Elven Assassin - Wenkly Studio
Hi, Elven Assassins!
We have just released the new update that consists of the following:

Cross-Play
We have just enabled the cross-play functionality between Oculus and Steam! So sorry it took so long, but it was a quite complicated technical task with many issues to be fixed down the road to make this possible.

Thanks to this feature you can play with your friend who uses the Oculus version!

We don't guarantee we will support this forever, but hopefully, there will be no issues that would make us stop to support this great feature.

Oculus Touch Support
From now on we added official support for Oculus Touch.

There is one known issue when the laser pointer might be pointing a little be to upwards than it is reasonable. This happens only for the limited time and will be resolved in the next update!

Other bugfixes:
For those who have some issues with some words being changed from English to Korean the issue is now resolved.

Stay tuned for the tournaments which are coming next!

Elven Assassin - Wenkly Studio
Hello again, Assassins.
We’ve got some exciting news for you! We’ve just added a new set of spells to the game, themed after the Ice element. Two of those spells are utility spells which open up some more strategic options when you play with a group of people. Here’s a list of all of them and what they do:


Freezing arrow instantly freezes the target hit, immobilizing or killing it if it’s weak enough. Anything that comes into contact with the frozen enemy will instantly shatter them.





An utility spell which blocks axes from going through it, while allowing arrows to pass freely. Beware: the dragons fire or the giant trolls fist is too strong to be blocked by this spell!





An upgrade to the Freezing Arrow, this spell can freeze enemies in an area around its impact point.





Bring back allies from the dead with this utility spell. An arrow so cold it pulls the dead from the limbo, has to hit your fallen comrades head or torso to have an effect.


A devastating weather effect summoned where the arrow carrying it landed will freeze and kill anything that dared an attempt to pass through it.

We hope you’ll have fun using them. Let us know what you think!

Fire Arrow (Updated)
The fire arrow was changed to behave more realistically.
Instead of dealing all damage instantly, it reduces enemy health over time while the orc's body is being burned in flames.


Arcade Version Update - Language support
Elven Assassin Arcade version now supports Korean and Chinese languages.

Elven Assassin - Wenkly Studio
Tournament Beta Testing
For quite a long time we have been working on PvP Tournament, and now is the time we are going to make the first open beta.

The tests are to be held on Europe region on not very convenient hours, but this will change when the tournament will leave the beta phase. At that time, we will be also posting a more detail announcement describing what this feature is all about.

Those of you who are too curious to wait, are invited participate in beta testing in one of the following dates:
  • 9 Aug 2018 at 2 PM GMT
  • 16 Aug 2018 at 2 PM GMT

A brief summary of how to take part:
In the Europe lobby, there is a tournament tab.
Soon before the specified time, the join button becomes visible allowing players to enroll.
Then players are divided into groups and play PvP deathmatch game. The best players are qualified to the next rounds until the winners are found.

Bug Fixes:
Fixed Fire Arrow
Improved Troll death - added sounds and particles
Elven Assassin - Wenkly Studio

Greetings Assassins!
Today we bring you another update. Let’s dive right in:

New looks
To improve immersion, we’ve added hands that hold the virtual controllers you see when browsing through menus. Additionally, to be consistent with Deathmatch, players in Co-op games also have torsos now. Be careful, as axe wounds to the gut are as fatal as those to the head!



Improved cleaning the battlefield
Before the dead orc bodies just blinked which was kind of immersion breaking. Now, the bodies of fallen enemies have a cool fadeout effect, check it out:



Lobby sorting
As per request, rooms available in the lobby are now sorted, both by player count and privacy setting. You’ll now see open rooms before ones that have password protection, and rooms that are full will show up at the end of the list.



Arcade leaderboards
Here’s something for owners of VR parks as well. Arcade leaderboards now display the scores local to your VR location. The one requirement is you need to set up a LocalServer (do not confuse it with private rooms). You can find instructions here: https://elven-assassin.com/commercial-license.html

You can also display the leaderboards on a separate screen in your location.


Bugfixes
(VR Park version) Ensured that different game versions of Arcade clients can’t play together when they use the same park code
Elven Assassin - Wenkly Studio
Greetings Assassins!

This update brings you the long requested feature which allows you to create private rooms. With this, you will no longer have to worry about random people joining your game, allowing your elite squad to shoot orcs in peace.

Whenever you do want to meet new friends just leave the game public as a sign of invitation!

Here’s a quick rundown on how it works:

Personal Version

While creating a room, you get an option to set it private.



If you do, clicking Create will take you to a window which allows you to set a passcode for it. Make one up and share it with your friends.



Other players will see that this room is private, and will be prompted to type in the passcode upon clicking Join. If the passcode is correct, they’ll be allowed to enter. Otherwise, the game doesn’t let them in. Simple as that.



Arcade Version

VR Park owners, on the other hand, can set up a whole private server.
In Arcade Settings, found in the Settings window, you can opt in to use a local server. This option persist between launches, so you only have to configure it once.

  1. Clicking “Setup->Create” generates a code which identifies your server.
  2. To enable your other machines to join this server, select the “Local” option on them as well, and use “Setup->Join” to join the server.
  3. You’ll be prompted to input the server code, which was generated on your first machine.

Here is the diagram which graphically shows how to set this up.


You can even set up multiple servers for your Park, say you have 8 machines with Elven Assassin running and you want to group them into two groups of 4 so that players from one group don’t join players from the other by accident - simply generate two server codes and assign one to first 4 machines, and the other code to the remaining 4.

With that we figured the VR Park version doesn’t need the private room option so that your players can play the game without doing an additional step, but if you think you need private rooms after all, do tell us.

Also, we introduced an option to choose "default region" which shortens multiplayer game creation process in your Arcade, as it does not show the screen with region selection.

Bug Fixes

We have also pushed some bugfixes, most notably:
  1. Fixed rare cases where other players arrows would behave strangely when the other player draws their arrow
  2. Deathmatch: Fixed players sometimes getting teleported back to the platform they just died on shortly after respawning
  3. Fixed Player Titles not distinguishing between players with the same Steam name
  4. When teleporting, players using Rift in the Steam version of the game will now be rotated towards the center of action instead of the general direction they were looking at before teleporting
  5. Fixed camera blinking when changing scenes that players using Rift experienced

Patch 1.19.2
Fix problems with loading lobby that happened for some players.

Stay tunned as the new updates are being worked on!

Mar 1, 2018
Elven Assassin - Wenkly Studio


Today we have something very exciting for you.

PVP Deathmatch mode
This is something that we have been developing for a long time and now want to push it for you to try it. We think it is a great refreshment to the game and we had tons of fun testing it.

Before every serious battle, Elven Assassins like to train their archery skills and reflex, so they challenge each other in the Old Ruins Garden.



Gameplay
The game match is 7 minutes long and the goal for every player is to get as many 'kills' per round as possible (probably everyone knows what deathmatch is ;)) Let us know if 7 min is just right or if you would want it more/less.

Mind that the aiming might be challenging as player representation (helmet and torso) is much harder to hit than big orcs. Especially when the opponent is constantly moving or clipping from behind the wall.

The new thing that we had to implement is that once the spot is taken by one player, other players cannot teleport to this spot. After the player leaves the certain teleport spot, it becomes available for teleport after few seconds.

Killstreak
Having scored many hits in a row without getting hit yourself will give your bow some cool effects.



Map
Old Ruins Garden is the place that Elven Assassins train their skills. The map consists of 16 teleport spots to which you can teleport, we have adjusted them in a way that it enables few gameplay approaches. You can play like scout and hide in one place just waiting for your opponents to appear or go with more dynamic approach teleporting and misleading your opponents of where you are.

Aditional Scoreboard
We have added additional scoreboard as sometimes you want to check the score and time fast so now you don't have to open the menu window. It can be accessed by holding trigger on your bow-hand.



Platforms' numbers and feedback
As the map is still in development stage we have created the indication of platform number for you so if you have any feedback concerning gameplay or for example, if you happen to notice that some colliders don't match with the mesh correctly don't hesitate to let us know and we will try to fix it as soon as possible.



Here is the link to discussion thread if you like to share some thoughts about the mode:
http://steamcommunity.com/app/503770/discussions/0/1696040635907832924/
Mar 1, 2018
Elven Assassin - Wenkly Studio


Today we have something very exciting for you.

PVP Deathmatch mode
This is something that we have been developing for a long time and now want to push it for you to try it. We think it is a great refreshment to the game and we had tons of fun testing it.

Before every serious battle, Elven Assassins like to train their archery skills and reflex, so they challenge each other in the Old Ruins Garden.



Gameplay
The game match is 7 minutes long and the goal for every player is to get as many 'kills' per round as possible (probably everyone knows what deathmatch is ;)) Let us know if 7 min is just right or if you would want it more/less.

Mind that the aiming might be challenging as player representation (helmet and torso) is much harder to hit than big orcs. Especially when the opponent is constantly moving or clipping from behind the wall.

The new thing that we had to implement is that once the spot is taken by one player, other players cannot teleport to this spot. After the player leaves the certain teleport spot, it becomes available for teleport after few seconds.

Killstreak
Having scored many hits in a row without getting hit yourself will give your bow some cool effects.



Map
Old Ruins Garden is the place that Elven Assassins train their skills. The map consists of 16 teleport spots to which you can teleport, we have adjusted them in a way that it enables few gameplay approaches. You can play like scout and hide in one place just waiting for your opponents to appear or go with more dynamic approach teleporting and misleading your opponents of where you are.

Aditional Scoreboard
We have added additional scoreboard as sometimes you want to check the score and time fast so now you don't have to open the menu window. It can be accessed by holding trigger on your bow-hand.



Platforms' numbers and feedback
As the map is still in development stage we have created the indication of platform number for you so if you have any feedback concerning gameplay or for example, if you happen to notice that some colliders don't match with the mesh correctly don't hesitate to let us know and we will try to fix it as soon as possible.



Here is the link to discussion thread if you like to share some thoughts about the mode:
http://steamcommunity.com/app/503770/discussions/0/1696040635907832924/
Feb 27, 2018
Elven Assassin - Wenkly Studio


Hi there Elven Assassins.

A lot of new things today so let's just get right into it.

Player Titles
This is something that we thought you might like. If the player played some important role during the game he/she will be honored with one or few of following titles:
  1. The Swift - The player that dodged the most flying axes during the game.
  2. The Sniper - The player that shot the most long-distant headshots.
  3. The Skilled - The player that had the best shot accuracy during the game.
  4. The Vigilant - The player that killed most enemies close to the castle gate and by it saved the wave.
  5. The Sky Guardian - The Player that killed most airborne enemies (Wyverns, Dragons).
  6. The Wizard - The Player that dealt most damage to the enemies by using magical spells.
  7. The Butcher - The player that dealt most overall damage to the enemies.
  8. The Slayer - The player that dealt most damage to boss type enemies like (Trolls, Dragons)
Player Titles are visible after the multiplayer game.



New middle platform on Elven Town
As the middle platform was much overpowered and the player standing on it always had the best score, we have decided to improve it in a way that now it consists 2 teleport spots that you can move around or guard the Town with two players on it, one covering the front and one covering the back. We have also added some interactive elements to Elven Town.

1.


2.


Graphical Improvements on Human Castle
We have decided to improve the overall graphics of Human Castle.

1.


2.


Major Network optimization
We have been investigating some connection issues and manage to optimize the network usage by quite a lot, the network usage has been decreased by ~85% so it should solve some occasional problems with getting lost connection.

New Dragon Boss
We have added new dragon boss to increase the difficulty for those that reach very high waves. This dragon is much stronger than previous ones, the one Fire Explosion might no longer be sufficient to defeat it.



Others
- Now Ancient Temple location is also available in the single-player game.

Price increase
As following Early Access information the game now will be priced 15$ to reflect added value to the game and also appreciate all players that trusted us and supported the game in early stages of development.

Here is the development road map since last price increase:




In next announcement, we have something exciting for you so stay tuned.

Feb 27, 2018
Elven Assassin - Wenkly Studio


Hi there Elven Assassins.

A lot of new things today so let's just get right into it.

Player Titles
This is something that we thought you might like. If the player played some important role during the game he/she will be honored with one or few of following titles:
  1. The Swift - The player that dodged the most flying axes during the game.
  2. The Sniper - The player that shot the most long-distant headshots.
  3. The Skilled - The player that had the best shot accuracy during the game.
  4. The Vigilant - The player that killed most enemies close to the castle gate and by it saved the wave.
  5. The Sky Guardian - The Player that killed most airborne enemies (Wyverns, Dragons).
  6. The Wizard - The Player that dealt most damage to the enemies by using magical spells.
  7. The Butcher - The player that dealt most overall damage to the enemies.
  8. The Slayer - The player that dealt most damage to boss type enemies like (Trolls, Dragons)
Player Titles are visible after the multiplayer game.



New middle platform on Elven Town
As the middle platform was much overpowered and the player standing on it always had the best score, we have decided to improve it in a way that now it consists 2 teleport spots that you can move around or guard the Town with two players on it, one covering the front and one covering the back. We have also added some interactive elements to Elven Town.

1.


2.


Graphical Improvements on Human Castle
We have decided to improve the overall graphics of Human Castle.

1.


2.


Major Network optimization
We have been investigating some connection issues and manage to optimize the network usage by quite a lot, the network usage has been decreased by ~85% so it should solve some occasional problems with getting lost connection.

New Dragon Boss
We have added new dragon boss to increase the difficulty for those that reach very high waves. This dragon is much stronger than previous ones, the one Fire Explosion might no longer be sufficient to defeat it.



Others
- Now Ancient Temple location is also available in the single-player game.

Price increase
As following Early Access information the game now will be priced 15$ to reflect added value to the game and also appreciate all players that trusted us and supported the game in early stages of development.

Here is the development road map since last price increase:




In next announcement, we have something exciting for you so stay tuned.

Feb 1, 2018
Elven Assassin - Wenkly Studio


We have just published new game Battle of Kings VR. Although it’s totally different thing than Elven Assassin, we thought there might be some fellow players that besides fulfilling the honorable duty of defending the innocent of Elven Assassin World, might also want to take the command of the medieval kingdom.

For those here is the link:
Battle of Kings VR - Steam

The game features multiplayer PvP battle mode.
...