Planet Nomads - Craneballs


The 0.5.0 is here and there's only one update left till the Early Access launch on Tuesday next week (18th April).

Important: The update is in the MAIN BRANCH. Don't forget to switch from BETAs.

We're working around the clock to have our Nomads happy with the game next week. We have optimized the performance and added more graphic options for you to tinker with.


VEHICLES

But most of all - vehicles are back! Get your motors running. There's a known bug connected with them, which Pavel is working to get rid off, but for now:

Known BUG:

Try to avoid deleting the block that attaches wheel to the main body of the car (usually suspension) as this action results in a database error that stops terrain generation.

Here's what to DO:

Delete the wheel first!

Here's what to DO to fix terrain generation:

Save and load the game.

NAVIGATION SYSTEM

The compass now shows points of interest on the map - at this moment these include the escape pod, beacons you build and black boxes (you'll find out what these are when you die).


All changes in 0.5.0:

  • Navigation system online
  • Vehicles are back
  • The alpha planet now full of caves and cave-like formations
  • Decreased planet diameter from 64 to 32 kms to speed up the discovery of all biomes (subject to testing and changes)
  • Added more immersive start of the survival game
  • Escape Pod now your new starting point of the game
  • Decreased reflection on blocks
  • Tutorial for vehicles reintroduced
  • More things to tinker in options to fine-tune game's performance for your PC
  • Optimized water and terrain chunks
  • Optimized the way world objects spawn in the game
  • Added 3 new consumables (Dried Meat, Dried Fruitage, Biopaste). Available in FAD Machine
  • Survival rebalancing
  • Crafting rebalancing
  • Fixed Components disappearing while placing blocks at obstructed places
  • Updated Tech Tree
  • Double Clicking implemented in inventories
  • You can use the same button to open/close menus (inventory, containers, workbenches, etc.)
  • Magnetic Jack has particles now
  • Added 4 new Conditions - Hungry, Dry, Tired, Low Oxygen
  • Decreased the number of colliders on some world objects
  • Fixed ugly shadows coming through the glass
  • Animals now defend their nest as soon as you attack it

So that's it! The decreased planet size means your saves have to go, but you have been warned, Alpha Nomads. We're still sorry about that and certainly appreciate your courage, patience and due diligence when reporting bugs and things that pissed you off. Until next time!
Planet Nomads - Craneballs


The 0.5.0 is here and there's only one update left till the Early Access launch on Tuesday next week (18th April).

Important: The update is in the MAIN BRANCH. Don't forget to switch from BETAs.

We're working around the clock to have our Nomads happy with the game next week. We have optimized the performance and added more graphic options for you to tinker with.


VEHICLES

But most of all - vehicles are back! Get your motors running. There's a known bug connected with them, which Pavel is working to get rid off, but for now:

Known BUG:

Try to avoid deleting the block that attaches wheel to the main body of the car (usually suspension) as this action results in a database error that stops terrain generation.

Here's what to DO:

Delete the wheel first!

Here's what to DO to fix terrain generation:

Save and load the game.

NAVIGATION SYSTEM

The compass now shows points of interest on the map - at this moment these include the escape pod, beacons you build and black boxes (you'll find out what these are when you die).


All changes in 0.5.0:

  • Navigation system online
  • Vehicles are back
  • The alpha planet now full of caves and cave-like formations
  • Decreased planet diameter from 64 to 32 kms to speed up the discovery of all biomes (subject to testing and changes)
  • Added more immersive start of the survival game
  • Escape Pod now your new starting point of the game
  • Decreased reflection on blocks
  • Tutorial for vehicles reintroduced
  • More things to tinker in options to fine-tune game's performance for your PC
  • Optimized water and terrain chunks
  • Optimized the way world objects spawn in the game
  • Added 3 new consumables (Dried Meat, Dried Fruitage, Biopaste). Available in FAD Machine
  • Survival rebalancing
  • Crafting rebalancing
  • Fixed Components disappearing while placing blocks at obstructed places
  • Updated Tech Tree
  • Double Clicking implemented in inventories
  • You can use the same button to open/close menus (inventory, containers, workbenches, etc.)
  • Magnetic Jack has particles now
  • Added 4 new Conditions - Hungry, Dry, Tired, Low Oxygen
  • Decreased the number of colliders on some world objects
  • Fixed ugly shadows coming through the glass
  • Animals now defend their nest as soon as you attack it

So that's it! The decreased planet size means your saves have to go, but you have been warned, Alpha Nomads. We're still sorry about that and certainly appreciate your courage, patience and due diligence when reporting bugs and things that pissed you off. Until next time!
Planet Nomads - Craneballs
Alpha Nomads, thanks for your great input on the last week's survival update. We've listened and we have put your thoughts inside the game. Hope you like these!

Make sure to keep the feedback for each version coming on the
Alpha forum.

Early Access public version coming on 18th April, less than 3 weeks now!

Alpha version 0.4.3 (Current)
----------------------------------------------------------

Features:

  • Block Component List upgraded
  • Components now disappear once used
  • Block Component List visibility is now limited to 10 peters
  • Increased size of Block Component List labels, they now display full name of Components
  • Workbenches now display a warning when turned off, without electricity or when internal inventory is full
  • Moved Foundation to be the first block of the Tech Tree
  • Moved Compact Armory to unlock sooner in the Tech Tree
  • Fixed missing Components in Compact Armory
  • Lowered the material cost of almost every Block
  • Lowered the material cost of almost every Item
  • Voxels and Ores now yield more Resources
  • Voxels and Ores now have a small chance to yield Tier 2 Resources
  • Gatherable Tress and Bushes now yield more Herbs and Fruitages
  • Food and Drink now also replenish a small amount of Stamina
  • Tier 1 (easy) Biomes degenerate stamina, Nutrition and Hydration at a slightly faster rate
  • Increased Player Inventory from 8 to 12
  • Increased Jetpack Inventory size boost from 4 to 6
  • Decreased the cost of Jetpack Mk2, Suit Mk2 and Multitool Mk2
  • they can be acquired much sooner now
  • Fixed some of the tyops
  • Limited how high a character can fly with a Jetpack
  • sky is now the limit
  • Flashlight now requires much less energy
  • Radial Menu On/Off icon is now reading Turn On/Turn Off for easier readability
  • Water Gather speed decreased from 4 to 3 seconds
  • Tutorial hint now appears as soon as you start a New Game
  • Changed HitPoints on some blocks
  • if they appear unfinished when you load your previous Saved Games, just weld them together again and they should be working as usual
  • Solar Beacon has a bigger beam now
  • Animals and Nests HitPoints increased
  • Sharpened textures on trees
Planet Nomads - Craneballs
Alpha Nomads, thanks for your great input on the last week's survival update. We've listened and we have put your thoughts inside the game. Hope you like these!

Make sure to keep the feedback for each version coming on the
Alpha forum.

Early Access public version coming on 18th April, less than 3 weeks now!

Alpha version 0.4.3 (Current)
----------------------------------------------------------

Features:

  • Block Component List upgraded
  • Components now disappear once used
  • Block Component List visibility is now limited to 10 peters
  • Increased size of Block Component List labels, they now display full name of Components
  • Workbenches now display a warning when turned off, without electricity or when internal inventory is full
  • Moved Foundation to be the first block of the Tech Tree
  • Moved Compact Armory to unlock sooner in the Tech Tree
  • Fixed missing Components in Compact Armory
  • Lowered the material cost of almost every Block
  • Lowered the material cost of almost every Item
  • Voxels and Ores now yield more Resources
  • Voxels and Ores now have a small chance to yield Tier 2 Resources
  • Gatherable Tress and Bushes now yield more Herbs and Fruitages
  • Food and Drink now also replenish a small amount of Stamina
  • Tier 1 (easy) Biomes degenerate stamina, Nutrition and Hydration at a slightly faster rate
  • Increased Player Inventory from 8 to 12
  • Increased Jetpack Inventory size boost from 4 to 6
  • Decreased the cost of Jetpack Mk2, Suit Mk2 and Multitool Mk2
  • they can be acquired much sooner now
  • Fixed some of the tyops
  • Limited how high a character can fly with a Jetpack
  • sky is now the limit
  • Flashlight now requires much less energy
  • Radial Menu On/Off icon is now reading Turn On/Turn Off for easier readability
  • Water Gather speed decreased from 4 to 3 seconds
  • Tutorial hint now appears as soon as you start a New Game
  • Changed HitPoints on some blocks
  • if they appear unfinished when you load your previous Saved Games, just weld them together again and they should be working as usual
  • Solar Beacon has a bigger beam now
  • Animals and Nests HitPoints increased
  • Sharpened textures on trees
Planet Nomads - Craneballs
The long awaited survival update is here today. Meet Godillo, Namiku and the whole pack, equip the new multi-tool and weld great things together.

Be warned though - this update will delete all your previous saves so proceed with caution. For that reason we have made the update opt-in only.

You probably know how to get the opt-in branch, but here's a recap:

  1. Go to your Steam Library
  2. Right click on Planet Nomads, select Properties
  3. Go to BETAS tab and select'closed_alpha-survival_update'



Update Getting Your Keys for Public Launch

Nomads who haven't backed at the Alpha tier and higher will have to wait a little longer before playing. Exactly three weeks and three days. Planet Nomads will then launch as Early Access here on Steam - on 18th April.

We know this can get confusing between alpha and Early Access, but let's consider Early Access as open beta, shall we?

You're going to receive your keys in an e-mail from us on 18th April. So you can grab the code, activate it on Steam and play the game right away.

See Planet Nomads Taking Shape

In any case, check the 10th episode of Nomadic Journals where we sum up all the new content coming in today's update and have a great time!

https://www.youtube.com/watch?v=AK1grU6snrQ
Planet Nomads - Craneballs
The long awaited survival update is here today. Meet Godillo, Namiku and the whole pack, equip the new multi-tool and weld great things together.

Be warned though - this update will delete all your previous saves so proceed with caution. For that reason we have made the update opt-in only.

You probably know how to get the opt-in branch, but here's a recap:

  1. Go to your Steam Library
  2. Right click on Planet Nomads, select Properties
  3. Go to BETAS tab and select'closed_alpha-survival_update'



Update Getting Your Keys for Public Launch

Nomads who haven't backed at the Alpha tier and higher will have to wait a little longer before playing. Exactly three weeks and three days. Planet Nomads will then launch as Early Access here on Steam - on 18th April.

We know this can get confusing between alpha and Early Access, but let's consider Early Access as open beta, shall we?

You're going to receive your keys in an e-mail from us on 18th April. So you can grab the code, activate it on Steam and play the game right away.

See Planet Nomads Taking Shape

In any case, check the 10th episode of Nomadic Journals where we sum up all the new content coming in today's update and have a great time!

https://www.youtube.com/watch?v=AK1grU6snrQ
Planet Nomads - Craneballs


What the poster says! Planet Nomads is going to officially open its Early Access on 18th April. That's roughly a month from now. It's going to have survival mode too, with animals both tame and rough.

Like this inquisitive Godillo doing the wake-me-up rounds...



If all goes well the procedural terrain will be bent to form little canyons, underground caves and caverns and overhang rock formations.



Alpha Nomads Get This Update Next Week Already

Now it will be rough at first. But that's the alphas, right? We're still polishing. Building system is a wee bit wobbly at this point, and will take more than the week to get right, but we can't contain the joy anymore and have to set things in motion for the journey to begin.



So Alpha Nomads, bear with us! Together we will have a month to bring Planet Nomads to a shiny start as we launch the game in Early Access.
Planet Nomads - Craneballs


What the poster says! Planet Nomads is going to officially open its Early Access on 18th April. That's roughly a month from now. It's going to have survival mode too, with animals both tame and rough.

Like this inquisitive Godillo doing the wake-me-up rounds...



If all goes well the procedural terrain will be bent to form little canyons, underground caves and caverns and overhang rock formations.



Alpha Nomads Get This Update Next Week Already

Now it will be rough at first. But that's the alphas, right? We're still polishing. Building system is a wee bit wobbly at this point, and will take more than the week to get right, but we can't contain the joy anymore and have to set things in motion for the journey to begin.



So Alpha Nomads, bear with us! Together we will have a month to bring Planet Nomads to a shiny start as we launch the game in Early Access.
Planet Nomads - Craneballs


Also this newly evolved xenodeer.

There's actually plenty more inside, so our tip for you is: "Hit play!"

https://www.youtube.com/watch?v=3mV1uFT6URk

We're pretty sure the next two months leading to Early Access release will be wild and amazing, and we'll keep you posted on the development.

Craneballs
Planet Nomads - Craneballs


Also this newly evolved xenodeer.

There's actually plenty more inside, so our tip for you is: "Hit play!"

https://www.youtube.com/watch?v=3mV1uFT6URk

We're pretty sure the next two months leading to Early Access release will be wild and amazing, and we'll keep you posted on the development.

Craneballs
...