Current update does not bring new features, it's just "under the hood" improvements - this is the first time we built the game with new engine - Unity 2018.1. We do not use the full potential yet, we've just managed to fix all the code and compile it. In the next weeks we look on what could be made better with new Unity features.
As it is very big change in the engine, some bugs may appear and we are ready to fix them soon, just let us know on the forum if you experience any. Thanks for your patience.
Are you enjoying the Steam Summer Sale? We expected many new nomads to join us during the sale and this is why we prepared the new tutorial.
However, it really bothers us that about a half of players who started the tutorial have not completed it. It is very hard for us to get feedback from disappointed players, they usually leave silently or give a bad review at most. If it's your case, please don't hesitate to contact us on forums if you think the game deserves it. We will try to help you and you could help us to make the game better.
But please be patient, we are just a small team and you are a lot. So, this is the place where we want to say a big THANK YOU to all experienced nomads who helps newcomers.
Anyway, we've fixed some minor bugs in the meantime, so here is the new release - version 0.9.0.4.
Here is the complete list of fixes:
fixed some bugs with airblades (sound playing while not completed etc.)
removed "destroy" particle effect fired after splitting grids
automatically disabling tutorial in new games after completion
added notice about changing video settings during gameplay
fixed typo in the nickname of the menu background art author, sorry Flakmagnet1701 :)
After long weeks of polishing we have finally managed to release the new tutorial & storytelling system ːsteamhappyː.
If you want to taste the beginning of the story or the way how we want to teach new nomads basic game principles, just start new survival game. Your old saves stays intact.
There is the more detailed list of changes done during the finishing crunch following. Not all versions were released publicly, but all things mentioned are included now in live build.
0.9.0.3
fixed achievements wrongly triggered in tutorial
fixed default image in teleport selection
0.9.0.2
added slideshow of players' creations on main menu background
fixed first spawning algorithm to generate better starting positions
new (better) default seed for first quick game
fixed shadows flickering
fixed errorneous stats regeneration at some circumstances
fixed some tutorial particles, animations and effects
fixed datapad state after the tutorial
fixed problem with direct block selection (shift+click in block catalog)
0.9.0.1
fixed damage in drop pod in intro sequence
0.9.0.0
new story-driven tutorial
new mother ship on which story and tutorial begins
improved hint system with pointer and triggers that guides you through the tutorial and opens up different parts and function at right time
simplified first new game start (quick launch)
changed materials gathered from crashsites to ones that are more useful at early gameplay
delayed bad weather occurence after game start
increased distance of dangerous animals from drop pod
multitool secondary beam color changed to red to be better distinguishable
reworked GUI windows management - now you can close windows and popups gradually by ESC key
fixed some FPS drops with Air Blades
reduced maximum distnace of dynamic lights to keep higher FPS
We need some new content for our steam page and other marketing purposes. And want you to participate on this! We are making a showcase of what is possible to build in Planet Nomads, so we are talking about some megalomaniac builds, being it monumental stationary basis or some clever working or moving creations.
If you want to be featured on our steam page or even the main menu background, please send us the following: - A screenshot or a link to your gameplay video with timecode - Save game file (we'll probably need to recompose it a little bit and probably remove game GUI). - Please also include your testimonial - one or two sentences that describes what do you value on the game the most.
As we are under tight schedule with this, we need you to send it before this Monday (June 11th).
In this release we did just a small bugfix for joint locking mechanism. There was a problem when you loaded locked joint, it returned to its original position. Now it should stay in position you saved it.
New update is out. We have added option to freeze joints in a given position and some tools for coloring lights. More info about all changes is on our development blog:
Sadly, last release had a very serious bug that caused save corruption in some cases with automatic miners. As a result active block data wasn't saved and active blocks were missing after the load. This hotfix addresses that issue, but corrupted saves cannot be fixed. We are very sorry about that. You could try to load older saves or find a backup save in saves folder.
We've also removed height limit of hover blades and changed logic not to count with unpowered blades, as it sometimes made impossible to ascend or descend with air crafts. The whole hover blade code is very patched now, and still far form ideal, so we are considering total rework of it.
After long discussions inside the team and with some of you on the forums, we have decided that we do not longer need two different hot bar types. So we removed that short four slot hot bar from the game and you can use building hot bars to carry survival items as well. Hope that will bring more convenience than confusion.
We have also introduced the "blueprint" console command that our Kickstarter Wreck Designer backers will be able to use to send us their creations that we will soon add into the game as new shipwrecks.
The next step with blueprints will be loading them and making some user interface to use it directly from the game not just in console.
Here is the complete list of changes:
removed survival bar, building bars now can contain survival items
console - added command helps and new command for kickstarter backers for saving their wreck designs
modified tool/weapon behavior - removed autohiding and other tweaks
modified vehicle building help screen
fixed automatic miners - no more vanishing of potencial resources
fixed unintended reset of building block rotation
fixed some bugs in hover blades
disabled jetpack controls during renaming blocks in radial menu