Loadout for that Champion
The Default Loadout has been renamed Basic Loadout
Fixed a bug where some buffs would be overwritten if another instance of that buff with a shorter duration was applied on the same target
Sweeping the mouse over HUD elements no longer interrupts the casting of abilities
Added constrain cursor to window option
We are aware of a bug that results in scoreboards at the end of the match displaying 0 points for all players. While it is not addressed in this Patch, we are working on a fix.
Champion Reimbursement
We noticed that many new players have fairly felt conflicted when it came to deciding whether they should purchase the All Champions Pack, as players felt like they were wasting Gems or Battle Coins if they were to buy a Champion prior to investing in the Pack. In response to this, we are happy to announce that you will now receive a reimbursement for Champions previously bought when purchasing the All Champions Pack. If you ever have or will purchase the All Champions Pack and you have previously purchased Champions with either Gems or Battle Coins, you will now be reimbursed in the currency you originally purchased the Champion with. The amount reimbursed is determined by the price of the Champion at the current time of reimbursement. Note that Champions received through promotions, giveaways, or chests are not eligible for reimbursement.
UI
Fixed a bug where Champion models would sometimes not be displayed in the lobby when getting back from a match
Fixed a bug where weapons would be displayed incorrectly after opening a chest
Should now correctly display invalid name when trying to set a username longer than 32 characters
Can now change capitalization on own name when using the name change feature
When in a private lobby, players should now be correctly displayed as ready in the lobby chat
Queue size preferences are now saved according to whether casual or league is being played
When joining a new lobby, messages sent prior to joining that lobby will no longer be shown
Can now assign another player as the host in a private lobby
Fixed a bug where users could start a campaign mission while in a private lobby
Can now select Random Map in a private lobby
Fixed an issue where widescreen monitors would cause certain UI effects to display incorrectly
Notifications for team promotions will no longer be sent more than once if you are friends with more than one team member
Fixed bug where space did not always open chests
New Champion - Zander, the Magnificent Magician
When the famous theatre troupe 'The Phantomine Masquerade' disbanded after a tragic series of events, Zander, their magnificent magician, vanished without a trace. This distinguished illusionist, known for his unparalleled perfection in card trickery, teleportation, misdirection, duplication and transformation has now returned from the dead to turn the otherwise ceremonial arenas world-wide into spectacular revelries. Abilities Trick Shot (M1) Throw two magical cards. Each card deals 6 damage to enemies, heals 5 health on allies, and heals you for 2 health on hit. Appliest Heart on targets hit Grand Conjuration (M2) A heavy magical projectile that deals 28 damage and pierces enemies. Inflicts Arcane Catalyst on targets hit. Mirror Image (Space) Turn immaterial and dash in target direction, leaving an Illusion where you stood. Portal (Q) Place a portal at target location that teleports allies one at a time, removing them from the fight for 1.5s before reappearing at a target destination of their choice. Teleporting an Illusion increases its duration by 1s and grants you the ability to recast Portal to pick its target destination. Sheep Trick (E) Turn enemies inside target area into harmless creatures, rendering them unable to use any abilities for 2.5s. If the target takes 20 damage, the effect is broken. Rabbit Form (R) Turn into a rabbit to increase your movement speed by 80% and remove any movement impairing effects. Knocks away nearby enemies. The Prestige (F) Conjure a Grand Illusion at target position. Spotlight (EX M2) Enlighten target location, healing allies for 28 health over 2s and removing any negative effects on impact. Mind Game (EX Space) Turn immaterial and send an Illusion in target direction. Upon its arrival, it deals 12 damage and inflicts Arcane Catalyst to nearby enemies. Hearts (Buff) Reduces damage taken by 15% for 4s Arcane Catalyst (Debuff) Target takes 13% more damage for 3s Illusion A duplicate that copies your Trick Shot casts, throwing a single card. Illusions cannot be interrupted and gain no energy. Grand Illusion Copies your Trick Shot and Grand Conjuration casts. The Illusion will also assist you in performing Sheep Trick, increasing its radius by 25%. Battlerites View Zander’s Battlerites here.
Zander can be purchased in game for 900 Gems or 5800 Battle Coins.
For a limited time, using Gems to unlock Zander will also grant 3x Zander Chests
Magic Mayhem Bundle
Ownership of Zander is required to purchase this bundle
Can be purchased for 950 Gems
Contains:
Zander Legendary Outfit “Eldricht Shroud”
3 Zander Chests
1 7-Day Booster
Zander Chest
Ownership of Zander is required to purchase this chest.
Contains 3 random drops. Guarantees at least one non-duplicate Rare, Epic, or Legendary Zander item and one Rare normal item.
Alysia Our favorite frost weaver had an exciting debut month with her fun, combo-oriented playstyle. However, she has to outplay her enemies dramatically to reach her potential. Her biggest weakness is being rushed down, and we're making a multitude of improvements to increase her survivability. Alysia has to spend multiple abilities to chain Chill and Freeze effects, so we're also improving her cooldowns and Flash Freeze radius to give her better consistency.
Ice Lance (M2)
Cooldown reduced from 5s to 4s
Fixed a bug where using the setting “Interrupt Casting on Move” would interrupt this ability when changing directions while moving
Arctic Wind (Space)
Cooldown reduced from 8s to 7s, max range increased from 7.5 to 9
Flash Freeze (E)
Radius increased by ~10% (from 1.8 to 2)
Ice Crown
Fixed tooltip to indicate that the icicle cone only triggers when the Ice Crown is broken by damage
Ice Block (EX Q)
Duration reduced from 3.5s to 2.8s
Snow Cone (EX E)
Cast time increased from 0.4s to 0.5s
Channel duration decreased from 1.5 to 1.s
Total ticks increased from 6 to 7
Total damage decreased from 24 to 21
Fixed a bug where it sometimes wouldn’t Freeze a target with max Chill[/list
Battlerites
Snow Storm
Fixed a bug where it was only damaging one enemy if there were Frozen enemies in the area
Frost Nova
Chill duration increased from 1.6s to 2s
Inflicts Root for 1s to enemies already affected by Chill
Twirl
Recast duration increased from 1.5s to 1.8s
Range increased from 3.3 to 4
Wintry Blast
Additional effect: increases Glacial Prism Chill duration from 2s to 3s
Blizzard
Radius bonus decreased from 20% to 10% (while actual radius from previous patch remains similar, from 2.16 to 2.2)
Arctic Cloak
Lesser Glacial Prism can apply to allies
Ashka
Infernal Scorch (F)
Fixed a bug where Infernal Scorch’s scorched earth area wasn’t dealing damage every tick. Now deals damage every tick to all enemies properly
Bakko Bakko hasn't felt quite true to the giant shielded warrior we've come to know and love since his Shield Dash became daintier with his last bug fix. We've formalized Bakko's strength by adding the Wall Slam battlerite into Shield Dash. Due to its combo potential, the damage and stun factor have been scaled back slightly. Wall Slam has been reworked into Dizzying Dash, giving Bakko a new tool to stick to targets he grabs. His foes won't escape him so easily anymore.
Shield Dash (E)
Wall hit damage decreased from 16 to 12
New effect: Pushing an enemy into a wall inflicts Stun for 0.45s
Shield Slam (EX E)
New Effect: Pushing an enemy into a wall inflicts Stun for 0.45s
Valiant Leap (Space)
Fixed VFX issue with area indicator, size increased to match radius
War Stomp
Fixed VFX issue with area indicator, size increased to match radius
Battlerites
Heroic Leap
Made partially compatible with War Stomp (EX Space): Adds 3 bonus damage
Raging Ram
Fixed a bug where Shield Slam (EX E) cooldown was being reduced by 2s instead of 1s
Dizzying Dash
Reworked from Wall Slam
Tooltip: Shield Dash inflicts 15% Snare for 2.5s. Pushing an enemy into a wall deals 6 bonus damage
Adrenaline Slam
Now only grants War Axe bonus damage if you push an enemy with Shield Dash
Blossom Battlerites
Weakening Pitch
Battlerite category changed from Mixed to Support
Destiny Destiny receives further adjustments to her M2. It should be a versatile, strong ability but needs to have the appropriate difficulty to use. In light of this, it's been tuned down across the board. Her Plasma Wall snare has been scaled back to emphasize its role as an anti-ranged ability. The Sizzle battlerite has been changed appropriately. This should give players more reasons to use her Plasma Prison when the situation demands it over the Plasma Wall.
Charged Bolt (M2)
Max Damage reduced from 32 to 30
Movement curve during casting tweaked (overall covers around 30% less distance)
Projectile radius reduced from 0.45 to 0.4
Plasma Wall (E)
Snare factor reduced from 50% to 25%
Snare duration increased from 1.2s to 1.5s
Transform Weapon (EX M1)
Transformation duration reduced from 5s to 4s
Shield duration reduced from 5s to 4s
Battlerites
Sizzle
Battlerite category changed from Control to Offense
Reworked - now increases Snare factor from 25% to 40% and increases duration from 1.5s to 2s while also dealing 6 damage when applied
Ezmo Battlerites
Chaos Barrage
Improved interaction with other sources of ammo. Consistently adds +1 ammo now.
Bolted
Arcane Fire range buff now gets removed properly when reloading the Displace
Iva Iva has always been a utility-focused ranged champion. We're upping her damage potential so that she can more reliably deal damage when played in solo league. Her Concussive Shot cooldown improvement will also increase her support potential. Her battlerites have received various improvements to give her more loadout options.
Boomstick (M1)
Reload time reduced from 1.1s to 1s
Machine Gun (F)
Total damage increased from 140 to 160 (Damage per projectile increased from 7 to 8.)
Concussive Shot (Ex E)
Renamed from Concussion Shot to Concussive Shot
Cooldown reduced from 7 to match Tazer cooldown
Burning Oil
Damage increased from 21 to 24 (7 to 8 per tick)
Battlerites
Fixed an issue where Conductor was incompatible with Igniting Spark. They now work as intended.
Hyperspeed
Fixed tooltip to indicate that rite gives 120% increased attack speed
Reload speed bonus increased from 100% to 120% to match Attack speed bonus
Heavy Rocket
Inflicts 0.7s Fading Snare to enemies in the explosion area
Blast Shield
Battlerite category changed from Support to Mobility
Durable Shield
Shield bonus on self increased from 8 to 12
Igniting Spark
No more direct damage, but consumes Oil to inflict Burning Oil on hit rather than when spellblock is triggered
Jumong
Seeker’s Arrow (EX M2)
Fixed bug where the first hit on a counter would still create the follow up bouncing arrow. Projectile is now destroyed entirely.
Lucie Lucie has been struggling a bit since the big Battlerite System change. While she has many diverse battlerites and build options, we feel a bit more power is warranted. We're shifting power from Chaos into other rites, as well as giving her a new option by adding the Dynamic Solution battlerite as a replacement for the unused Toxic Reaction. Battlerites
Vampiric Toxin
Healing per tick increased from 2 to 3 (total healing increased from 6 to 9)
Blast Shield
Battlerite category changed from Mixed to Offense
Damage increased from 6 to 10
Potency
Battlerite category changed from Support to Mixed
Damage and healing increased from 8/8 to 10/10
Dynamic Solution
Replaces “Toxic Reaction”
Increases max range and radius of Clarity Potion by 10%
Chaos
Now only gives the AoE effect when hitting a target
Radius increased from 2 to 2.2
Damage increased from 6 to 8
Lesser Panic duration increased from 1s to 1.5s
Now compatible with Deadly Brew
Pearl
Unstable Bubble (EX E)
Slow from being inside of the bubble is now dispelled properly when a Champion turns immaterial
Pestilus
Swarm (R)
Fixed a bug where the moths fired when the shield was destroyed could hit allies
Scarab Pack (F)
Fixed buff/debuff so they can no longer be dispelled
Poloma Poloma has several key battlerites in combination with the Other Side that allow her to enable resilient team compositions. The Other Side is one of her defining features, so we are seeking to reduce the power of these rites first. Silver Fang grants Poloma a safe poke game using Ghost Wolf due to its tremendous range, while Spiritual Wind always provides her an escape outlet even when used just for the haste effect. Lastly, Phantasm offers too much game-altering potential in a single rite.
Ghost Wolf (E)
Damage reduced from 20/16/12 to 20/15/10
Soul Drain (EX Q)
Fixed tooltip errors
Battlerites
Phantasm
Damage reduction factor reduced from 40% to 33% and damage amplify factor reduced from 25% to 20%
Spirit Rift
Haste is now only applied if Poloma successfully applies Spell Block (does not require Spell Block to be tiggered)
Soul Essence
now properly EX compatible
Silver Fang
Range bonus reduced from 20% to 10%
Rook Battlerites
Endurance
Fixed so the cooldown reduction for not hitting a target is not granted when hitting shields or counters
Raging Bull
Fixed bug where Rush cast time during Berserk was reduced by ~43% (to 0.4s) instead of ~60% (to 0.28s) as the battlerite indicates, and where cooldown to Rush was not always carried over from Rush Berserk
Ruh Kaan
Consume
Cooldown reduced from 9s to 8s
Battlerites
Leech Blade
Effect of Leech Blade combined with Taint, healing per hit reduced
Tooltip: Hitting cursed enemies with Defiled Blade heals you for 2 bonus health. Charged Defiled Blade heals you for 6 bonus health.
Affliction
Amplify duration increased from 3s to 4s
Nether Chains
Now EX-compatible
Cold Embrace
Effect of Cold Touch combined with Death’s Embrace
Tooltip: Claw of the Wicked inflicts Root for 1.2s and Curse
Reaper
Battlerite moved from Perk to Defiled Blade slot
Demonic Hunt
Battlerite category changed from Mixed to Mobility
Death Grip
Battlerite category changed from Control to Mixed
Shifu
Kunju (Q)
Shifu can no longer be healed or pick up health and energy orbs while traveling after Kunju has been triggered
Taya
Tornado (R)
Fixed tooltip to indicate the proper air time for 1.35s
Thorn
Root Claw (M1)
Energy gain reduced from 7% to 6%
Burrow (Space)
Cooldown will now only start to count down once Thorn has completely descended into the ground (0.7s later than before)
Battlerites
No Escape
Fixed a bug where you couldn’t recast to ascent early on the Lesser Burrow
Lesser Burrow now burrows underground faster to increase recast window
Varesh Varesh trades very efficiently due to the strength of his debuffs when combined with a Shatter combo, and Kinetic Judgement either forces an escape or leads into a silence chain. We're reducing buff uptime for higher level play by tuning down his EX M2 and making it more challenging to maintain his debuffs. Kinetic Judgement has been reworked and power has been shifted to Devastation and Synergy.
Wuju (Q), Shatter (E), and Crush (EX E)
Healing and damage from consuming Corruption and Judgement reduced from 8 to 6
Battlerites
Devastation
Bonus damage increased from 3 to 4
Kinetic Corruption
Formerly Kinetic Judgement
reduces cooldown of Kinetic Energy by 3s. Applies Corruption on enemies hit.
Synergy
Now also increases the factor of Corruption and Judgement by 5% when both are active on the same target
We will begin patching today at 8 UTC, severs are scheduled to be down for three hours. Follow us on social media for updates.
General Updates
The Default Loadout is not displayed in game if you have made at least one Custom Loadout for that Champion
The Default Loadout has been renamed Basic Loadout
Fixed a bug where some buffs would be overwritten if another instance of that buff with a shorter duration was applied on the same target
Sweeping the mouse over HUD elements no longer interrupts the casting of abilities
Added constrain cursor to window option
We are aware of a bug that results in scoreboards at the end of the match displaying 0 points for all players. While it is not addressed in this Patch, we are working on a fix.
Champion Reimbursement
We noticed that many new players have fairly felt conflicted when it came to deciding whether they should purchase the All Champions Pack, as players felt like they were wasting Gems or Battle Coins if they were to buy a Champion prior to investing in the Pack. In response to this, we are happy to announce that you will now receive a reimbursement for Champions previously bought when purchasing the All Champions Pack. If you ever have or will purchase the All Champions Pack and you have previously purchased Champions with either Gems or Battle Coins, you will now be reimbursed in the currency you originally purchased the Champion with. The amount reimbursed is determined by the price of the Champion at the current time of reimbursement. Note that Champions received through promotions, giveaways, or chests are not eligible for reimbursement.
UI
Fixed a bug where Champion models would sometimes not be displayed in the lobby when getting back from a match
Fixed a bug where weapons would be displayed incorrectly after opening a chest
Should now correctly display invalid name when trying to set a username longer than 32 characters
Can now change capitalization on own name when using the name change feature
When in a private lobby, players should now be correctly displayed as ready in the lobby chat
Queue size preferences are now saved according to whether casual or league is being played
When joining a new lobby, messages sent prior to joining that lobby will no longer be shown
Can now assign another player as the host in a private lobby
Fixed a bug where users could start a campaign mission while in a private lobby
Can now select Random Map in a private lobby
Fixed an issue where widescreen monitors would cause certain UI effects to display incorrectly
Notifications for team promotions will no longer be sent more than once if you are friends with more than one team member
Fixed bug where space did not always open chests
New Champion - Zander, the Magnificent Magician
When the famous theatre troupe 'The Phantomine Masquerade' disbanded after a tragic series of events, Zander, their magnificent magician, vanished without a trace. This distinguished illusionist, known for his unparalleled perfection in card trickery, teleportation, misdirection, duplication and transformation has now returned from the dead to turn the otherwise ceremonial arenas world-wide into spectacular revelries. Abilities Trick Shot (M1) Throw two magical cards. Each card deals 6 damage to enemies, heals 5 health on allies, and heals you for 2 health on hit. Appliest Heart on targets hit Grand Conjuration (M2) A heavy magical projectile that deals 28 damage and pierces enemies. Inflicts Arcane Catalyst on targets hit. Mirror Image (Space) Turn immaterial and dash in target direction, leaving an Illusion where you stood. Portal (Q) Place a portal at target location that teleports allies one at a time, removing them from the fight for 1.5s before reappearing at a target destination of their choice. Teleporting an Illusion increases its duration by 1s and grants you the ability to recast Portal to pick its target destination. Sheep Trick (E) Turn enemies inside target area into harmless creatures, rendering them unable to use any abilities for 2.5s. If the target takes 20 damage, the effect is broken. Rabbit Form (R) Turn into a rabbit to increase your movement speed by 80% and remove any movement impairing effects. Knocks away nearby enemies. The Prestige (F) Conjure a Grand Illusion at target position. Spotlight (EX M2) Enlighten target location, healing allies for 28 health over 2s and removing any negative effects on impact. Mind Game (EX Space) Turn immaterial and send an Illusion in target direction. Upon its arrival, it deals 12 damage and inflicts Arcane Catalyst to nearby enemies. Hearts (Buff) Reduces damage taken by 15% for 4s Arcane Catalyst (Debuff) Target takes 13% more damage for 3s Illusion A duplicate that copies your Trick Shot casts, throwing a single card. Illusions cannot be interrupted and gain no energy. Grand Illusion Copies your Trick Shot and Grand Conjuration casts. The Illusion will also assist you in performing Sheep Trick, increasing its radius by 25%. Battlerites View Zander’s Battlerites here.
Zander can be purchased in game for 900 Gems or 5800 Battle Coins.
For a limited time, using Gems to unlock Zander will also grant 3x Zander Chests
Magic Mayhem Bundle
Ownership of Zander is required to purchase this bundle
Can be purchased for 950 Gems
Contains:
Zander Legendary Outfit “Eldricht Shroud”
3 Zander Chests
1 7-Day Booster
Zander Chest
Ownership of Zander is required to purchase this chest.
Contains 3 random drops. Guarantees at least one non-duplicate Rare, Epic, or Legendary Zander item and one Rare normal item.
Alysia Our favorite frost weaver had an exciting debut month with her fun, combo-oriented playstyle. However, she has to outplay her enemies dramatically to reach her potential. Her biggest weakness is being rushed down, and we're making a multitude of improvements to increase her survivability. Alysia has to spend multiple abilities to chain Chill and Freeze effects, so we're also improving her cooldowns and Flash Freeze radius to give her better consistency.
Ice Lance (M2)
Cooldown reduced from 5s to 4s
Fixed a bug where using the setting “Interrupt Casting on Move” would interrupt this ability when changing directions while moving
Arctic Wind (Space)
Cooldown reduced from 8s to 7s, max range increased from 7.5 to 9
Flash Freeze (E)
Radius increased by ~10% (from 1.8 to 2)
Ice Crown
Fixed tooltip to indicate that the icicle cone only triggers when the Ice Crown is broken by damage
Ice Block (EX Q)
Duration reduced from 3.5s to 2.8s
Snow Cone (EX E)
Cast time increased from 0.4s to 0.5s
Channel duration decreased from 1.5 to 1.s
Total ticks increased from 6 to 7
Total damage decreased from 24 to 21
Fixed a bug where it sometimes wouldn’t Freeze a target with max Chill[/list
Battlerites
Snow Storm
Fixed a bug where it was only damaging one enemy if there were Frozen enemies in the area
Frost Nova
Chill duration increased from 1.6s to 2s
Inflicts Root for 1s to enemies already affected by Chill
Twirl
Recast duration increased from 1.5s to 1.8s
Range increased from 3.3 to 4
Wintry Blast
Additional effect: increases Glacial Prism Chill duration from 2s to 3s
Blizzard
Radius bonus decreased from 20% to 10% (while actual radius from previous patch remains similar, from 2.16 to 2.2)
Arctic Cloak
Lesser Glacial Prism can apply to allies
Ashka
Infernal Scorch (F)
Fixed a bug where Infernal Scorch’s scorched earth area wasn’t dealing damage every tick. Now deals damage every tick to all enemies properly
Bakko Bakko hasn't felt quite true to the giant shielded warrior we've come to know and love since his Shield Dash became daintier with his last bug fix. We've formalized Bakko's strength by adding the Wall Slam battlerite into Shield Dash. Due to its combo potential, the damage and stun factor have been scaled back slightly. Wall Slam has been reworked into Dizzying Dash, giving Bakko a new tool to stick to targets he grabs. His foes won't escape him so easily anymore.
Shield Dash (E)
Wall hit damage decreased from 16 to 12
New effect: Pushing an enemy into a wall inflicts Stun for 0.45s
Shield Slam (EX E)
New Effect: Pushing an enemy into a wall inflicts Stun for 0.45s
Valiant Leap (Space)
Fixed VFX issue with area indicator, size increased to match radius
War Stomp
Fixed VFX issue with area indicator, size increased to match radius
Battlerites
Heroic Leap
Made partially compatible with War Stomp (EX Space): Adds 3 bonus damage
Raging Ram
Fixed a bug where Shield Slam (EX E) cooldown was being reduced by 2s instead of 1s
Dizzying Dash
Reworked from Wall Slam
Tooltip: Shield Dash inflicts 15% Snare for 2.5s. Pushing an enemy into a wall deals 6 bonus damage
Adrenaline Slam
Now only grants War Axe bonus damage if you push an enemy with Shield Dash
Blossom Battlerites
Weakening Pitch
Battlerite category changed from Mixed to Support
Destiny Destiny receives further adjustments to her M2. It should be a versatile, strong ability but needs to have the appropriate difficulty to use. In light of this, it's been tuned down across the board. Her Plasma Wall snare has been scaled back to emphasize its role as an anti-ranged ability. The Sizzle battlerite has been changed appropriately. This should give players more reasons to use her Plasma Prison when the situation demands it over the Plasma Wall.
Charged Bolt (M2)
Max Damage reduced from 32 to 30
Movement curve during casting tweaked (overall covers around 30% less distance)
Projectile radius reduced from 0.45 to 0.4
Plasma Wall (E)
Snare factor reduced from 50% to 25%
Snare duration increased from 1.2s to 1.5s
Transform Weapon (EX M1)
Transformation duration reduced from 5s to 4s
Shield duration reduced from 5s to 4s
Battlerites
Sizzle
Battlerite category changed from Control to Offense
Reworked - now increases Snare factor from 25% to 40% and increases duration from 1.5s to 2s while also dealing 6 damage when applied
Ezmo Battlerites
Chaos Barrage
Improved interaction with other sources of ammo. Consistently adds +1 ammo now.
Bolted
Arcane Fire range buff now gets removed properly when reloading the Displace
Iva Iva has always been a utility-focused ranged champion. We're upping her damage potential so that she can more reliably deal damage when played in solo league. Her Concussive Shot cooldown improvement will also increase her support potential. Her battlerites have received various improvements to give her more loadout options.
Boomstick (M1)
Reload time reduced from 1.1s to 1s
Machine Gun (F)
Total damage increased from 140 to 160 (Damage per projectile increased from 7 to 8.)
Concussive Shot (Ex E)
Renamed from Concussion Shot to Concussive Shot
Cooldown reduced from 7 to match Tazer cooldown
Burning Oil
Damage increased from 21 to 24 (7 to 8 per tick)
Battlerites
Fixed an issue where Conductor was incompatible with Igniting Spark. They now work as intended.
Hyperspeed
Fixed tooltip to indicate that rite gives 120% increased attack speed
Reload speed bonus increased from 100% to 120% to match Attack speed bonus
Heavy Rocket
Inflicts 0.7s Fading Snare to enemies in the explosion area
Blast Shield
Battlerite category changed from Support to Mobility
Durable Shield
Shield bonus on self increased from 8 to 12
Igniting Spark
No more direct damage, but consumes Oil to inflict Burning Oil on hit rather than when spellblock is triggered
Jumong
Seeker’s Arrow (EX M2)
Fixed bug where the first hit on a counter would still create the follow up bouncing arrow. Projectile is now destroyed entirely.
Lucie Lucie has been struggling a bit since the big Battlerite System change. While she has many diverse battlerites and build options, we feel a bit more power is warranted. We're shifting power from Chaos into other rites, as well as giving her a new option by adding the Dynamic Solution battlerite as a replacement for the unused Toxic Reaction. Battlerites
Vampiric Toxin
Healing per tick increased from 2 to 3 (total healing increased from 6 to 9)
Blast Shield
Battlerite category changed from Mixed to Offense
Damage increased from 6 to 10
Potency
Battlerite category changed from Support to Mixed
Damage and healing increased from 8/8 to 10/10
Dynamic Solution
Replaces “Toxic Reaction”
Increases max range and radius of Clarity Potion by 10%
Chaos
Now only gives the AoE effect when hitting a target
Radius increased from 2 to 2.2
Damage increased from 6 to 8
Lesser Panic duration increased from 1s to 1.5s
Now compatible with Deadly Brew
Pearl
Unstable Bubble (EX E)
Slow from being inside of the bubble is now dispelled properly when a Champion turns immaterial
Pestilus
Swarm (R)
Fixed a bug where the moths fired when the shield was destroyed could hit allies
Scarab Pack (F)
Fixed buff/debuff so they can no longer be dispelled
Poloma Poloma has several key battlerites in combination with the Other Side that allow her to enable resilient team compositions. The Other Side is one of her defining features, so we are seeking to reduce the power of these rites first. Silver Fang grants Poloma a safe poke game using Ghost Wolf due to its tremendous range, while Spiritual Wind always provides her an escape outlet even when used just for the haste effect. Lastly, Phantasm offers too much game-altering potential in a single rite.
Ghost Wolf (E)
Damage reduced from 20/16/12 to 20/15/10
Soul Drain (EX Q)
Fixed tooltip errors
Battlerites
Phantasm
Damage reduction factor reduced from 40% to 33% and damage amplify factor reduced from 25% to 20%
Spirit Rift
Haste is now only applied if Poloma successfully applies Spell Block (does not require Spell Block to be tiggered)
Soul Essence
now properly EX compatible
Silver Fang
Range bonus reduced from 20% to 10%
Rook Battlerites
Endurance
Fixed so the cooldown reduction for not hitting a target is not granted when hitting shields or counters
Raging Bull
Fixed bug where Rush cast time during Berserk was reduced by ~43% (to 0.4s) instead of ~60% (to 0.28s) as the battlerite indicates, and where cooldown to Rush was not always carried over from Rush Berserk
Ruh Kaan
Consume
Cooldown reduced from 9s to 8s
Battlerites
Leech Blade
Effect of Leech Blade combined with Taint, healing per hit reduced
Tooltip: Hitting cursed enemies with Defiled Blade heals you for 2 bonus health. Charged Defiled Blade heals you for 6 bonus health.
Affliction
Amplify duration increased from 3s to 4s
Nether Chains
Now EX-compatible
Cold Embrace
Effect of Cold Touch combined with Death’s Embrace
Tooltip: Claw of the Wicked inflicts Root for 1.2s and Curse
Reaper
Battlerite moved from Perk to Defiled Blade slot
Demonic Hunt
Battlerite category changed from Mixed to Mobility
Death Grip
Battlerite category changed from Control to Mixed
Shifu
Kunju (Q)
Shifu can no longer be healed or pick up health and energy orbs while traveling after Kunju has been triggered
Taya
Tornado (R)
Fixed tooltip to indicate the proper air time for 1.35s
Thorn
Root Claw (M1)
Energy gain reduced from 7% to 6%
Burrow (Space)
Cooldown will now only start to count down once Thorn has completely descended into the ground (0.7s later than before)
Battlerites
No Escape
Fixed a bug where you couldn’t recast to ascent early on the Lesser Burrow
Lesser Burrow now burrows underground faster to increase recast window
Varesh Varesh trades very efficiently due to the strength of his debuffs when combined with a Shatter combo, and Kinetic Judgement either forces an escape or leads into a silence chain. We're reducing buff uptime for higher level play by tuning down his EX M2 and making it more challenging to maintain his debuffs. Kinetic Judgement has been reworked and power has been shifted to Devastation and Synergy.
Wuju (Q), Shatter (E), and Crush (EX E)
Healing and damage from consuming Corruption and Judgement reduced from 8 to 6
Battlerites
Devastation
Bonus damage increased from 3 to 4
Kinetic Corruption
Formerly Kinetic Judgement
reduces cooldown of Kinetic Energy by 3s. Applies Corruption on enemies hit.
Synergy
Now also increases the factor of Corruption and Judgement by 5% when both are active on the same target