New update is out with two new blocks - Deuterium Generator and Small Deuterium generator. The first one is good for your bases, the latter for energy-intensive vehicles.
We have also improved the Build Vision. It now indicates the center of mass and total mass of each grid, so you will be able to design more stable air crafts.
Last but not least, you can now turn on/off your machines directly from their inventory, using little button in the top-right corner, without bothering with radial menu.
Here is the full list of changes:
added Deuterium Generator and Small Deuterium Generator
added indication of mass distribution to Build Vision
added option to alter the duration of daytime
added switch button into block "Use" GUIs
optimized first generation of the world (generating wrecks phase)
optimized game saving/loading, mainly on non-SSD drives
modified console to pause the game
fixed physics glitch when descending into water with jetpack in hover mode
fixed building positions on block "Reinforced Wall Ext/Int Conveyor Joint"
New update is out with two new blocks - Deuterium Generator and Small Deuterium generator. The first one is good for your bases, the latter for energy-intensive vehicles.
We have also improved the Build Vision. It now indicates the center of mass and total mass of each grid, so you will be able to design more stable air crafts.
Last but not least, you can now turn on/off your machines directly from their inventory, using little button in the top-right corner, without bothering with radial menu.
Here is the full list of changes:
added Deuterium Generator and Small Deuterium Generator
added indication of mass distribution to Build Vision
added option to alter the duration of daytime
added switch button into block "Use" GUIs
optimized first generation of the world (generating wrecks phase)
optimized game saving/loading, mainly on non-SSD drives
modified console to pause the game
fixed physics glitch when descending into water with jetpack in hover mode
fixed building positions on block "Reinforced Wall Ext/Int Conveyor Joint"
In today's release we present new block for connecting conveyor systems. If you cannot fit pipes from different grids, just bring them close and put Conveyor Connector on each end.
We have also added two different shapes of solar panels and one new type of cockpit. The new cockpit is made mostly of glass so you will have better view, especially under your feet.
Last but not least, we have unlocked 3 new languages in menu. It's not 100% completed, but very near to finish.
Here is the complete list of changes:
new block Conveyor Connector - to join conveyors from different grids
new block Glassed Cockpit - for better maneuvering of your air crafts
new blocks Flat Solar Panels and Sloped Solar Panels
new "beta" languages: Russian, Portuguese (Brazil), Czech
optimized mass recalculation
fixed conveyors recalculation when grids are split
fixed vanishing buildings when last part of terrain chunk is deleted
In today's release we present new block for connecting conveyor systems. If you cannot fit pipes from different grids, just bring them close and put Conveyor Connector on each end.
We have also added two different shapes of solar panels and one new type of cockpit. The new cockpit is made mostly of glass so you will have better view, especially under your feet.
Last but not least, we have unlocked 3 new languages in menu. It's not 100% completed, but very near to finish.
Here is the complete list of changes:
new block Conveyor Connector - to join conveyors from different grids
new block Glassed Cockpit - for better maneuvering of your air crafts
new blocks Flat Solar Panels and Sloped Solar Panels
new "beta" languages: Russian, Portuguese (Brazil), Czech
optimized mass recalculation
fixed conveyors recalculation when grids are split
fixed vanishing buildings when last part of terrain chunk is deleted
This update brings one longely awaited feature - block coloring. While using multitool, you can pick a color from our palette using middle mouse button (you can change it in options, of course) and then set this color to existing blocks using primary multitool action (left mouse button). Newly built blocks are colored automatically.
This update brings one longely awaited feature - block coloring. While using multitool, you can pick a color from our palette using middle mouse button (you can change it in options, of course) and then set this color to existing blocks using primary multitool action (left mouse button). Newly built blocks are colored automatically.
Because the last bugfix 0.8.6.1 seemed to introduce more bugs than it solved, we've decided to roll back to 0.8.6 update (0.8.6.0 release). We are actively working on preparing new release that will fix all the issues.
Because the last bugfix 0.8.6.1 seemed to introduce more bugs than it solved, we've decided to roll back to 0.8.6 update (0.8.6.0 release). We are actively working on preparing new release that will fix all the issues.