Devblog Every Monday we at Stunlock Studios publish a dev blog! The latest one is a retrospective on Battlerite's competitive Season 3 and talks about the changes that came with Season 4.
The Proving Grounds Recap Did you miss last week's The Proving Grounds? No problem! At the beginning of each week we have a recap written up over on https://blog.battlerite.com/. We also compile links to the matches in a neat and handy way if you want to see the action for yourself. You can find the latest article here.
Video Roundup We have some awesome video content being created by the Battlerite community each week. Here's a few of them!
Best of Battlerite Published weekly, BattleManly puts up videos highlighting different cool or humorous plays that have happened in Battlerite each week. Check the latest one out: https://youtu.be/zxcD2Wc6ZZQ Topplerite Topplerite are back creating new videos, with a different approach but with the same trademark quality editing. This is another entry in the "Outplay Series": https://youtu.be/a94sVShFNMo Fanart Today we have a variety of artwork to show off!
First, ReMomi has put some more work into his Blossom picture and colored it:
And finally, goldengingo has made a couple of pictures telling stories about the champions of Battlerite. Here's one where it seems like Rook has just lost an arm wrestling match to Freya.
The last Battlerekt: The Proving Grounds will take next week, on Wednesday, July 5th and Thursday, July 6th. It's a 3v3 tournament series held over 10 weeks in both North America and Europe, with a total prize pool of $20 000!
Every week the tournament is held in two stages: on Wednesdays all matches before top 4 are played, unstreamed. On Thursdays the top 4 is played over on NGE's stream, with the traditional Battlerekt production value. The stream begins 19:00 CEST for Europe, and 5 PM PDT for NA.
Battlerite Brawlers Tripple (3v3) starts today, Friday, June 30th, at 20:30 CEST.
By participating and doing well in these tournaments you will earn points which you can exchange for prizes on their site. The winners also receive Emperor Scorpions. You can find more information about their tournaments at: https://esportswall.com/games/battlerite/tournaments
Pro Rivalry League has moved the day of their tournaments and will be hosting their weekly 3v3 Battlerite tournament on Sunday, July 2nd, at 2:00 PM EDT.
Next week the King of the Arena series held in Brazil will continue with a 2v2 tournament on Monday July 3rd, at 3:00 PM PDT, and 3v3 tournament on Tuesday July 4th, 3:00 PM PDT.
The winner of the tournament will get to play against the reigning Kings, with the Kings earning in-game prizes based upon how long they remain undefeated. Naturally, the team that defeats the reigning team will take their place for the next occasion.
If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!
Devblog Every Monday we at Stunlock Studios publish a dev blog! The latest one is a retrospective on Battlerite's competitive Season 3 and talks about the changes that came with Season 4.
The Proving Grounds Recap Did you miss last week's The Proving Grounds? No problem! At the beginning of each week we have a recap written up over on https://blog.battlerite.com/. We also compile links to the matches in a neat and handy way if you want to see the action for yourself. You can find the latest article here.
Video Roundup We have some awesome video content being created by the Battlerite community each week. Here's a few of them!
Best of Battlerite Published weekly, BattleManly puts up videos highlighting different cool or humorous plays that have happened in Battlerite each week. Check the latest one out: https://youtu.be/zxcD2Wc6ZZQ Topplerite Topplerite are back creating new videos, with a different approach but with the same trademark quality editing. This is another entry in the "Outplay Series": https://youtu.be/a94sVShFNMo Fanart Today we have a variety of artwork to show off!
First, ReMomi has put some more work into his Blossom picture and colored it:
And finally, goldengingo has made a couple of pictures telling stories about the champions of Battlerite. Here's one where it seems like Rook has just lost an arm wrestling match to Freya.
The last Battlerekt: The Proving Grounds will take next week, on Wednesday, July 5th and Thursday, July 6th. It's a 3v3 tournament series held over 10 weeks in both North America and Europe, with a total prize pool of $20 000!
Every week the tournament is held in two stages: on Wednesdays all matches before top 4 are played, unstreamed. On Thursdays the top 4 is played over on NGE's stream, with the traditional Battlerekt production value. The stream begins 19:00 CEST for Europe, and 5 PM PDT for NA.
Battlerite Brawlers Tripple (3v3) starts today, Friday, June 30th, at 20:30 CEST.
By participating and doing well in these tournaments you will earn points which you can exchange for prizes on their site. The winners also receive Emperor Scorpions. You can find more information about their tournaments at: https://esportswall.com/games/battlerite/tournaments
Pro Rivalry League has moved the day of their tournaments and will be hosting their weekly 3v3 Battlerite tournament on Sunday, July 2nd, at 2:00 PM EDT.
Next week the King of the Arena series held in Brazil will continue with a 2v2 tournament on Monday July 3rd, at 3:00 PM PDT, and 3v3 tournament on Tuesday July 4th, 3:00 PM PDT.
The winner of the tournament will get to play against the reigning Kings, with the Kings earning in-game prizes based upon how long they remain undefeated. Naturally, the team that defeats the reigning team will take their place for the next occasion.
If you have a useful community related tool or website, or are hosting a tournament and would like to be featured in this section, please write an email to community[at]battlerite[dot]com with information about it!
You can view the patch notes more properly formatted here, and find the full patch notes for the Summer Mega Patch here.
Live Fixes 2017-06-27
We deployed some fixes yesterday, around 3 hours after the patch went live. These fixes took care of:
Blossom being able to re-cast Tag endlessly as long as she had the energy
Self cast not working properly
Being forced to manually leave a Brawl match when someone else had disconnected
Champion Updates
Blossom
As always with a new Champion we're keeping a close eye on balance and how the Champion plays. As Blossom is intended to be a beginner friendly champion we wanted her abilities to be responsive and direct which resulted in almost all abilities having low or close to zero cast times. One of the issues with this approach however is that it offers less counterplay as it's harder to react or foresee her next move. To better balance this we decided to increase the cast time of Boom Bloom and make the cast more apparent to better distinguish it from her primary attack and other abilities.
This should add a bit more counterplay and moments for opponents to react to her casting, while also allowing Blossom to fake cast and bait cooldowns.
Another smaller tweak was made to her R ability, allowing melee attacks to go through as it offered very little counterplay with the combined knockback, projectile reflect and melee immunity. This should allow players to interrupt it with certain dashes and leap/melee attacks.
Instinct (Space)
Fixed a bug where invisibility did not fade when supposed to
Boom Bloom (E)
Cast time increased from 0.35s to 0.7s
Effects tweaked
Gust (R)
No longer blocks melee attacks
Effects tweaked
Voice over when casting is now layered correctly (if you have turned off voices, it will no longer play regardless)
Battlerites
Bountiful Tree
Fixed a bug where Bountiful Tree did not work correctly with the Healthful Bark Battlerite.
League Fixes
Fixed a visual bug when playing ranked games in Contender League. You should now be able to see the progression through Contender league and no previous progression has been lost.
You can view the patch notes more properly formatted here, and find the full patch notes for the Summer Mega Patch here.
Live Fixes 2017-06-27
We deployed some fixes yesterday, around 3 hours after the patch went live. These fixes took care of:
Blossom being able to re-cast Tag endlessly as long as she had the energy
Self cast not working properly
Being forced to manually leave a Brawl match when someone else had disconnected
Champion Updates
Blossom
As always with a new Champion we're keeping a close eye on balance and how the Champion plays. As Blossom is intended to be a beginner friendly champion we wanted her abilities to be responsive and direct which resulted in almost all abilities having low or close to zero cast times. One of the issues with this approach however is that it offers less counterplay as it's harder to react or foresee her next move. To better balance this we decided to increase the cast time of Boom Bloom and make the cast more apparent to better distinguish it from her primary attack and other abilities.
This should add a bit more counterplay and moments for opponents to react to her casting, while also allowing Blossom to fake cast and bait cooldowns.
Another smaller tweak was made to her R ability, allowing melee attacks to go through as it offered very little counterplay with the combined knockback, projectile reflect and melee immunity. This should allow players to interrupt it with certain dashes and leap/melee attacks.
Instinct (Space)
Fixed a bug where invisibility did not fade when supposed to
Boom Bloom (E)
Cast time increased from 0.35s to 0.7s
Effects tweaked
Gust (R)
No longer blocks melee attacks
Effects tweaked
Voice over when casting is now layered correctly (if you have turned off voices, it will no longer play regardless)
Battlerites
Bountiful Tree
Fixed a bug where Bountiful Tree did not work correctly with the Healthful Bark Battlerite.
League Fixes
Fixed a visual bug when playing ranked games in Contender League. You should now be able to see the progression through Contender league and no previous progression has been lost.
With the new patch coming we want to give some heads up regarding replays. Due to version differences replays made from before the Summer Mega Patch will continue to work but may affect your performance in a negative way while viewing them. In short, old replays won't be broken, but can result in lower frame rates while being viewed. This will most likely be more noticeable on low-end computers.
With the new patch coming we want to give some heads up regarding replays. Due to version differences replays made from before the Summer Mega Patch will continue to work but may affect your performance in a negative way while viewing them. In short, old replays won't be broken, but can result in lower frame rates while being viewed. This will most likely be more noticeable on low-end computers.
In this week's Dev Blog, Shelt writes a bit about the common complaints and issues regarding League and matchmaking in Season 3 and how he views it. He also goes through some of the changes we will be doing in Season 4 in more detail. You can read the dev blog here.
In this week's Dev Blog, Shelt writes a bit about the common complaints and issues regarding League and matchmaking in Season 3 and how he views it. He also goes through some of the changes we will be doing in Season 4 in more detail. You can read the dev blog here.