Planet Nomads - Craneballs

  • Added Large Greenhouse - more effective than its smaller version and coming with conveyor ports
  • Introducing extended BuildVision - you can now see the progress of printers, container space, energy distribution and much more just by looking at those blocks
  • Automated Crafting - crafting now doesn't require resources upfront. This allows you to create queues of items you want to print and supply resources gradually as you get them
  • Number of production queue stacks increased from 70 to 999
  • For players with old saves - if you have any Items in queue in Printers they will cancel and leave resources in inventory/back up box on ground (necessary to change how Printers work)
  • Updated tutorial to teach how new Printers work
  • Generators now require fuel to run and supply energy
    (may need further balancing, let us know how you feel about current consumption rates)
  • Uranium Generator now requires Enriched Uranium to run properly. Enriched Uranium can be refined from Uranium resource in Refinery block.
  • Optimized container GUI performance that could freeze the game if multiple containers were stacked together
  • Suit Battery has been changed to Battery Cell and is now used to fuel the Battery block. It can also be found in 3D Printer now
  • Refinery can now be connected via Conveyors
  • Changed a generation noise for ground veins spawning - this should allow you to find previously un-mineable resources (like Titanium)
  • Crouch has been set to left control (previously was on both control keys which caused issue for some players)
  • Mining machine weight(lessness) fixed

https://youtu.be/8Jicp5tC-Mk
Planet Nomads - Craneballs

  • Added Large Greenhouse - more effective than its smaller version and coming with conveyor ports
  • Introducing extended BuildVision - you can now see the progress of printers, container space, energy distribution and much more just by looking at those blocks
  • Automated Crafting - crafting now doesn't require resources upfront. This allows you to create queues of items you want to print and supply resources gradually as you get them
  • Number of production queue stacks increased from 70 to 999
  • For players with old saves - if you have any Items in queue in Printers they will cancel and leave resources in inventory/back up box on ground (necessary to change how Printers work)
  • Updated tutorial to teach how new Printers work
  • Generators now require fuel to run and supply energy
    (may need further balancing, let us know how you feel about current consumption rates)
  • Uranium Generator now requires Enriched Uranium to run properly. Enriched Uranium can be refined from Uranium resource in Refinery block.
  • Optimized container GUI performance that could freeze the game if multiple containers were stacked together
  • Suit Battery has been changed to Battery Cell and is now used to fuel the Battery block. It can also be found in 3D Printer now
  • Refinery can now be connected via Conveyors
  • Changed a generation noise for ground veins spawning - this should allow you to find previously un-mineable resources (like Titanium)
  • Crouch has been set to left control (previously was on both control keys which caused issue for some players)
  • Mining machine weight(lessness) fixed

https://youtu.be/8Jicp5tC-Mk
Planet Nomads - Craneballs


  • Automatic mining machine - a late-game block that does the mining for you
  • Double clicking on an item in 3D printer now adds one item to the queue
  • Fixed dispenser mystically working at 400 meters
  • It rains a lot less on the planets
  • It doesn't get that dark during rains
  • Negative conditions have lesser effect on health, making survival more balanced

    https://youtu.be/3l0KINTzfJQ

    The mining machine is the first step in the upcoming automation. Automated 3D printers are coming next week. More details in our blog post .

    Thank you Nomads, enjoy the new mining block and let us know your thoughts.

Planet Nomads - Craneballs


  • Automatic mining machine - a late-game block that does the mining for you
  • Double clicking on an item in 3D printer now adds one item to the queue
  • Fixed dispenser mystically working at 400 meters
  • It rains a lot less on the planets
  • It doesn't get that dark during rains
  • Negative conditions have lesser effect on health, making survival more balanced

    https://youtu.be/3l0KINTzfJQ

    The mining machine is the first step in the upcoming automation. Automated 3D printers are coming next week. More details in our blog post .

    Thank you Nomads, enjoy the new mining block and let us know your thoughts.

Planet Nomads - Craneballs
This one is bound to make your Nomadic lives better.

https://www.youtube.com/watch?v=O3Vj9chfjpQ

  • FOV Slider is in! Change FOV separately for the 1st and 3rd person
  • Key Bindings available - Customize your controls as you see fit
  • Basic controller support added (doesn't work in menus and inventories)
  • Item Dispenser added - automatically distributes items from containers and 3D Printers for seamless building
  • Manual Save/Load in Survival - to allow another way to recover vehicles until we fix the underlying issues
  • Multitool Battery can now be crafted in Medium 3D Printer
  • BuildVision On/Off effect temporarily changed to increase performance (improved version coming back soon)
  • Icons of Flashlight and BuildVision updated
  • Sleeping Bag improved - while not at the level of Stasis Chamber it finally provides solid protection against weather and environmental hazards
  • Saving the game is now less performance demanding (will be further improved in the next update)
  • Medium FAD Machine bright material fixed
  • Slightly decreased degeneration of player attributes in starting biomes
  • Fixed tutorial getting stuck on the Basic Frame crafting step
  • Fixed Solar Beacon not working after clicking on Disconnect Electricity (which was removed entirely, because solar power)
  • Fixed emissive lights on blocks not turning off after being disconnected
  • Generator sound volume lowered
  • Stasis Chamber now plays a sound upon entering/exiting
  • Multitool sound under water tweaked

Planet Nomads - Craneballs
This one is bound to make your Nomadic lives better.

https://www.youtube.com/watch?v=O3Vj9chfjpQ

  • FOV Slider is in! Change FOV separately for the 1st and 3rd person
  • Key Bindings available - Customize your controls as you see fit
  • Basic controller support added (doesn't work in menus and inventories)
  • Item Dispenser added - automatically distributes items from containers and 3D Printers for seamless building
  • Manual Save/Load in Survival - to allow another way to recover vehicles until we fix the underlying issues
  • Multitool Battery can now be crafted in Medium 3D Printer
  • BuildVision On/Off effect temporarily changed to increase performance (improved version coming back soon)
  • Icons of Flashlight and BuildVision updated
  • Sleeping Bag improved - while not at the level of Stasis Chamber it finally provides solid protection against weather and environmental hazards
  • Saving the game is now less performance demanding (will be further improved in the next update)
  • Medium FAD Machine bright material fixed
  • Slightly decreased degeneration of player attributes in starting biomes
  • Fixed tutorial getting stuck on the Basic Frame crafting step
  • Fixed Solar Beacon not working after clicking on Disconnect Electricity (which was removed entirely, because solar power)
  • Fixed emissive lights on blocks not turning off after being disconnected
  • Generator sound volume lowered
  • Stasis Chamber now plays a sound upon entering/exiting
  • Multitool sound under water tweaked

Planet Nomads - Craneballs

With this update you'll be able to build mobile bases with ease. Wobbling vehicle physics are fixed.

Plus, there are two little gems of building blocks - hinges and rotating blocks. Enjoy the new physics experience.

https://www.youtube.com/watch?v=XdInCdPkl-w

Complete list of changes:

- Added new building block: Hinge - two plates connected via joint
- Added new building block: Rotating Plate - two plates connected via bearing
- No more vehicles flying into space - not even the complex ones
(If you still manage to get yours flying, send us the save so we can further improve the physics behind this.)
- Added Medium FAD Machine - a bigger version of the FAD Machine with bigger queue, inventory, faster creation and two conveyor ports
- Added new building block: Wall with conveyor ports - you can connect inside and outside containers and machines
- The suit now has a built-in voiced AI that provides information about the state of your well or not-so-well being
- Reworked the bright underwater fog
- Workbenches now combine the same items in queue into a single stack
- You can now split any item stack into halves with Alt + drag & drop (Provisional solution)
- Fixed generator overload causing the whole energy grid to go down
- Build Vision GUI now working properly on 4K screens
- Plants and trees polished with emissive textures - they glow at night making it a little less bleak
- Increased effectivity of the Medium 3D Printer

We know you're waiting for the FOV slider and key bindings. Hang in there. They are coming! For now, we hope you'll have fun with the new physics-based mechanics.

For a more detailed info, check our latest
blog post .
Planet Nomads - Craneballs

With this update you'll be able to build mobile bases with ease. Wobbling vehicle physics are fixed.

Plus, there are two little gems of building blocks - hinges and rotating blocks. Enjoy the new physics experience.

https://www.youtube.com/watch?v=XdInCdPkl-w

Complete list of changes:

- Added new building block: Hinge - two plates connected via joint
- Added new building block: Rotating Plate - two plates connected via bearing
- No more vehicles flying into space - not even the complex ones
(If you still manage to get yours flying, send us the save so we can further improve the physics behind this.)
- Added Medium FAD Machine - a bigger version of the FAD Machine with bigger queue, inventory, faster creation and two conveyor ports
- Added new building block: Wall with conveyor ports - you can connect inside and outside containers and machines
- The suit now has a built-in voiced AI that provides information about the state of your well or not-so-well being
- Reworked the bright underwater fog
- Workbenches now combine the same items in queue into a single stack
- You can now split any item stack into halves with Alt + drag & drop (Provisional solution)
- Fixed generator overload causing the whole energy grid to go down
- Build Vision GUI now working properly on 4K screens
- Plants and trees polished with emissive textures - they glow at night making it a little less bleak
- Increased effectivity of the Medium 3D Printer

We know you're waiting for the FOV slider and key bindings. Hang in there. They are coming! For now, we hope you'll have fun with the new physics-based mechanics.

For a more detailed info, check our latest
blog post .
May 30, 2017
Planet Nomads - Craneballs
Hello Nomads!

We would like to welcome new members of the Nomadic community and thank you for supporting the development of Planet Nomads this early on.

It's been a rough start with massive gravitational forces pulling us in every direction imaginable, but after taking everything in, we are happy to announce we survived the launch!

There have been several hiccups and a truckload of information to process and analyze (thanks for the feedback), but things are stabilizing.

One thing is certain - there's a lot of work ahead for us. We've outlined the most upcoming features in the "To-Do" list of our Trello board.

https://trello.com/b/theYNOul/planet-nomads-development-overview

Consider the features mentioned there as our two-month sprint, but rest assured they will start pouring in gradually and sooner - spread among several updates that are coming in (next week very possible).

We will specify the most pressing ones in the next episode (#12) of Nomadic Journals on Thursday.

https://www.youtube.com/playlist?list=PLBq6Wv_bwq05EmrE5y1Um08dvFSerjdTy

Thank you for your time reading. And here's what you really came for. Hope you'll enjoy the new update. It's the most we could do on such a short notice. There are more pressing issues to be addressed and rest assured we're taking your feedback seriously.

  • Transmission slightly reworked
  • Wheel traction improved a lot
  • Vehicles had brakes installed (just go backward when going forward)
  • Vehicle searchlights found their way to Survival
  • Speedometer added in the bottom right corner
  • Animals have been added to Creative mode
  • Sleeping now wakes you up if any attribute is below 30
  • Sleeping now asks if you want to sleep if any attribute is below 30
    (there are other attributes beside the basic ones, visible on the character screen)
  • Rain and wind sound effect volume lowered
  • Icons of Attributes and Conditions made clearer
  • Icons quality, no more jagged edges
  • Containers no longer connect together if they are built on top of other
    (which could potentially corrupt your saves)
  • Multitool digging revisited - primary mode (LMB is good for mining and finer sculpting. Secondary mode (RMB) costs less energy and takes out bigger chunks, but destroys resources.
  • Multitool now displays a reticle that highlights the area affected
  • Multitool no longer fires instantly, but takes a split second to power up, resulting in less unwanted holes (further changes of tools and weapons in general to be expected)
  • Added new loading tips that better explain major game mechanics
  • Fixed a bug where electric power lines could potentially corrupt saves
  • Texture of lootable iron rock changed
  • Camera effects and weather effects improved (looking at you blue haze)
  • Fixed a bug that prevented leaving the game into menu/OS upon dying
May 30, 2017
Planet Nomads - Craneballs
Hello Nomads!

We would like to welcome new members of the Nomadic community and thank you for supporting the development of Planet Nomads this early on.

It's been a rough start with massive gravitational forces pulling us in every direction imaginable, but after taking everything in, we are happy to announce we survived the launch!

There have been several hiccups and a truckload of information to process and analyze (thanks for the feedback), but things are stabilizing.

One thing is certain - there's a lot of work ahead for us. We've outlined the most upcoming features in the "To-Do" list of our Trello board.

https://trello.com/b/theYNOul/planet-nomads-development-overview

Consider the features mentioned there as our two-month sprint, but rest assured they will start pouring in gradually and sooner - spread among several updates that are coming in (next week very possible).

We will specify the most pressing ones in the next episode (#12) of Nomadic Journals on Thursday.

https://www.youtube.com/playlist?list=PLBq6Wv_bwq05EmrE5y1Um08dvFSerjdTy

Thank you for your time reading. And here's what you really came for. Hope you'll enjoy the new update. It's the most we could do on such a short notice. There are more pressing issues to be addressed and rest assured we're taking your feedback seriously.

  • Transmission slightly reworked
  • Wheel traction improved a lot
  • Vehicles had brakes installed (just go backward when going forward)
  • Vehicle searchlights found their way to Survival
  • Speedometer added in the bottom right corner
  • Animals have been added to Creative mode
  • Sleeping now wakes you up if any attribute is below 30
  • Sleeping now asks if you want to sleep if any attribute is below 30
    (there are other attributes beside the basic ones, visible on the character screen)
  • Rain and wind sound effect volume lowered
  • Icons of Attributes and Conditions made clearer
  • Icons quality, no more jagged edges
  • Containers no longer connect together if they are built on top of other
    (which could potentially corrupt your saves)
  • Multitool digging revisited - primary mode (LMB is good for mining and finer sculpting. Secondary mode (RMB) costs less energy and takes out bigger chunks, but destroys resources.
  • Multitool now displays a reticle that highlights the area affected
  • Multitool no longer fires instantly, but takes a split second to power up, resulting in less unwanted holes (further changes of tools and weapons in general to be expected)
  • Added new loading tips that better explain major game mechanics
  • Fixed a bug where electric power lines could potentially corrupt saves
  • Texture of lootable iron rock changed
  • Camera effects and weather effects improved (looking at you blue haze)
  • Fixed a bug that prevented leaving the game into menu/OS upon dying
...