Random Map Generator We are happy to introduce the community-requested Random Map Generator. Therefore when selecting Free Game or Sandbox Game you will find a new map: "Random" The “Random”-map will be available in Free Game and Sandbox Game modes. With this map, you can generate a random map with various parameters.
Additional new feature:
New difficulty options for Free Game mode Player can now choose whether they want easier or harder tasks in Free Mode. In general, tasks will now consider the number of towns available on the map.
Adjustments
Additions
We have added steel and stone bridges. These will be shown when tracks reach a specific height.
We have added a counter to the towns in route editing mode.
The icon for an available factory slot is now shown more often.
We have added some AI route optimization tweaks.
We have added more details to the train list.
It is now possible to align the camera to the north with hotkey “n”
We have added a town list.
New GUI elements and icons for construction mode and train status window have been added.
We have added a new action menu layout.
We have added transparent goods images when the train is loading in a station.
We have added new GUI elements in "Bulldozer" mode.
[Modding] Random maps have also been added to the editor
[Modding] Delete button in editor has been added.
Fixes
[LINUX] Rendering of contour lines and tunnels has been fixed.
A bug in the town generation, which caused cities to vanish has been fixed.
We have fixed a random crash, which occurred in large game worlds.
Thanks to your ongoing support, we're proud to present the Transcontinental Content Update [Version 1.2] for Railway Empire! After you've downloaded the new update from Steam, you'll be able to enjoy the following features:
New Transcontinental North America Map
Playable in Free & Sandbox Mode
Build your railway empire from coast to coast
New Centennial Era
Expand your empire over 100 years from 1830 to 1930
Research and develop all available locomotives in a single game
New and specifically balanced tech tree spanning 100 years of scientific progress
Dynamically growing markets introducing new goods and commodities over time
Improvements and Tweaks
Added: Demolishing tracks and stations now gives a refund
Added: Hotkey "C" to center camera on selected train
Added: Game speed can be modified at any time in options menu
Added: Town list overview
Added: New wheel menu layout for gamepad mode
Added: New GUI elements and icons for construction mode and train status window
Added: New option to list all trains for a selected station
Added: Rotation speed modifier in building construction mode (CTRL)
Fixed: Locomotive speed error in Sandbox Mode
Fixed: Renaming trains in gamepad mode
What comes next?
In the next couple of months, you will be able to look forward to a selection of further free updates, which will include the random map generator, enhanced AI, X-crossings and other general improvements and free content inspired directly by player feedback.
The train has left the station! Follow it's destination with our Roadmap:
We hope you will enjoy the new features! Thank you all for playing!
Thanks to your ongoing support, we're proud to present the Transcontinental Content Update [Version 1.2] for Railway Empire! After you've downloaded the new update from Steam, you'll be able to enjoy the following features:
New Transcontinental North America Map
Playable in Free & Sandbox Mode
Build your railway empire from coast to coast
New Centennial Era
Expand your empire over 100 years from 1830 to 1930
Research and develop all available locomotives in a single game
New and specifically balanced tech tree spanning 100 years of scientific progress
Dynamically growing markets introducing new goods and commodities over time
Improvements and Tweaks
Added: Demolishing tracks and stations now gives a refund
Added: Hotkey "C" to center camera on selected train
Added: Game speed can be modified at any time in options menu
Added: Town list overview
Added: New wheel menu layout for gamepad mode
Added: New GUI elements and icons for construction mode and train status window
Added: New option to list all trains for a selected station
Added: Rotation speed modifier in building construction mode (CTRL)
Fixed: Locomotive speed error in Sandbox Mode
Fixed: Renaming trains in gamepad mode
What comes next?
In the next couple of months, you will be able to look forward to a selection of further free updates, which will include the random map generator, enhanced AI, X-crossings and other general improvements and free content inspired directly by player feedback.
The train has left the station! Follow it's destination with our Roadmap:
We hope you will enjoy the new features! Thank you all for playing!
We received a huge wagonload of awesome feedback since the Beta and the official release. As you might have noticed, we are constantly working on improving Railway Empire even further, which would not be possible without your ongoing support.
As we have released our development-roadmap recently and therefore more complex features coming to Railway Empire in the near future, we would love to share what we have so far.
Because of this, we created a public beta-branch, where you will find our latest builds. Please be aware that these builds released on the public beta-branch are still in development!
Here are the new features, you can expect and playtest already:
New Features
New Map "America" - In "Free mode" and "Sandbox mode" - Build your empire from coast to coast
New 100-years-era "1830-1930" - Grow your empire from 1830 to 1930 - All locomotives in one play - Re-balanced science tree in this 100-years-era - Overall time re-balancing to fit new timescale
We would be very grateful, if you gave it a spin and share your thoughts and feedback in the beta section of this forum. Here you can find the latest news about released builds, as well as how to get access to the public beta-branch in the first place, which is only for owners of Railway Empire for sure. More details you can find here: http://steamcommunity.com/app/503940/discussions/7/
We received a huge wagonload of awesome feedback since the Beta and the official release. As you might have noticed, we are constantly working on improving Railway Empire even further, which would not be possible without your ongoing support.
As we have released our development-roadmap recently and therefore more complex features coming to Railway Empire in the near future, we would love to share what we have so far.
Because of this, we created a public beta-branch, where you will find our latest builds. Please be aware that these builds released on the public beta-branch are still in development!
Here are the new features, you can expect and playtest already:
New Features
New Map "America" - In "Free mode" and "Sandbox mode" - Build your empire from coast to coast
New 100-years-era "1830-1930" - Grow your empire from 1830 to 1930 - All locomotives in one play - Re-balanced science tree in this 100-years-era - Overall time re-balancing to fit new timescale
We would be very grateful, if you gave it a spin and share your thoughts and feedback in the beta section of this forum. Here you can find the latest news about released builds, as well as how to get access to the public beta-branch in the first place, which is only for owners of Railway Empire for sure. More details you can find here: http://steamcommunity.com/app/503940/discussions/7/
Roadmap of free updates released based on player feedback from beta and launch
All great tycoons stay ahead of the game by re-evaluating their strategies and preparing for the future! Following on from the second most successful Steam launch in the company’s history (after Tropico 5), Kalypso Media is excited to reveal a roadmap of free updates planned for Railway Empire. The first of these updates arrives today for the Steam version (full changelog), and will arrive on consoles in the near future. While the new hit tycoon sim has received very positive reviews from the media and gamers alike so far, Kalypso Media and developers Gaming Minds have been collecting feedback from the community and are already hard at work on a series of free updates to further improve on this foundation.
In the next couple of months, players will be able to look forward to the following additions:
The introduction of one huge North American map for the game’s ‘Free Mode’, covering West to East coast and also including a complete tech-tree spanning almost all of the tech innovations available in the full 100 years of the steam revolution.
A selection of further free updates, which will include new content, enhanced AI, bug fixes and other general improvements inspired directly by player feedback.
Players will see these new updates begin to roll out over the next couple of months, first for the PC version and then for consoles shortly after. In the meantime, Kalypso will continue to collect player feedback and reports, working to implement them wherever possible. More details will be available soon through Kalypso’s social media channels, online forum and the Steam forums.
Roadmap of free updates released based on player feedback from beta and launch
All great tycoons stay ahead of the game by re-evaluating their strategies and preparing for the future! Following on from the second most successful Steam launch in the company’s history (after Tropico 5), Kalypso Media is excited to reveal a roadmap of free updates planned for Railway Empire. The first of these updates arrives today for the Steam version (full changelog), and will arrive on consoles in the near future. While the new hit tycoon sim has received very positive reviews from the media and gamers alike so far, Kalypso Media and developers Gaming Minds have been collecting feedback from the community and are already hard at work on a series of free updates to further improve on this foundation.
In the next couple of months, players will be able to look forward to the following additions:
The introduction of one huge North American map for the game’s ‘Free Mode’, covering West to East coast and also including a complete tech-tree spanning almost all of the tech innovations available in the full 100 years of the steam revolution.
A selection of further free updates, which will include new content, enhanced AI, bug fixes and other general improvements inspired directly by player feedback.
Players will see these new updates begin to roll out over the next couple of months, first for the PC version and then for consoles shortly after. In the meantime, Kalypso will continue to collect player feedback and reports, working to implement them wherever possible. More details will be available soon through Kalypso’s social media channels, online forum and the Steam forums.
Tycoons, With the newly released patch 1.1.2 for Railway Empire, we are bringing several community requested features, improvements and bug fixes to the game. Thanks to your continuous support, we are able to keep Railway Empire on the right track!
The patch contains the following content:
Added / New features
A new scenario! (Region: South, 1850) has been added! Love is in the air with the new free scenario for Railway Empire! But are those truly hearts in his eyes, or are they dollar signs...?
We have added a new info mode for the usage and utilization of trains. Select the i-Option on the upper left screen (Controller: action menu)
Hotkeys added to PC version. See the updated in-game manual for details.
Supply towers can now be placed upon signals (these signals will be deleted)
Express trains are now characterized by an icon in the menus (lightning bolt)
Sound effects have been added for the unlocking animation of new chapters in the campaign screen
We have added better feedback after winning the campaign related to the ending dialog
New audio/volume slider for AI opponents has been added
The game now memorizes the last used science diagram and science field Now the game remembers your last scroll-position in the tech-tree to make the player not scroll constantly starting from the first locomotive on.
A new button tip has been added and will be shown close to the task list symbol, if a task has to be fulfilled in the next 3 months
Values transferred from DataMgr to ScenarioData (more settings for modding available)
Fixes
Many small UI fixes
Chinese small fonts are larger now
We have fixed a bug in the effects of the employees which resulted in extremely fast trains
We also have fixed a bug in the campaign “Great Plains” which blocked the task list during the tutorial
With an open train list, the camera would sometimes repeatedly center on a chosen train. This has also been fixed with this version.
Copy/pasting empty train routes is no longer possible
Clicking the mouse wheel button outside the game window in windowed mode could cause the camera to rotate, which has been fixed now.
Some interface issues concerning the express status of a train have been reworked
We have fixed a bug, when clicking/double-clicking was not registered when the mouse is over the date or station icons in load/save dialog
A bug related to scenario “Gold Rush” which caused a task to be fulfilled although a wrong town was connected with an express train has been fixed.
Additionally, we have fixed a bug related to waypoints and removed stations from the station list of a train route
Another bug that could result in damaged track joints causing trains to teleport has been fixed.
Some functions of the bulldozer tool have been improved
Players couldn’t build station at “Promontory Point” station will now be able to do so, as this has been fixed, too.
We also have fixed a bug with two tasks of chapter two being fulfilled at once, although only one goal was achieved
Two bugs related to the creation of user scenarios and their custom description have been fixed.
Replaced the trash icon with the “new savegame” icon as the first element
A bug related to cloning a train has been fixed.
Waypoints are now updated accordingly when tracks are joined or split
We have fixed a bug related to counting the transported passengers on routes using waypoints
A bug related to pressing the Ctrl-key has been fixed.
If a train drives through a loop, it would sometimes visually jump to a position behind the loop, which has been fixed now.
Balanced
The AI will not merge with the player’s company in campaign mode anymore.
The effects and power of some research perks were adjusted
Some locomotive / engine data were changed to make the locomotive more different / unique
More tolerance when placing signals in the tutorial
User can now achieve the highest rank in the campaign mode (chapter 3, 4, 5)
It’s now easier to open the town menu from a higher distance (town buildings are ignored from a certain distance). (Please check the updated in-game manual for more details.)
Picking the radius of objects increased from higher distant view/zoom
Linux
Vsync option for Linux has been added.
Dump call stack on crash has been added.
Pad navigation in the graphic options
Some languages could not be selected in the options
Controller
Two controller bugs related to building signals mode (rotation of signals and placing multiple signals) have been fixed
The camera can now be tilted in the “center train” mode
We have fixed a bug related to the camera tilt when switching between the building modes
Tycoons, With the newly released patch 1.1.2 for Railway Empire, we are bringing several community requested features, improvements and bug fixes to the game. Thanks to your continuous support, we are able to keep Railway Empire on the right track!
The patch contains the following content:
Added / New features
A new scenario! (Region: South, 1850) has been added! Love is in the air with the new free scenario for Railway Empire! But are those truly hearts in his eyes, or are they dollar signs...?
We have added a new info mode for the usage and utilization of trains. Select the i-Option on the upper left screen (Controller: action menu)
Hotkeys added to PC version. See the updated in-game manual for details.
Supply towers can now be placed upon signals (these signals will be deleted)
Express trains are now characterized by an icon in the menus (lightning bolt)
Sound effects have been added for the unlocking animation of new chapters in the campaign screen
We have added better feedback after winning the campaign related to the ending dialog
New audio/volume slider for AI opponents has been added
The game now memorizes the last used science diagram and science field Now the game remembers your last scroll-position in the tech-tree to make the player not scroll constantly starting from the first locomotive on.
A new button tip has been added and will be shown close to the task list symbol, if a task has to be fulfilled in the next 3 months
Values transferred from DataMgr to ScenarioData (more settings for modding available)
Fixes
Many small UI fixes
Chinese small fonts are larger now
We have fixed a bug in the effects of the employees which resulted in extremely fast trains
We also have fixed a bug in the campaign “Great Plains” which blocked the task list during the tutorial
With an open train list, the camera would sometimes repeatedly center on a chosen train. This has also been fixed with this version.
Copy/pasting empty train routes is no longer possible
Clicking the mouse wheel button outside the game window in windowed mode could cause the camera to rotate, which has been fixed now.
Some interface issues concerning the express status of a train have been reworked
We have fixed a bug, when clicking/double-clicking was not registered when the mouse is over the date or station icons in load/save dialog
A bug related to scenario “Gold Rush” which caused a task to be fulfilled although a wrong town was connected with an express train has been fixed.
Additionally, we have fixed a bug related to waypoints and removed stations from the station list of a train route
Another bug that could result in damaged track joints causing trains to teleport has been fixed.
Some functions of the bulldozer tool have been improved
Players couldn’t build station at “Promontory Point” station will now be able to do so, as this has been fixed, too.
We also have fixed a bug with two tasks of chapter two being fulfilled at once, although only one goal was achieved
Two bugs related to the creation of user scenarios and their custom description have been fixed.
Replaced the trash icon with the “new savegame” icon as the first element
A bug related to cloning a train has been fixed.
Waypoints are now updated accordingly when tracks are joined or split
We have fixed a bug related to counting the transported passengers on routes using waypoints
A bug related to pressing the Ctrl-key has been fixed.
If a train drives through a loop, it would sometimes visually jump to a position behind the loop, which has been fixed now.
Balanced
The AI will not merge with the player’s company in campaign mode anymore.
The effects and power of some research perks were adjusted
Some locomotive / engine data were changed to make the locomotive more different / unique
More tolerance when placing signals in the tutorial
User can now achieve the highest rank in the campaign mode (chapter 3, 4, 5)
It’s now easier to open the town menu from a higher distance (town buildings are ignored from a certain distance). (Please check the updated in-game manual for more details.)
Picking the radius of objects increased from higher distant view/zoom
Linux
Vsync option for Linux has been added.
Dump call stack on crash has been added.
Pad navigation in the graphic options
Some languages could not be selected in the options
Controller
Two controller bugs related to building signals mode (rotation of signals and placing multiple signals) have been fixed
The camera can now be tilted in the “center train” mode
We have fixed a bug related to the camera tilt when switching between the building modes