A lot of stuff has been changed between the last beta session and this one, so there's a lot to go through! First off though, if you're curious about who achieved the highest ratings based on the rating system used for the last beta session, you can see the Top 35 here.
Now, on to the changes:
General
Movement speed increased by ~5% (champions and mounts).
Movement speed during melee attacks slightly increased
Cancel-cast cooldown reduced to 1s from 1.5s.
Interrupting an ability that can be cast while moving now removes the movement slowdown associated with it.
In our quest to find the balance for movement, reaction and aiming we’ve made some adjustments to movement speed and specifically movement speed during melee attacks. These changes should make the movement feel more responsive. Dodging will be more viable and thus we’ve also reduced the effectiveness of protective abilities such as heals and shields to compensate.
Ultimates can now be interrupted by lockdown crowd controls such as Stun, Panic, Petrify and Incapacitate. Knockbacks will not interrupt Ultimates but the player is no longer immune to them.
When applicable, energy is drained over the duration of an Ultimate. If you are interrupted 50% through an Ultimate, you retain 50% energy.
Cancel casting / manually interrupting a channeling Ultimate will expend the whole energy cost of the Ultimate (100).
This change aims to enable more counterplay towards Ultimates whilst avoiding punishing the player too hard if they are attempting to pull an Ultimate in a suboptimal situation.
Introducing the Odeum
The Odeum allows you to view, edit and share replays (also known as Plays) with other people. When you complete a match, you can use the Odeum to view a replay of it. You can then share that replay, or a specific part of it, to the Odeum which allows other players to find and view it. You can search for players to follow and to see what plays they have shared. When you find a particularly awesome Play, you can repost it to share it with your own followers!
You automatically follow all players on your friendslist!
The Odeum is currently in an early state but we hope you enjoy this addition to Battlerite!
Rating
Rating is now calculated in a different way, resulting in greater precision.
Grade system has been redesigned
Grade 1-5 now acts as “Placement” games
Your skill-rating will be displayed once you get past Grade 5
Skill-rating ranges from 0 - 5000+. You can get Promoted or Demoted depending on your progress. The highest achievable grade is Grade 15.
These improvements should increase the quality of matches whilst also making it more rewarding to climb the ladder. As mentioned previously, there will be several updates and improvements to Ranking Systems during the Early Access period.
Rewards
Silver Chests now always contains at least one Rare item
Several items have been improved and updated with new textures and effects
You can now see what the next reward on the next level will be in the reward screen.
All Victory Poses have been devalued to Rare quality
New model for tokens in the reward screen
As we continuously raise our bar for quality we’ve improved on some of the existing outfits & weapons while adding a couple of new ones. We intend to further improve some of the existing items over the course of Early Access and add more cosmetics over time!
Champions
After analyzing the data and listening to our players we’ve made a number of balance changes to Champions. Our current focus is to ensure that all Champions are unique and fun to play whilst addressing the major balance issues. Over the course of Early Access we intend to switch to a balanced-focused approach where we only target a few champions per individual update. But for the early builds you can expect broader changes to all Champions to occur.
Shifu has been performing well in almost any setup. His mobility coupled with his high damage output made him a bit too strong.
Pearl & Oldur were outshining other support Champions and have thus been tuned down, whilst Lucie has received some buffs to compensate for her low mobility.
Taya and Ashka have received some slight buffs to get in-line with other ranged Champions.
The movement speed changes affect melee Champions the most; they will now have an easier time to stick to their targets.
Ashka
Firewall
Now triggers a visual effect when a projectile is blocked.
Pure Fire effect
Now heals 12 health per hit instead of 100% of damage done.
Infernal Scorch
Ashka is no longer unhittable in his charge up period, before he launches forward.
Enemies thrown into the air can now still be hit by attacks during the stun duration.
Impact damage increased to 36 from 32.
Ignite
Fixed a bug causing Ignite to break crowd controls such as Incapacitate (dots are not supposed to break CC)
Battlerites
Blaze
The Blaze buff can now be dispelled.
Fire Ward
Shield reduced to 14 health from 16.
Ember Fire
Now heals 14 health for each target hit instead of 75% of damage done
Conflagration
Fixed a bug causing the firestorm bolt to spawn a small distance in front of the firewall when a fireball turns into a firestorm bolt
Bakko
War Axe
Attack speed increased by ~10%
Bulwark
Can no longer be interrupted by spellblock once the shield is up.
War Shout
Cooldown reduced to 15s from 20s.
Heroic Charge
Cast time increased to 0.7s from 0.6s.
Battlerites
Reinforcement
Shield is now removed if Heroic Charge is interrupted.
Croak
Venom Wind
Cast time increased to 0.7s from 0.6s
Battlerites
Spit Spit Spit
Cooldown penalty removed
Fixed a bug with EX Sludge Spit and the Spit Spit Spit Battlerite. Spit Spit Spit now also correctly adds 1 charge to Sludge Spit
Noxious Reaction
Root duration increased to 1.2s from 1s.
Venom Strike
The Venom Strike debuff can now be dispelled.
Jungle Toad
Healing reduced to 14 from 16.
Leeching Venom
Now heals 16 health on impact instead of 50% of damage done
Freya
Thunderclap
No longer interrupts enemies.
Thunder Slam (Thunderclap EX)
Now also inflicts a 1.5s fading snare.
Battlerites
Static Hammers replaced by Thunderbolt
Storm Mace deals 8 bonus damage to targets affected by Static.
Electric Conduction
Shield bonus reduced to 14 from 16.
Iva
EX - Concussion Shot
Moved to E from M2
Cast time reduced to 0.5s from 0.8s.
Battlerites
Durable Shield
Shield bonus reduced to 14 from 16
Stability
Shield is now removed if Machine Gun is interrupted.
Mayhem Battlerite replaced by Big Bertha
Launch a Rocket X-67 when firing the last Machine Gun bullet.
Jade
Battlerites
Sovereign
Now correctly reduces damage taken by the amount specified in the tooltip. (Bugfix)
Lucie
Toxic Dart
Range increased to 7.5 from 7
Energy gain increased to 6% from 5%
Healing Potion
Healing reduced to 14 from 16.
Barrier
Duration increased to 2.5s from 2s.
Clarity Potion
Cast time reduced to 0.15s from 0.25s.
Can now be casted while moving.
Roll
Distance increased by 25%.
Petrify Dart
Negated Petrify Darts no longer inflict Petrify.
Oldur
Sands of Time
Projectile impact damage down to 10 from 12.
Rejuvenating Sands
Healing reduced to 14 from 16.
Time Bender
Can no longer be interrupted by spellblock once the shield is up.
Time Keeper (E) renamed to Quicksand
Battlerites
Sand Tomb
Root duration down to 1.5s from 2s.
Renew
Healing reduced to 8 from 10.
Recreate
Shield reduced to 14 from 16.
Pearl
Volatile Water
Range reduced to 8 from 8.5.
Healing Wave
Healing reduced to 21 from 24.
Tidal Wave
Cooldown increased to 8s from 7s.
Jaws
Pulling force reduced by 50%
Now deals 20 damage on impact and 20 damage in the area where the enemy lands instead of 40 damage when enemy lands. Enemies killed by the first hit are not spewed out.
Battlerites
Water Walk
Haste increased to 40% from 30%.
Poloma
Soul Bolt
Spirit Link
Now only shares Poloma’s healing done
Spirit Guide
Recast cast time reduced to 0.1s from 0.2s
Battlerites
Dire Wolf
Root duration increased to 1.2s from 1s.
Joyful Spirits
Healing reduced to 14 from 16.
Shifu
Impale
Range and Radius reduced by ~20%.
Kunju
Cooldown increased to 8s from 7s.
Whirlwind
Shield is now removed if the channeling is interrupted
Battlerites
Swift Feet
Duration increase reduced to 1.8s from 2s.
Now increases the duration of Tempest Rush up to the same duration as Fleet foot (1.8s).
Ceremonial Spear
Now heals 4 health plus 2 health per weapon charge instead of 33% of damage done.
Dirty Tricks
Root duration increased to 1.2s from 1s.
Spear Slinger
Now reduces cooldown by 2s when hitting an enemy or a wall (instead of 6s when only hitting a wall).
The Spear is the Way
Bonus damage reduced to 6 from 8.
Sirius
Sunlight
Healing reduced to 14 from 16.
Battlerites
Lunatic
Recast duration up to 1.8s from 1.5s
Celestial Cycle
Now additionally reduces the cooldown of Celestial Strike by 5s.
Brilliance
No longer triggers until Sirius finishes channeling Astral Beam.
Taya
Razor Boomerang
No longer trigger trances on it way back
Haste
Duration increased to 2s from 1.6s.
New EX Q - Zephyr
Dash forward and perform a spin attack that deals 16 damage and knocks nearby enemies away.
Battlerites
Tailwind
No longer increases Taya's movement speed by an additional 50%.
Bandit
Healing increased to 10 from 8.
Birds of Prey
Now triggers on hit instead of on boomerang returning to Taya.
Varesh
Hand of Corruption
Self healing down to 2 from 3.
Powers Combined
Cast time reduced to 0.7s from 0.8s.
Battlerites
Wonder
Healing reduced to 14 from 16
Accord
Healing increased to 14 from 12.
Fixed a bug that made Accord allow players to hit themselves with Powers Combined.
Miscellaneous
Added support for binding actions to additional mouse buttons.
All new shiny mastered music implemented.
Energy is now colored orange as opposed to blue.
Weapon Charges are now colored yellow to green, as opposed to orange to red.
Performance Optimizations
Options to limit the FPS added.
Bug fixes:
QWERTZ and AZERTY keyboard layouts will no longer swap the AQWZY-keys incorrectly.
Fixed an issue where Chat wouldn't allow the user to scroll.
Fixed an issue where certain characters from the Polish alphabet wouldn't display correctly in the UI.
Fixed a performance issue which may have caused some users to disconnect between rounds.
Fixed a bug where the input box sometimes got disabled in private lobby chat.
Observing a game no longer hides Energy, Stacks, Rage or Upgrades for the opposing team of your current viewed target.
A lot of stuff has been changed between the last beta session and this one, so there's a lot to go through! First off though, if you're curious about who achieved the highest ratings based on the rating system used for the last beta session, you can see the Top 35 here.
Now, on to the changes:
General
Movement speed increased by ~5% (champions and mounts).
Movement speed during melee attacks slightly increased
Cancel-cast cooldown reduced to 1s from 1.5s.
Interrupting an ability that can be cast while moving now removes the movement slowdown associated with it.
In our quest to find the balance for movement, reaction and aiming we’ve made some adjustments to movement speed and specifically movement speed during melee attacks. These changes should make the movement feel more responsive. Dodging will be more viable and thus we’ve also reduced the effectiveness of protective abilities such as heals and shields to compensate.
Ultimates can now be interrupted by lockdown crowd controls such as Stun, Panic, Petrify and Incapacitate. Knockbacks will not interrupt Ultimates but the player is no longer immune to them.
When applicable, energy is drained over the duration of an Ultimate. If you are interrupted 50% through an Ultimate, you retain 50% energy.
Cancel casting / manually interrupting a channeling Ultimate will expend the whole energy cost of the Ultimate (100).
This change aims to enable more counterplay towards Ultimates whilst avoiding punishing the player too hard if they are attempting to pull an Ultimate in a suboptimal situation.
Introducing the Odeum
The Odeum allows you to view, edit and share replays (also known as Plays) with other people. When you complete a match, you can use the Odeum to view a replay of it. You can then share that replay, or a specific part of it, to the Odeum which allows other players to find and view it. You can search for players to follow and to see what plays they have shared. When you find a particularly awesome Play, you can repost it to share it with your own followers!
You automatically follow all players on your friendslist!
The Odeum is currently in an early state but we hope you enjoy this addition to Battlerite!
Rating
Rating is now calculated in a different way, resulting in greater precision.
Grade system has been redesigned
Grade 1-5 now acts as “Placement” games
Your skill-rating will be displayed once you get past Grade 5
Skill-rating ranges from 0 - 5000+. You can get Promoted or Demoted depending on your progress. The highest achievable grade is Grade 15.
These improvements should increase the quality of matches whilst also making it more rewarding to climb the ladder. As mentioned previously, there will be several updates and improvements to Ranking Systems during the Early Access period.
Rewards
Silver Chests now always contains at least one Rare item
Several items have been improved and updated with new textures and effects
You can now see what the next reward on the next level will be in the reward screen.
All Victory Poses have been devalued to Rare quality
New model for tokens in the reward screen
As we continuously raise our bar for quality we’ve improved on some of the existing outfits & weapons while adding a couple of new ones. We intend to further improve some of the existing items over the course of Early Access and add more cosmetics over time!
Champions
After analyzing the data and listening to our players we’ve made a number of balance changes to Champions. Our current focus is to ensure that all Champions are unique and fun to play whilst addressing the major balance issues. Over the course of Early Access we intend to switch to a balanced-focused approach where we only target a few champions per individual update. But for the early builds you can expect broader changes to all Champions to occur.
Shifu has been performing well in almost any setup. His mobility coupled with his high damage output made him a bit too strong.
Pearl & Oldur were outshining other support Champions and have thus been tuned down, whilst Lucie has received some buffs to compensate for her low mobility.
Taya and Ashka have received some slight buffs to get in-line with other ranged Champions.
The movement speed changes affect melee Champions the most; they will now have an easier time to stick to their targets.
Ashka
Firewall
Now triggers a visual effect when a projectile is blocked.
Pure Fire effect
Now heals 12 health per hit instead of 100% of damage done.
Infernal Scorch
Ashka is no longer unhittable in his charge up period, before he launches forward.
Enemies thrown into the air can now still be hit by attacks during the stun duration.
Impact damage increased to 36 from 32.
Ignite
Fixed a bug causing Ignite to break crowd controls such as Incapacitate (dots are not supposed to break CC)
Battlerites
Blaze
The Blaze buff can now be dispelled.
Fire Ward
Shield reduced to 14 health from 16.
Ember Fire
Now heals 14 health for each target hit instead of 75% of damage done
Conflagration
Fixed a bug causing the firestorm bolt to spawn a small distance in front of the firewall when a fireball turns into a firestorm bolt
Bakko
War Axe
Attack speed increased by ~10%
Bulwark
Can no longer be interrupted by spellblock once the shield is up.
War Shout
Cooldown reduced to 15s from 20s.
Heroic Charge
Cast time increased to 0.7s from 0.6s.
Battlerites
Reinforcement
Shield is now removed if Heroic Charge is interrupted.
Croak
Venom Wind
Cast time increased to 0.7s from 0.6s
Battlerites
Spit Spit Spit
Cooldown penalty removed
Fixed a bug with EX Sludge Spit and the Spit Spit Spit Battlerite. Spit Spit Spit now also correctly adds 1 charge to Sludge Spit
Noxious Reaction
Root duration increased to 1.2s from 1s.
Venom Strike
The Venom Strike debuff can now be dispelled.
Jungle Toad
Healing reduced to 14 from 16.
Leeching Venom
Now heals 16 health on impact instead of 50% of damage done
Freya
Thunderclap
No longer interrupts enemies.
Thunder Slam (Thunderclap EX)
Now also inflicts a 1.5s fading snare.
Battlerites
Static Hammers replaced by Thunderbolt
Storm Mace deals 8 bonus damage to targets affected by Static.
Electric Conduction
Shield bonus reduced to 14 from 16.
Iva
EX - Concussion Shot
Moved to E from M2
Cast time reduced to 0.5s from 0.8s.
Battlerites
Durable Shield
Shield bonus reduced to 14 from 16
Stability
Shield is now removed if Machine Gun is interrupted.
Mayhem Battlerite replaced by Big Bertha
Launch a Rocket X-67 when firing the last Machine Gun bullet.
Jade
Battlerites
Sovereign
Now correctly reduces damage taken by the amount specified in the tooltip. (Bugfix)
Lucie
Toxic Dart
Range increased to 7.5 from 7
Energy gain increased to 6% from 5%
Healing Potion
Healing reduced to 14 from 16.
Barrier
Duration increased to 2.5s from 2s.
Clarity Potion
Cast time reduced to 0.15s from 0.25s.
Can now be casted while moving.
Roll
Distance increased by 25%.
Petrify Dart
Negated Petrify Darts no longer inflict Petrify.
Oldur
Sands of Time
Projectile impact damage down to 10 from 12.
Rejuvenating Sands
Healing reduced to 14 from 16.
Time Bender
Can no longer be interrupted by spellblock once the shield is up.
Time Keeper (E) renamed to Quicksand
Battlerites
Sand Tomb
Root duration down to 1.5s from 2s.
Renew
Healing reduced to 8 from 10.
Recreate
Shield reduced to 14 from 16.
Pearl
Volatile Water
Range reduced to 8 from 8.5.
Healing Wave
Healing reduced to 21 from 24.
Tidal Wave
Cooldown increased to 8s from 7s.
Jaws
Pulling force reduced by 50%
Now deals 20 damage on impact and 20 damage in the area where the enemy lands instead of 40 damage when enemy lands. Enemies killed by the first hit are not spewed out.
Battlerites
Water Walk
Haste increased to 40% from 30%.
Poloma
Soul Bolt
Spirit Link
Now only shares Poloma’s healing done
Spirit Guide
Recast cast time reduced to 0.1s from 0.2s
Battlerites
Dire Wolf
Root duration increased to 1.2s from 1s.
Joyful Spirits
Healing reduced to 14 from 16.
Shifu
Impale
Range and Radius reduced by ~20%.
Kunju
Cooldown increased to 8s from 7s.
Whirlwind
Shield is now removed if the channeling is interrupted
Battlerites
Swift Feet
Duration increase reduced to 1.8s from 2s.
Now increases the duration of Tempest Rush up to the same duration as Fleet foot (1.8s).
Ceremonial Spear
Now heals 4 health plus 2 health per weapon charge instead of 33% of damage done.
Dirty Tricks
Root duration increased to 1.2s from 1s.
Spear Slinger
Now reduces cooldown by 2s when hitting an enemy or a wall (instead of 6s when only hitting a wall).
The Spear is the Way
Bonus damage reduced to 6 from 8.
Sirius
Sunlight
Healing reduced to 14 from 16.
Battlerites
Lunatic
Recast duration up to 1.8s from 1.5s
Celestial Cycle
Now additionally reduces the cooldown of Celestial Strike by 5s.
Brilliance
No longer triggers until Sirius finishes channeling Astral Beam.
Taya
Razor Boomerang
No longer trigger trances on it way back
Haste
Duration increased to 2s from 1.6s.
New EX Q - Zephyr
Dash forward and perform a spin attack that deals 16 damage and knocks nearby enemies away.
Battlerites
Tailwind
No longer increases Taya's movement speed by an additional 50%.
Bandit
Healing increased to 10 from 8.
Birds of Prey
Now triggers on hit instead of on boomerang returning to Taya.
Varesh
Hand of Corruption
Self healing down to 2 from 3.
Powers Combined
Cast time reduced to 0.7s from 0.8s.
Battlerites
Wonder
Healing reduced to 14 from 16
Accord
Healing increased to 14 from 12.
Fixed a bug that made Accord allow players to hit themselves with Powers Combined.
Miscellaneous
Added support for binding actions to additional mouse buttons.
All new shiny mastered music implemented.
Energy is now colored orange as opposed to blue.
Weapon Charges are now colored yellow to green, as opposed to orange to red.
Performance Optimizations
Options to limit the FPS added.
Bug fixes:
QWERTZ and AZERTY keyboard layouts will no longer swap the AQWZY-keys incorrectly.
Fixed an issue where Chat wouldn't allow the user to scroll.
Fixed an issue where certain characters from the Polish alphabet wouldn't display correctly in the UI.
Fixed a performance issue which may have caused some users to disconnect between rounds.
Fixed a bug where the input box sometimes got disabled in private lobby chat.
Observing a game no longer hides Energy, Stacks, Rage or Upgrades for the opposing team of your current viewed target.
Bring out the director inside you, create your own Battlerite video! We want to see Battlerite in it’s most impressive way, show your coolest ulti, best kills, awesome teamplay, funniest moments, let your creativity go wild! Create your Battlerite video and share it on steam to win awesome in-game prizes!
Top 3 contributions wins these epic in-game items:
1 # Exclusive Mount 1 # Exclusive Avatar 1 # Exclusive Title
Your job is to impress the jury of Stunlock Employees, the videos that gives us the most memorable impression will be chosen as winners.
Submissions can be entered between: September 20 20:00 CEST until September 25 - 23:59 CEST
When joining this contest by submitting your video for consideration you grant Stunlock Studios a non-exclusive, perpetual license to distribute, broadcast and transmit your film, or otherwise publicly perform or display your film on any medium, and to sublicense these rights to third parties.
The winners will be chosen by a jury that consist of Stunlock employees.
Guidelines
Entries must be no longer than 2 minutes.
Each entry must be at least 1080p.
You have the right to use any footage from the Battlerite game client since 2016-09-02 to create your video.
Entries can use any form or combination of animation or live-action technique in their creation.
Multiple submissions per person are allowed.
Submissions must be free of advertisements.
The deadline for submission will be 23:59 UTC on the 25th of September, 2016.
For all assets you use, including but not limited to: art, fonts, music, sounds, you must be the copyright owner or have explicit permission from the owner. You will be required to warrant to Stunlock that you have all necessary rights and permissions in order for the entry to be considered. Any submissions found to be infringing on any copyright or IP will be disqualified.
If you for some reason can not upload your video to steam, you can enter the contest by uploading it on Youtube only and send the url by e-mail to: together@battlerite.com
No videos of the game is allowed to be posted before the game goes into Early Access.
Bring out the director inside you, create your own Battlerite video! We want to see Battlerite in it’s most impressive way, show your coolest ulti, best kills, awesome teamplay, funniest moments, let your creativity go wild! Create your Battlerite video and share it on steam to win awesome in-game prizes!
Top 3 contributions wins these epic in-game items:
1 # Exclusive Mount 1 # Exclusive Avatar 1 # Exclusive Title
Your job is to impress the jury of Stunlock Employees, the videos that gives us the most memorable impression will be chosen as winners.
Submissions can be entered between: September 20 20:00 CEST until September 25 - 23:59 CEST
When joining this contest by submitting your video for consideration you grant Stunlock Studios a non-exclusive, perpetual license to distribute, broadcast and transmit your film, or otherwise publicly perform or display your film on any medium, and to sublicense these rights to third parties.
The winners will be chosen by a jury that consist of Stunlock employees.
Guidelines
Entries must be no longer than 2 minutes.
Each entry must be at least 1080p.
You have the right to use any footage from the Battlerite game client since 2016-09-02 to create your video.
Entries can use any form or combination of animation or live-action technique in their creation.
Multiple submissions per person are allowed.
Submissions must be free of advertisements.
The deadline for submission will be 23:59 UTC on the 25th of September, 2016.
For all assets you use, including but not limited to: art, fonts, music, sounds, you must be the copyright owner or have explicit permission from the owner. You will be required to warrant to Stunlock that you have all necessary rights and permissions in order for the entry to be considered. Any submissions found to be infringing on any copyright or IP will be disqualified.
If you for some reason can not upload your video to steam, you can enter the contest by uploading it on Youtube only and send the url by e-mail to: together@battlerite.com
No videos of the game is allowed to be posted before the game goes into Early Access.
We've now set a date for the next beta session, which will be between:
Wednesday September 14th, 15:00 CEST (9:00 AM EDT / 6:00 AM PDT) to Saturday September 17th, 10:00 CEST (4:00 AM EDT / 1:00 AM PDT).
A first wave of new invites will be sent out today, so keep an eye on your inbox. We'll also periodically send out more invites during the session itself so be on the lookout!
Look here to see some of the topics of feedback we're looking at for the next session.
Complete patch notes will come when we're closer to the starting date.
See you in the beta! Stunlock Studios
EDIT Since some people seem to be asking, if you already have a key you will be able to participate in the next beta session! We're only sending out new keys to new people!
We've now set a date for the next beta session, which will be between:
Wednesday September 14th, 15:00 CEST (9:00 AM EDT / 6:00 AM PDT) to Saturday September 17th, 10:00 CEST (4:00 AM EDT / 1:00 AM PDT).
A first wave of new invites will be sent out today, so keep an eye on your inbox. We'll also periodically send out more invites during the session itself so be on the lookout!
Look here to see some of the topics of feedback we're looking at for the next session.
Complete patch notes will come when we're closer to the starting date.
See you in the beta! Stunlock Studios
EDIT Since some people seem to be asking, if you already have a key you will be able to participate in the next beta session! We're only sending out new keys to new people!
For those of you who want to squeeze out some beta testing these last few hours, and secure your spot for future beta tests, here's a last batch of keys. We will still do a regular sendout via email when the next beta test session comes closer, but this is a chance for you to snag one early!
Every key has a symbol that is neither a letter, a number or a dash ( - ), which needs to be removed before the key can be used.
Want to enter the arena? Grab a key now to catch the last hours of this beta weekend and secure your place in the coming beta sessions! Each key has a random space in it so be sure to remove it before you enter the key. A guide to redeeming keys on steam can be found here:
Feel free to grab a key. We'll post some more for the end of the session (and for future beta sessions), so be sure to Wishlist Battlerite to get a notification about the next batch!
We've decided to extend this beta session until September 5th, 08:00 CEST (2 AM EDT / September 4th, 11 PM PDT ), for an additional 10 hours of arena action. Enjoy!