Elven Assassins is cheaper than it's ever been and cost around 5$! For those who haven't tried siege weapons including cannon, ballista, and catapult yet, you can find them on the castle location(multiplayer mode) or check out the preview here.
Do you think this kind of mechanics is good for the game? As for the development part of the game, we are currently working on area spells system and on further improving the bow mechanics.
Stay tuned for updates!
PS: Someone asked to post such announcements also on Reddit, but our account lacks karma points yet so if any of supporters feels it's a good topic for a thread then fell free to post it and paste a link to the thread in the comment so others can take part.
Elven Assassins is cheaper than it's ever been and cost around 5$! For those who haven't tried siege weapons including cannon, ballista, and catapult yet, you can find them on the castle location(multiplayer mode) or check out the preview here.
Do you think this kind of mechanics is good for the game? As for the development part of the game, we are currently working on area spells system and on further improving the bow mechanics.
Stay tuned for updates!
PS: Someone asked to post such announcements also on Reddit, but our account lacks karma points yet so if any of supporters feels it's a good topic for a thread then fell free to post it and paste a link to the thread in the comment so others can take part.
We are releasing the new location to multiplayer mode so you can have some fun with this. It's not yet in its final state, but we wanted to show it to you a little earlier.
New features: -Castle location added to multiplayer -"Arrow hand offset" option added to settings. -"Rain" option added to castle map
Bugfixes: -Lefthanded settings now maintain across game sessions
"Arrow hand offset" option should limit the "hitting headset with my controller" problem. We will probably make it default option if your feedback will be positive. Try it out - we hope you will like it. Any reviews or comments are highly appreciated.
We are releasing the new location to multiplayer mode so you can have some fun with this. It's not yet in its final state, but we wanted to show it to you a little earlier.
New features: -Castle location added to multiplayer -"Arrow hand offset" option added to settings. -"Rain" option added to castle map
Bugfixes: -Lefthanded settings now maintain across game sessions
"Arrow hand offset" option should limit the "hitting headset with my controller" problem. We will probably make it default option if your feedback will be positive. Try it out - we hope you will like it. Any reviews or comments are highly appreciated.
We are working on adding some stationary weapons (psst: to the new location that wasn't announced). We haven't decided yet, which of these will be added. What do you think? Which one should come first? 1. Ballista 2. Catapult 3. Cannon
We are working on adding some stationary weapons (psst: to the new location that wasn't announced). We haven't decided yet, which of these will be added. What do you think? Which one should come first? 1. Ballista 2. Catapult 3. Cannon
The implementation of these units is not finished yet, we will be working on improving them, but decided to push it today so you can try it and give some feedback.
For now when the dragon is defeated it returns to its nest instead of falling down from the sky. Maybe it will change in the next updates. Troll screams and attacks players on the middle platform.
Fixes: - now players can join the room after the game was restarted and the host hasn't started the game.
The implementation of these units is not finished yet, we will be working on improving them, but decided to push it today so you can try it and give some feedback.
For now when the dragon is defeated it returns to its nest instead of falling down from the sky. Maybe it will change in the next updates. Troll screams and attacks players on the middle platform.
Fixes: - now players can join the room after the game was restarted and the host hasn't started the game.
Bug fixed: -leaderboards now save only best score -"through the window" shots work -list of games refreshes correctly -axe "woosh" sound plays on clients
Improvements: -better bow mechanics -the bow scaled down -play areas rotated -wooden walls made higher -axe colliders size adjusted -animation adjusted (when orc dies on the slope) -hands attached to the bow -the time before restart changed to 15s
Bug fixed: -leaderboards now save only best score -"through the window" shots work -list of games refreshes correctly -axe "woosh" sound plays on clients
Improvements: -better bow mechanics -the bow scaled down -play areas rotated -wooden walls made higher -axe colliders size adjusted -animation adjusted (when orc dies on the slope) -hands attached to the bow -the time before restart changed to 15s