Jan 25, 2018
Celeste - contact@rockpapershotgun.com (Adam Smith)

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You’re climbing a mountain. It’s hard, especially when the wind is cutting through you like a knife and angry spikes are pulsing from the walls. Sometimes you’re not even sure if the mountain is actually a metaphor for every difficult thing you’ve ever done in your life. That’s how much trouble you’re having getting to the peak.

That is my brief summary of Celeste, a game that has flung me into the abyss hundreds of times, battered me into submission, and placed me in predicaments that are as unnerving as they are challenging. It’s a tricky platform game, with a beautifully melancholy story, and enough creativity on show to give me strength even when the going got so tough I almost lost hope.

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Jan 25, 2018
Celeste

At the end of the first day of her attempt to climb Celeste mountain, Madeline sits down and lights a campfire. Flames crackling and sparks rising against the darkness, it's a moment of respite in a world defined by relentless, delirious challenge. We've been here before, of course, but, even if the nod to Dark Souls isn't intentional, it's entirely appropriate. Celeste offers ingenious delights and gruelling punishment. To master it, even partially, is to feel like you're really achieving something.

If the game's beautiful pixel art characters and landscape don't necessarily prepare you for the rigour that lies ahead, the lineage should. Celeste is from the creators of Towerfall, but while that game puts glorious platforming at the service of the single-screen party battler, creating a world where precision can look very similar to chaos (and vice versa), Celeste spins it out into a grand single-player adventure perfect for speedrunners. Madeline, battling demons that will probably be entirely familiar to many players, wants to climb a mysterious mountain. Between her and the summit lie ruined cities, ghostly hotels, jungles of glinting poisonous glass, mirror shrines, valleys beset by stormwinds and much more. She has no ropes or pitons or ice hammers, merely a decent jump, the ability to climb most surfaces, and a multi-directional air dash. That first level - the one that leads to that campfire - twists these elements together in exhausting, exhilarating ways. The game's remaining levels - and there are more of them than you might expect - subvert all expectations.

Even when Celeste is playing things straight it's a wonderfully challenging proposition. A platform will start to move when you jump onto it. Moments later, a gap will seem uncrossable until you realise that you can hurl yourself further if you use the moving platform's momentum to provide an extra shove. Carefully placed gems allow you to refresh your air dash without first hitting the ground. Pretty soon you are chaining moves together so confidently - or with the wild abandon encouraged by the fact that the game saves your progress at the start of each screen and offers endless restarts - that someone peering over your shoulder might think Celeste is a game about flying between platforms rather than jumping.

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Celeste - contact@rockpapershotgun.com (Matt Cox)

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As someone who recently spent 10 days trekking through the French Alps while trying to figure out what to do with my life, I think I can empathise with Madeline. She’s the main character in Celeste, the upcoming platformer from the Towerfall devs which releases on January 26th. Madeline sets out to climb Celeste Mountain for reasons unknown – though I reckon it’s got something to do with ‘brooding’.

Whatever her reason, it’s a good excuse for some promising looking platforming that evokes a less frantic Super Meat Boy. After watching the 9 minutes of game footage below, I’ve got high hopes for it.

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Celeste

Austin reported earlier this week that Celeste, a new action platformer by the creators of Towerfall Ascension, would release in January. At the time, it was anyone's guess when in January, but during today's Nintendo Direct presentation a release date of January 25 was confirmed (and yes, naturally, that includes the PC version).

The game is a challenging, action-oriented platformer with over 600 screens of twitch-oriented play. You'll play as Madeleine, who must (or wants to, anyway) scale Celeste Mountain for some no doubt consequential reason. What matters is that the art style is gorgeous, and the below gameplay video (via IGN) has escalated my enthusiasm tenfold.

Celeste

Celeste, the latest game from TowerFall Ascension designer Matt Thorson, will release on Switch, PS4, Xbox One, and PC, on January 25th.

Celeste is a narrative-driven, single-player adventure, described as a "super-tight, hand-crafted platformer". It casts you as protagonist Madeline, and sends you climbing upward, through 600 single-screen stages, toward the summit of the mysterious, titular mountain.

Celeste sports a gorgeous, lo-fi pixel art aesthetic, similar to its superb predecessor; but where TowerFall was a chaotic couch-based multiplayer affair, Celeste is a strictly single-player experience, mixing cerebral traversal challenges with the kind of tough, twitch-based platforming seen in the likes of Super Meat Boy.

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Celeste

Matt Makes Games founder Matt Thorson is best known for TowerFall: Ascension, a delightful co-op action platformer. Thorson's next game is Celeste, a self-described "hardcore mountain-climbing platformer" that's coming to Steam this month. 

Celeste stars Madeline, a young girl hellbent on reaching the summit of Celeste Mountain. To do so, she'll need to clear more than 600 screens of "hardcore platforming challenges and devious secrets," it seems. Celeste is an old-school platformer, after all, with one giant level broken into smaller stages. There are also "B-side" chapters to unlock, which offer yet more challenging stages. 

Thorson worked with developer Noel Berry on Celeste. Berry has designed numerous flash games in his time, and also helped Thorson create Celeste Classic, a free flash-based prototype which you can play here. (Pro tip: jump with X and dash with C, and don't forget you can dash upward.) 

Although unreleased, Celeste was nominated for Excellence in Audio in this year's Independent Games Festival awards. Its Steam page boasts it will have more than two hours of original music. 

Celeste - contact@rockpapershotgun.com (Brendan Caldwell)

It s Brendan hour at RPS. Everybody else has gone to bed and I m left on sentry duty, which means I get to make posts which are seemingly about colourful-yet-hardcore mountain-climbing platformers called Celeste [official site] which Graham really likes but on closer inspection are actually a grave and terrible insight into my own fragile and harrowed psyche as it tumbles silently into a dark and fathomless realm of inner turmoil. Celeste is coming out in January, say the developers. … [visit site to read more]

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