Battlerite - Stunlock_Christian

You can view the patch notes more properly formatted here.

[UPDATED 09/20]

After additional testing and hearing responses to the Backstab mechanic, we have decided not to include it in this patch. It was initially intended as an experiment to gather data and feedback from the community. Backstab may return in some form in the future.

----------------------------------------------------------------------------------------------

Patch 0.13.2.0 will arrive on Wednesday, September 20th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The servers can be unavailable for up to 4 hours due to the season change.

Features & Content

End of Season 4 - Secrets of the Forest
With the end of Season 4, rewards will be handed out based on your highest attained league during it. The Grand Champion Mount will be handed out to all players who reached the Grand Champion League during Season 4. The Grand Champion titles will be handed out to the top 5 of every team type.
Start of Season 5 - Demon's Tale
Season 5 will be the final Early Access Season.
  • Major changes to the Ranking System
    • Higher leagues will be harder to obtain
      • Most players will end up in a lower League than before due to the changes
    • Contender League has been removed
    • Divisions per League have been reduced from 8 to 5
    • Placement games have been added to quicker place you close to your skill level.
    • Win Streak Bonus has been removed
    • Rating Decay System Added
      • Players and Teams in Diamond League or above will receive a rating penalty if they have been inactive for over 7 days. Playing at least one match per week will avoid this penalty
      • Note that there are no notifications or warnings for players/teams risking rating decay (this might be added later)
    • Rating Reset
      • Due to these changes we will reset everyone's rating, note that this will be the last reset before the official free-to-play launch.
    • Players will be less likely to encounter the same opponents two times in a row.
    • Players will less likely be matched two times in a row with other players that have yet not completed their placement games (when you have completed your own placement games)
  • Third-Party Region Ladder Support
    • Match Data now include region, allowing third-party sites to filter players/teams into different region ladders if they like.
      • The following regions are tagged; EU, NA, South America, SEA, East Asia and OCE.
  • Fixed a bug when selecting multiple matchmaking regions, where players were unable to find games in certain matchmaking regions even though they had them checked.
Free Rotation System
  • Weekly Free Champion Rotation is now active for Battlerite Lite and Free Players
    • The rotation consists of 6 Champions that rotate every Friday at 10:00 UTC
    • To ensure a healthy distribution of champions, the rotation may differ between players
  • Jade is now owned by all players

Champion Updates

General
  • Sprint (Z while mounted) cooldown reduced from 20s to 10s
  • Melee and Projectile attacks now deal 20% bonus damage when hitting someone in the back
  • Buff queuing reworked
    • Other Side, Tornado and Time Travel will generally no longer wait for a channel or a cast to finish before being applied
      • In exceptions where it is not applied a "Fail Cast" notification will appear, the cooldown of the ability will be set to 0 and any energy cost will be refunded
      • These types of abilities will still wait for travels or dashes to complete before the ability is applied, like before
    • Champions will in some states count as "untargetable", meaning shield abilities or abilities like Other Side can't be applied. The current abilities where the champion counts as untargetable are:
      • Pestilus's Infest
      • Raigon's Ultimate
      • Varesh's Ultimate
Some Champions have had their Ultimate voice clip moved to their cast time. Interrupting these champions during their cast time interrupts their voice lines. Champions Affected:
  • Blossom
  • Ezmo
  • Iva
  • Jade
  • Lucie
  • Pearl
  • Pestilus
  • Raigon
  • Sirius
  • Varesh
In addition, voice clips are cancelled when enemies are interrupted while channeling their ultimate. Champions Affected:
  • Iva
  • Jade
  • Rook
  • Sirius

Bakko

Battlerites
Raging Ram (Updated)
  • Now also reduces the cooldown of Shield Slam (EX E)
Blossom

Force of Nature (F) (Bug fix)
  • Fixed an issue where the last animation in the attack string sometimes wouldn't play
Jade

Explosive Shells (F) (Bug fix)
  • Fixed an issue where the last animation in the attack string sometimes wouldn't play
Lucie

Battlerites
Hysteria (Updated)
  • Now also reduces the cooldown of Petrify Dart (EX E)
Raigon

Battlerites
Shock Wave (Updated)
  • Now also reduces the cooldown of Tectonic Shock (EX E)

General
  • Campaign
    • The energy step in Mission 1 now starts you out with 50 energy
    • The number of enemies in Mission 1 and Mission 5 has been tweaked
  • Colllision on maps has been tweaked
    • Generally smaller hard to notice edges have been smoothed out
  • Fixed a bug with model loading when a character appears from the Fog of War. This issue was most noticeable with Pestilus
Battlerite - Stunlock_Christian

You can view the patch notes more properly formatted here.

[UPDATED 09/20]

After additional testing and hearing responses to the Backstab mechanic, we have decided not to include it in this patch. It was initially intended as an experiment to gather data and feedback from the community. Backstab may return in some form in the future.

----------------------------------------------------------------------------------------------

Patch 0.13.2.0 will arrive on Wednesday, September 20th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The servers can be unavailable for up to 4 hours due to the season change.

Features & Content

End of Season 4 - Secrets of the Forest
With the end of Season 4, rewards will be handed out based on your highest attained league during it. The Grand Champion Mount will be handed out to all players who reached the Grand Champion League during Season 4. The Grand Champion titles will be handed out to the top 5 of every team type.
Start of Season 5 - Demon's Tale
Season 5 will be the final Early Access Season.
  • Major changes to the Ranking System
    • Higher leagues will be harder to obtain
      • Most players will end up in a lower League than before due to the changes
    • Contender League has been removed
    • Divisions per League have been reduced from 8 to 5
    • Placement games have been added to quicker place you close to your skill level.
    • Win Streak Bonus has been removed
    • Rating Decay System Added
      • Players and Teams in Diamond League or above will receive a rating penalty if they have been inactive for over 7 days. Playing at least one match per week will avoid this penalty
      • Note that there are no notifications or warnings for players/teams risking rating decay (this might be added later)
    • Rating Reset
      • Due to these changes we will reset everyone's rating, note that this will be the last reset before the official free-to-play launch.
    • Players will be less likely to encounter the same opponents two times in a row.
    • Players will less likely be matched two times in a row with other players that have yet not completed their placement games (when you have completed your own placement games)
  • Third-Party Region Ladder Support
    • Match Data now include region, allowing third-party sites to filter players/teams into different region ladders if they like.
      • The following regions are tagged; EU, NA, South America, SEA, East Asia and OCE.
  • Fixed a bug when selecting multiple matchmaking regions, where players were unable to find games in certain matchmaking regions even though they had them checked.
Free Rotation System
  • Weekly Free Champion Rotation is now active for Battlerite Lite and Free Players
    • The rotation consists of 6 Champions that rotate every Friday at 10:00 UTC
    • To ensure a healthy distribution of champions, the rotation may differ between players
  • Jade is now owned by all players

Champion Updates

General
  • Sprint (Z while mounted) cooldown reduced from 20s to 10s
  • Melee and Projectile attacks now deal 20% bonus damage when hitting someone in the back
  • Buff queuing reworked
    • Other Side, Tornado and Time Travel will generally no longer wait for a channel or a cast to finish before being applied
      • In exceptions where it is not applied a "Fail Cast" notification will appear, the cooldown of the ability will be set to 0 and any energy cost will be refunded
      • These types of abilities will still wait for travels or dashes to complete before the ability is applied, like before
    • Champions will in some states count as "untargetable", meaning shield abilities or abilities like Other Side can't be applied. The current abilities where the champion counts as untargetable are:
      • Pestilus's Infest
      • Raigon's Ultimate
      • Varesh's Ultimate
Some Champions have had their Ultimate voice clip moved to their cast time. Interrupting these champions during their cast time interrupts their voice lines. Champions Affected:
  • Blossom
  • Ezmo
  • Iva
  • Jade
  • Lucie
  • Pearl
  • Pestilus
  • Raigon
  • Sirius
  • Varesh
In addition, voice clips are cancelled when enemies are interrupted while channeling their ultimate. Champions Affected:
  • Iva
  • Jade
  • Rook
  • Sirius

Bakko

Battlerites
Raging Ram (Updated)
  • Now also reduces the cooldown of Shield Slam (EX E)
Blossom

Force of Nature (F) (Bug fix)
  • Fixed an issue where the last animation in the attack string sometimes wouldn't play
Jade

Explosive Shells (F) (Bug fix)
  • Fixed an issue where the last animation in the attack string sometimes wouldn't play
Lucie

Battlerites
Hysteria (Updated)
  • Now also reduces the cooldown of Petrify Dart (EX E)
Raigon

Battlerites
Shock Wave (Updated)
  • Now also reduces the cooldown of Tectonic Shock (EX E)

General
  • Campaign
    • The energy step in Mission 1 now starts you out with 50 energy
    • The number of enemies in Mission 1 and Mission 5 has been tweaked
  • Colllision on maps has been tweaked
    • Generally smaller hard to notice edges have been smoothed out
  • Fixed a bug with model loading when a character appears from the Fog of War. This issue was most noticeable with Pestilus
Battlerite - sls_Liz


Before we get started with today’s dev blog, we regret to inform you that there will not be a champion released in the late September patch due to a change in strategic and planning circumstances. This change aims to improve the impact of the F2P release. However, we have a big announcement on the 20th September which we are very excited to share with you.

Now, let’s take a look at what Shelt has to say about the changes coming for Season 5.

Click here to read the Dev Blog.
Battlerite - sls_Liz


Before we get started with today’s dev blog, we regret to inform you that there will not be a champion released in the late September patch due to a change in strategic and planning circumstances. This change aims to improve the impact of the F2P release. However, we have a big announcement on the 20th September which we are very excited to share with you.

Now, let’s take a look at what Shelt has to say about the changes coming for Season 5.

Click here to read the Dev Blog.
Sep 14, 2017
Battlerite - Stunlock_Christian


You can view these patch notes in a more properly formatted manner here.

Patch 0.13.1.2 will arrive on Thursday September 14th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The patching process can last up to 2 hours.

Features & Content

New Brawl - Rooktoberfest
This new brawl replaces the Random Champion Duel. It will be available for matchmaking until Monday September 18, 14:00 CEST (8:00 AM EDT / 5:00 AM PDT) and then the following weekend from Friday September 22 at 10:00 CEST (4:00 AM EDT / 1:00 AM PDT) to Monday September 25 at 14:00 CEST (8:00 AM EDT / 5:00 AM PDT).

In Rooktoberfest it's an all Rook 3v3 brawl. The Sudden Death Vortex timer is reduced to 30 seconds and all Battlerites are chosen at the start of each match. By playing Rooktoberfest you can unlock "Rare" cosmetics for Rook currently unavailable through any other means.

Champion Updates

General
  • Fixed a bug with "losing" an ability charge if you used it at the same time as you regained another
  • Improved the behavior of dashes so they cause less rubber banding
Ashka

Firewall (R) (Updated)
  • Duration decreased from 3s to 2.8s
Infernal Scorch (F) (Updated)
  • Area damage reduced from 4 to 3
Blossom

  • Max Health reduced from 200 to 190
Tree of Life (Q) (Updated)
  • Healing over time reduced from 36 to 30
  • Duration reduced from 6s to 5s
Dance of the Dryads (F) (Updated)
  • Projectile radius reduced from 1 to 0.8
Jumong

Battlerites
Viper (Updated)
  • Haste factor increased from 40% to 50%
  • Duration increased from 1s to 1.5s
Lucie

Crippling Goo (F) (Updated)
  • Snare percentage reduced from 40% to 35%
Battlerites
Sticky Goo (Updated)
  • Snare percentage increase reduced from 70% to 60%
Raigon

Battlerites
Riposte (Updated)
  • Damage increased from 6 to 8
  • Stun duration increased from 0.25s to 0.3s
Aerial Strike (Updated)
  • Damage increased from 10 to 12
Ruh Kaan

Shadow Bolt (M2) (Updated)
  • Damage reduced from 30 to 28
Sinister Strike (Space) (Updated)
  • Max travel distance reduced from 5 to 4.5
Shifu

Battlerites
Burst of Speed (Bug fix)
  • No longer grants Haste if you don't hit anyone
Taya

Battlerites
Surprise Attack (Updated)
  • Movement speed increased from 55% to 70%
Sep 14, 2017
Battlerite - Stunlock_Christian


You can view these patch notes in a more properly formatted manner here.

Patch 0.13.1.2 will arrive on Thursday September 14th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The patching process can last up to 2 hours.

Features & Content

New Brawl - Rooktoberfest
This new brawl replaces the Random Champion Duel. It will be available for matchmaking until Monday September 18, 14:00 CEST (8:00 AM EDT / 5:00 AM PDT) and then the following weekend from Friday September 22 at 10:00 CEST (4:00 AM EDT / 1:00 AM PDT) to Monday September 25 at 14:00 CEST (8:00 AM EDT / 5:00 AM PDT).

In Rooktoberfest it's an all Rook 3v3 brawl. The Sudden Death Vortex timer is reduced to 30 seconds and all Battlerites are chosen at the start of each match. By playing Rooktoberfest you can unlock "Rare" cosmetics for Rook currently unavailable through any other means.

Champion Updates

General
  • Fixed a bug with "losing" an ability charge if you used it at the same time as you regained another
  • Improved the behavior of dashes so they cause less rubber banding
Ashka

Firewall (R) (Updated)
  • Duration decreased from 3s to 2.8s
Infernal Scorch (F) (Updated)
  • Area damage reduced from 4 to 3
Blossom

  • Max Health reduced from 200 to 190
Tree of Life (Q) (Updated)
  • Healing over time reduced from 36 to 30
  • Duration reduced from 6s to 5s
Dance of the Dryads (F) (Updated)
  • Projectile radius reduced from 1 to 0.8
Jumong

Battlerites
Viper (Updated)
  • Haste factor increased from 40% to 50%
  • Duration increased from 1s to 1.5s
Lucie

Crippling Goo (F) (Updated)
  • Snare percentage reduced from 40% to 35%
Battlerites
Sticky Goo (Updated)
  • Snare percentage increase reduced from 70% to 60%
Raigon

Battlerites
Riposte (Updated)
  • Damage increased from 6 to 8
  • Stun duration increased from 0.25s to 0.3s
Aerial Strike (Updated)
  • Damage increased from 10 to 12
Ruh Kaan

Shadow Bolt (M2) (Updated)
  • Damage reduced from 30 to 28
Sinister Strike (Space) (Updated)
  • Max travel distance reduced from 5 to 4.5
Shifu

Battlerites
Burst of Speed (Bug fix)
  • No longer grants Haste if you don't hit anyone
Taya

Battlerites
Surprise Attack (Updated)
  • Movement speed increased from 55% to 70%
Battlerite - Stunlock_Christian

This week we talk a bit about what was worked on last week, in terms of a new, smaller brawl coming up and on the progress made in UI 2.0. We also present the winners of last week's tagline contest!

Click here to read the Dev Blog.
Battlerite - Stunlock_Christian

This week we talk a bit about what was worked on last week, in terms of a new, smaller brawl coming up and on the progress made in UI 2.0. We also present the winners of last week's tagline contest!

Click here to read the Dev Blog.
Battlerite - Stunlock_Christian

In this week's Dev Blog we talk a bit about a few different topics. We talk shortly about last week's Patch 0.13.1.0 and one unintended feature included in it. We also speak briefly about some of the things that were worked on last week here at Stunlock and bring up what I will be focusing on as I return to gameplay.

You can read the dev blog here.
Battlerite - Stunlock_Christian

In this week's Dev Blog we talk a bit about a few different topics. We talk shortly about last week's Patch 0.13.1.0 and one unintended feature included in it. We also speak briefly about some of the things that were worked on last week here at Stunlock and bring up what I will be focusing on as I return to gameplay.

You can read the dev blog here.
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