Nov 17, 2017
Battlerite - sls_Liz


On November 15th, we rolled out Patch 1.0.2 to users. As this patch was almost entirely backend improvements, we did not publish a Patch Notes on it. In Patch 1.0.3 we are making some balance changes to Champions.

Champion Updates
Most of the following changes aim to even out pick rates of Battlerites. We targeted the most egregious autopick choices while making a few unpopular choices more attractive.

General
In certain instances, Croak could hit a target out of his Camouflage and his Deceit while the Stealth Indicator still was in its “Orange Eye” state. This change will make this impossible unless the target is walking straight towards Croak.
Stealth Detection
  • Range for the "Red Eye" Stealth Indicator increased from 3 to 3.3

Blossom
Blossom exerts high pressure through consistent burst damage while providing strong protection for her allies. We aim to remove some of her burst potential and make her Tree (and its EX version) a bit more vulnerable, giving more opportunities to negate her protective capabilities.
  • Forest Sanctuary (EX Q)
    • Health reduced from 50 to 45
Battlerites
  • Powerful Pitch
    • Bonus damage removed, renamed to "Weakening Pitch"
  • Healthful Bark
    • Bonus health reduced from 12 to 10
    • Fixed an issue where Tree of Life and Forest Sanctuary would not end up with the correct amount of health when having Healthful Bark

Raigon
Raigon continues to have strong self-sustain, which we want to tone down a bit more. The change to Binding Light will make it less punishing to be hit by Retribution, and give Raigon less value when using it without charges. We’ve shifted some of that stickiness onto Royal Descent instead, something that is trickier to land overall.

Battlerites
  • Binding Light
    • Base Fading Snare duration reduced from 0.7s to 0.5s
  • Royal Descent
    • Fading Snare duration increased from 1s to 1.2s
  • Invigorate
    • Healing reduced from 10 to 8

Taya
The Cyclone Battlerite is incredibly potent, giving Taya frequent opportunities for wall stuns. Toning it down will still allow for some guaranteed follow-ups but reduces the window of opportunity for big combos. Cold Wind and Tracking receive some buffs to offer Taya power in different areas.

Battlerites
  • Cold Wind
    • Fading Snare duration increased from 0.25s to 0.3s
  • Cyclone
    • Stun Duration reduced from 1.2s to 0.8s
  • Tracking
    • Duration extension increased from 0.5s to 0.8s

Thorn
Thorn has shown himself to be powerful in lower levels of play. This is in large part due to him landing the third hit of Root Claw more frequently and players attacking enemies protected by Barbed Husk more often. As such we are toning down Root Grip along with Barbed Husk, and redistributing some of his power to make him more manageable at a lower level while retaining his strengths at a higher level. Picking the Branch Out Battlerite allows Thorn to deal the same amount of damage with Root Grip as before if you are confident in hitting with it. At the same time we've moved power from one of his most popular Battlerites, Neurotoxin, to Hamstring Briars, one of the least picked ones.
  • Root Claw (M1)
    • Damage changed from 12/14/18 to 13/13/16
    • Healing from third hit reduced from 8 to 6
  • Barbed Husk (R)
    • Volley damage reduced from 12 to 10

Battlerites
  • Branch Out
    • Damage increased from 2 to 4
    • Now tagged as an offensive rite
  • Neurotoxin
    • Damage and healing reduction reduced from 25% to 20%
    • Now tagged as a support rite
  • Hamstring Briars
    • Snare factor increased from 15% to 20%
Nov 17, 2017
Battlerite - sls_Liz


On November 15th, we rolled out Patch 1.0.2 to users. As this patch was almost entirely backend improvements, we did not publish a Patch Notes on it. In Patch 1.0.3 we are making some balance changes to Champions.

Champion Updates
Most of the following changes aim to even out pick rates of Battlerites. We targeted the most egregious autopick choices while making a few unpopular choices more attractive.

General
In certain instances, Croak could hit a target out of his Camouflage and his Deceit while the Stealth Indicator still was in its “Orange Eye” state. This change will make this impossible unless the target is walking straight towards Croak.
Stealth Detection
  • Range for the "Red Eye" Stealth Indicator increased from 3 to 3.3

Blossom
Blossom exerts high pressure through consistent burst damage while providing strong protection for her allies. We aim to remove some of her burst potential and make her Tree (and its EX version) a bit more vulnerable, giving more opportunities to negate her protective capabilities.
  • Forest Sanctuary (EX Q)
    • Health reduced from 50 to 45
Battlerites
  • Powerful Pitch
    • Bonus damage removed, renamed to "Weakening Pitch"
  • Healthful Bark
    • Bonus health reduced from 12 to 10
    • Fixed an issue where Tree of Life and Forest Sanctuary would not end up with the correct amount of health when having Healthful Bark

Raigon
Raigon continues to have strong self-sustain, which we want to tone down a bit more. The change to Binding Light will make it less punishing to be hit by Retribution, and give Raigon less value when using it without charges. We’ve shifted some of that stickiness onto Royal Descent instead, something that is trickier to land overall.

Battlerites
  • Binding Light
    • Base Fading Snare duration reduced from 0.7s to 0.5s
  • Royal Descent
    • Fading Snare duration increased from 1s to 1.2s
  • Invigorate
    • Healing reduced from 10 to 8

Taya
The Cyclone Battlerite is incredibly potent, giving Taya frequent opportunities for wall stuns. Toning it down will still allow for some guaranteed follow-ups but reduces the window of opportunity for big combos. Cold Wind and Tracking receive some buffs to offer Taya power in different areas.

Battlerites
  • Cold Wind
    • Fading Snare duration increased from 0.25s to 0.3s
  • Cyclone
    • Stun Duration reduced from 1.2s to 0.8s
  • Tracking
    • Duration extension increased from 0.5s to 0.8s

Thorn
Thorn has shown himself to be powerful in lower levels of play. This is in large part due to him landing the third hit of Root Claw more frequently and players attacking enemies protected by Barbed Husk more often. As such we are toning down Root Grip along with Barbed Husk, and redistributing some of his power to make him more manageable at a lower level while retaining his strengths at a higher level. Picking the Branch Out Battlerite allows Thorn to deal the same amount of damage with Root Grip as before if you are confident in hitting with it. At the same time we've moved power from one of his most popular Battlerites, Neurotoxin, to Hamstring Briars, one of the least picked ones.
  • Root Claw (M1)
    • Damage changed from 12/14/18 to 13/13/16
    • Healing from third hit reduced from 8 to 6
  • Barbed Husk (R)
    • Volley damage reduced from 12 to 10

Battlerites
  • Branch Out
    • Damage increased from 2 to 4
    • Now tagged as an offensive rite
  • Neurotoxin
    • Damage and healing reduction reduced from 25% to 20%
    • Now tagged as a support rite
  • Hamstring Briars
    • Snare factor increased from 15% to 20%
Battlerite - sls_Liz
Choo Choo! All Aboard the Ashka Train!

We’ve got a lot of new people in the forum and in the game, so we're celebrating by adding a new reward to joining the Battlerite Steam Forum - the Ashka Train Avatar! Choo Choo!



Just like with the Silver and Gold Chests you receive for joining, the Ashka Train Avatar will soon be rolling into your games.

"Follow" the game on the store page or go here and press join (you need to be logged into your Steam account) ːsteamhappyː
Battlerite - sls_Liz
Choo Choo! All Aboard the Ashka Train!

We’ve got a lot of new people in the forum and in the game, so we're celebrating by adding a new reward to joining the Battlerite Steam Forum - the Ashka Train Avatar! Choo Choo!



Just like with the Silver and Gold Chests you receive for joining, the Ashka Train Avatar will soon be rolling into your games.

"Follow" the game on the store page or go here and press join (you need to be logged into your Steam account) ːsteamhappyː
Battlerite - sls_Liz


It’s been a busy week, and Jade got a little lost in the shuffle, but here we are!

A huge thank you to everyone who sent in concepts! We received over a hundred unique ideas and our artists were so overwhelmed by your creativity that they had a difficult time deciding on a winner. They suggested that we put the final pick to a vote - for you the community to have the final say on exactly what you want in the game.

There are six different concepts to choose from. We want take this opportunity to remind you that this is not an art contest - this is a concept contest. What we mean by this is, you should vote for the outfit that you think would look the best in-game, not the concept that has the best presentation or artist skills. You can vote for one concept, and the one with the most votes will be made into an in-game outfit!

The winner receives one Legendary Loot pack and five Creepy Chests - some of the last Creepy Chests of the year! Three runners-up will receive three Creepy Chests, and all six of our finalists will receive the in-game title of Art Warrior once the contest has ended.

You can vote for your favorite concept here. Voting ends on Tuesday, November 21st at 23:59 CET.

View the six finalists below:


Rebel Jade by Lavius


Chevalier de la Rose by Chocolatemonkey


Storm Raven by JuicySoda


Bloodline Legacy by Pixel_Hat


Desperate Corsair by Roguemuffin


Lotus Jade by TofuMao

Battlerite - sls_Liz


It’s been a busy week, and Jade got a little lost in the shuffle, but here we are!

A huge thank you to everyone who sent in concepts! We received over a hundred unique ideas and our artists were so overwhelmed by your creativity that they had a difficult time deciding on a winner. They suggested that we put the final pick to a vote - for you the community to have the final say on exactly what you want in the game.

There are six different concepts to choose from. We want take this opportunity to remind you that this is not an art contest - this is a concept contest. What we mean by this is, you should vote for the outfit that you think would look the best in-game, not the concept that has the best presentation or artist skills. You can vote for one concept, and the one with the most votes will be made into an in-game outfit!

The winner receives one Legendary Loot pack and five Creepy Chests - some of the last Creepy Chests of the year! Three runners-up will receive three Creepy Chests, and all six of our finalists will receive the in-game title of Art Warrior once the contest has ended.

You can vote for your favorite concept here. Voting ends on Tuesday, November 21st at 23:59 CET.

View the six finalists below:


Rebel Jade by Lavius


Chevalier de la Rose by Chocolatemonkey


Storm Raven by JuicySoda


Bloodline Legacy by Pixel_Hat


Desperate Corsair by Roguemuffin


Lotus Jade by TofuMao

Battlerite - contact@rockpapershotgun.com (Matt Cox)

battleriterecommends1

Battlerite bills itself as a Team Arena Brawler. It takes the team fights from MOBAs, strips out everything else and distills those fights into intricate ballets of timing, fast reactions and tactics. I m having a blast.

(more…)

Battlerite - sls_Liz


Share our Free to Play Launch Trailer and get some cool in game items! Read more about it here:

http://stunlockstudios.nouncy.com/f2p#/
Battlerite - sls_Liz


Share our Free to Play Launch Trailer and get some cool in game items! Read more about it here:

http://stunlockstudios.nouncy.com/f2p#/
Battlerite - sls_Liz
Accurate depiction of last night at Stunlock Studios. From left to right: Programmers Prog, Phalanx, Kae, Smurf, KHCT, and Marketing Director Brorsan. Drawn by our artist, Bobo.

Dear Players,

As you’ve seen and experienced, we had an incident with our servers stemming from power outages at two separate locations. This started what was described as a “spiderweb” of problems that caused long wait times for loading, matchmaking, and receiving rewards and experience.

During this time we communicated that rewards and experience were being recorded and that players would eventually receive them. Unfortunately there was a span of time in which rewards and experience were unintentionally lost for a large number of players.

The server and rewards issues are now resolved but we will be keeping a close eye on how things develop and will address any problems that arise as quickly as possible

As both a thank you and apology for this difficult yet amazing start of Battlerite going Free to Play, we’re giving all players who have logged in since the Free to Play launch the following:

Three-Day Booster

There were users who activated Boosters just as servers were going down. This will extend the length of your current Booster or make up for the one you may have lost. Experience earned during this time was also lost, and this will help you catch up to where you should be.

1,000 Battle Coins

The Battle Coins earned during this time from playing games and completing quests may have been lost. Hopefully this will cover the bill.

Something Extra

As a memorial to these first few days, we give you: the QA Avatar.



And 3 Silver Chests!

Expect to receive these within the next 24 hours.

This has been a roller coaster of a launch - we’ve broken our previous record for concurrent players, we’ve seen that number plummet as servers went down, and we’ve seen it rise up again thanks to the support and understanding from you, our community.

This was not in any way how we pictured the Free to Play launch going, but we hope to turn this into a warmer memory for our players. Thank you again for your support, and see you in the Arena!

/The Stunlock Team
...