The 0.5.0 is here and there's only one update left till the Early Access launch on Tuesday next week (18th April).
Important: The update is in the MAIN BRANCH. Don't forget to switch from BETAs.
We're working around the clock to have our Nomads happy with the game next week. We have optimized the performance and added more graphic options for you to tinker with.
VEHICLES
But most of all - vehicles are back! Get your motors running. There's a known bug connected with them, which Pavel is working to get rid off, but for now:
Known BUG:
Try to avoid deleting the block that attaches wheel to the main body of the car (usually suspension) as this action results in a database error that stops terrain generation.
Here's what to DO:
Delete the wheel first!
Here's what to DO to fix terrain generation:
Save and load the game.
NAVIGATION SYSTEM
The compass now shows points of interest on the map - at this moment these include the escape pod, beacons you build and black boxes (you'll find out what these are when you die).
All changes in 0.5.0:
Navigation system online
Vehicles are back
The alpha planet now full of caves and cave-like formations
Decreased planet diameter from 64 to 32 kms to speed up the discovery of all biomes (subject to testing and changes)
Added more immersive start of the survival game
Escape Pod now your new starting point of the game
Decreased reflection on blocks
Tutorial for vehicles reintroduced
More things to tinker in options to fine-tune game's performance for your PC
Optimized water and terrain chunks
Optimized the way world objects spawn in the game
Added 3 new consumables (Dried Meat, Dried Fruitage, Biopaste). Available in FAD Machine
Survival rebalancing
Crafting rebalancing
Fixed Components disappearing while placing blocks at obstructed places
Updated Tech Tree
Double Clicking implemented in inventories
You can use the same button to open/close menus (inventory, containers, workbenches, etc.)
Magnetic Jack has particles now
Added 4 new Conditions - Hungry, Dry, Tired, Low Oxygen
Decreased the number of colliders on some world objects
Fixed ugly shadows coming through the glass
Animals now defend their nest as soon as you attack it
So that's it! The decreased planet size means your saves have to go, but you have been warned, Alpha Nomads. We're still sorry about that and certainly appreciate your courage, patience and due diligence when reporting bugs and things that pissed you off. Until next time!
The 0.5.0 is here and there's only one update left till the Early Access launch on Tuesday next week (18th April).
Important: The update is in the MAIN BRANCH. Don't forget to switch from BETAs.
We're working around the clock to have our Nomads happy with the game next week. We have optimized the performance and added more graphic options for you to tinker with.
VEHICLES
But most of all - vehicles are back! Get your motors running. There's a known bug connected with them, which Pavel is working to get rid off, but for now:
Known BUG:
Try to avoid deleting the block that attaches wheel to the main body of the car (usually suspension) as this action results in a database error that stops terrain generation.
Here's what to DO:
Delete the wheel first!
Here's what to DO to fix terrain generation:
Save and load the game.
NAVIGATION SYSTEM
The compass now shows points of interest on the map - at this moment these include the escape pod, beacons you build and black boxes (you'll find out what these are when you die).
All changes in 0.5.0:
Navigation system online
Vehicles are back
The alpha planet now full of caves and cave-like formations
Decreased planet diameter from 64 to 32 kms to speed up the discovery of all biomes (subject to testing and changes)
Added more immersive start of the survival game
Escape Pod now your new starting point of the game
Decreased reflection on blocks
Tutorial for vehicles reintroduced
More things to tinker in options to fine-tune game's performance for your PC
Optimized water and terrain chunks
Optimized the way world objects spawn in the game
Added 3 new consumables (Dried Meat, Dried Fruitage, Biopaste). Available in FAD Machine
Survival rebalancing
Crafting rebalancing
Fixed Components disappearing while placing blocks at obstructed places
Updated Tech Tree
Double Clicking implemented in inventories
You can use the same button to open/close menus (inventory, containers, workbenches, etc.)
Magnetic Jack has particles now
Added 4 new Conditions - Hungry, Dry, Tired, Low Oxygen
Decreased the number of colliders on some world objects
Fixed ugly shadows coming through the glass
Animals now defend their nest as soon as you attack it
So that's it! The decreased planet size means your saves have to go, but you have been warned, Alpha Nomads. We're still sorry about that and certainly appreciate your courage, patience and due diligence when reporting bugs and things that pissed you off. Until next time!
Alpha Nomads, thanks for your great input on the last week's survival update. We've listened and we have put your thoughts inside the game. Hope you like these!
Make sure to keep the feedback for each version coming on the Alpha forum.
Early Access public version coming on 18th April, less than 3 weeks now!
Alpha version 0.4.3 (Current) ----------------------------------------------------------
Features:
Block Component List upgraded
Components now disappear once used
Block Component List visibility is now limited to 10 peters
Increased size of Block Component List labels, they now display full name of Components
Workbenches now display a warning when turned off, without electricity or when internal inventory is full
Moved Foundation to be the first block of the Tech Tree
Moved Compact Armory to unlock sooner in the Tech Tree
Fixed missing Components in Compact Armory
Lowered the material cost of almost every Block
Lowered the material cost of almost every Item
Voxels and Ores now yield more Resources
Voxels and Ores now have a small chance to yield Tier 2 Resources
Gatherable Tress and Bushes now yield more Herbs and Fruitages
Food and Drink now also replenish a small amount of Stamina
Tier 1 (easy) Biomes degenerate stamina, Nutrition and Hydration at a slightly faster rate
Increased Player Inventory from 8 to 12
Increased Jetpack Inventory size boost from 4 to 6
Decreased the cost of Jetpack Mk2, Suit Mk2 and Multitool Mk2
they can be acquired much sooner now
Fixed some of the tyops
Limited how high a character can fly with a Jetpack
sky is now the limit
Flashlight now requires much less energy
Radial Menu On/Off icon is now reading Turn On/Turn Off for easier readability
Water Gather speed decreased from 4 to 3 seconds
Tutorial hint now appears as soon as you start a New Game
Changed HitPoints on some blocks
if they appear unfinished when you load your previous Saved Games, just weld them together again and they should be working as usual
Alpha Nomads, thanks for your great input on the last week's survival update. We've listened and we have put your thoughts inside the game. Hope you like these!
Make sure to keep the feedback for each version coming on the Alpha forum.
Early Access public version coming on 18th April, less than 3 weeks now!
Alpha version 0.4.3 (Current) ----------------------------------------------------------
Features:
Block Component List upgraded
Components now disappear once used
Block Component List visibility is now limited to 10 peters
Increased size of Block Component List labels, they now display full name of Components
Workbenches now display a warning when turned off, without electricity or when internal inventory is full
Moved Foundation to be the first block of the Tech Tree
Moved Compact Armory to unlock sooner in the Tech Tree
Fixed missing Components in Compact Armory
Lowered the material cost of almost every Block
Lowered the material cost of almost every Item
Voxels and Ores now yield more Resources
Voxels and Ores now have a small chance to yield Tier 2 Resources
Gatherable Tress and Bushes now yield more Herbs and Fruitages
Food and Drink now also replenish a small amount of Stamina
Tier 1 (easy) Biomes degenerate stamina, Nutrition and Hydration at a slightly faster rate
Increased Player Inventory from 8 to 12
Increased Jetpack Inventory size boost from 4 to 6
Decreased the cost of Jetpack Mk2, Suit Mk2 and Multitool Mk2
they can be acquired much sooner now
Fixed some of the tyops
Limited how high a character can fly with a Jetpack
sky is now the limit
Flashlight now requires much less energy
Radial Menu On/Off icon is now reading Turn On/Turn Off for easier readability
Water Gather speed decreased from 4 to 3 seconds
Tutorial hint now appears as soon as you start a New Game
Changed HitPoints on some blocks
if they appear unfinished when you load your previous Saved Games, just weld them together again and they should be working as usual
The long awaited survival update is here today. Meet Godillo, Namiku and the whole pack, equip the new multi-tool and weld great things together.
Be warned though - this update will delete all your previous saves so proceed with caution. For that reason we have made the update opt-in only.
You probably know how to get the opt-in branch, but here's a recap:
Go to your Steam Library
Right click on Planet Nomads, select Properties
Go to BETAS tab and select'closed_alpha-survival_update'
Update Getting Your Keys for Public Launch
Nomads who haven't backed at the Alpha tier and higher will have to wait a little longer before playing. Exactly three weeks and three days. Planet Nomads will then launch as Early Access here on Steam - on 18th April.
We know this can get confusing between alpha and Early Access, but let's consider Early Access as open beta, shall we?
You're going to receive your keys in an e-mail from us on 18th April. So you can grab the code, activate it on Steam and play the game right away.
See Planet Nomads Taking Shape
In any case, check the 10th episode of Nomadic Journals where we sum up all the new content coming in today's update and have a great time!
The long awaited survival update is here today. Meet Godillo, Namiku and the whole pack, equip the new multi-tool and weld great things together.
Be warned though - this update will delete all your previous saves so proceed with caution. For that reason we have made the update opt-in only.
You probably know how to get the opt-in branch, but here's a recap:
Go to your Steam Library
Right click on Planet Nomads, select Properties
Go to BETAS tab and select'closed_alpha-survival_update'
Update Getting Your Keys for Public Launch
Nomads who haven't backed at the Alpha tier and higher will have to wait a little longer before playing. Exactly three weeks and three days. Planet Nomads will then launch as Early Access here on Steam - on 18th April.
We know this can get confusing between alpha and Early Access, but let's consider Early Access as open beta, shall we?
You're going to receive your keys in an e-mail from us on 18th April. So you can grab the code, activate it on Steam and play the game right away.
See Planet Nomads Taking Shape
In any case, check the 10th episode of Nomadic Journals where we sum up all the new content coming in today's update and have a great time!
What the poster says! Planet Nomads is going to officially open its Early Access on 18th April. That's roughly a month from now. It's going to have survival mode too, with animals both tame and rough.
Like this inquisitive Godillo doing the wake-me-up rounds...
If all goes well the procedural terrain will be bent to form little canyons, underground caves and caverns and overhang rock formations.
Alpha Nomads Get This Update Next Week Already
Now it will be rough at first. But that's the alphas, right? We're still polishing. Building system is a wee bit wobbly at this point, and will take more than the week to get right, but we can't contain the joy anymore and have to set things in motion for the journey to begin.
So Alpha Nomads, bear with us! Together we will have a month to bring Planet Nomads to a shiny start as we launch the game in Early Access.
What the poster says! Planet Nomads is going to officially open its Early Access on 18th April. That's roughly a month from now. It's going to have survival mode too, with animals both tame and rough.
Like this inquisitive Godillo doing the wake-me-up rounds...
If all goes well the procedural terrain will be bent to form little canyons, underground caves and caverns and overhang rock formations.
Alpha Nomads Get This Update Next Week Already
Now it will be rough at first. But that's the alphas, right? We're still polishing. Building system is a wee bit wobbly at this point, and will take more than the week to get right, but we can't contain the joy anymore and have to set things in motion for the journey to begin.
So Alpha Nomads, bear with us! Together we will have a month to bring Planet Nomads to a shiny start as we launch the game in Early Access.