Battlerite

Pestilus is a monstrous support hero who looks like he wandered out of a Dungeons & Dragons Monster Manual. His basic attack attaches moths to both enemies and allies, letting him heal and harm over time. He can throw a giant queen moth to heal allies in an area as well as hurl a ball of spiders to panic enemies. Instead of a leap or dodge he infests other heroes, literally jumping into their bodies to bestow buffs or debuffs, but more importantly making me untargetable for the duration. It's a useful ability to have in a big teamfight.

Battlerite knows all about big teamfights. Regardless of any given MOBA’s peculiarities, they all come down to a series of dust-ups. These carefully coordinated battles are often the determining factor in a match, and they're a significant part of what makes MOBAs compelling as a spectator sport.

The appropriately named Stunlock Studios have taken those big moments of a typical 30-60 minute match and transformed them into a 10-minute single-elimination arena brawl of pure adrenaline-pumping chaos. It’s tense, challenging, enjoyable, and free-to-play.

As of its launch out of Early Access Battlerite offers 22 heroes, putting it at the low-end of the MOBA scale in terms of character count. Heroes come in only three different class styles: melee, ranged, and support. As is custom for free-to-play MOBAs, a rotation of heroes are available to play in 2v2 or 3v3 PvP modes. There’s also the option of battling cooperatively against the AI, though the AI is horrendously bad compared to the average (or even below average) human opponent.

After the 5-10 seconds it takes to queue up a match, I’m dropped into a small starting area with some training dummies, where my allies and I test fire our colorful attacks, leaping jumps, and defensive shields. With only two or three players per side instead of the usual five-on-five action I was expecting an easy, casual experience. But instead I was battered against walls, thrown up into the air, deftly counterattacked, and embarrassingly obliterated. 

Each hero has a staggering six abilities to master, including an Ultimate ability. Abilities and attacks vary wildly between heroes, but most possess some kind of dodging, leaping, or stealthing as well as shielding, countering, and long-ranged attacks. This makes the heroes in Battlerite much more well-rounded and complex than in the average MOBA. Shorter rounds and ease of matchmaking make it more palatable but some of the genre’s intimidating barrier to entry is still here.

The fighting never stops, and it’s always single elimination. Most matches last only a few minutes, with a PUBG-like shrinking force field descending on everyone if things run too long. After a few matches I realized that my healing over time as Pestilus offered my team a better level of sustainability, and that by playing more defensively we could usually turn the tables.  

Teamwork will always play a major role but Battlerite’s low player numbers make it feel less necessary than normal. Pure skill shines bright in the arena. The heroics of a single remaining hero will be the stuff of legends, as I discovered while playing as the pint-size warlock Ezmo, teleporting away from a fatal attack before turning around and blasting both my opponents to death, securing the win and a round of cheers from my eliminated friends.

There are a variety of themed maps, but the differences between them are slight—they’re more like Hearthstone window dressing. Each small arena contains walls that block line of sight, even for allies, as well as some health and energy pickups. Energy fuels a few of your more advanced abilities in a way that feels closer to fighting games like Mortal Kombat and Injustice than a standard mana-based system. 

Every hero has four blocks of energy that fills up as they attack. Two abilities can be shifted (literally by holding down the Shift key) into a more powerful or different attack by burning off energy, or I could save up all four energy blocks to unleash my Ultimate. It’s a series of interesting split-second decisions that add to the chaos of battle.

Additionally each hero has a series of 'battlerites', which are ways of modifying or adding bonuses to different abilities (think Talents from Heroes of the Storm). Before a match begins I select a loadout of five battlerites. When playing the spear-wielding melee hero Shifu on a team that didn’t have a support hero I loaded up on healing battlerites, and I turned Ezmo into a highly mobile auto-attacker by using a battlerite that reloaded his basic attack whenever he teleported.

The brawl mode is enough to make Battlerite worthwhile for anyone who enjoys a good teamfight, but things are taken a step further with the new Battlegrounds mode, which is currently in beta. Battlegrounds harkens back to traditional MOBA design with larger maps that have multiple objectives both teams have to compete for, like Heroes of the Storm. 

These objectives are played in rounds and vary from king-of-the-hill to escort-the-payload and kill-the-mobs. It’s not exactly revolutionary but it is interesting to play a lengthier mode (15-20 minutes) that allows you to respawn and conduct multiple battles. With no lanes or towers and only three heroes per side it still feels very light compared to a full-fledged MOBA, however.

Battlerite could be a valuable introduction to the genre for those put off by lengthier, more obtuse MOBAs and the sheer number of abilities mean there is complexity there for those who want something to study. It’s definitely easier to jump into a five-minute match and learn from my mistakes than suffer through 40 minutes of getting my ass kicked.

Battlerite - sls_Liz
It's time for the Community Weekly!

Hello everyone! It’s been a busy week in the Battlerite Community, with a lot of new things on the horizon! Let’s drive right in!

Destiny, the Sky Ranger

A new Champion is on her way and hopes to take the Arena by storm! Destiny, the Sky Ranger, arrives next week!

Patch 1.0.3

Patch 1.0.3 just rolled out to all servers and focuses on better balancing Champions since launch. You can read all about the changes on Steam or at the Battlerite blog site here.

Jade Concept Art Contest - Round Two!

We’ve had a slight change to our Concept Art Contest, and we want YOU to pick which design will be made into an in-game outfit! Voting ends on tuesday, view the six finalists here

New Steam Reward Avatar!

We’ve got a new goodie for following the Battlerite Steam Group! You will now also receive the Ashka Train Avatar if you join us. Note that you will not receive additional chests for this update if you have joined before today. If you join and have not received your rewards, restart steam and verify the integrity of your game files.

You can verify the integrity of game files by right-clicking on Battlerite and selecting Properties, and then navigating to Local Files.


Battlecrank published a fantastic guide on maximizing control over the middle orb that many new players may find helpful! It includes recommended Champion-specific combos and how to move the Center Orb around the map to your advantage. Read about it all here.

Commenting on Battlecrank articles can also net you some loot, as insightful comments will earn you a chance at winning a Legendary or Champion Chest at the end of the month!

Battlemanly
Published weekly, BattleManly puts up videos highlighting different cool or humorous plays that have happened in Battlerite each week. This week they’re doing something a little different, with a video highlighting the new Thunder Serpent mount and hosting a giveaway! Tune in and enter for your chance to win!
https://www.youtube.com/watch?v=BgOM5hIqmho
Fun Stuff
Over on Reddit, user ‘TheBrakeTrain’ has begun a weekly trash talking thread for people to vent their frustrations IN ALL CAPS. GET IN ON THE FUN HERE.

I also want to highlight the Battlerite Discord, while not run by Stunlock Studios, is a great place to meet other players, look for a group, and just hang out and have fun.

In honor of the new Steam Avatar we’re highlighting an Ashka Guide written by our friends over at Topplerite. Make sure you also check out their YouTube Channel. This week they published their first Master of Champions videos, featuring Pearl!

https://www.youtube.com/watch?v=Vj2kClLtkqU
And if you haven’t followed us on twitter and Facebook then we’d highly recommend it to stay up to date on everything going on in Battlerite.

Fan Art
Finally, let’s end with some fan art!

бобошка created her own Battlerite Champion, and left us all impressed!



http://steamcommunity.com/sharedfiles/filedetails/?id=1199967447
We’ve got a lovely watercolor of Poloma as well by The Manga, A Fruta.



http://steamcommunity.com/sharedfiles/filedetails/?id=1203194051
Finally we have fkmi and an adorable Chibi Taya <3



http://steamcommunity.com/sharedfiles/filedetails/?id=1202777664

---------------------------------------------------------------------------------------------------------------

Tournaments
You can keep an eye on http://battleritewiki.com/ for a schedule of some of the upcoming tournaments.

---------------------------------------------------------------------------------------------------------------



Region: North America

Pro Rivalry League has their weekly 3v3 tournaments up and running still, with the next tournament on Sunday, November 19th, at 5:00 PM EST.

Fight or your share of $300; sign up and find more information here.

---------------------------------------------------------------------------------------------------------------



Battlerite has partnered with Battlefy to bring you the Battlerite Community Series. Here you can take part in or create your own tournaments, and you can apply to have in-game items as rewards! Check it out at battlefy.com. You can find your specific regions here:

Europe: https://battlefy.com/discovery/battlerite?region=Europe
United States: https://battlefy.com/discovery/battlerite?region=US
South America: https://battlefy.com/discovery/battlerite?region=South%20America
Asia: https://battlefy.com/discovery/battlerite?region=Asia
Oceania: https://battlefy.com/discovery/battlerite?region=Oceania

---------------------------------------------------------------------------------------------------------------



Region(s): French-speaking

Introducing BattleFrance Brawl, a weekly 2v2 tournament held every Friday at 9PM CEST! Participate and you can win in-game prizes and a fancy black color for your name in the BattleFrance Discord channel.

Find out more information and register here: http://www.battlefrancebrawl.fr/

Tune in to the BattleFrance Twitch Channel to watch the action!
---------------------------------------------------------------------------------------------------------------

If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!






Battlerite - sls_Liz
It's time for the Community Weekly!

Hello everyone! It’s been a busy week in the Battlerite Community, with a lot of new things on the horizon! Let’s drive right in!

Destiny, the Sky Ranger

A new Champion is on her way and hopes to take the Arena by storm! Destiny, the Sky Ranger, arrives next week!

Patch 1.0.3

Patch 1.0.3 just rolled out to all servers and focuses on better balancing Champions since launch. You can read all about the changes on Steam or at the Battlerite blog site here.

Jade Concept Art Contest - Round Two!

We’ve had a slight change to our Concept Art Contest, and we want YOU to pick which design will be made into an in-game outfit! Voting ends on tuesday, view the six finalists here

New Steam Reward Avatar!

We’ve got a new goodie for following the Battlerite Steam Group! You will now also receive the Ashka Train Avatar if you join us. Note that you will not receive additional chests for this update if you have joined before today. If you join and have not received your rewards, restart steam and verify the integrity of your game files.

You can verify the integrity of game files by right-clicking on Battlerite and selecting Properties, and then navigating to Local Files.


Battlecrank published a fantastic guide on maximizing control over the middle orb that many new players may find helpful! It includes recommended Champion-specific combos and how to move the Center Orb around the map to your advantage. Read about it all here.

Commenting on Battlecrank articles can also net you some loot, as insightful comments will earn you a chance at winning a Legendary or Champion Chest at the end of the month!

Battlemanly
Published weekly, BattleManly puts up videos highlighting different cool or humorous plays that have happened in Battlerite each week. This week they’re doing something a little different, with a video highlighting the new Thunder Serpent mount and hosting a giveaway! Tune in and enter for your chance to win!
https://www.youtube.com/watch?v=BgOM5hIqmho
Fun Stuff
Over on Reddit, user ‘TheBrakeTrain’ has begun a weekly trash talking thread for people to vent their frustrations IN ALL CAPS. GET IN ON THE FUN HERE.

I also want to highlight the Battlerite Discord, while not run by Stunlock Studios, is a great place to meet other players, look for a group, and just hang out and have fun.

In honor of the new Steam Avatar we’re highlighting an Ashka Guide written by our friends over at Topplerite. Make sure you also check out their YouTube Channel. This week they published their first Master of Champions videos, featuring Pearl!

https://www.youtube.com/watch?v=Vj2kClLtkqU
And if you haven’t followed us on twitter and Facebook then we’d highly recommend it to stay up to date on everything going on in Battlerite.

Fan Art
Finally, let’s end with some fan art!

бобошка created her own Battlerite Champion, and left us all impressed!



http://steamcommunity.com/sharedfiles/filedetails/?id=1199967447
We’ve got a lovely watercolor of Poloma as well by The Manga, A Fruta.



http://steamcommunity.com/sharedfiles/filedetails/?id=1203194051
Finally we have fkmi and an adorable Chibi Taya <3



http://steamcommunity.com/sharedfiles/filedetails/?id=1202777664

---------------------------------------------------------------------------------------------------------------

Tournaments
You can keep an eye on http://battleritewiki.com/ for a schedule of some of the upcoming tournaments.

---------------------------------------------------------------------------------------------------------------



Region: North America

Pro Rivalry League has their weekly 3v3 tournaments up and running still, with the next tournament on Sunday, November 19th, at 5:00 PM EST.

Fight or your share of $300; sign up and find more information here.

---------------------------------------------------------------------------------------------------------------



Battlerite has partnered with Battlefy to bring you the Battlerite Community Series. Here you can take part in or create your own tournaments, and you can apply to have in-game items as rewards! Check it out at battlefy.com. You can find your specific regions here:

Europe: https://battlefy.com/discovery/battlerite?region=Europe
United States: https://battlefy.com/discovery/battlerite?region=US
South America: https://battlefy.com/discovery/battlerite?region=South%20America
Asia: https://battlefy.com/discovery/battlerite?region=Asia
Oceania: https://battlefy.com/discovery/battlerite?region=Oceania

---------------------------------------------------------------------------------------------------------------



Region(s): French-speaking

Introducing BattleFrance Brawl, a weekly 2v2 tournament held every Friday at 9PM CEST! Participate and you can win in-game prizes and a fancy black color for your name in the BattleFrance Discord channel.

Find out more information and register here: http://www.battlefrancebrawl.fr/

Tune in to the BattleFrance Twitch Channel to watch the action!
---------------------------------------------------------------------------------------------------------------

If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!






Nov 17, 2017
Battlerite - sls_Liz


On November 15th, we rolled out Patch 1.0.2 to users. As this patch was almost entirely backend improvements, we did not publish a Patch Notes on it. In Patch 1.0.3 we are making some balance changes to Champions.

Champion Updates
Most of the following changes aim to even out pick rates of Battlerites. We targeted the most egregious autopick choices while making a few unpopular choices more attractive.

General
In certain instances, Croak could hit a target out of his Camouflage and his Deceit while the Stealth Indicator still was in its “Orange Eye” state. This change will make this impossible unless the target is walking straight towards Croak.
Stealth Detection
  • Range for the "Red Eye" Stealth Indicator increased from 3 to 3.3

Blossom
Blossom exerts high pressure through consistent burst damage while providing strong protection for her allies. We aim to remove some of her burst potential and make her Tree (and its EX version) a bit more vulnerable, giving more opportunities to negate her protective capabilities.
  • Forest Sanctuary (EX Q)
    • Health reduced from 50 to 45
Battlerites
  • Powerful Pitch
    • Bonus damage removed, renamed to "Weakening Pitch"
  • Healthful Bark
    • Bonus health reduced from 12 to 10
    • Fixed an issue where Tree of Life and Forest Sanctuary would not end up with the correct amount of health when having Healthful Bark

Raigon
Raigon continues to have strong self-sustain, which we want to tone down a bit more. The change to Binding Light will make it less punishing to be hit by Retribution, and give Raigon less value when using it without charges. We’ve shifted some of that stickiness onto Royal Descent instead, something that is trickier to land overall.

Battlerites
  • Binding Light
    • Base Fading Snare duration reduced from 0.7s to 0.5s
  • Royal Descent
    • Fading Snare duration increased from 1s to 1.2s
  • Invigorate
    • Healing reduced from 10 to 8

Taya
The Cyclone Battlerite is incredibly potent, giving Taya frequent opportunities for wall stuns. Toning it down will still allow for some guaranteed follow-ups but reduces the window of opportunity for big combos. Cold Wind and Tracking receive some buffs to offer Taya power in different areas.

Battlerites
  • Cold Wind
    • Fading Snare duration increased from 0.25s to 0.3s
  • Cyclone
    • Stun Duration reduced from 1.2s to 0.8s
  • Tracking
    • Duration extension increased from 0.5s to 0.8s

Thorn
Thorn has shown himself to be powerful in lower levels of play. This is in large part due to him landing the third hit of Root Claw more frequently and players attacking enemies protected by Barbed Husk more often. As such we are toning down Root Grip along with Barbed Husk, and redistributing some of his power to make him more manageable at a lower level while retaining his strengths at a higher level. Picking the Branch Out Battlerite allows Thorn to deal the same amount of damage with Root Grip as before if you are confident in hitting with it. At the same time we've moved power from one of his most popular Battlerites, Neurotoxin, to Hamstring Briars, one of the least picked ones.
  • Root Claw (M1)
    • Damage changed from 12/14/18 to 13/13/16
    • Healing from third hit reduced from 8 to 6
  • Barbed Husk (R)
    • Volley damage reduced from 12 to 10

Battlerites
  • Branch Out
    • Damage increased from 2 to 4
    • Now tagged as an offensive rite
  • Neurotoxin
    • Damage and healing reduction reduced from 25% to 20%
    • Now tagged as a support rite
  • Hamstring Briars
    • Snare factor increased from 15% to 20%
Nov 17, 2017
Battlerite - sls_Liz


On November 15th, we rolled out Patch 1.0.2 to users. As this patch was almost entirely backend improvements, we did not publish a Patch Notes on it. In Patch 1.0.3 we are making some balance changes to Champions.

Champion Updates
Most of the following changes aim to even out pick rates of Battlerites. We targeted the most egregious autopick choices while making a few unpopular choices more attractive.

General
In certain instances, Croak could hit a target out of his Camouflage and his Deceit while the Stealth Indicator still was in its “Orange Eye” state. This change will make this impossible unless the target is walking straight towards Croak.
Stealth Detection
  • Range for the "Red Eye" Stealth Indicator increased from 3 to 3.3

Blossom
Blossom exerts high pressure through consistent burst damage while providing strong protection for her allies. We aim to remove some of her burst potential and make her Tree (and its EX version) a bit more vulnerable, giving more opportunities to negate her protective capabilities.
  • Forest Sanctuary (EX Q)
    • Health reduced from 50 to 45
Battlerites
  • Powerful Pitch
    • Bonus damage removed, renamed to "Weakening Pitch"
  • Healthful Bark
    • Bonus health reduced from 12 to 10
    • Fixed an issue where Tree of Life and Forest Sanctuary would not end up with the correct amount of health when having Healthful Bark

Raigon
Raigon continues to have strong self-sustain, which we want to tone down a bit more. The change to Binding Light will make it less punishing to be hit by Retribution, and give Raigon less value when using it without charges. We’ve shifted some of that stickiness onto Royal Descent instead, something that is trickier to land overall.

Battlerites
  • Binding Light
    • Base Fading Snare duration reduced from 0.7s to 0.5s
  • Royal Descent
    • Fading Snare duration increased from 1s to 1.2s
  • Invigorate
    • Healing reduced from 10 to 8

Taya
The Cyclone Battlerite is incredibly potent, giving Taya frequent opportunities for wall stuns. Toning it down will still allow for some guaranteed follow-ups but reduces the window of opportunity for big combos. Cold Wind and Tracking receive some buffs to offer Taya power in different areas.

Battlerites
  • Cold Wind
    • Fading Snare duration increased from 0.25s to 0.3s
  • Cyclone
    • Stun Duration reduced from 1.2s to 0.8s
  • Tracking
    • Duration extension increased from 0.5s to 0.8s

Thorn
Thorn has shown himself to be powerful in lower levels of play. This is in large part due to him landing the third hit of Root Claw more frequently and players attacking enemies protected by Barbed Husk more often. As such we are toning down Root Grip along with Barbed Husk, and redistributing some of his power to make him more manageable at a lower level while retaining his strengths at a higher level. Picking the Branch Out Battlerite allows Thorn to deal the same amount of damage with Root Grip as before if you are confident in hitting with it. At the same time we've moved power from one of his most popular Battlerites, Neurotoxin, to Hamstring Briars, one of the least picked ones.
  • Root Claw (M1)
    • Damage changed from 12/14/18 to 13/13/16
    • Healing from third hit reduced from 8 to 6
  • Barbed Husk (R)
    • Volley damage reduced from 12 to 10

Battlerites
  • Branch Out
    • Damage increased from 2 to 4
    • Now tagged as an offensive rite
  • Neurotoxin
    • Damage and healing reduction reduced from 25% to 20%
    • Now tagged as a support rite
  • Hamstring Briars
    • Snare factor increased from 15% to 20%
Battlerite - sls_Liz
Choo Choo! All Aboard the Ashka Train!

We’ve got a lot of new people in the forum and in the game, so we're celebrating by adding a new reward to joining the Battlerite Steam Forum - the Ashka Train Avatar! Choo Choo!



Just like with the Silver and Gold Chests you receive for joining, the Ashka Train Avatar will soon be rolling into your games.

"Follow" the game on the store page or go here and press join (you need to be logged into your Steam account) ːsteamhappyː
Battlerite - sls_Liz
Choo Choo! All Aboard the Ashka Train!

We’ve got a lot of new people in the forum and in the game, so we're celebrating by adding a new reward to joining the Battlerite Steam Forum - the Ashka Train Avatar! Choo Choo!



Just like with the Silver and Gold Chests you receive for joining, the Ashka Train Avatar will soon be rolling into your games.

"Follow" the game on the store page or go here and press join (you need to be logged into your Steam account) ːsteamhappyː
Battlerite - sls_Liz


It’s been a busy week, and Jade got a little lost in the shuffle, but here we are!

A huge thank you to everyone who sent in concepts! We received over a hundred unique ideas and our artists were so overwhelmed by your creativity that they had a difficult time deciding on a winner. They suggested that we put the final pick to a vote - for you the community to have the final say on exactly what you want in the game.

There are six different concepts to choose from. We want take this opportunity to remind you that this is not an art contest - this is a concept contest. What we mean by this is, you should vote for the outfit that you think would look the best in-game, not the concept that has the best presentation or artist skills. You can vote for one concept, and the one with the most votes will be made into an in-game outfit!

The winner receives one Legendary Loot pack and five Creepy Chests - some of the last Creepy Chests of the year! Three runners-up will receive three Creepy Chests, and all six of our finalists will receive the in-game title of Art Warrior once the contest has ended.

You can vote for your favorite concept here. Voting ends on Tuesday, November 21st at 23:59 CET.

View the six finalists below:


Rebel Jade by Lavius


Chevalier de la Rose by Chocolatemonkey


Storm Raven by JuicySoda


Bloodline Legacy by Pixel_Hat


Desperate Corsair by Roguemuffin


Lotus Jade by TofuMao

Battlerite - sls_Liz


It’s been a busy week, and Jade got a little lost in the shuffle, but here we are!

A huge thank you to everyone who sent in concepts! We received over a hundred unique ideas and our artists were so overwhelmed by your creativity that they had a difficult time deciding on a winner. They suggested that we put the final pick to a vote - for you the community to have the final say on exactly what you want in the game.

There are six different concepts to choose from. We want take this opportunity to remind you that this is not an art contest - this is a concept contest. What we mean by this is, you should vote for the outfit that you think would look the best in-game, not the concept that has the best presentation or artist skills. You can vote for one concept, and the one with the most votes will be made into an in-game outfit!

The winner receives one Legendary Loot pack and five Creepy Chests - some of the last Creepy Chests of the year! Three runners-up will receive three Creepy Chests, and all six of our finalists will receive the in-game title of Art Warrior once the contest has ended.

You can vote for your favorite concept here. Voting ends on Tuesday, November 21st at 23:59 CET.

View the six finalists below:


Rebel Jade by Lavius


Chevalier de la Rose by Chocolatemonkey


Storm Raven by JuicySoda


Bloodline Legacy by Pixel_Hat


Desperate Corsair by Roguemuffin


Lotus Jade by TofuMao

Battlerite - contact@rockpapershotgun.com (Matt Cox)

battleriterecommends1

Battlerite bills itself as a Team Arena Brawler. It takes the team fights from MOBAs, strips out everything else and distills those fights into intricate ballets of timing, fast reactions and tactics. I m having a blast.

(more…)

...