Jul 28, 2017
Ultimate General: Civil War - DARTIS
Hello Generals,

In our last patch we have made a big improvement in the retreat/evasion logic, however there were some issues that we had to repair. The new hotfix aims to deliver the finalized fix plus a few other changes.

Ultimate General: Civil War v1.03 rev. 20251

Fixes/Balances
  • Crucial repairs on new evasion/retreat logic. Now it should work in all circumstances and units should not fall back towards enemies.
  • AI fine tuning to support the new fixes.
  • Union reinforcements will arrive sooner in first Cold Harbor battle (Campaign), to reduce the probability of stealing victory on first day.
  • Fixed bug that allowed to select and control the AI units by pressing the Ctrl button. Thanks to The Soldier for the find ;)

Please share your feedback in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Jul 28, 2017
Ultimate General: Civil War - DARTIS
Hello Generals,

In our last patch we have made a big improvement in the retreat/evasion logic, however there were some issues that we had to repair. The new hotfix aims to deliver the finalized fix plus a few other changes.

Ultimate General: Civil War v1.03 rev. 20251

Fixes/Balances
  • Crucial repairs on new evasion/retreat logic. Now it should work in all circumstances and units should not fall back towards enemies.
  • AI fine tuning to support the new fixes.
  • Union reinforcements will arrive sooner in first Cold Harbor battle (Campaign), to reduce the probability of stealing victory on first day.
  • Fixed bug that allowed to select and control the AI units by pressing the Ctrl button. Thanks to The Soldier for the find ;)

Please share your feedback in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Ultimate General: Civil War - DARTIS
Generals,

The war is continuing after the full release! We had to address a few more things you have rightfully reported and also proceed to adding more content in the custom battle list. So here we have now the new patch which brings the following:

Ultimate General: Civil War v1.01 rev. 20217

New
  • Custom Battle "Nashville Pike": The Confederates must conquer the heavy Union entrenchments near Stones River.
  • Custom Battle "Mule Shoe": The Union has to charge and break Lee's superior defenses at Spotsylvania Court House.
  • Custom Battle "Devil's Den": The 2nd Day epic engagement of the Battle of Gettysburg in a special extended version.
    Note: Some new texts will be untranslated until we finish with all new custom battles that will be offered gradually in future patches.


    The new custom battle "Nashville Pike"
AI
  • AI repairs/fine tunings so that it makes more coherent lines, has improved charging decisions, flanks and reacts promptly.

Fixes
  • Major retreat logic overhaul that fixes issues with the opposite retreat direction that could happen quite frequently in some maps or when melee was resulting in units passing through each other. The retreat/fall back direction should be working in the best possible way now.
  • Fixed player exploit that stopped AI charge by detaching skirmishers. AI should now be determined to attack you without exploitable interruptions :)
  • Fixed selection rectangle for 4K monitors.
  • Fixed a targeting issue with skirmishers which were unable to follow their target if it was wavering or retreating.


The new custom battle "Mule Shoe"

Graphics
  • Improved Trees' resolution/appearance.
  • Cavalry has improved animation when moving and fighting with melee.
  • Fixed US Vertical Flag to have the Blue Field on the upper left corner (previously it was on the right).
  • Fixed pink screen when game was started in OpenGL mode.

Gentlemen, you know the drill! Please visit our forums and share your feedback to help us keep the game at the best quality level:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

EDIT:
26/7/2017
HotFix Patch v1.02 rev20223
- Fixed retreat/fall back issues
Ultimate General: Civil War - DARTIS
Generals,

The war is continuing after the full release! We had to address a few more things you have rightfully reported and also proceed to adding more content in the custom battle list. So here we have now the new patch which brings the following:

Ultimate General: Civil War v1.01 rev. 20217

New
  • Custom Battle "Nashville Pike": The Confederates must conquer the heavy Union entrenchments near Stones River.
  • Custom Battle "Mule Shoe": The Union has to charge and break Lee's superior defenses at Spotsylvania Court House.
  • Custom Battle "Devil's Den": The 2nd Day epic engagement of the Battle of Gettysburg in a special extended version.
    Note: Some new texts will be untranslated until we finish with all new custom battles that will be offered gradually in future patches.


    The new custom battle "Nashville Pike"
AI
  • AI repairs/fine tunings so that it makes more coherent lines, has improved charging decisions, flanks and reacts promptly.

Fixes
  • Major retreat logic overhaul that fixes issues with the opposite retreat direction that could happen quite frequently in some maps or when melee was resulting in units passing through each other. The retreat/fall back direction should be working in the best possible way now.
  • Fixed player exploit that stopped AI charge by detaching skirmishers. AI should now be determined to attack you without exploitable interruptions :)
  • Fixed selection rectangle for 4K monitors.
  • Fixed a targeting issue with skirmishers which were unable to follow their target if it was wavering or retreating.


The new custom battle "Mule Shoe"

Graphics
  • Improved Trees' resolution/appearance.
  • Cavalry has improved animation when moving and fighting with melee.
  • Fixed US Vertical Flag to have the Blue Field on the upper left corner (previously it was on the right).
  • Fixed pink screen when game was started in OpenGL mode.

Gentlemen, you know the drill! Please visit our forums and share your feedback to help us keep the game at the best quality level:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

EDIT:
26/7/2017
HotFix Patch v1.02 rev20223
- Fixed retreat/fall back issues
Ultimate General: Civil War - DARTIS
Dear Generals,

We are proud to announce that Ultimate General: Civil War is finally fully released! Due to your invaluable help during the Early Access phase, we believe we have significantly improved the game to a level that will please all strategy fans. At this important moment, let's describe briefly what Ultimate General: Civil War offers.



Full Campaign
Ultimate General: Civil War allows you to relive the American Civil War 1861-1865 as either a Union or Confederate General in a long and exciting campaign.

You will gradually progress through key battles of the American Civil War and expand your forces from a small division to a grand army of multiple Corps. Utilizing a wide range of choices, you may choose the best armament and officers for your units and organize your army into Corps, Divisions and Brigades with extreme detail.

Your army design pays-off in the battlefield where you command your units on beautiful, hand-drawn maps and test your tactical skills vs a clever AI opponent. The battles can become enormous and the armies huge, involving hundreds of thousands of soldiers! Your final goal is to capture Washington for the Confederates or Richmond for the Union.

Many Battles
The campaign mode is branched around 14 grand battles and 24 smaller battles for each side. All together they sum up to 76 different engagements for both Union and Confederate players making up a campaign that may last hundreds of hours, considering that the epic multi-day battles can endure several play hours.

Besides the campaign, you can fight the standalone historical battles which are the following:
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
The historical battles are accurately portraying the historical facts and can be a handy learning tool for everyone interested in the American Civil War. Finally, there are also several exciting Custom Battles and their number is going to be enriched in future patches.

Thank you!
We thank again everyone who has supported Ultimate General: Civil War and wish now that is completed, it is going to be one of the best war games you have ever played!

Enjoy!

The Game-Labs Team

PS.
There are no changes from v0.97, except a few minor text fixes and the removal of the "Report Bug" Button. You can still report issues, using the F11 Key.
Ultimate General: Civil War - DARTIS
Dear Generals,

We are proud to announce that Ultimate General: Civil War is finally fully released! Due to your invaluable help during the Early Access phase, we believe we have significantly improved the game to a level that will please all strategy fans. At this important moment, let's describe briefly what Ultimate General: Civil War offers.



Full Campaign
Ultimate General: Civil War allows you to relive the American Civil War 1861-1865 as either a Union or Confederate General in a long and exciting campaign.

You will gradually progress through key battles of the American Civil War and expand your forces from a small division to a grand army of multiple Corps. Utilizing a wide range of choices, you may choose the best armament and officers for your units and organize your army into Corps, Divisions and Brigades with extreme detail.

Your army design pays-off in the battlefield where you command your units on beautiful, hand-drawn maps and test your tactical skills vs a clever AI opponent. The battles can become enormous and the armies huge, involving hundreds of thousands of soldiers! Your final goal is to capture Washington for the Confederates or Richmond for the Union.

Many Battles
The campaign mode is branched around 14 grand battles and 24 smaller battles for each side. All together they sum up to 76 different engagements for both Union and Confederate players making up a campaign that may last hundreds of hours, considering that the epic multi-day battles can endure several play hours.

Besides the campaign, you can fight the standalone historical battles which are the following:
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
The historical battles are accurately portraying the historical facts and can be a handy learning tool for everyone interested in the American Civil War. Finally, there are also several exciting Custom Battles and their number is going to be enriched in future patches.

Thank you!
We thank again everyone who has supported Ultimate General: Civil War and wish now that is completed, it is going to be one of the best war games you have ever played!

Enjoy!

The Game-Labs Team

PS.
There are no changes from v0.97, except a few minor text fixes and the removal of the "Report Bug" Button. You can still report issues, using the F11 Key.
Jul 13, 2017
Ultimate General: Civil War - DARTIS
Hello Generals,

We just deployed a patch that fixes a few more reported issues:

Patch v0.97 rev20101

Fixes
  • Fix of a targeting bug that could make units to stick to old targets, even when they exited the fire arc.
  • Fix of Hold Mode that sometimes could make units to not fire when enemies were too close.
  • Fixed inconsistency that did not add Horse Cost to existing Cavalry units.
  • Fixed a sound that could be heard double in camp.

The latest changes although minor, they should improve the game further. If you notice a new bug needing an urgent fix, please report in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

Jul 13, 2017
Ultimate General: Civil War - DARTIS
Hello Generals,

We just deployed a patch that fixes a few more reported issues:

Patch v0.97 rev20101

Fixes
  • Fix of a targeting bug that could make units to stick to old targets, even when they exited the fire arc.
  • Fix of Hold Mode that sometimes could make units to not fire when enemies were too close.
  • Fixed inconsistency that did not add Horse Cost to existing Cavalry units.
  • Fixed a sound that could be heard double in camp.

The latest changes although minor, they should improve the game further. If you notice a new bug needing an urgent fix, please report in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team

Ultimate General: Civil War - DARTIS
Dear Generals,

Thanks to your great help, we have already offered various small patches that improved and fixed several aspects of the game. The new update provides a few more improvements and prepares the ground for the end of Early Access and the final full release of Ultimate General: Civil War.

Ultimate General: Civil War v0.96 rev20045

AI
  • Fixed bugs that caused AI blobbing or delaying too much to separate its units. These fixes should increase AI efficiency significantly.
  • Improved AI artillery management. AI should deploy artillery to better firing distances and target player units with more efficiency.


Due to important bug fixes, the AI is expected to create clearer firing lines and flank more often.

Fixes
  • Fixed bugs with auto-separation of units which could be unstable when fast forwarding the game.
  • Fixed Combined Division not recording kills.
  • Fixed bug that made Army Details on Deployment Map to not scroll.
  • Fixed bug that did not allow some medals to be awarded.
  • Fixed bug of duplicate awarded medal.
  • Fixed bug of unit name not changing when switching officers. This happened for reward units and the fix will be eligible on new campaigns.
  • Fixed Custom Battles' bug that caused AI opponent armies to have much smaller size than intended.
  • Fixed a few text issues.

Other
  • Updated Guide to include info for "Intelligence Service" (See: Chapter "Army Management").
  • Added the Game Credits.

We are always very happy to read your thoughts about our game which you can share at the below links:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Ultimate General: Civil War - DARTIS
Dear Generals,

Thanks to your great help, we have already offered various small patches that improved and fixed several aspects of the game. The new update provides a few more improvements and prepares the ground for the end of Early Access and the final full release of Ultimate General: Civil War.

Ultimate General: Civil War v0.96 rev20045

AI
  • Fixed bugs that caused AI blobbing or delaying too much to separate its units. These fixes should increase AI efficiency significantly.
  • Improved AI artillery management. AI should deploy artillery to better firing distances and target player units with more efficiency.


Due to important bug fixes, the AI is expected to create clearer firing lines and flank more often.

Fixes
  • Fixed bugs with auto-separation of units which could be unstable when fast forwarding the game.
  • Fixed Combined Division not recording kills.
  • Fixed bug that made Army Details on Deployment Map to not scroll.
  • Fixed bug that did not allow some medals to be awarded.
  • Fixed bug of duplicate awarded medal.
  • Fixed bug of unit name not changing when switching officers. This happened for reward units and the fix will be eligible on new campaigns.
  • Fixed Custom Battles' bug that caused AI opponent armies to have much smaller size than intended.
  • Fixed a few text issues.

Other
  • Updated Guide to include info for "Intelligence Service" (See: Chapter "Army Management").
  • Added the Game Credits.

We are always very happy to read your thoughts about our game which you can share at the below links:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
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