You can view the patch notes more properly formatted here.
[UPDATED 09/20]
After additional testing and hearing responses to the Backstab mechanic, we have decided not to include it in this patch. It was initially intended as an experiment to gather data and feedback from the community. Backstab may return in some form in the future.
Patch 0.13.2.0 will arrive on Wednesday, September 20th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The servers can be unavailable for up to 4 hours due to the season change.
Features & Content
End of Season 4 - Secrets of the Forest
With the end of Season 4, rewards will be handed out based on your highest attained league during it. The Grand Champion Mount will be handed out to all players who reached the Grand Champion League during Season 4. The Grand Champion titles will be handed out to the top 5 of every team type.
Start of Season 5 - Demon's Tale
Season 5 will be the final Early Access Season.
Major changes to the Ranking System
Higher leagues will be harder to obtain
Most players will end up in a lower League than before due to the changes
Contender League has been removed
Divisions per League have been reduced from 8 to 5
Placement games have been added to quicker place you close to your skill level.
Win Streak Bonus has been removed
Rating Decay System Added
Players and Teams in Diamond League or above will receive a rating penalty if they have been inactive for over 7 days. Playing at least one match per week will avoid this penalty
Note that there are no notifications or warnings for players/teams risking rating decay (this might be added later)
Rating Reset
Due to these changes we will reset everyone's rating, note that this will be the last reset before the official free-to-play launch.
Players will be less likely to encounter the same opponents two times in a row.
Players will less likely be matched two times in a row with other players that have yet not completed their placement games (when you have completed your own placement games)
Third-Party Region Ladder Support
Match Data now include region, allowing third-party sites to filter players/teams into different region ladders if they like.
The following regions are tagged; EU, NA, South America, SEA, East Asia and OCE.
Fixed a bug when selecting multiple matchmaking regions, where players were unable to find games in certain matchmaking regions even though they had them checked.
Free Rotation System
Weekly Free Champion Rotation is now active for Battlerite Lite and Free Players
The rotation consists of 6 Champions that rotate every Friday at 10:00 UTC
To ensure a healthy distribution of champions, the rotation may differ between players
Jade is now owned by all players
Champion Updates
General
Sprint (Z while mounted) cooldown reduced from 20s to 10s
Melee and Projectile attacks now deal 20% bonus damage when hitting someone in the back
Buff queuing reworked
Other Side, Tornado and Time Travel will generally no longer wait for a channel or a cast to finish before being applied
In exceptions where it is not applied a "Fail Cast" notification will appear, the cooldown of the ability will be set to 0 and any energy cost will be refunded
These types of abilities will still wait for travels or dashes to complete before the ability is applied, like before
Champions will in some states count as "untargetable", meaning shield abilities or abilities like Other Side can't be applied. The current abilities where the champion counts as untargetable are:
Pestilus's Infest
Raigon's Ultimate
Varesh's Ultimate
Some Champions have had their Ultimate voice clip moved to their cast time. Interrupting these champions during their cast time interrupts their voice lines. Champions Affected:
Blossom
Ezmo
Iva
Jade
Lucie
Pearl
Pestilus
Raigon
Sirius
Varesh
In addition, voice clips are cancelled when enemies are interrupted while channeling their ultimate. Champions Affected:
Iva
Jade
Rook
Sirius
Bakko
Battlerites
Raging Ram (Updated)
Now also reduces the cooldown of Shield Slam (EX E)
Blossom
Force of Nature (F) (Bug fix)
Fixed an issue where the last animation in the attack string sometimes wouldn't play
Jade
Explosive Shells (F) (Bug fix)
Fixed an issue where the last animation in the attack string sometimes wouldn't play
Lucie
Battlerites
Hysteria (Updated)
Now also reduces the cooldown of Petrify Dart (EX E)
Raigon
Battlerites
Shock Wave (Updated)
Now also reduces the cooldown of Tectonic Shock (EX E)
General
Campaign
The energy step in Mission 1 now starts you out with 50 energy
The number of enemies in Mission 1 and Mission 5 has been tweaked
Colllision on maps has been tweaked
Generally smaller hard to notice edges have been smoothed out
Fixed a bug with model loading when a character appears from the Fog of War. This issue was most noticeable with Pestilus
You can view the patch notes more properly formatted here.
[UPDATED 09/20]
After additional testing and hearing responses to the Backstab mechanic, we have decided not to include it in this patch. It was initially intended as an experiment to gather data and feedback from the community. Backstab may return in some form in the future.
Patch 0.13.2.0 will arrive on Wednesday, September 20th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The servers can be unavailable for up to 4 hours due to the season change.
Features & Content
End of Season 4 - Secrets of the Forest
With the end of Season 4, rewards will be handed out based on your highest attained league during it. The Grand Champion Mount will be handed out to all players who reached the Grand Champion League during Season 4. The Grand Champion titles will be handed out to the top 5 of every team type.
Start of Season 5 - Demon's Tale
Season 5 will be the final Early Access Season.
Major changes to the Ranking System
Higher leagues will be harder to obtain
Most players will end up in a lower League than before due to the changes
Contender League has been removed
Divisions per League have been reduced from 8 to 5
Placement games have been added to quicker place you close to your skill level.
Win Streak Bonus has been removed
Rating Decay System Added
Players and Teams in Diamond League or above will receive a rating penalty if they have been inactive for over 7 days. Playing at least one match per week will avoid this penalty
Note that there are no notifications or warnings for players/teams risking rating decay (this might be added later)
Rating Reset
Due to these changes we will reset everyone's rating, note that this will be the last reset before the official free-to-play launch.
Players will be less likely to encounter the same opponents two times in a row.
Players will less likely be matched two times in a row with other players that have yet not completed their placement games (when you have completed your own placement games)
Third-Party Region Ladder Support
Match Data now include region, allowing third-party sites to filter players/teams into different region ladders if they like.
The following regions are tagged; EU, NA, South America, SEA, East Asia and OCE.
Fixed a bug when selecting multiple matchmaking regions, where players were unable to find games in certain matchmaking regions even though they had them checked.
Free Rotation System
Weekly Free Champion Rotation is now active for Battlerite Lite and Free Players
The rotation consists of 6 Champions that rotate every Friday at 10:00 UTC
To ensure a healthy distribution of champions, the rotation may differ between players
Jade is now owned by all players
Champion Updates
General
Sprint (Z while mounted) cooldown reduced from 20s to 10s
Melee and Projectile attacks now deal 20% bonus damage when hitting someone in the back
Buff queuing reworked
Other Side, Tornado and Time Travel will generally no longer wait for a channel or a cast to finish before being applied
In exceptions where it is not applied a "Fail Cast" notification will appear, the cooldown of the ability will be set to 0 and any energy cost will be refunded
These types of abilities will still wait for travels or dashes to complete before the ability is applied, like before
Champions will in some states count as "untargetable", meaning shield abilities or abilities like Other Side can't be applied. The current abilities where the champion counts as untargetable are:
Pestilus's Infest
Raigon's Ultimate
Varesh's Ultimate
Some Champions have had their Ultimate voice clip moved to their cast time. Interrupting these champions during their cast time interrupts their voice lines. Champions Affected:
Blossom
Ezmo
Iva
Jade
Lucie
Pearl
Pestilus
Raigon
Sirius
Varesh
In addition, voice clips are cancelled when enemies are interrupted while channeling their ultimate. Champions Affected:
Iva
Jade
Rook
Sirius
Bakko
Battlerites
Raging Ram (Updated)
Now also reduces the cooldown of Shield Slam (EX E)
Blossom
Force of Nature (F) (Bug fix)
Fixed an issue where the last animation in the attack string sometimes wouldn't play
Jade
Explosive Shells (F) (Bug fix)
Fixed an issue where the last animation in the attack string sometimes wouldn't play
Lucie
Battlerites
Hysteria (Updated)
Now also reduces the cooldown of Petrify Dart (EX E)
Raigon
Battlerites
Shock Wave (Updated)
Now also reduces the cooldown of Tectonic Shock (EX E)
General
Campaign
The energy step in Mission 1 now starts you out with 50 energy
The number of enemies in Mission 1 and Mission 5 has been tweaked
Colllision on maps has been tweaked
Generally smaller hard to notice edges have been smoothed out
Fixed a bug with model loading when a character appears from the Fog of War. This issue was most noticeable with Pestilus
Before we get started with today’s dev blog, we regret to inform you that there will not be a champion released in the late September patch due to a change in strategic and planning circumstances. This change aims to improve the impact of the F2P release. However, we have a big announcement on the 20th September which we are very excited to share with you.
Now, let’s take a look at what Shelt has to say about the changes coming for Season 5.
Before we get started with today’s dev blog, we regret to inform you that there will not be a champion released in the late September patch due to a change in strategic and planning circumstances. This change aims to improve the impact of the F2P release. However, we have a big announcement on the 20th September which we are very excited to share with you.
Now, let’s take a look at what Shelt has to say about the changes coming for Season 5.
You can view these patch notes in a more properly formatted manner here.
Patch 0.13.1.2 will arrive on Thursday September 14th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The patching process can last up to 2 hours.
Features & Content
New Brawl - Rooktoberfest
This new brawl replaces the Random Champion Duel. It will be available for matchmaking until Monday September 18, 14:00 CEST (8:00 AM EDT / 5:00 AM PDT) and then the following weekend from Friday September 22 at 10:00 CEST (4:00 AM EDT / 1:00 AM PDT) to Monday September 25 at 14:00 CEST (8:00 AM EDT / 5:00 AM PDT).
In Rooktoberfest it's an all Rook 3v3 brawl. The Sudden Death Vortex timer is reduced to 30 seconds and all Battlerites are chosen at the start of each match. By playing Rooktoberfest you can unlock "Rare" cosmetics for Rook currently unavailable through any other means.
Champion Updates
General
Fixed a bug with "losing" an ability charge if you used it at the same time as you regained another
Improved the behavior of dashes so they cause less rubber banding
You can view these patch notes in a more properly formatted manner here.
Patch 0.13.1.2 will arrive on Thursday September 14th. The servers will be brought down for patching at 15:00 CEST (9:00 AM EDT / 6:00 AM PDT). The patching process can last up to 2 hours.
Features & Content
New Brawl - Rooktoberfest
This new brawl replaces the Random Champion Duel. It will be available for matchmaking until Monday September 18, 14:00 CEST (8:00 AM EDT / 5:00 AM PDT) and then the following weekend from Friday September 22 at 10:00 CEST (4:00 AM EDT / 1:00 AM PDT) to Monday September 25 at 14:00 CEST (8:00 AM EDT / 5:00 AM PDT).
In Rooktoberfest it's an all Rook 3v3 brawl. The Sudden Death Vortex timer is reduced to 30 seconds and all Battlerites are chosen at the start of each match. By playing Rooktoberfest you can unlock "Rare" cosmetics for Rook currently unavailable through any other means.
Champion Updates
General
Fixed a bug with "losing" an ability charge if you used it at the same time as you regained another
Improved the behavior of dashes so they cause less rubber banding
This week we talk a bit about what was worked on last week, in terms of a new, smaller brawl coming up and on the progress made in UI 2.0. We also present the winners of last week's tagline contest!
This week we talk a bit about what was worked on last week, in terms of a new, smaller brawl coming up and on the progress made in UI 2.0. We also present the winners of last week's tagline contest!
In this week's Dev Blog we talk a bit about a few different topics. We talk shortly about last week's Patch 0.13.1.0 and one unintended feature included in it. We also speak briefly about some of the things that were worked on last week here at Stunlock and bring up what I will be focusing on as I return to gameplay.
In this week's Dev Blog we talk a bit about a few different topics. We talk shortly about last week's Patch 0.13.1.0 and one unintended feature included in it. We also speak briefly about some of the things that were worked on last week here at Stunlock and bring up what I will be focusing on as I return to gameplay.